The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Trapper.cpp

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1.5 KiB

#include "Class.h"
#include "olcPixelGameEngine.h"
#include "DEFINES.h"
#include "Player.h"
#include "Effect.h"
#include "Crawler.h"
#include "config.h"
INCLUDE_MONSTER_LIST
INCLUDE_BULLET_LIST
INCLUDE_game
void Trapper::Initialize(){
READFROMCONFIG(Trapper,TRAPPER);
Trapper::idle_n="WARRIOR_IDLE_N";
Trapper::idle_e="WARRIOR_IDLE_E";
Trapper::idle_s="WARRIOR_IDLE_S";
Trapper::idle_w="WARRIOR_IDLE_W";
Trapper::walk_n="WARRIOR_WALK_N";
Trapper::walk_e="WARRIOR_WALK_E";
Trapper::walk_s="WARRIOR_WALK_S";
Trapper::walk_w="WARRIOR_WALK_W";
}
SETUP_CLASS(Trapper)
void Trapper::OnUpdate(float fElapsedTime){
}
bool Trapper::AutoAttack(){
return false;
}
void Trapper::InitializeClassAbilities(){
#pragma region Trapper Right-click Ability (???)
Trapper::rightClickAbility.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Trapper Ability 1 (???)
Trapper::ability1.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Trapper Ability 2 (???)
Trapper::ability2.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Trapper Ability 3 (???)
Trapper::ability3.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
}