The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/Key.cpp

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Key.h"
#include "DEFINES.h"
#include "AdventuresInLestoria.h"
#include "olcPGEX_Gamepad.h"
#include "Menu.h"
#include "GameSettings.h"
INCLUDE_game
INCLUDE_GFX
bool Input::usingGamepad;
uint64_t Input::ingameControlsHandle{0};
uint8_t activeSteamControllerIndex{0};
safemap<std::string,InputGroup*>InputGroup::menuNamesToInputGroups;
std::vector<std::string>InputGroup::menuInputGroups;
std::vector<std::string>InputGroup::gameplayInputGroups;
std::array<InputHandle_t,STEAM_INPUT_MAX_COUNT>Input::steamControllers;
std::unordered_map<Steam::SteamInput,std::pair<NumOfOrigins,std::array<EInputActionOrigin,STEAM_INPUT_MAX_ORIGINS>>>Input::steamGameInputToOrigin;
uint8_t Input::activeSteamControllerIndex;
uint8_t Input::controllerCount{0};
std::vector<Steam::SteamInput>Input::leftStickActionSets{Steam::MOVE};
std::vector<Steam::SteamInput>Input::rightStickActionSets{Steam::SCROLL};
std::array<std::unordered_map<Steam::SteamInput,std::pair<std::string,HWButton>>,16>Input::enumToActionName;
std::unordered_map<EInputActionOrigin,std::string>Input::steamIconToGameIcon{
{k_EInputActionOrigin_SteamController_A,"themes/button_d_xb.png"},
{k_EInputActionOrigin_XBoxOne_A,"themes/button_d_xb.png"},
{k_EInputActionOrigin_XBox360_A,"themes/button_d_xb.png"},
{k_EInputActionOrigin_Switch_A,"themes/button_d_xb.png"},
{k_EInputActionOrigin_Switch_JoyConButton_S,"themes/button_d_xb.png"},
{k_EInputActionOrigin_SteamDeck_A,"themes/button_d_xb.png"},
{k_EInputActionOrigin_SteamController_B,"themes/button_r_xb.png"},
{k_EInputActionOrigin_XBoxOne_B,"themes/button_r_xb.png"},
{k_EInputActionOrigin_XBox360_B,"themes/button_r_xb.png"},
{k_EInputActionOrigin_Switch_B,"themes/button_r_xb.png"},
{k_EInputActionOrigin_Switch_JoyConButton_W,"themes/button_r_xb.png"},
{k_EInputActionOrigin_SteamDeck_B,"themes/button_r_xb.png"},
{k_EInputActionOrigin_SteamController_X,"themes/button_l_xb.png"},
{k_EInputActionOrigin_XBoxOne_X,"themes/button_l_xb.png"},
{k_EInputActionOrigin_XBox360_X,"themes/button_l_xb.png"},
{k_EInputActionOrigin_Switch_X,"themes/button_l_xb.png"},
{k_EInputActionOrigin_Switch_JoyConButton_E,"themes/button_l_xb.png"},
{k_EInputActionOrigin_SteamDeck_X,"themes/button_l_xb.png"},
{k_EInputActionOrigin_SteamController_Y,"themes/button_u_xb.png"},
{k_EInputActionOrigin_XBoxOne_Y,"themes/button_u_xb.png"},
{k_EInputActionOrigin_XBox360_Y,"themes/button_u_xb.png"},
{k_EInputActionOrigin_Switch_Y,"themes/button_u_xb.png"},
{k_EInputActionOrigin_Switch_JoyConButton_N,"themes/button_u_xb.png"},
{k_EInputActionOrigin_SteamDeck_Y,"themes/button_u_xb.png"},
{k_EInputActionOrigin_SteamController_LeftBumper,"themes/button_l1.png"},
{k_EInputActionOrigin_PS4_LeftBumper,"themes/button_l1.png"},
{k_EInputActionOrigin_XBoxOne_LeftBumper,"themes/button_l1.png"},
{k_EInputActionOrigin_XBox360_LeftBumper,"themes/button_l1.png"},
{k_EInputActionOrigin_Switch_LeftBumper,"themes/button_l1.png"},
{k_EInputActionOrigin_SteamDeck_L1,"themes/button_l1.png"},
{k_EInputActionOrigin_SteamController_RightBumper,"themes/button_r1.png"},
{k_EInputActionOrigin_PS4_RightBumper,"themes/button_r1.png"},
{k_EInputActionOrigin_XBoxOne_RightBumper,"themes/button_r1.png"},
{k_EInputActionOrigin_XBox360_RightBumper,"themes/button_r1.png"},
{k_EInputActionOrigin_Switch_RightBumper,"themes/button_r1.png"},
{k_EInputActionOrigin_SteamDeck_R1,"themes/button_r1.png"},
{k_EInputActionOrigin_SteamController_RightTrigger_Pull,"themes/button_r2.png"},
{k_EInputActionOrigin_PS4_RightTrigger_Pull,"themes/button_r2.png"},
{k_EInputActionOrigin_XBoxOne_RightTrigger_Pull,"themes/button_r2.png"},
{k_EInputActionOrigin_XBox360_RightTrigger_Pull,"themes/button_r2.png"},
{k_EInputActionOrigin_Switch_RightTrigger_Pull,"themes/button_r2.png"},
{k_EInputActionOrigin_SteamDeck_R2_SoftPull,"themes/button_r2.png"},
{k_EInputActionOrigin_SteamController_RightTrigger_Click,"themes/button_r2.png"},
{k_EInputActionOrigin_PS4_RightTrigger_Click,"themes/button_r2.png"},
{k_EInputActionOrigin_XBoxOne_RightTrigger_Click,"themes/button_r2.png"},
{k_EInputActionOrigin_XBox360_RightTrigger_Click,"themes/button_r2.png"},
{k_EInputActionOrigin_Switch_RightTrigger_Click,"themes/button_r2.png"},
{k_EInputActionOrigin_SteamDeck_R2,"themes/button_r2.png"},
{k_EInputActionOrigin_SteamController_LeftTrigger_Pull,"themes/button_l2.png"},
{k_EInputActionOrigin_PS4_LeftTrigger_Pull,"themes/button_l2.png"},
{k_EInputActionOrigin_XBoxOne_LeftTrigger_Pull,"themes/button_l2.png"},
{k_EInputActionOrigin_XBox360_LeftTrigger_Pull,"themes/button_l2.png"},
{k_EInputActionOrigin_Switch_LeftTrigger_Pull,"themes/button_l2.png"},
{k_EInputActionOrigin_SteamDeck_L2_SoftPull,"themes/button_l2.png"},
{k_EInputActionOrigin_SteamController_LeftTrigger_Click,"themes/button_l2.png"},
{k_EInputActionOrigin_PS4_LeftTrigger_Click,"themes/button_l2.png"},
{k_EInputActionOrigin_XBoxOne_LeftTrigger_Click,"themes/button_l2.png"},
{k_EInputActionOrigin_XBox360_LeftTrigger_Click,"themes/button_l2.png"},
{k_EInputActionOrigin_Switch_LeftTrigger_Click,"themes/button_l2.png"},
{k_EInputActionOrigin_SteamDeck_L2,"themes/button_l2.png"},
