# pragma region license_and_help
/*
olcPixelGameEngine . h
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
| OneLoneCoder Pixel Game Engine v2 .23 |
| " What do you need? Pixels... Lots of Pixels... " - javidx9 |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
What is this ?
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
olc : : PixelGameEngine is a single file , cross platform graphics and userinput
framework used for games , visualisations , algorithm exploration and learning .
It was developed by YouTuber " javidx9 " as an assistive tool for many of his
videos . The goal of this project is to provide high speed graphics with
minimal project setup complexity , to encourage new programmers , younger people ,
and anyone else that wants to make fun things .
However , olc : : PixelGameEngine is not a toy ! It is a powerful and fast utility
capable of delivering high resolution , high speed , high quality applications
which behave the same way regardless of the operating system or platform .
This file provides the core utility set of the olc : : PixelGameEngine , including
window creation , keyboard / mouse input , main game thread , timing , pixel drawing
routines , image / sprite loading and drawing routines , and a bunch of utility
types to make rapid development of games / visualisations possible .
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2018 - 2023 OneLoneCoder . com
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2023 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
Links
~ ~ ~ ~ ~
YouTube : https : //www.youtube.com/javidx9
https : //www.youtube.com/javidx9extra
Discord : https : //discord.gg/WhwHUMV
Twitter : https : //www.twitter.com/javidx9
Twitch : https : //www.twitch.tv/javidx9
GitHub : https : //www.github.com/onelonecoder
Homepage : https : //www.onelonecoder.com
Patreon : https : //www.patreon.com/javidx9
Community : https : //community.onelonecoder.com
Compiling in Linux
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
You will need a modern C + + compiler , so update yours !
To compile use the command :
g + + - o YourProgName YourSource . cpp - lX11 - lGL - lpthread - lpng - lstdc + + fs - std = c + + 17
On some Linux configurations , the frame rate is locked to the refresh
rate of the monitor . This engine tries to unlock it but may not be
able to , in which case try launching your program like this :
vblank_mode = 0 . / YourProgName
Compiling in Code : : Blocks on Windows
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Well I wont judge you , but make sure your Code : : Blocks installation
is really up to date - you may even consider updating your C + + toolchain
to use MinGW32 - W64 .
Guide for installing recent GCC for Windows :
https : //www.msys2.org/
Guide for configuring code : : blocks :
https : //solarianprogrammer.com/2019/11/05/install-gcc-windows/
https : //solarianprogrammer.com/2019/11/16/install-codeblocks-gcc-windows-build-c-cpp-fortran-programs/
Add these libraries to " Linker Options " :
user32 gdi32 opengl32 gdiplus Shlwapi dwmapi stdc + + fs
Set these compiler options : - std = c + + 17
Compiling on Mac - EXPERIMENTAL ! PROBABLY HAS BUGS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Yes yes , people use Macs for C + + programming ! Who knew ? Anyway , enough
arguing , thanks to Mumflr the PGE is now supported on Mac . Now I know nothing
about Mac , so if you need support , I suggest checking out the instructions
here : https : //github.com/MumflrFumperdink/olcPGEMac
clang + + - arch x86_64 - std = c + + 17 - mmacosx - version - min = 10.15 - Wall - framework OpenGL
- framework GLUT - framework Carbon - lpng YourSource . cpp - o YourProgName
Compiling with Emscripten ( New & Experimental )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Emscripten compiler will turn your awesome C + + PixelGameEngine project into WASM !
This means you can run your application in teh browser , great for distributing
and submission in to jams and things ! It ' s a bit new at the moment .
em + + - std = c + + 17 - O2 - s ALLOW_MEMORY_GROWTH = 1 - s MAX_WEBGL_VERSION = 2 - s MIN_WEBGL_VERSION = 2 - s USE_LIBPNG = 1 . / YourSource . cpp - o pge . html
em + + - std = c + + 17 - O2 - s ALLOW_MEMORY_GROWTH = 1 - s MAX_WEBGL_VERSION = 2 - s MIN_WEBGL_VERSION = 2 - s USE_LIBPNG = 1 $ ( Get - ChildItem * . cpp ) - o pge . html - - preload - file assets
Using stb_image . h
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
The PGE will load png images by default ( with help from libpng on non - windows systems ) .
