Time Trial Idea Upon completing a stage for the first time, the player is shown the completion time and a record time. On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record. The overworld map will show a new section that says "Completion Time" for any previous completed stages. Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode. During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed. Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update. For each class and stage combination there will be a "dev time" Settings menu doesn't scroll back up properly while the scrollbar does? Traveling merchants of different colors/looks. Steel Weapons appear in the demo for Chapter 2. Look into removing OVERRIDE from rumble settings. It looks like it was used to purposefully disable rumble, but looks very unnecessary. Move old maps from master branch into demo branch (has boundary changes) When a monster spawns, if it spawns inside a collision tile, attempt to set it outside somewhere and make a warning popup. New Monster Sound Effects DEMO ==== Health % max health healing bug Go back and apply new rendering code.