|
|
|
#pragma region License
|
|
|
|
/*
|
|
|
|
License (OLC-3)
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
|
All rights reserved.
|
|
|
|
*/
|
|
|
|
#pragma endregion
|
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
|
#include "DEFINES.h"
|
|
|
|
#include "Menu.h"
|
|
|
|
#include "MenuLabel.h"
|
|
|
|
#include "RowInventoryScrollableWindowComponent.h"
|
|
|
|
#include "MenuIconButton.h"
|
|
|
|
#include "MenuItemButton.h"
|
|
|
|
#include "MenuItemItemButton.h"
|
|
|
|
#include "RowItemDisplay.h"
|
|
|
|
#include "PlayerMoneyLabel.h"
|
|
|
|
#include "SoundEffect.h"
|
|
|
|
|
|
|
|
INCLUDE_game
|
|
|
|
INCLUDE_ITEM_CATEGORIES
|
|
|
|
INCLUDE_DATA
|
|
|
|
INCLUDE_GFX
|
|
|
|
using A=Attribute;
|
|
|
|
using enum ComponentAttr;
|
|
|
|
using ButtonAttr::UNSELECTABLE;
|
|
|
|
using ButtonAttr::UNSELECTABLE_VIA_KEYBOARD;
|
|
|
|
|
|
|
|
void Menu::InitializeInventoryWindow(){
|
|
|
|
Menu*inventoryWindow=CreateMenu(INVENTORY,CENTERED,game->GetScreenSize()-vi2d{52,52});
|
|
|
|
|
|
|
|
inventoryWindow->ADD("Inventory Label",MenuLabel)(geom2d::rect<float>{{0,0},{inventoryWindow->size.x-1,24}},"Inventory",2,SHADOW|OUTLINE|BACKGROUND)END;
|
|
|
|
inventoryWindow->ADD("Inventory Tabs Outline",MenuComponent)(geom2d::rect<float>{{0,28},{72,inventoryWindow->size.y-44}},"",DO_NOTHING,UNSELECTABLE)END;
|
|
|
|
|
|
|
|
auto GetSortedCategories=[](){
|
|
|
|
std::vector<std::pair<std::string,int>>categories;
|
|
|
|
for(auto&[category,items]:ITEM_CATEGORIES){
|
|
|
|
if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
|
|
|
|
categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
|
|
|
|
}
|
|
|
|
std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
|
|
|
|
return categories;
|
|
|
|
};
|
|
|
|
|
|
|
|
std::vector<std::pair<std::string,int>>categories=GetSortedCategories();
|
|
|
|
|
|
|
|
#pragma region Inventory Tabs
|
|
|
|
bool first=true;
|
|
|
|
for(float yOffset=0;auto&[category,sortOrder]:categories){
|
|
|
|
float textWidth=game->GetTextSizeProp(category).x;
|
|
|
|
float buttonWidth=64;
|
|
|
|
float textScaling=std::min(1.f,buttonWidth/textWidth);
|
|
|
|
|
|
|
|
auto button=inventoryWindow->ADD(category+" Inventory Tab",MenuComponent)(geom2d::rect<float>{{2,30+yOffset},{68,16}},category,MenuType::ENUM_END,
|
|
|
|
[&](MenuFuncData data){
|
|
|
|
//Close the old inventory window and show the proper one.
|
|
|
|
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Disable();
|
|
|
|
Component<MenuComponent>(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->SetSelected(false);
|
|
|
|
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->Enable();
|
|
|
|
Component<MenuComponent>(data.menu.GetType(),data.component.lock()->S(A::CATEGORY_NAME)+" Inventory Tab")->SetSelected(true);
|
|
|
|
data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)=data.component.lock()->S(A::CATEGORY_NAME);
|
|
|
|
if(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents().size()>0){
|
|
|
|
data.menu.I(A::ITEM_SLOT)=0;
|
|
|
|
}else{
|
|
|
|
data.menu.I(A::ITEM_SLOT)=-1;
|
|
|
|
}
|
|
|
|
if(data.menu.I(A::ITEM_SLOT)>=0){
|
|
|
|
data.menu.SetSelection(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents()[0],true);
|
|
|
|
}
|
|
|
|
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
|
|
|
|
return true;
|
|
|
|
},vf2d{textScaling,1.f})END;
|
|
|
|
button->SetSelectionType(HIGHLIGHT);
|
|
|
|
button->S(A::CATEGORY_NAME)=category;
|
|
|
|
|
|
|
|
auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,inventoryWindow->size.y-44}},"Item Name Label","Item Description Label",DO_NOTHING,
|
|
|
|
[](MenuFuncData data){
|
|
|
|
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
|
|
|
|
data.menu.I(A::ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component);
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
[](MenuFuncData data){
|
|
|
|
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(Item::BLANK);
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
InventoryCreator::RowPlayer_InventoryUpdate,
|
|
|
|
InventoryWindowOptions{.padding=1,.size={137,28}})END;
|
|
|
|
|
|
|
|
if(first){
|
|
|
|
inventoryWindow->S(A::LAST_INVENTORY_TYPE_OPENED)=category;
|
|
|
|
button->onClick(MenuFuncData{*inventoryWindow,game,button}); //Simulate a click of this button if it's the top one for an initial inventory display.