However , the excellent " stb_image.h " can be used instead , supporting a variety of
image formats , and has no library dependence - something we like at OLC studios ; )
To use stb_image . h , make sure it ' s in your code base , and simply :
# define OLC_IMAGE_STB
Before including the olcPixelGameEngine . h header file . stb_image . h works on many systems
and can be downloaded here : https : //github.com/nothings/stb/blob/master/stb_image.h
Multiple cpp file projects ?
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
As a single header solution , the OLC_PGE_APPLICATION definition is used to
insert the engine implementation at a project location of your choosing .
The simplest way to setup multifile projects is to create a file called
" olcPixelGameEngine.cpp " which includes the following :
# define OLC_PGE_APPLICATION
# include "olcPixelGameEngine.h"
That ' s all it should include . You can also include PGEX includes and
defines in here too . With this in place , you dont need to
# define OLC_PGE_APPLICATION anywhere, and can simply include this
header file as an when you need to .
Ports
~ ~ ~ ~ ~
olc : : PixelGameEngine has been ported and tested with varying degrees of
success to : WinXP , Win7 , Win8 , Win10 , Various Linux , Raspberry Pi ,
Chromebook , Playstation Portable ( PSP ) and Nintendo Switch . If you are
interested in the details of these ports , come and visit the Discord !
Thanks
~ ~ ~ ~ ~ ~
I ' d like to extend thanks to Ian McKay , Bispoo , Eremiell , slavka , Kwizatz77 , gurkanctn , Phantim ,
IProgramInCPP , JackOJC , KrossX , Huhlig , Dragoneye , Appa , JustinRichardsMusic , SliceNDice ,
dandistine , Ralakus , Gorbit99 , raoul , joshinils , benedani , Moros1138 , Alexio , SaladinAkara
& MagetzUb for advice , ideas and testing , and I ' d like to extend my appreciation to the
250 K YouTube followers , 80 + Patreons , 4.8 K Twitch followers and 10 K Discord server members
who give me the motivation to keep going with all this : D
Significant Contributors : @ Moros1138 , @ SaladinAkara , @ MaGetzUb , @ slavka ,
@ Dragoneye , @ Gorbit99 , @ dandistine & @ Mumflr
Special thanks to those who bring gifts !
GnarGnarHead . . . . . . . Domina
Gorbit99 . . . . . . . . . . . Bastion , Ori & The Blind Forest , Terraria , Spelunky 2 , Skully
Marti Morta . . . . . . . . Gris
Danicron . . . . . . . . . . . Terraria
SaladinAkara . . . . . . . Aseprite , Inside , Quern : Undying Thoughts , Outer Wilds
AlterEgo . . . . . . . . . . . Final Fantasy XII - The Zodiac Age
SlicEnDicE . . . . . . . . . Noita , Inside
TGD . . . . . . . . . . . . . . . . Voucher Gift
Dragoneye . . . . . . . . . . Lucas Arts Adventure Game Pack
Anonymous Pirate . . . Return To Monkey Island
Special thanks to my Patreons too - I wont name you on here , but I ' ve
certainly enjoyed my tea and flapjacks : D
Author
~ ~ ~ ~ ~ ~
David Barr , aka javidx9 , ( c ) OneLoneCoder 2018 , 2019 , 2020 , 2021 , 2022
*/
# pragma endregion
# pragma region version_history
/*
2.01 : Made renderer and platform static for multifile projects
2.02 : Added Decal destructor , optimised Pixel constructor
2.03 : Added FreeBSD flags , Added DrawStringDecal ( )
2.04 : Windows Full - Screen bug fixed
2.05 : + DrawPartialWarpedDecal ( ) - draws a warped decal from a subset image
+ DrawPartialRotatedDecal ( ) - draws a rotated decal from a subset image
2.06 : + GetTextSize ( ) - returns area occupied by multiline string
+ GetWindowSize ( ) - returns actual window size
+ GetElapsedTime ( ) - returns last calculated fElapsedTime
+ GetWindowMouse ( ) - returns actual mouse location in window
+ DrawExplicitDecal ( ) - bow - chikka - bow - bow
+ DrawPartialDecal ( pos , size ) - draws a partial decal to specified area
+ FillRectDecal ( ) - draws a flat shaded rectangle as a decal
+ GradientFillRectDecal ( ) - draws a rectangle , with unique colour corners
+ Modified DrawCircle ( ) & FillCircle ( ) - Thanks IanM - Matrix1 ( # PR121 )
+ Gone someway to appeasing pedants