{k_EInputActionOrigin_PS4_X,"themes/button_d_ps.png"},
{k_EInputActionOrigin_PS4_Circle,"themes/button_r_ps.png"},
{k_EInputActionOrigin_PS4_Triangle,"themes/button_u_ps.png"},
{k_EInputActionOrigin_PS4_Square,"themes/button_l_ps.png"},
{k_EInputActionOrigin_SteamController_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_PS4_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_PS4_RightStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_XBoxOne_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_XBoxOne_RightStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_XBox360_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_XBox360_RightStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_Switch_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_Switch_RightStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_PS5_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_PS5_RightStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_SteamDeck_LeftStick_Move,"themes/button_analogstick.png"},
{k_EInputActionOrigin_SteamDeck_RightStick_Move,"themes/button_analogstick.png"},
};
Input::Input(InputType type,int key)
:type(type),key(key){}
void Input::Initialize(){
for(int i=0;i<STEAM_INPUT_MAX_COUNT;i++){
enumToActionName[i][Steam::MOVE]={"Move",{}};
enumToActionName[i][Steam::BASIC_ATTACK]={"Basic_Attack",{}};
enumToActionName[i][Steam::DEFENSIVE]={"Defensive",{}};
enumToActionName[i][Steam::MENU_PAUSE]={"Menu/Pause",{}};
enumToActionName[i][Steam::ABILITY_1]={"Ability_1",{}};
enumToActionName[i][Steam::ABILITY_2]={"Ability_2",{}};
enumToActionName[i][Steam::ABILITY_3]={"Ability_3",{}};
enumToActionName[i][Steam::ABILITY_4]={"Ability_4",{}};
enumToActionName[i][Steam::ITEM_1]={"Item_1",{}};
enumToActionName[i][Steam::ITEM_2]={"Item_2",{}};
enumToActionName[i][Steam::ITEM_3]={"Item_3",{}};
enumToActionName[i][Steam::SCROLL]={"Scroll",{}};
enumToActionName[i][Steam::CONFIRM]={"Confirm",{}};
enumToActionName[i][Steam::BACK]={"Back",{}};
enumToActionName[i][Steam::FUNCTION_1]={"Function_1",{}};
enumToActionName[i][Steam::FUNCTION_2]={"Function_2",{}};
enumToActionName[i][Steam::UP]={"Up",{}};
enumToActionName[i][Steam::DOWN]={"Down",{}};
enumToActionName[i][Steam::LEFT]={"Left",{}};
enumToActionName[i][Steam::RIGHT]={"Right",{}};
enumToActionName[i][Steam::LOCK_UNLOCK_ACC]={"Lock/Unlock Accessory",{}};
enumToActionName[i][Steam::FAST_SCROLL_UP]={"Fast_Scroll_Up",{}};
enumToActionName[i][Steam::FAST_SCROLL_DOWN]={"Fast_Scroll_Down",{}};
}
}
void Input::LoadSteamButtonIcons(){
GFX.Unlock();
std::cout<<std::format("Steam Icons may be required... Loading in {} icons",int(k_EInputActionOrigin_Count))<<std::endl;
for(int i=1;i<k_EInputActionOrigin_Count;i++){
const char*imageName{SteamInput()->GetGlyphPNGForActionOrigin(EInputActionOrigin(i),k_ESteamInputGlyphSize_Small,0U)};
if(imageName!=nullptr){
std::string loadImage{imageName};
if(loadImage.length()>0&&!GFX.count(loadImage)){
std::cout<<std::format("Loading steam image {}",loadImage)<<std::endl;
GFX[loadImage].Load(loadImage);
}
}
}
GFX.SetInitialized();
}
void Input::UpdateSteamInput(){
if(SteamInput()){
controllerCount=SteamInput()->GetConnectedControllers(steamControllers.data());
for(int i=0;i<controllerCount;i++){
for(auto&[input,data]:enumToActionName[i]){
HWButton prevState=data.second;
InputDigitalActionHandle_t inputHnd=SteamInput()->GetDigitalActionHandle(data.first.c_str());
InputDigitalActionData_t buttonData=SteamInput()->GetDigitalActionData(steamControllers[i],inputHnd);
data.second.bPressed=data.second.bReleased=false;
if(!data.second.bHeld&&buttonData.bState){
data.second.bPressed=true;
activeSteamControllerIndex=i;
}
if(data.second.bHeld&&!buttonData.bState){
data.second.bReleased=true;
activeSteamControllerIndex=i;
}
data.second.bHeld=buttonData.bState;
}
}
if(controllerCount>0){ //Setup display icons for steam controllers.
for(auto&[input,data]:enumToActionName[activeSteamControllerIndex]){
InputDigitalActionHandle_t inputHnd=SteamInput()->GetDigitalActionHandle(data.first.c_str());
InputDigitalActionData_t buttonData=SteamInput()->GetDigitalActionData(steamControllers[activeSteamControllerIndex],inputHnd);
//Store the origins that steam knows about inside the gameplay input arrays provided. These are pairs where the first item is the number of origins for this input and the second item is the array itself.
steamGameInputToOrigin[input].first=SteamInput()->GetDigitalActionOrigins(steamControllers[activeSteamControllerIndex],ingameControlsHandle,inputHnd,steamGameInputToOrigin[input].second.data());
}
}
}
}
bool Input::Pressed(){
if(!game->IsFocused())return false;
bool inputPressed=false;
switch(type){
case KEY:{
inputPressed=game->GetKey(Key(key)).bPressed;
}break;
case MOUSE:{
inputPressed=game->GetMouse(key).bPressed;
}break;
case CONTROLLER:{
if(!SteamInput()){
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected&&gamepad->getButton(static_cast<GPButtons>(key)).bPressed)inputPressed=true;
}
}
}break;
case STEAM:{
if(enumToActionName[activeSteamControllerIndex][Steam::SteamInput(key)].second.bPressed)inputPressed=true;
}break;
case ANALOG:{
//An analog input can never be "pressed". No-op.