|
|
|
|
inventoryDisplay->Enable();
|
|
|
|
}else{
|
|
|
|
inventoryDisplay->Disable();
|
|
|
|
}
|
|
|
|
|
|
|
|
Menu::AddInventoryListener(inventoryDisplay,category);
|
|
|
|
inventoryDisplay->SetCompactDescriptions(NON_COMPACT);
|
|
|
|
|
|
|
|
yOffset+=20;
|
|
|
|
first=false;
|
|
|
|
}
|
|
|
|
#pragma endregion
|
|
|
|
|
|
|
|
#pragma region Inventory Description
|
|
|
|
float inventoryDescriptionWidth=inventoryWindow->pos.x+inventoryWindow->size.x-26-224;
|
|
|
|
inventoryWindow->ADD("Item Description Outline",MenuLabel)(geom2d::rect<float>{{224,28},{inventoryDescriptionWidth,inventoryWindow->size.y-44}},"",1,LEFT_ALIGN|OUTLINE|BACKGROUND)END;
|
|
|
|
inventoryWindow->ADD("Item Icon",MenuItemItemButton)(geom2d::rect<float>{{226+inventoryDescriptionWidth/2-24,30},{48,48}},Item::BLANK,MenuType::ENUM_END,DO_NOTHING,"","",IconButtonAttr::NOT_SELECTABLE)END;
|
|
|
|
inventoryWindow->ADD("Item Name Label",MenuLabel)(geom2d::rect<float>{{226,84},{inventoryDescriptionWidth-6,12}},"",0.75f,LEFT_ALIGN|SHADOW)END;
|
|
|
|
inventoryWindow->ADD("Item Description Label",MenuLabel)(geom2d::rect<float>{{226,94},{inventoryDescriptionWidth-6,inventoryWindow->size.y-44-66}},"",0.5f,LEFT_ALIGN|SHADOW)END;
|
|
|
|
#pragma endregion
|
|
|
|
|
|
|
|
#pragma region Money Display
|
|
|
|
vf2d moneyIconPos={224+inventoryDescriptionWidth-24,28+inventoryWindow->size.y-44+6};
|
|
|
|
auto moneyIcon=inventoryWindow->ADD("Money Icon",MenuIconButton)(geom2d::rect<float>{moneyIconPos,{24,24}},GFX["money.png"].Decal(),DO_NOTHING,IconButtonAttr::NOT_SELECTABLE|IconButtonAttr::NO_OUTLINE|IconButtonAttr::NO_BACKGROUND)END;
|
|
|
|
std::string moneyText=std::to_string(game->GetPlayer()->GetMoney());
|
|
|
|
vf2d moneyTextSize=game->GetTextSizeProp(moneyText)*2;
|
|
|
|
auto moneyDisplay=inventoryWindow->ADD("Money Label",PlayerMoneyLabel)(geom2d::rect<float>{moneyIconPos-vf2d{2+moneyTextSize.x,-2},moneyTextSize},2,SHADOW|LEFT_ALIGN|FIT_TO_LABEL)END;
|
|
|
|
moneyDisplay->SetRightAlignment(true);
|
|
|
|
Player::AddMoneyListener(moneyDisplay);
|
|
|
|
#pragma endregion
|
|
|
|
|
|
|
|
inventoryWindow->ADD("Back Button",MenuComponent)(geom2d::rect<float>{{inventoryWindow->size.x/2-48,28+inventoryWindow->size.y-44+6},{96,24}},"Back",MenuType::ENUM_END,
|
|
|
|
[](MenuFuncData data){
|
|
|
|
Menu::CloseMenu();
|
|
|
|
return true;
|
|
|
|
},vf2d{2.f,2.f})END;
|
|
|
|
|
|
|
|
inventoryWindow->SetupKeyboardNavigation(
|
|
|
|
[](MenuType type,Data&returnData){ //On Open
|
|
|
|
std::string category=Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED);
|
|
|
|
auto inventoryDisplay=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - "+category);
|
|
|
|
if(inventoryDisplay->GetComponents().size()>0){
|
|
|
|
returnData=inventoryDisplay->GetComponents()[0];
|
|
|
|
}else{
|
|
|
|
returnData=category+" Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
{ //Button Key
|
|
|
|
{game->KEY_BACK,{"Back",[](MenuType type){
|
|
|
|
Menu::CloseMenu();
|
|
|
|
}}},
|
|
|
|
{{game->KEY_SHOULDER,Pressed},{"Scroll Up/Down",[](MenuType type){}}},
|
|
|
|
{{game->KEY_FACEUP,Pressed},{"Change Category",[&](MenuType type){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category==Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index++;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index-=categories.size();
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
}}},
|
|
|
|
{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[&](MenuType type){
|
|
|
|
if(!Menu::menus[type]->GetSelection().expired()&&
|
|
|
|
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
|
|
|
|
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(3.f);
|
|
|
|
}
|
|
|
|
}}},
|
|
|
|
{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[&](MenuType type){
|
|
|
|
if(!Menu::menus[type]->GetSelection().expired()&&
|
|
|
|
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
|
|
|
|
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(-3.f);
|
|
|
|
}
|
|
|
|
}}},
|
|
|
|
{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
|
|
|
|
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
|
|
|
|
}
|
|
|
|
,{ //Button Navigation Rules
|
|
|
|
{"Back Button",{
|
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
|
auto inventoryDisplay=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
|
|
|
|
if(inventoryDisplay->GetComponents().size()>0){
|
|
|
|
returnData=inventoryDisplay->GetComponents()[inventoryDisplay->GetComponents().size()-1];
|
|
|
|
}else{
|
|
|
|
returnData="Back Button";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
|
auto inventoryDisplay=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
|
|
|
|
if(inventoryDisplay->GetComponents().size()>0){
|
|
|
|
returnData=inventoryDisplay->GetComponents()[0];
|
|
|
|
}else{
|
|
|
|
returnData="Back Button";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
.left=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
},
|
|
|
|
.right=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
},
|
|
|
|
}},
|
|
|
|
{"Inventory Display - Consumables",{
|
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)--;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)++;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents().size()){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.left=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
},
|
|
|
