2024-02-25 04:36:21 -06:00
February 28th -> Begin Internal Game Playtesting
March 6th -> Discord/Friend Playtesting
March 30th -> Public Demo Release
2024-02-21 16:29:49 -06:00
- Foreground tile depth correction for tiles w/hitboxes
- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.)
2024-01-30 14:48:49 +00:00
- Track items used during a stage, on death, restore the loadout item quantities used.
2024-01-31 17:15:40 -06:00
2024-02-25 04:36:21 -06:00
- Mosaic transition on level load
2024-02-21 16:29:49 -06:00
2024-02-20 05:49:51 -06:00
Add Bonus XP when completing a stage
2024-02-19 22:37:56 -06:00
2024-01-16 22:30:10 -06:00
- Hide mouse cursor during controller play. Reveal it again during mouse play.
2024-01-06 18:09:29 -06:00
2024-01-26 01:11:40 -06:00
- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in.
2024-02-07 19:43:32 -06:00
2024-02-20 22:56:54 -06:00
- Condense stage track (loading times)
2024-02-25 04:36:21 -06:00
- Credits/Licensing
- Basic tutorial on the first stage, Only allow the player to select "Change Loadout", explain how to setup items, can only start once a loadout item is set.
- show inputs that can be used by the player to navigate, ability usage, and defensive. When player takes enough damage show how to use recovery items.