}break;
default:{
ERR("Invalid Control Scheme detected! We shouldn't be here!! Type is "<<type);
}
}
if(inputPressed){
usingGamepad=type==CONTROLLER||type==STEAM;
return true;
}
return false;
}
bool Input::Held(){
if(!game->IsFocused())return false;
bool inputHeld=false;
switch(type){
case KEY:{
inputHeld|=game->GetKey(Key(key)).bHeld;
}break;
case MOUSE:{
inputHeld|=game->GetMouse(key).bHeld;
}break;
case CONTROLLER:{
if(!SteamInput()){
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected)inputHeld|=gamepad->getButton(static_cast<GPButtons>(key)).bHeld;
}
}
}break;
case STEAM:{
inputHeld|=enumToActionName[activeSteamControllerIndex][Steam::SteamInput(key)].second.bHeld;
}break;
case ANALOG:{
//An analog input can never be "held". No-op.
}break;
default:{
ERR("Invalid Control Scheme detected! We shouldn't be here!! Type is "<<type);
}
}
if(inputHeld){
usingGamepad=type==CONTROLLER||type==STEAM;
return true;
}
return false;
}
bool Input::Released(){
if(!game->IsFocused())return false;
bool inputReleased=false;
switch(type){
case KEY:{
inputReleased|=game->GetKey(Key(key)).bReleased;
}break;
case MOUSE:{
inputReleased|=game->GetMouse(key).bReleased;
}break;
case CONTROLLER:{
if(!SteamInput()){
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected)inputReleased|=gamepad->getButton(static_cast<GPButtons>(key)).bReleased;
}
}
}break;
case STEAM:{
inputReleased|=enumToActionName[activeSteamControllerIndex][Steam::SteamInput(key)].second.bReleased;
}break;
case ANALOG:{
//An analog input can never be "released". No-op.
}break;
default:{
ERR("Invalid Control Scheme detected! We shouldn't be here!! Type is "<<type);
}
}
if(inputReleased){
usingGamepad=type==CONTROLLER||type==STEAM;
return true;
}
return false;
}
float Input::Analog(){
if(!game->IsFocused())return false;
switch(type){
case ANALOG:{
if(!SteamInput()){
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected){
float axisVal=gamepad->getAxis(static_cast<GPAxes>(key));
if(axisVal!=0.f){
usingGamepad=true;
return axisVal;
}
}
}
}else{
auto GetAnalogStickVal=[&](uint8_t controller,Steam::SteamInput input,Axis axis){
InputAnalogActionHandle_t inputHnd=SteamInput()->GetAnalogActionHandle(enumToActionName[controller][input].first.c_str());
InputAnalogActionData_t data=SteamInput()->GetAnalogActionData(steamControllers[controller],inputHnd);
if(data.bActive){
switch(axis){
case Axis::X:{
return data.x;
}break;
case Axis::Y:{
return -data.y; //Invert the Y axis since Steam makes the right stick be a "camera look around" stick by default with inverted controls.
}break;
default:{
ERR(std::format("WARNING! Invalid axis type given: {}! THIS SHOULD NOT BE HAPPENING!",int(axis)));
}
}
}
return 0.f;
};
for(int i=0;i<controllerCount;i++){
switch(static_cast<GPAxes>(key)){
case GPAxes::LX:{
for(Steam::SteamInput input:leftStickActionSets){
float axisVal=GetAnalogStickVal(i,input,Axis::X);
if(axisVal!=0.f){
usingGamepad=true;
activeSteamControllerIndex=i;
return axisVal;
}
}
}break;
case GPAxes::LY:{
for(Steam::SteamInput input:leftStickActionSets){
float axisVal=GetAnalogStickVal(i,input,Axis::Y);
if(axisVal!=0.f){
usingGamepad=true;
activeSteamControllerIndex=i;
return axisVal;
}
}
}break;
case GPAxes::RX:{
for(Steam::SteamInput input:rightStickActionSets){
float axisVal=GetAnalogStickVal(i,input,Axis::X);
if(axisVal!=0.f){
usingGamepad=true;
activeSteamControllerIndex=i;
return axisVal;
}
}
}break;
case GPAxes::RY:{
for(Steam::SteamInput input:rightStickActionSets){
float axisVal=GetAnalogStickVal(i,input,Axis::Y);
if(axisVal!=0.f){
usingGamepad=true;
activeSteamControllerIndex=i;
return axisVal;
}
}
}break;
case GPAxes::TL:{}break;//Unused. No-op
case GPAxes::TR:{}break;//Unused. No-op
case GPAxes::DX:{}break;//Unused. No-op
case GPAxes::DY:{}break;//Unused. No-op
}
}
}
}break;
case KEY:
case MOUSE:
case CONTROLLER:{
//Doesn't return analog inputs. No-op.
