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ItemConfiguration
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{
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Item Database = ItemDatabase.txt
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Item Scripts = ItemScript.txt
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Item Categories = ItemCategory.txt
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Equipment = Equipment.txt
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Weapons = Weapons.txt
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Accessories = Accessories.txt
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}
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Item
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{
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# Amount of time to wait before an item can be used again (Global).
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Item Cooldown Time = 5.0
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# The maximum enhancement level of equipment.
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Item Max Enhancement Level = 10
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# The name of the currency in the game.
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Currency Name = Gold
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# Text that displays when items are craftable in the Blacksmith.
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Craftable Item Text = Can Craft
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# Color of the text that displays when items are craftable in the Blacksmith.
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Craftable Item Text Color = 0,255,0,255
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# Text that displays when items can be upgraded in the Blacksmith.
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Upgradeable Item Text = Upgrade!
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# Color of the text that displays when items can be upgraded in the Blacksmith.
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Upgradeable Item Text Color = 255,255,0,255
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# Text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material.
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Missing Upgradeable Item Text = Missing Materials
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# Color of the text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material.
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Missing Upgradeable Item Text Color = 192,0,0,255
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# Text that displays when items are maxed out at the Blacksmith.
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Maxed Item Text = MAX LV
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# Color of the text that displays when items are maxed out at the Blacksmith.
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Maxed Item Text Color = 0,255,255,255
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# The names of items to be sorted for equipment lists.
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Equipment Sort Order Primary = Wooden, Leather, Steel, Copper, Shell, Bone, Laser, Plasma, Unknown
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# The types of the items to be sorted for equipment lists if they have the same primary type.
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Equipment Sort Order Secondary = Helmet, Armor, Pants, Gloves, Shoes, Sword, Bow, Staff
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}
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ItemDrop
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{
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# Item drops horizontal random speed range
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Item Drop Horizontal Speed = -30,30
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# Item drops vertical random speed range
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Item Drop Vertical Speed = -15,15
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# Item drop suction range
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Item Drop Suction Range = 360
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# Item drop suction strength
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Item Drop Suction Strength = 8000
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# Item drop initial rise speed
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Item Drop Initial Rise Speed = 10
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# Item drop gravity
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Item Drop Gravity = -9.8
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# Item drop scale
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Item Drop Scale = 0.4
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}
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ItemOverlay
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{
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# Amount of time the item overlay display remains on-screen.
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Item Overlay Time = 5.0
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# How fast the item overlay display moves into the screen (from the left edge).
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Item Overlay Speed = 200
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}
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