2.07 : + GetPixelSize ( ) - returns user specified pixel size
+ GetScreenPixelSize ( ) - returns actual size in monitor pixels
+ Pixel Cohesion Mode ( flag in Construct ( ) ) - disallows arbitrary window scaling
+ Working VSYNC in Windows windowed application - now much smoother
+ Added string conversion for olc : : vectors
+ Added comparator operators for olc : : vectors
+ Added DestroyWindow ( ) on windows platforms for serial PGE launches
+ Added GetMousePos ( ) to stop TarriestPython whinging
2.08 : Fix SetScreenSize ( ) aspect ratio pre - calculation
Fix DrawExplicitDecal ( ) - stupid oversight with multiple decals
Disabled olc : : Sprite copy constructor
+ olc : : Sprite Duplicate ( ) - produces a new clone of the sprite
+ olc : : Sprite Duplicate ( pos , size ) - produces a new sprite from the region defined
+ Unary operators for vectors
+ More pedant mollification - Thanks TheLandfill
+ ImageLoader modules - user selectable image handling core , gdi + , libpng , stb_image
+ Mac Support via GLUT - thanks Mumflr !
2.09 : Fix olc : : Renderable Image load error - Thanks MaGetzUb & Zij - IT for finding and moaning about it
Fix file rejection in image loaders when using resource packs
Tidied Compiler defines per platform - Thanks slavka
+ Pedant fixes , const correctness in parts
+ DecalModes - Normal , Additive , Multiplicative blend modes
+ Pixel Operators & Lerping
+ Filtered Decals - If you hate pixels , then erase this file
+ DrawStringProp ( ) , GetTextSizeProp ( ) , DrawStringPropDecal ( ) - Draws non - monospaced font
2.10 : Fix PixelLerp ( ) - oops my bad , lerped the wrong way : P
Fix " Shader " support for strings - thanks Megarev for crying about it
Fix GetTextSizeProp ( ) - Height was just plain wrong . . .
+ vec2d operator overloads ( element wise * = , / = )
+ vec2d comparison operators . . . : | yup . . . hmmmm . . .
+ vec2d ceil ( ) , floor ( ) , min ( ) , max ( ) functions - surprising how often I do it manually
+ DrawExplicitDecal ( . . . uint32_t elements ) - complete control over convex polygons and lines
+ DrawPolygonDecal ( ) - to keep Bispoo happy , required significant rewrite of EVERYTHING , but hey ho
+ Complete rewrite of decal renderer
+ OpenGL 3.3 Renderer ( also supports Raspberry Pi )
+ PGEX Break - In Hooks - with a push from Dandistine
+ Wireframe Decal Mode - For debug overlays
2.11 : Made PGEX hooks optional - ( provide true to super constructor )
2.12 : Fix for MinGW compiler non - compliance : ( - why is its sdk structure different ? ? why ? ? ?
2.13 : + GetFontSprite ( ) - allows access to font data
2.14 : Fix WIN32 Definition reshuffle
Fix DrawPartialDecal ( ) - messed up dimension during renderer experiment , didnt remove junk code , thanks Alexio
Fix ? Strange error regarding GDI + Image Loader not knowing about COM , SDK change ?
2.15 : Big Reformat
+ WASM Platform ( via Emscripten ) - Big Thanks to OLC Community - See Platform for details
+ Sample Mode for Decals
+ Made olc_ConfigureSystem ( ) accessible
+ Added OLC_ - - - - _CUSTOM_EX for externalised platforms , renderers and image loaders
= Refactored olc : : Sprite pixel data store
- Deprecating LoadFromPGESprFile ( )
- Deprecating SaveToPGESprFile ( )
Fix Pixel - = operator ( thanks Au Lit )
2.16 : FIX Emscripten JS formatting in VS IDE ( thanks Moros )
+ " Headless " Mode
+ DrawLineDecal ( )
+ Mouse Button Constants
+ Move Constructor for olc : : Renderable
+ Polar / Cartesian conversion for v2d_generic
+ DrawRotatedStringDecal ( ) / DrawRotatedStringPropDecal ( ) ( thanks Oso - Grande / Sopadeoso ( PR # 209 ) )
= Using olc : : Renderable for layer surface
+ Major Mac and GLUT Update ( thanks Mumflr )
2.17 : + Clipping for DrawLine ( ) functions
+ Reintroduced sub - pixel decals
+ Modified DrawPartialDecal ( ) to quantise and correctly sample from tile atlasses
+ olc : : Sprite : : GetPixel ( ) - Clamp Mode
2.18 : + Option to not " dirty " layers with SetDrawTarget ( ) - Thanks TerasKasi !