}break;
default:{
ERR("Invalid Control Scheme detected for analog controls! We shouldn't be here!! Type is "<<type);
}
}
return 0.f;
}
std::string Input::GetDisplayName()const{
if(type==STEAM){
return std::format("STEAM:{}",key);
}
if(!GenericKey::keyLiteral.count({type,key}))return "";
return GenericKey::keyLiteral.at({type,key}).displayName;
}
const std::string Input::str()const{
std::string outputStr="";
switch(type){
case KEY:{
outputStr=std::format("[Type:KEY,Key:{}]",GetDisplayName());
}break;
case MOUSE:{
outputStr=std::format("[Type:MOUSE,Key:{}]",GetDisplayName());
}break;
case CONTROLLER:{
outputStr=std::format("[Type:CONTROLLER,Key:{}]",GetDisplayName());
}break;
case ANALOG:{
outputStr=std::format("[Type:ANALOG,Key:{}]",GetDisplayName());
}break;
default:{
ERR(std::format("WARNING! Unhandled input type: {}",int(type)))
}
}
return outputStr;
}
InputGroup::InputGroup(){}
void InputGroup::AddKeybind(Input bind){
keys.insert(bind);
keyOrder.push_back(bind);
for(auto&[menuType,menu]:Menu::menus){
menu->ReInitializeInputGroup();
}
}
void InputGroup::ClearAllKeybinds(){
keys.clear();
keyOrder.clear();
}
void InputGroup::RemoveKeybind(Input bind){
size_t erased=keys.erase(bind);
erased+=std::erase(keyOrder,bind);
if(erased!=2)ERR(std::format("WARNING! Could not remove keybind {}",bind.str()));
}
const bool InputGroup::Pressed()const{
for(Input input:keys){
if(input.Pressed())return true;
}
return false;
}
const bool InputGroup::PressedDAS(){
for(Input input:keys){
if(input.Pressed()){
if(initialHoldDownTime==0.f){
initialHoldDownTime="Interface.InitialScrollDelay"_F;
}
return true;
}else
if(input.Held()&&initialHoldDownTime>0.f){
initialHoldDownTime-=game->GetElapsedTime();
if(initialHoldDownTime<=0.f){
holdDownTime="Interface.ScrollDelay"_F;
return true;
}
}else
if(input.Held()&&holdDownTime>0.f){
holdDownTime-=game->GetElapsedTime();
if(holdDownTime<=0.f){
holdDownTime="Interface.ScrollDelay"_F;
return true;
}
}
}
return false;
}
const bool InputGroup::Held()const{
for(Input input:keys){
if(input.Held())return true;
}
return false;
}
const bool InputGroup::Released(){
for(Input input:keys){
if(input.Released()){
initialHoldDownTime=holdDownTime=0.f; //Reset hold times if we release the key.
return true;
}
}
return false;
}
const float InputGroup::Analog()const{
for(Input input:keys){
float analogVal=input.Analog();
if(analogVal!=0.f)return analogVal;
}
return 0.f;
}
const float InputGroup::AnalogDAS(const float threshold){
for(Input input:keys){
float analogVal=input.Analog();
if(abs(analogVal)>=threshold&&initialHoldDownTime==0.f){
initialHoldDownTime="Interface.InitialScrollDelay"_F;
return analogVal;
}else
if(abs(analogVal)>=threshold&&initialHoldDownTime>0.f){
initialHoldDownTime-=game->GetElapsedTime();
if(initialHoldDownTime<=0.f){
holdDownTime="Interface.ScrollDelay"_F;
return analogVal;
}
return 0.f;
}else
if(abs(analogVal)>=threshold&&holdDownTime>0.f){
holdDownTime-=game->GetElapsedTime();
if(holdDownTime<=0.f){
holdDownTime="Interface.ScrollDelay"_F;
return analogVal;
}
return 0.f;
}
}
initialHoldDownTime=holdDownTime=0.f;
return 0.f;
}
std::string InputGroup::GetDisplayName(){
std::string combinationDisplay="";
for(Input input:keys){
if(combinationDisplay.length()>0){
combinationDisplay+=",";
}
combinationDisplay+=input.GetDisplayName();
}
return combinationDisplay;
}
void InputGroup::DrawInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,InputType type,vf2d textScale)const{
std::vector<Input>displayKeys;
switch(type){
case CONTROLLER:std::copy_if(keys.begin(),keys.end(),std::back_inserter(displayKeys),[](const Input&input){return input.GetType()==CONTROLLER;});break;
case MOUSE:std::copy_if(keys.begin(),keys.end(),std::back_inserter(displayKeys),[](const Input&input){return input.GetType()==KEY||input.GetType()==MOUSE;});break;
default:std::copy_if(keys.begin(),keys.end(),std::back_inserter(displayKeys),[](const Input&input){return input.GetType()==KEY||input.GetType()==MOUSE;});break;
}
vf2d buttonImgSize{};
std::vector<std::variant<Decal*,std::string>>buttonImgs;
for(const Input&input:displayKeys){
if(input.HasExtendedIcons()){
buttonImgSize.x+=input.GetIcon(GameSettings::GetIconType()).Sprite()->width*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(input.GetIcon(GameSettings::GetIconType()).Sprite()->height));
buttonImgs.push_back(input.GetIcon(GameSettings::GetIconType()).Decal());
}else
if(input.HasIcon()){
buttonImgSize.x+=input.GetIcon().Sprite()->width*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(input.GetIcon().Sprite()->height));
buttonImgs.push_back(input.GetIcon().Decal());
}else{
buttonImgSize.x+=game->GetTextSizeProp(input.GetDisplayName()).x*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(game->GetTextSizeProp(input.GetDisplayName()).y)+"Interface.InputHelperSpacing"_F);
buttonImgs.push_back(input.GetDisplayName());
