|
|
|
Time Trial Idea
|
|
|
|
|
|
|
|
Upon completing a stage for the first time, the player is shown the completion time and a record time.
|
|
|
|
On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
|
|
|
|
|
|
|
|
The overworld map will show a new section that says "Completion Time" for any previous completed stages.
|
|
|
|
Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
|
|
|
|
During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
|
|
|
|
|
|
|
|
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
|
|
|
|
For each class and stage combination there will be a "dev time"
|
|
|
|
|
|
|
|
Settings menu doesn't scroll back up properly while the scrollbar does?
|
|
|
|
Traveling merchants of different colors/looks.
|
|
|
|
Steel Weapons appear in the demo for Chapter 2.
|
|
|
|
Look into removing OVERRIDE from rumble settings. It looks like it was used to purposefully disable rumble, but looks very unnecessary.
|
|
|
|
|
|
|
|
Move old maps from master branch into demo branch (has boundary changes)
|
|
|
|
|
|
|
|
When a monster spawns, if it spawns inside a collision tile, attempt to set it outside somewhere and make a warning popup.
|
|
|
|
|
|
|
|
New Monster Sound Effects
|
|
|
|
|
|
|
|
DEMO
|
|
|
|
====
|
|
|
|
Health % max health healing bug
|
|
|
|
Go back and apply new rendering code.
|