= Detection for Mac M1 , fix for scroll wheel interrogation - Thanks ruarq !
2.19 : Textual Input ( of ) course Edition !
= Built in font is now olc : : Renderable
+ EnablePixelTransfer ( ) - Gate if layer content transfers occur ( speedup in decal only apps )
+ TextEntryEnable ( ) - Enables / Disables text entry mode
+ TextEntryGetString ( ) - Gets the current accumulated string in text entry mode
+ TextEntryGetCursor ( ) - Gets the current cursor position in text entry mode
+ IsTextEntryEnabled ( ) - Returns true if text entry mode is activated
+ OnTextEntryComplete ( ) - Override is called when user presses " ENTER " in text entry mode
+ Potential for regional keyboard mappings - needs volunteers to do this
+ ConsoleShow ( ) - Opens built in command console
+ ConsoleClear ( ) - Clears built in command console output
+ ConsoleOut ( ) - Stream strings to command console output
+ ConsoleCaptureStdOut ( ) - Capture std : : cout by redirecting to built - in console
+ OnConsoleCommand ( ) - Override is called when command is entered into built in console
2.20 : + DrawRectDecal ( ) - Keeps OneSketchyGuy quiet
+ GetScreenSize ( )
+ olc : : Sprite : : Size ( ) - returns size of sprite in vector format
2.21 : Emscripten Overhaul - Thanks Moros !
+ DrawPolygonDecal ( ) tint overload , can now tint a polygon accounting for vertex colours
+ Multiplicative Pixel overload
+ v2d_generic clamp ( )
+ v2d_generic lerp ( )
+ GetDroppedFiles ( ) - returns files dropped onto engine window for that frame ( MSW only )
+ GetDroppedFilesPoint ( ) - returns location of dropped files ( MSW only )
+ Exposed OpenGL33 Loader interface so the typedefs can be shared with PGEX & user
+ Fix OGL33 DecalStructure types - wow , how did that one get missed ? ? lol
+ FillTexturedTriangle ( ) - Software rasterizes a textured , coloured , triangle
+ FillTexturedPolygon ( ) - Hijacks DecalStructure for configuration
+ olc : : vf2d arguments for Sprite : : Sample ( ) functions
2.22 : = Fix typo on dragged file buffers for unicode builds
2.23 : Fixed Emscripten host sizing errors - Thanks Moros
Fixed v2d_generic . clamp ( ) function
! ! Apple Platforms will not see these updates immediately - Sorry , I dont have a mac to test . . . ! !
! ! Volunteers willing to help appreciated , though PRs are manually integrated with credit ! !