}
}
vf2d descriptionTextSize=game->GetTextSizeProp(displayText);
vf2d offset=-((buttonImgSize+descriptionTextSize)/2.f);
for(auto&button:buttonImgs){
if(std::holds_alternative<Decal*>(button)){
Decal*img=std::get<Decal*>(button);
#pragma region Render Macro
#define Render(rendererType) \
std::get<rendererType*const>(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,textScale,{255,255,255,alpha});
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);
}else
if(std::holds_alternative<TileTransformedView*const>(renderer)){
Render(TileTransformedView);
}else
if(std::holds_alternative<ViewPort*const>(renderer)){
Render(ViewPort);
}else ERR("Could not find proper renderer for rendering Inputs!");
offset.x+=img->sprite->width*textScale.x+"Interface.InputHelperSpacing"_I;
}else
if(std::holds_alternative<std::string>(button)){
std::string label=std::get<std::string>(button);
vf2d textSize=game->GetTextSizeProp(label)*textScale;
Pixel buttonBackCol="Interface.InputButtonBackCol"_Pixel;
Pixel buttonTextCol="Interface.InputButtonTextCol"_Pixel;
buttonBackCol.a=alpha;
buttonTextCol.a=alpha;
#pragma region Render Macro
#define Render(rendererType) \
std::get<rendererType*const>(renderer)->FillRectDecal(pos+offset+vf2d{-2.f,0.f},vf2d{textSize.x+4,textSize.y},buttonBackCol); \
std::get<rendererType*const>(renderer)->FillRectDecal(pos+offset+vf2d{-1.f,-1.f},vf2d{textSize.x+2,textSize.y},buttonBackCol); \
std::get<rendererType*const>(renderer)->FillRectDecal(pos+offset+vf2d{-1.f,0.f},vf2d{textSize.x+2,textSize.y+1.f},buttonBackCol); \
std::get<rendererType*const>(renderer)->DrawStringPropDecal(pos+offset+vf2d{0.f,0.f},label,buttonTextCol,textScale);
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);
}else
if(std::holds_alternative<TileTransformedView*const>(renderer)){
Render(TileTransformedView);
}else
if(std::holds_alternative<ViewPort*const>(renderer)){
Render(ViewPort);
}else ERR("Could not find proper renderer for rendering Inputs!");
offset.x+=textSize.x+"Interface.InputHelperSpacing"_I;
}else [[unlikely]]ERR("WARNING! Hit a state where no data is inside of the button! THIS SHOULD NOT BE HAPPENING!");
}
#pragma region Render Display Text
#pragma region Render Macro
#define Render(rendererType) \
std::get<rendererType*const>(renderer)->DrawShadowStringPropDecal(pos+offset,displayText,{255,255,255,alpha},{0,0,0,alpha},textScale);
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);
}else
if(std::holds_alternative<TileTransformedView*const>(renderer)){
Render(TileTransformedView);
}else
if(std::holds_alternative<ViewPort*const>(renderer)){
Render(ViewPort);
}else ERR("Could not find proper renderer for rendering Inputs!");
#pragma endregion
}
void InputGroup::DrawPrimaryInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,InputType type,vf2d textScale)const{
std::optional<Input>primaryKey;
auto OriginalGameIcon=[](std::optional<Input>input)->bool{
if(input.has_value()){
EInputActionOrigin action=Input::steamGameInputToOrigin.at(Steam::SteamInput(input.value().key)).second[0];
return Input::steamIconToGameIcon.count(action);
}
return true;
};
switch(type){
case CONTROLLER:{
if(SteamInput()){
primaryKey=GetPrimaryKey(STEAM);
type=STEAM;
}else{
primaryKey=GetPrimaryKey(CONTROLLER);
}
}break;
case MOUSE:primaryKey=GetPrimaryKey(MOUSE);break;
default:primaryKey=GetPrimaryKey(KEY);break;
}
vf2d buttonImgSize{};
std::vector<std::variant<Decal*,std::string>>buttonImgs;
if(type!=STEAM&&type!=CONTROLLER&&type!=MOUSE){
for(const Input&input:keyOrder){
if(input.GetType()==MOUSE){
if(input.HasExtendedIcons()){
buttonImgSize.x+=input.GetIcon(GameSettings::GetIconType()).Sprite()->width*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(input.GetIcon(GameSettings::GetIconType()).Sprite()->height));
buttonImgs.push_back(input.GetIcon(GameSettings::GetIconType()).Decal());
}else
if(input.HasIcon()){
buttonImgSize.x+=input.GetIcon().Sprite()->width*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(input.GetIcon().Sprite()->height));
buttonImgs.push_back(input.GetIcon().Decal());
}else{
buttonImgSize.x+=game->GetTextSizeProp(input.GetDisplayName()).x*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(game->GetTextSizeProp(input.GetDisplayName()).y)+"Interface.InputHelperSpacing"_F);
buttonImgs.push_back(input.GetDisplayName());
}
}
}
}
if(primaryKey.has_value()){
if(primaryKey.value().HasExtendedIcons()){
buttonImgSize.x+=primaryKey.value().GetIcon(GameSettings::GetIconType()).Sprite()->width*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(primaryKey.value().GetIcon(GameSettings::GetIconType()).Sprite()->height));
buttonImgs.push_back(primaryKey.value().GetIcon(GameSettings::GetIconType()).Decal());
}else
if(primaryKey.value().HasIcon()){
float alteredIconScale=1.f;
if(type==STEAM&&!OriginalGameIcon(primaryKey)){
alteredIconScale/=2.85f; //They are initially 32x32.
