The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/levels.txt

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map_path = assets/Campaigns/
# The starting node that all players begin on.
starting_map_name = Story I
Levels
{
# Optionally specify
# Skip Loadout Selection = True
# To Skip the loadout selection screen for a given location.
INTRO_MAP
{
Map File = Intro_Map.tmx
}
WORLD_MAP
{
Map File = World_Map.tmx
}
CAMPAIGN_1_1
{
Map File = 1_1_v2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Logs, 2, 5, 100%
Loot[1] = Berries, 1, 1, 30%
Loot[2] = Green Gemstone, 1, 1, 5%
}
BOSS_1
{
Map File = Boss_1_v2.tmx
}
CAMPAIGN_1_2
{
Map File = 1_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 3, 5, 100%
Loot[0] = Logs, 2, 6, 100%
Loot[1] = Berries, 1, 1, 30%
Loot[2] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_3
{
Map File = 1_3.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Logs, 2, 6, 100%
Loot[1] = High-Quality Logs, 1, 1, 50%
Loot[2] = Berries, 1, 2, 20%
Loot[3] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_4
{
Map File = 1_4.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Logs, 3, 6, 100%
Loot[1] = High-Quality Logs, 1, 1, 50%
Loot[2] = Berries, 1, 2, 20%
Loot[3] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_5
{
Map File = 1_5.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Logs, 1, 2, 100%
Loot[1] = High-Quality Logs, 1, 3, 100%
Loot[2] = Berries, 1, 2, 25%
Loot[3] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_6
{
Map File = 1_6.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = Logs, 1, 2, 100%
Loot[1] = High-Quality Logs, 1, 3, 100%
Loot[2] = Berries, 1, 2, 25%
Loot[3] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_7
{
Map File = 1_7.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 5, 100%
Loot[0] = High-Quality Logs, 2, 5, 100%
Loot[1] = Berries, 1, 2, 25%
Loot[2] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_8
{
Map File = 1_8.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
Loot[0] = High-Quality Logs, 2, 5, 100%
Loot[1] = Berries, 1, 2, 25%
Loot[2] = Green Gemstone, 1, 1, 5%
}
CAMPAIGN_1_B1
{
Map File = 1_B1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
BOSS_1_B
{
Map File = Boss_1_B.tmx
}
HUB
{
Skip Loadout Selection = True
Map File = Hub_v2.tmx
}
CAMPAIGN_2_1
{
Map File = 2_1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
CAMPAIGN_2_2
{
Map File = 2_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
CAMPAIGN_2_3
{
Map File = 2_3.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
CAMPAIGN_2_4
{
Map File = 2_4.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
CAMPAIGN_2_5
{
Map File = 2_5.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
BOSS_2_B
{
Map File = Boss_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Berries, 1, 5, 100%
}
}