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#include "Class.h"
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#include "olcPixelGameEngine.h"
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#include "DEFINES.h"
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#include "Player.h"
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#include "Effect.h"
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#include "Crawler.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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std::string Trapper::name="Trapper";
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Class Trapper::cl=TRAPPER;
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Ability Trapper::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
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Ability Trapper::ability1={"???",12,40};
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Ability Trapper::ability2={"???",15,50};
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Ability Trapper::ability3={"???",40,60};
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Ability Trapper::ability4={"???",0,0};
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AnimationState Trapper::idle_n=WARRIOR_IDLE_N;
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AnimationState Trapper::idle_e=WARRIOR_IDLE_E;
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AnimationState Trapper::idle_s=WARRIOR_IDLE_S;
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AnimationState Trapper::idle_w=WARRIOR_IDLE_W;
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AnimationState Trapper::walk_n=WARRIOR_WALK_N;
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AnimationState Trapper::walk_e=WARRIOR_WALK_E;
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AnimationState Trapper::walk_s=WARRIOR_WALK_S;
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AnimationState Trapper::walk_w=WARRIOR_WALK_W;
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SETUP_CLASS(Trapper)
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void Trapper::OnUpdate(float fElapsedTime){
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}
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bool Trapper::AutoAttack(){
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return false;
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}
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void Trapper::InitializeClassAbilities(){
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#pragma region Trapper Right-click Ability (???)
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Trapper::rightClickAbility.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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#pragma region Trapper Ability 1 (???)
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Trapper::ability1.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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#pragma region Trapper Ability 2 (???)
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Trapper::ability2.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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#pragma region Trapper Ability 3 (???)
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Trapper::ability3.action=
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[&](vf2d pos={}){
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return false;
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};
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#pragma endregion
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}
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