}
buttonImgSize.x+=primaryKey.value().GetIcon().Sprite()->width*alteredIconScale*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(primaryKey.value().GetIcon().Sprite()->height*alteredIconScale));
buttonImgs.push_back(primaryKey.value().GetIcon().Decal());
}else
{
buttonImgSize.x+=game->GetTextSizeProp(primaryKey.value().GetDisplayName()).x*textScale.x+"Interface.InputHelperSpacing"_F;
buttonImgSize.y=std::max(buttonImgSize.y,float(game->GetTextSizeProp(primaryKey.value().GetDisplayName()).y)+"Interface.InputHelperSpacing"_F);
buttonImgs.push_back(primaryKey.value().GetDisplayName());
}
}
vf2d descriptionTextSize=game->GetTextSizeProp(displayText);
vf2d offset=-((buttonImgSize+descriptionTextSize)/2.f);
for(auto&button:buttonImgs){
if(std::holds_alternative<Decal*>(button)){
Decal*img=std::get<Decal*>(button);
#pragma region Render Macro
#define Render(rendererType) \
float alteredIconScale=1.f; \
\
if(type==STEAM&&!OriginalGameIcon(primaryKey))alteredIconScale/=2.85f; /*They are initially 32x32.*/ \
std::get<rendererType*const>(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,alteredIconScale*textScale,{255,255,255,alpha});
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);
}else
if(std::holds_alternative<TileTransformedView*const>(renderer)){
Render(TileTransformedView);
}else
if(std::holds_alternative<ViewPort*const>(renderer)){
Render(ViewPort);
}else ERR("Could not find proper renderer for rendering Inputs!");
offset.x+=img->sprite->width*textScale.x+"Interface.InputHelperSpacing"_I;
}else
if(std::holds_alternative<std::string>(button)){
std::string label=std::get<std::string>(button);
vf2d textSize=game->GetTextSizeProp(label)*textScale;
Pixel buttonBackCol="Interface.InputButtonBackCol"_Pixel;
Pixel buttonTextCol="Interface.InputButtonTextCol"_Pixel;
buttonBackCol.a=alpha;
buttonTextCol.a=alpha;
#pragma region Render Macro
#define Render(rendererType) \
std::get<rendererType*const>(renderer)->FillRectDecal(pos+offset+vf2d{-2.f,0.f},vf2d{textSize.x+4,textSize.y},buttonBackCol); \
std::get<rendererType*const>(renderer)->FillRectDecal(pos+offset+vf2d{-1.f,-1.f},vf2d{textSize.x+2,textSize.y},buttonBackCol); \
std::get<rendererType*const>(renderer)->FillRectDecal(pos+offset+vf2d{-1.f,0.f},vf2d{textSize.x+2,textSize.y+1.f},buttonBackCol); \
std::get<rendererType*const>(renderer)->DrawStringPropDecal(pos+offset+vf2d{0.f,0.f},label,buttonTextCol,textScale);
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);
}else
if(std::holds_alternative<TileTransformedView*const>(renderer)){
Render(TileTransformedView);
}else
if(std::holds_alternative<ViewPort*const>(renderer)){
Render(ViewPort);
}else ERR("Could not find proper renderer for rendering Inputs!");
offset.x+=textSize.x+"Interface.InputHelperSpacing"_I;
}else [[unlikely]]ERR("WARNING! Hit a state where no data is inside of the button! THIS SHOULD NOT BE HAPPENING!");
}
#pragma region Render Display Text
#pragma region Render Macro
#define Render(rendererType) \
std::get<rendererType*const>(renderer)->DrawShadowStringPropDecal(pos+offset,displayText,{255,255,255,alpha},{0,0,0,alpha},textScale);
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);
}else
if(std::holds_alternative<TileTransformedView*const>(renderer)){
Render(TileTransformedView);
}else
if(std::holds_alternative<ViewPort*const>(renderer)){
Render(ViewPort);
}else ERR("Could not find proper renderer for rendering Inputs!");
#pragma endregion
}
void InputGroup::DrawPrimaryInput(const std::variant<AiL*const,TileTransformedView*const,ViewPort*const>renderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha)const{
InputType primaryType;
if(Input::UsingGamepad())primaryType=CONTROLLER;
else if(Menu::UsingMouseNavigation())primaryType=MOUSE;
else primaryType=KEY;
DrawPrimaryInput(renderer,pos,displayText,alpha,primaryType);
}
std::string Input::GetProperIconName(std::string currentIconName)const{
switch(GameSettings::GetIconType()){
case IconType::XB:{
return currentIconName;
}break;
case IconType::PS:{
if(currentIconName.ends_with("_xb.png")){
return currentIconName.replace(currentIconName.rfind("_xb.png"),7,"_ps.png");
}
}break;
case IconType::XB_REVERSED:{
if(currentIconName.ends_with("_d_xb.png")){
return currentIconName.replace(currentIconName.rfind("_d_xb.png"),9,"_r_xb.png");
}else
if(currentIconName.ends_with("_u_xb.png")){
return currentIconName.replace(currentIconName.rfind("_u_xb.png"),9,"_l_xb.png");
}else
if(currentIconName.ends_with("_l_xb.png")){
return currentIconName.replace(currentIconName.rfind("_l_xb.png"),9,"_u_xb.png");
}else
if(currentIconName.ends_with("_r_xb.png")){
return currentIconName.replace(currentIconName.rfind("_r_xb.png"),9,"_d_xb.png");
}
}break;
}
return currentIconName;
}
const bool Input::HasIcon()const{
if(type==STEAM){
return Input::steamGameInputToOrigin.count(Steam::SteamInput(key))&&
Input::steamGameInputToOrigin.at(Steam::SteamInput(key)).first>0;
}
return GenericKey::keyLiteral.at({type,key}).iconName.length()>0;
}
const bool Input::HasExtendedIcons()const{
if(type==STEAM)return false;
return GenericKey::keyLiteral.at({type,key}).iconName.length()>0&&GenericKey::keyLiteral.at({type,key}).iconName2.length()>0&&GenericKey::keyLiteral.at({type,key}).iconName3.length()>0;
}
const Renderable&Input::GetIcon()const{
if(type==STEAM){
EInputActionOrigin action=Input::steamGameInputToOrigin.at(Steam::SteamInput(key)).second[0];
if(steamIconToGameIcon.count(action)){
return GFX.at(GetProperIconName(steamIconToGameIcon[action]));
}else{
return GFX.at(SteamInput()->GetGlyphPNGForActionOrigin(action,k_ESteamInputGlyphSize_Small,0));
}
}
return GFX.at(GenericKey::keyLiteral.at({type,key}).iconName);
}
const Renderable&Input::GetIcon(IconType type)const{
