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map_path = assets/Campaigns/
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Levels
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{
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WORLD_MAP
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{
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Map File = World_Map.tmx
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}
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CAMPAIGN_1_1
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{
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Map File = 1_1_v2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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Loot[0] = Berries, 3, 5, 100%
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Loot[1] = Minor Mana Potion, 0, 1, 100%
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}
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BOSS_1
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{
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Map File = Boss_1_v2.tmx
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}
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CAMPAIGN_1_2
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{
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Map File = 1_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 3, 5, 100%
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}
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CAMPAIGN_1_3
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{
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Map File = 1_3.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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}
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CAMPAIGN_1_4
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{
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Map File = 1_4.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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}
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CAMPAIGN_1_5
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{
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Map File = 1_5.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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}
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CAMPAIGN_1_6
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{
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Map File = 1_6.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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}
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CAMPAIGN_1_7
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{
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Map File = 1_7.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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}
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CAMPAIGN_1_8
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{
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Map File = 1_8.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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}
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}
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