Pirate Marauder entry added.

master
sigonasr2 6 months ago
parent 612cda41c3
commit 21c5af80c2
  1. 58
      Adventures in Lestoria/assets/config/Monsters.txt

@ -1265,7 +1265,7 @@ Monsters
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 4, 0.6, Repeat
IDLE = 4, 0.4, Repeat
WALK = 4, 0.15, Repeat
DEATH = 4, 0.25, OneShot
SLASHING = 4, 0.1, OneShot
@ -1293,7 +1293,7 @@ Monsters
XP = 39
Strategy = Pirate Buccaneer
Strategy = Pirate Marauder
# Wait time override for Run Towards strategy.
WaitTime = 0
@ -1309,13 +1309,14 @@ Monsters
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 2, 0.6, Repeat
IDLE = 4, 0.4, Repeat
WALK = 4, 0.15, Repeat
STABBING = 4, 0.075, OneShot
DEATH = 4, 0.15, OneShot
SLASHING = 4, 0.075, OneShot
STAB = 1, 0.1, OneShot
SLASH = 1, 0.1, OneShot
SPIN = 2, 0.2, Repeat
SPINNING = 4, 0.1, Repeat
LEAPING = 3, 0.15, OneShot
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
@ -1368,6 +1369,53 @@ Monsters
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Pirate Buccaneer
{
Health = 430
Attack = 45
CollisionDmg = 10
MoveSpd = 100%
Size = 100%
XP = 37
Strategy = Pirate Buccaneer
# Wait time override for Run Towards strategy.
WaitTime = 0
#Size of each animation frame
SheetFrameSize = 36,36
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 4, 0.6, Repeat
WALK = 4, 0.15, Repeat
DEATH = 4, 0.25, OneShot
SLASHING = 4, 0.1, OneShot
STABBING = 3, 0.1, OneShot
SLASH = 1, 0.1, OneShot
STAB = 1, 0.1, OneShot
SHOOTING = 3, 0.2, OneShot
SHOOT = 1, 0.1, OneShot
DRINK = 3, 0.5, PingPong
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk

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