switch(type){
case IconType::XB:{
return GFX.at(GenericKey::keyLiteral.at({this->type,key}).iconName);
}break;
case IconType::PS:{
return GFX.at(GenericKey::keyLiteral.at({this->type,key}).iconName2);
}break;
case IconType::XB_REVERSED:{
return GFX.at(GenericKey::keyLiteral.at({this->type,key}).iconName3);
}break;
}
ERR("WARNING! Did not handle a valid controller icon type. THIS SHOULD NOT BE HAPPENING!");
return GFX.at("themes/button_d_xb.png");
}
#undef END
std::map<std::pair<InputType,int>,GenericKey::KeyInfo> GenericKey::keyLiteral={
{{KEY, NONE},{""}},
{{KEY, A},{"A"}},
{{KEY, B},{"B"}},
{{KEY, C},{"C"}},
{{KEY, D},{"D"}},
{{KEY, E},{"E"}},
{{KEY, F},{"F"}},
{{KEY, G},{"G"}},
{{KEY, H},{"H"}},
{{KEY, I},{"I"}},
{{KEY, J},{"J"}},
{{KEY, K},{"K"}},
{{KEY, L},{"L"}},
{{KEY, M},{"M"}},
{{KEY, N},{"N"}},
{{KEY, O},{"O"}},
{{KEY, P},{"P"}},
{{KEY, Q},{"Q"}},
{{KEY, R},{"R"}},
{{KEY, S},{"S"}},
{{KEY, T},{"T"}},
{{KEY, U},{"U"}},
{{KEY, V},{"V"}},
{{KEY, W},{"W"}},
{{KEY, X},{"X"}},
{{KEY, Y},{"Y"}},
{{KEY, Z},{"Z"}},
{{KEY, K0},{"0"}},
{{KEY, K1},{"1"}},
{{KEY, K2},{"2"}},
{{KEY, K3},{"3"}},
{{KEY, K4},{"4"}},
{{KEY, K5},{"5"}},
{{KEY, K6},{"6"}},
{{KEY, K7},{"7"}},
{{KEY, K8},{"8"}},
{{KEY, K9},{"9"}},
{{KEY, F1},{"F1"}},
{{KEY, F2},{"F2"}},
{{KEY, F3},{"F3"}},
{{KEY, F4},{"F4"}},
{{KEY, F5},{"F5"}},
{{KEY, F6},{"F6"}},
{{KEY, F7},{"F7"}},
{{KEY, F8},{"F8"}},
{{KEY, F9},{"F9"}},
{{KEY, F10},{"F10"}},
{{KEY, F11},{"F11"}},
{{KEY, F12},{"F12"}},
{{KEY, UP},{"UP"}},
{{KEY, DOWN},{"DOWN"}},
{{KEY, LEFT},{"LEFT"}},
{{KEY, RIGHT},{"RIGHT"}},
{{KEY, SPACE},{"SPACE"}},
{{KEY, TAB},{"TAB"}},
{{KEY, SHIFT},{"SHIFT"}},
{{KEY, CTRL},{"CTRL"}},
{{KEY, INS},{"INS"}},
{{KEY, DEL},{"DEL"}},
{{KEY, HOME},{"HOME"}},
{{KEY, END},{"END"}},
{{KEY, PGUP},{"PGUP"}},
{{KEY, PGDN},{"PGDN"}},
{{KEY, BACK},{"BACK"}},
{{KEY, ESCAPE},{"ESC"}},
{{KEY, RETURN},{"ENTER"}},
{{KEY, ENTER},{"ENTER"}},
{{KEY, Key::PAUSE},{"PAUSE"}},
{{KEY, SCROLL},{"SCR LK"}},
{{KEY, NP0},{"NP0"}},
{{KEY, NP1},{"NP1"}},
{{KEY, NP2},{"NP2"}},
{{KEY, NP3},{"NP3"}},
{{KEY, NP4},{"NP4"}},
{{KEY, NP5},{"NP5"}},
{{KEY, NP6},{"NP6"}},
{{KEY, NP7},{"NP7"}},
{{KEY, NP8},{"NP8"}},
{{KEY, NP9},{"NP9"}},
{{KEY, NP_MUL},{"NP*"}},
{{KEY, NP_DIV},{"NP/"}},
{{KEY, NP_ADD},{"NP+"}},
{{KEY, NP_SUB},{"NP-"}},
{{KEY, NP_DECIMAL},{"NP."}},
{{KEY, PERIOD},{"."}},
{{KEY, EQUALS},{"="}},
{{KEY, COMMA},{",{"}},
{{KEY, MINUS},{"-"}},
{{KEY, OEM_1},{";"}},
{{KEY, OEM_2},{"/"}},
{{KEY, OEM_3},{"~"}},
{{KEY, OEM_4},{"["}},
{{KEY, OEM_5},{"\\"}},
{{KEY, OEM_6},{"]"}},
{{KEY, OEM_7},{"\""}},
{{KEY, OEM_8},{"\\"}},
{{KEY, CAPS_LOCK},{"CAP LK"}},
{{KEY, olc::ENUM_END},{""}},
{{KEY, SHOULDER},{"Q-E","themes/button_qe.png"}},
{{KEY, ARROWS},{"Arrow Keys","themes/button_arrows.png"}},
{{MOUSE, Mouse::LEFT},{"L.MOUSE","themes/lmb.png"}},
{{MOUSE, Mouse::RIGHT},{"R.MOUSE","themes/rmb.png"}},
{{MOUSE, Mouse::MIDDLE},{"M.MOUSE","themes/mmb.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::FACE_D)},{"A/X","themes/button_d_xb.png","themes/button_d_ps.png","themes/button_r_xb.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::FACE_L)},{"X/Square","themes/button_l_xb.png","themes/button_l_ps.png","themes/button_u_xb.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::FACE_R)},{"B/Circle","themes/button_r_xb.png","themes/button_r_ps.png","themes/button_d_xb.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::FACE_U)},{"Y/Triangle","themes/button_u_xb.png","themes/button_u_ps.png","themes/button_l_xb.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::L1)},{"L1","themes/button_l1.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::L2)},{"L2","themes/button_l2.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::L3)},{"L3"}},
{{CONTROLLER, static_cast<int>(GPButtons::R1)},{"R1","themes/button_r1.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::R2)},{"R2","themes/button_r2.png"}},
{{CONTROLLER, static_cast<int>(GPButtons::R3)},{"R3"}},
{{CONTROLLER, static_cast<int>(GPButtons::SELECT)},{"SELECT"}},
{{CONTROLLER, static_cast<int>(GPButtons::START)},{"START"}},
{{CONTROLLER, static_cast<int>(GPButtons::DPAD_L)},{"LEFT"}},
{{CONTROLLER, static_cast<int>(GPButtons::DPAD_R)},{"RIGHT"}},
{{CONTROLLER, static_cast<int>(GPButtons::DPAD_U)},{"UP"}},
{{CONTROLLER, static_cast<int>(GPButtons::DPAD_D)},{"DOWN"}},
{{CONTROLLER, static_cast<int>(GPButtons::SHOULDER)},{"L1-R1","themes/button_r1l1.png"}},
{{ANALOG, static_cast<int>(GPAxes::LY)},{"Up/Down","themes/button_analogstick_vert.png"}},
{{ANALOG, static_cast<int>(GPAxes::RY)},{"Up/Down","themes/button_analogstick_vert.png"}},
{{ANALOG, static_cast<int>(GPAxes::LX)},{"Right/Left","themes/button_analogstick_horz.png"}},
{{ANALOG, static_cast<int>(GPAxes::RX)},{"Right/Left","themes/button_analogstick_horz.png"}},
{{ANALOG, static_cast<int>(GPAxes::TL)},{"Left Trigger","themes/button_l2.png"}},
{{ANALOG, static_cast<int>(GPAxes::TR)},{"Right Trigger","themes/button_r2.png"}},
{{ANALOG, static_cast<int>(GPAxes::DX)},{"Right/Left","themes/button_analogstick_horz.png"}},
{{ANALOG, static_cast<int>(GPAxes::DY)},{"Up/Down","themes/button_analogstick_vert.png"}},
{{ANALOG, static_cast<int>(GPAxes::ALL)},{"Analog Stick","themes/button_analogstick.png"}},
};
void Input::SetUsingGamepad(const bool usingGamepad){
Input::usingGamepad=usingGamepad;
}
const bool Input::UsingGamepad(){
return usingGamepad;
}
const bool Input::AxesActive(){
float xAxis=0.f,yAxis=0.f;
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected){
if(fabs(gamepad->getAxis(GPAxes::RX))>0.f){
xAxis=gamepad->getAxis(GPAxes::RX);
}
if(fabs(gamepad->getAxis(GPAxes::RY))>0.f){
yAxis=gamepad->getAxis(GPAxes::RY);
}
if(xAxis!=0.f||yAxis!=0.f)break; //Found a controller, so we're good to break.
