diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt index 7f9aff75..9df2e4d4 100644 --- a/Adventures in Lestoria/assets/config/Monsters.txt +++ b/Adventures in Lestoria/assets/config/Monsters.txt @@ -1265,7 +1265,7 @@ Monsters # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) # Animations must be defined in the same order as they are in their sprite sheets # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. - IDLE = 4, 0.6, Repeat + IDLE = 4, 0.4, Repeat WALK = 4, 0.15, Repeat DEATH = 4, 0.25, OneShot SLASHING = 4, 0.1, OneShot @@ -1293,7 +1293,7 @@ Monsters XP = 39 - Strategy = Pirate Buccaneer + Strategy = Pirate Marauder # Wait time override for Run Towards strategy. WaitTime = 0 @@ -1309,13 +1309,14 @@ Monsters # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) # Animations must be defined in the same order as they are in their sprite sheets # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. - IDLE = 2, 0.6, Repeat + IDLE = 4, 0.4, Repeat WALK = 4, 0.15, Repeat - STABBING = 4, 0.075, OneShot DEATH = 4, 0.15, OneShot SLASHING = 4, 0.075, OneShot - STAB = 1, 0.1, OneShot SLASH = 1, 0.1, OneShot + SPIN = 2, 0.2, Repeat + SPINNING = 4, 0.1, Repeat + LEAPING = 3, 0.15, OneShot } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity @@ -1368,6 +1369,53 @@ Monsters # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity #DROP[0] = Broken Dagger,30%,1,1 + Hurt Sound = Monster Hurt + Death Sound = Slime Dead + Walk Sound = Slime Walk + } + Pirate Buccaneer + { + Health = 430 + Attack = 45 + + CollisionDmg = 10 + + MoveSpd = 100% + Size = 100% + + XP = 37 + + Strategy = Pirate Buccaneer + + # Wait time override for Run Towards strategy. + WaitTime = 0 + + #Size of each animation frame + SheetFrameSize = 36,36 + + # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST + 4-Way Spritesheet = True + + Animations + { + # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) + # Animations must be defined in the same order as they are in their sprite sheets + # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. + IDLE = 4, 0.6, Repeat + WALK = 4, 0.15, Repeat + DEATH = 4, 0.25, OneShot + SLASHING = 4, 0.1, OneShot + STABBING = 3, 0.1, OneShot + SLASH = 1, 0.1, OneShot + STAB = 1, 0.1, OneShot + SHOOTING = 3, 0.2, OneShot + SHOOT = 1, 0.1, OneShot + DRINK = 3, 0.5, PingPong + } + + # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity + #DROP[0] = Broken Dagger,30%,1,1 + Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk