|
|
|
#pragma once
|
|
|
|
#include "MenuLabel.h"
|
|
|
|
#include "DEFINES.h"
|
|
|
|
#include "Crawler.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "Ability.h"
|
|
|
|
|
|
|
|
INCLUDE_game
|
|
|
|
INCLUDE_GFX
|
|
|
|
|
|
|
|
#define ICONPOS vi2d iconPos=parentPos+rect.pos+vi2d{5,5};
|
|
|
|
|
|
|
|
class CharacterAbilityPreviewComponent:public MenuLabel{
|
|
|
|
Ability*ability;
|
|
|
|
public:
|
|
|
|
inline CharacterAbilityPreviewComponent(MenuType parent,geom2d::rect<float>rect,Ability*ability)
|
|
|
|
:MenuLabel(parent,rect,"",1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND),ability(ability){}
|
|
|
|
protected:
|
|
|
|
virtual void inline Update(Crawler*game)override{
|
|
|
|
MenuLabel::Update(game);
|
|
|
|
}
|
|
|
|
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
|
|
|
|
MenuLabel::Draw(game,parentPos);
|
|
|
|
game->DrawRect(parentPos+rect.pos+vi2d{2,2},vi2d{int(rect.size.y)-4,int(rect.size.y)-4});
|
|
|
|
ICONPOS
|
|
|
|
game->DrawSprite(iconPos,GFX[ability->icon].Sprite());
|
|
|
|
|
|
|
|
vi2d descriptionPos=iconPos+vi2d{int(rect.size.y)-2,1};
|
|
|
|
|
|
|
|
game->DrawShadowStringProp(descriptionPos,util::WrapText(game,ability->description,rect.size.x-(descriptionPos.x-rect.pos.x),true,{1,1}));
|
|
|
|
}
|
|
|
|
virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
|
|
|
|
ICONPOS
|
|
|
|
vi2d textPos=iconPos+vi2d{12,12};
|
|
|
|
|
|
|
|
float textWidth=game->GetTextSizeProp(ability->input->GetDisplayName()).x*0.5+4;
|
|
|
|
|
|
|
|
float boxWidth=rect.size.y-4; //No, the y is not a typo. It's a square, we use the y to determine the x.
|
|
|
|
|
|
|
|
if(textWidth>boxWidth){
|
|
|
|
game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{boxWidth/textWidth*0.5f,0.5});
|
|
|
|
}else{
|
|
|
|
game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{0.5,0.5});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|