}
}
return xAxis!=0.f||yAxis!=0.f;
}
void Input::StartVibration(const bool override){
if(!GameSettings::RumbleEnabled(override))return;
if(UsingGamepad()){
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected){
gamepad->startVibration();
}
}
}
}
void Input::StopVibration(){
for(GamePad*gamepad:GamePad::getGamepads()){
if(gamepad->stillConnected){
gamepad->stopVibration();
}
}
}
const bool operator<(const InputGroup&group1,const InputGroup&group2){
return &group1<&group2;
}
const bool operator<(const InputEngageGroup&group1,const InputEngageGroup&group2){
return &group1<&group2;
}
const InputType Input::GetType()const{
return type;
}
const std::optional<Input>InputGroup::GetPrimaryKey(InputType type)const{
if(type==ANALOG)ERR("WARNING! Type cannot be ANALOG! Not supported!");
std::optional<Input>result;
if(keyOrder.size()>0){
auto it=std::find_if(keyOrder.begin(),keyOrder.end(),[&](const Input&input){
return input.GetType()==type
||(type==CONTROLLER&&input.GetType()==ANALOG);
});
if(it!=keyOrder.end())return *it;
}
return result;
}
const bool operator==(const Input&input1,const Input&input2){
return input1.type==input2.type&&input1.key==input2.key;
}
InputEngageGroup::InputEngageGroup(InputGroup&group,EngageType type,const bool labelVisible)
:group(group),type(type),labelVisible(labelVisible){}
const InputEngageGroup::EngageType InputEngageGroup::GetEngageType()const{
return type;
}
InputGroup&InputEngageGroup::GetGroup()const{
return group;
}
const InputEngageGroup InputEngageGroup::operator=(const InputEngageGroup&rhs){
return InputEngageGroup{rhs.group,rhs.type};
}
void InputGroup::RemovePrimaryKeybind(InputType type){
auto primaryInputIt=std::find_if(keyOrder.begin(),keyOrder.end(),[&](Input&input){return input.GetType()==type;});
if(primaryInputIt!=keyOrder.end()){
Input&primaryInput=*primaryInputIt;
keys.erase(primaryInput);
keyOrder.erase(primaryInputIt);
}else ERR(std::format("WARNING! Could not find a valid primary input of type {}! THIS SHOULD NOT BE HAPPENING!",int(type)));
}
void InputGroup::AddPrimaryKeybind(Input key){
keys.insert(key);
keyOrder.insert(keyOrder.begin(),key);
}
void InputGroup::SetNewPrimaryKeybind(Input key){
RemovePrimaryKeybind(key.GetType());
AddPrimaryKeybind(key);
for(auto[menuType,menu]:Menu::menus){
menu->ReInitializeInputGroup();
}
}
void InputListener::Update(){
#pragma region New controller input binding listener
using A=Attribute;
if(Menu::IsMenuOpen()&&Menu::stack.back()==Menu::menus[NEW_INPUT]){
if(!Menu::menus[NEW_INPUT]->B(A::IS_KEYBOARD)){//We are requesting a brand new controller input.
if(InputGroup::menuNamesToInputGroups.count(Menu::menus[NEW_INPUT]->S(A::KEYBIND))){
for(GamePad*gamepad:GamePad::getGamepads()){
for(size_t button=0;bool hasButton:gamepad->availableButtons){
GPButtons releasedButton=olc::GPButtons(button);
if(gamepad->getButton(releasedButton).bReleased){
InputGroup::menuNamesToInputGroups[Menu::menus[NEW_INPUT]->S(A::KEYBIND)]->SetNewPrimaryKeybind(Input{CONTROLLER,int(button)});
for(auto&[menuType,menu]:Menu::menus){
menu->helpDisplay.Initialize(menu->inputGroups);
}
Menu::alreadyClicked=true;
Menu::CloseMenu();
return;
}
button++;
}
}
}
}else{
for(GamePad*gamepad:GamePad::getGamepads()){
for(size_t button=0;bool hasButton:gamepad->availableButtons){
GPButtons releasedButton=olc::GPButtons(button);
if(gamepad->getButton(releasedButton).bReleased){
Menu::alreadyClicked=true;
Menu::CloseMenu();
return;
}
button++;
}
}
}
}
#pragma endregion
}
const int Input::GetKeyCode()const{
return key;
}
const bool InputEngageGroup::GetLabelVisible()const{
return labelVisible;
}