The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/NPCs.txt

107 lines
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NPCs
{
Greg
{
Strategy = NPC
Camp Notification Unlock Condition = STORY_1_2
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
DOWN = 1, 0.1, OneShot
UP = 1, 0.1, OneShot
LEFT = 1, 0.1, OneShot
RIGHT = 1, 0.1, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Sherman
{
Strategy = NPC
Potion Crafting Unlock Condition = BOSS_1_B
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
DOWN = 1, 0.1, OneShot
UP = 1, 0.1, OneShot
LEFT = 1, 0.1, OneShot
RIGHT = 1, 0.1, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Traveling Merchant
{
Strategy = NPC
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
DOWN = 1, 0.1, OneShot
UP = 1, 0.1, OneShot
LEFT = 1, 0.1, OneShot
RIGHT = 1, 0.1, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Artificer
{
Strategy = NPC
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
DOWN = 1, 0.1, OneShot
UP = 1, 0.1, OneShot
LEFT = 1, 0.1, OneShot
RIGHT = 1, 0.1, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
}