The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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190 lines
4.2 KiB
190 lines
4.2 KiB
4 months ago
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Pirate
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-Wields a Saber and wears an eye patch, pirate hat, the typical Pirate stereotype.
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Animations (5):
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Idle
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Walk
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Slash
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Stab
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Dead
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Pirate Marauder
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-Equipped with 2 Swords.
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Animations (5):
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Idle
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Walk
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Jump Attack (Plunge)
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Whirlwind Attack (Spinning around frantically)
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Dead
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Pirate Buccaneer
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-Equipped with a musket.
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Animations (5):
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Idle
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Walk
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Aim
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Firing
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Dead
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Pirate Captain
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-Holds a Saber in one hand and a Hand Gun in the other.
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Animations (7):
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Idle
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Walk
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Slash using Saber
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Stab using Saber
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Raise + Shoot Handgun
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Drink a bottle of Rum.
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Dead
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Parrot
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======
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(Does not require a death animation)
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Animations (3):
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Idle
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Fly
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Charge
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Crab
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====
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Animations (4):
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Idle
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Sidestep / Crab Walk
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Lifts up pincers and charges
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Dead
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Sandworm
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========
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Starts underground (can see silhouette)
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Animations (6):
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Idle (Head above ground)
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Dive underground
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Swim in sand
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Rise up from ground
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Shoot/Spit Sand
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Dead
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Seagull
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=======
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Animations (3):
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Idle
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Flying
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Dead
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=================
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Pirate
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Size: 100%
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Hp: 350
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Exp: 33
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Attack: 31
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Move-Spd: 110%
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Equipped with a Saber.
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Same behaviour like Chapter 2 Dagger Goblins.
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Pirate Marauder
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Size: 100%
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Hp: 500
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Exp: 39
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Attack: 43
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Move-Spd: 125%
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Equipped with 2 Swords.
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Base behaviour like Pirate.
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every 8 seconds chance to do an ability:
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25% & insight of players vision & further then 400 range away: Jump attack on the player 150 radius impact area
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25% & within 700 range of player & further then 400 range away: whirlwind attack, spinning to the players position +60% Move-spd during this attack
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50% continue base behaviour.
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Pirate Buccaneer
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Size: 100%
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Hp: 430
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Exp: 37
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Attack: 45
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Move-Spd: 100%
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Equipped with a Muskeet.
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Aim (1.0 Sec) - Lock position (0.3 sec) - Shoot - reload (2 sec) - move if to far away. (trying to stay in 1000 Range)
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Pirate Captain (+Parrot)
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Size: 120%
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Hp: 1050
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Exp: 59
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Attack: 55
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Move-Spd: 95%
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1 hand Saber. 1 Hand Gun
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Also Base Pirate behaviour.
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every 6 seconds if range <400 60% chance to stand still for 0.5 seconds - shoot his gun and continue base movement.
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Once the Captain dropps below 300 health he pulls out a bottle of Rum and starts drinking. takes 2 seconds and recovers 150 Health. Only triggers once.
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When the Pirate Enters the Screen the Parrot is still sitting on its shoulder and starts flying 2 seconds after the enemy is visible.
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The parrot has the same stats and behaviour like chapter 2 Hawks.
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The Parrot doesnt die, instead it gets stunned for 5 seconds on death and then recovers.
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When the Captain dies the Parrot flies away and despawns out of screen.
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Crap
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Size: 60%
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Hp: 600
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Exp: 34
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Attack: 23
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Move-Spd: 120%
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Side step circles around the player in a 400 range radius.
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every second running in a circle 20% chance to stop for 0.5 seconds, turn his side towards the player and charges with a pincer attack and runs a bit further to get to 400 range on the other side of the player.
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starts circling the player again.
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Giant Crap
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Size: 180%
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Hp: 1800
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Exp: 61
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Attack: 49
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Move-Spd: 90%
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Charges player sideways. charges 600 range further then players position.
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After charge 1 second no moving. then starts next charge building up movespeed over first 2 seconds.
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Sandworm
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Size: 90%
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Hp: 400
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Exp: 24
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Attack: 33
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Move-Spd: 200% // 0% (stationary on air)
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The sandworm spawns underground.
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The sandworm ist completly invisible when its underground.
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It moves to a random point within a 400 range around the player. (can be exactly under the player aswell)
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once it reaches it position there is an 300 radisu animation and the player gets sucked in with a 30% movespd effect (
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Examples:
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if playing doesnt move it moves with 30% speed into the middle,
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if moving to the center normal speed +30%
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if moving out normal speed -30%
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Effect lasts for 3 seconds. If player is in the middle player receives collision damage.
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Worm behaves like Chapter 1 Flower for up to 6 Attacks or if range to player is higher then 1500.
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Then it burrows down again and repeats.
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Seagul
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Size: 80%
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Hp: 40
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Exp: 6
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Attack: 0
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Move-Spd: 120%
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When Player gets within 1000 Range Seagul starts flying away. takes 2 seconds to leave the ground. (time needs to be extended if 2 seconds arent enough for a warrior to get in warcry range)
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Despawns once it reaches 4000 Range.
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Bosses
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Giant Octopus
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Pirate Captain Ghost
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