Pirate -Wields a Saber and wears an eye patch, pirate hat, the typical Pirate stereotype. Animations (5): Idle Walk Slash Stab Dead Pirate Marauder -Equipped with 2 Swords. Animations (5): Idle Walk Jump Attack (Plunge) Whirlwind Attack (Spinning around frantically) Dead Pirate Buccaneer -Equipped with a musket. Animations (5): Idle Walk Aim Firing Dead Pirate Captain -Holds a Saber in one hand and a Hand Gun in the other. Animations (7): Idle Walk Slash using Saber Stab using Saber Raise + Shoot Handgun Drink a bottle of Rum. Dead Parrot ====== (Does not require a death animation) Animations (3): Idle Fly Charge Crab ==== Animations (4): Idle Sidestep / Crab Walk Lifts up pincers and charges Dead Sandworm ======== Starts underground (can see silhouette) Animations (6): Idle (Head above ground) Dive underground Swim in sand Rise up from ground Shoot/Spit Sand Dead Seagull ======= Animations (3): Idle Flying Dead ================= Pirate Size: 100% Hp: 350 Exp: 33 Attack: 31 Move-Spd: 110% Equipped with a Saber. Same behaviour like Chapter 2 Dagger Goblins. Pirate Marauder Size: 100% Hp: 500 Exp: 39 Attack: 43 Move-Spd: 125% Equipped with 2 Swords. Base behaviour like Pirate. every 8 seconds chance to do an ability: 25% & insight of players vision & further then 400 range away: Jump attack on the player 150 radius impact area 25% & within 700 range of player & further then 400 range away: whirlwind attack, spinning to the players position +60% Move-spd during this attack 50% continue base behaviour. Pirate Buccaneer Size: 100% Hp: 430 Exp: 37 Attack: 45 Move-Spd: 100% Equipped with a Muskeet. Aim (1.0 Sec) - Lock position (0.3 sec) - Shoot - reload (2 sec) - move if to far away. (trying to stay in 1000 Range) Pirate Captain (+Parrot) Size: 120% Hp: 1050 Exp: 59 Attack: 55 Move-Spd: 95% 1 hand Saber. 1 Hand Gun Also Base Pirate behaviour. every 6 seconds if range <400 60% chance to stand still for 0.5 seconds - shoot his gun and continue base movement. Once the Captain dropps below 300 health he pulls out a bottle of Rum and starts drinking. takes 2 seconds and recovers 150 Health. Only triggers once. When the Pirate Enters the Screen the Parrot is still sitting on its shoulder and starts flying 2 seconds after the enemy is visible. The parrot has the same stats and behaviour like chapter 2 Hawks. The Parrot doesnt die, instead it gets stunned for 5 seconds on death and then recovers. When the Captain dies the Parrot flies away and despawns out of screen. Crap Size: 60% Hp: 600 Exp: 34 Attack: 23 Move-Spd: 120% Side step circles around the player in a 400 range radius. every second running in a circle 20% chance to stop for 0.5 seconds, turn his side towards the player and charges with a pincer attack and runs a bit further to get to 400 range on the other side of the player. starts circling the player again. Giant Crap Size: 180% Hp: 1800 Exp: 61 Attack: 49 Move-Spd: 90% Charges player sideways. charges 600 range further then players position. After charge 1 second no moving. then starts next charge building up movespeed over first 2 seconds. Sandworm Size: 90% Hp: 400 Exp: 24 Attack: 33 Move-Spd: 200% // 0% (stationary on air) The sandworm spawns underground. The sandworm ist completly invisible when its underground. It moves to a random point within a 400 range around the player. (can be exactly under the player aswell) once it reaches it position there is an 300 radisu animation and the player gets sucked in with a 30% movespd effect ( Examples: if playing doesnt move it moves with 30% speed into the middle, if moving to the center normal speed +30% if moving out normal speed -30% Effect lasts for 3 seconds. If player is in the middle player receives collision damage. Worm behaves like Chapter 1 Flower for up to 6 Attacks or if range to player is higher then 1500. Then it burrows down again and repeats. Seagul Size: 80% Hp: 40 Exp: 6 Attack: 0 Move-Spd: 120% When Player gets within 1000 Range Seagul starts flying away. takes 2 seconds to leave the ground. (time needs to be extended if 2 seconds arent enough for a warrior to get in warcry range) Despawns once it reaches 4000 Range. Bosses Giant Octopus Pirate Captain Ghost