The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/CharacterAbilityPreviewComp...

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#pragma once
#include "MenuLabel.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "util.h"
#include "Ability.h"
INCLUDE_game
INCLUDE_GFX
#define ICONPOS vi2d iconPos=parentPos+rect.pos+vi2d{5,5};
class CharacterAbilityPreviewComponent:public MenuLabel{
Ability*ability;
public:
inline CharacterAbilityPreviewComponent(MenuType parent,geom2d::rect<float>rect,Ability*ability)
:MenuLabel(parent,rect,"",1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND),ability(ability){}
protected:
virtual void inline Update(Crawler*game)override{
MenuLabel::Update(game);
}
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
MenuLabel::Draw(game,parentPos);
game->DrawRect(parentPos+rect.pos+vi2d{2,2},vi2d{int(rect.size.y)-4,int(rect.size.y)-4});
ICONPOS
game->DrawSprite(iconPos,GFX[ability->icon].Sprite());
vi2d descriptionPos=iconPos+vi2d{int(rect.size.y)-2,1};
game->DrawShadowStringProp(descriptionPos,util::WrapText(game,ability->description,rect.size.x-(descriptionPos.x-rect.pos.x),true,{1,1}));
}
virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
ICONPOS
vi2d textPos=iconPos+vi2d{12,12};
float textWidth=game->GetTextSizeProp(ability->input->GetDisplayName()).x*0.5+4;
float boxWidth=rect.size.y-4; //No, the y is not a typo. It's a square, we use the y to determine the x.
if(textWidth>boxWidth){
game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{boxWidth/textWidth*0.5f,0.5});
}else{
game->DrawShadowStringPropDecal(textPos,ability->input->GetDisplayName(),WHITE,BLACK,{0.5,0.5});
}
}
};