|
.right=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
}
|
|
|
|
}},
|
|
|
|
{"Inventory Display - Equipment",{
|
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)--;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)++;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents().size()){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.left=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
},
|
|
|
|
.right=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
}
|
|
|
|
}},
|
|
|
|
{"Inventory Display - Accessories",{
|
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)--;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)++;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents().size()){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.left=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
},
|
|
|
|
.right=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
}
|
|
|
|
}},
|
|
|
|
{"Inventory Display - Materials",{
|
|
|
|
.up=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)--;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.down=[](MenuType type,Data&returnData){
|
|
|
|
Menu::menus[type]->I(A::ITEM_SLOT)++;
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents().size()){
|
|
|
|
returnData="Back Button";
|
|
|
|
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
},
|
|
|
|
.left=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
},
|
|
|
|
.right=[](MenuType type,Data&returnData){
|
|
|
|
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
|
|
|
|
}
|
|
|
|
}},
|
|
|
|
{"Consumables Inventory Tab",{
|
|
|
|
.up=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Consumables")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index--;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index=categories.size()-1;
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.down=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Consumables")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index++;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index-=categories.size();
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.left=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Consumables Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
.right=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Consumables Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}},
|
|
|
|
{"Equipment Inventory Tab",{
|
|
|
|
.up=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Equipment")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index--;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index=categories.size()-1;
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.down=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Equipment")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index++;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index-=categories.size();
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.left=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Equipment Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
.right=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Equipment Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}},
|
|
|
|
{"Accessories Inventory Tab",{
|
|
|
|
.up=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Accessories")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index--;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index=categories.size()-1;
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.down=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Accessories")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index++;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index-=categories.size();
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.left=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Accessories Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
.right=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Accessories Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}},
|
|
|
|
{"Materials Inventory Tab",{
|
|
|
|
.up=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Materials")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index--;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index=categories.size()-1;
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.down=[&](MenuType type,Data&returnData){
|
|
|
|
auto categories=GetSortedCategories();
|
|
|
|
size_t index=0;
|
|
|
|
for(auto&[category,item]:categories){
|
|
|
|
if(category=="Materials")break;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
if(index<categories.size()){
|
|
|
|
index++;
|
|
|
|
if(index>=categories.size()){
|
|
|
|
index-=categories.size();
|
|
|
|
}
|
|
|
|
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
|
|
|
returnData=std::format("{} Inventory Tab",categories[index].first);
|
|
|
|
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
|
|
|
},
|
|
|
|
.left=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Materials Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
.right=[&](MenuType type,Data&returnData){
|
|
|
|
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
|
|
|
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
|
|
|
}else{
|
|
|
|
returnData="Materials Inventory Tab";
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}},
|
|
|
|
});
|
|
|
|
}
|