*/
# pragma endregion
# pragma region hello_world_example
// O------------------------------------------------------------------------------O
// | Example "Hello World" Program (main.cpp) |
// O------------------------------------------------------------------------------O
/*
# define OLC_PGE_APPLICATION
# include "olcPixelGameEngine.h"
// Override base class with your custom functionality
class Example : public olc : : PixelGameEngine
{
public :
Example ( )
{
// Name your application
sAppName = " Example " ;
}
public :
bool OnUserCreate ( ) override
{
// Called once at the start, so create things here
return true ;
}
bool OnUserUpdate ( float fElapsedTime ) override
{
// Called once per frame, draws random coloured pixels
for ( int x = 0 ; x < ScreenWidth ( ) ; x + + )
for ( int y = 0 ; y < ScreenHeight ( ) ; y + + )
Draw ( x , y , olc : : Pixel ( rand ( ) % 256 , rand ( ) % 256 , rand ( ) % 256 ) ) ;
return true ;
}
} ;
int main ( )
{
Example demo ;
if ( demo . Construct ( 256 , 240 , 4 , 4 ) )
demo . Start ( ) ;
return 0 ;
}
*/
# pragma endregion
# ifndef OLC_PGE_DEF
# define OLC_PGE_DEF
# pragma region std_includes
// O------------------------------------------------------------------------------O
// | STANDARD INCLUDES |
// O------------------------------------------------------------------------------O
# include <cmath>
# include <cstdint>
# include <string>
# include <string_view>
# include <iostream>
# include <streambuf>
# include <sstream>
# include <chrono>
# include <vector>
# include <list>
# include <thread>
# include <atomic>
# include <fstream>
# include <map>
# include <functional>
# include <algorithm>
# include <array>
# include <cstring>
# include "Error.h"
# pragma endregion
# define PGE_VER 223
// O------------------------------------------------------------------------------O
// | COMPILER CONFIGURATION ODDITIES |
// O------------------------------------------------------------------------------O
# pragma region compiler_config
# define USE_EXPERIMENTAL_FS
# if defined(_WIN32)
# if _MSC_VER >= 1920 && _MSVC_LANG >= 201703L
# undef USE_EXPERIMENTAL_FS
# endif
# endif
# if defined(__linux__) || defined(__MINGW32__) || defined(__EMSCRIPTEN__) || defined(__FreeBSD__) || defined(__APPLE__)
# if __cplusplus >= 201703L
# undef USE_EXPERIMENTAL_FS
# endif
# endif
# if !defined(OLC_KEYBOARD_UK)
# define OLC_KEYBOARD_UK
# endif
# if defined(USE_EXPERIMENTAL_FS) || defined(FORCE_EXPERIMENTAL_FS)
// C++14
# define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
# include <experimental/filesystem>
namespace _gfs = std : : experimental : : filesystem : : v1 ;
# else
// C++17
# include <filesystem>
namespace _gfs = std : : filesystem ;
# endif
# if defined(UNICODE) || defined(_UNICODE)
# define olcT(s) L##s
# else
# define olcT(s) s
# endif
# define UNUSED(x) (void)(x)
// O------------------------------------------------------------------------------O
// | PLATFORM SELECTION CODE, Thanks slavka! |
// O------------------------------------------------------------------------------O
# if defined(OLC_PGE_HEADLESS)
# define OLC_PLATFORM_HEADLESS
# define OLC_GFX_HEADLESS
# if !defined(OLC_IMAGE_STB) && !defined(OLC_IMAGE_GDI) && !defined(OLC_IMAGE_LIBPNG)
# define OLC_IMAGE_HEADLESS
# endif
# endif
// Platform
# if !defined(OLC_PLATFORM_WINAPI) && !defined(OLC_PLATFORM_X11) && !defined(OLC_PLATFORM_GLUT) && !defined(OLC_PLATFORM_EMSCRIPTEN) && !defined(OLC_PLATFORM_HEADLESS)
# if !defined(OLC_PLATFORM_CUSTOM_EX)
# if defined(_WIN32)
# define OLC_PLATFORM_WINAPI
# endif
# if defined(__linux__) || defined(__FreeBSD__)
# define OLC_PLATFORM_X11
# endif
# if defined(__APPLE__)
# define GL_SILENCE_DEPRECATION
# define OLC_PLATFORM_GLUT
# endif
# if defined(__EMSCRIPTEN__)
# define OLC_PLATFORM_EMSCRIPTEN
# endif
# endif
# endif
// Start Situation
# if defined(OLC_PLATFORM_GLUT) || defined(OLC_PLATFORM_EMSCRIPTEN)
# define PGE_USE_CUSTOM_START
# endif
// Renderer
# if !defined(OLC_GFX_OPENGL10) && !defined(OLC_GFX_OPENGL33) && !defined(OLC_GFX_DIRECTX10) && !defined(OLC_GFX_HEADLESS)
# if !defined(OLC_GFX_CUSTOM_EX)
# if defined(OLC_PLATFORM_EMSCRIPTEN)
# define OLC_GFX_OPENGL33
# else
# define OLC_GFX_OPENGL10
# endif
# endif
# endif
// Image loader
# if !defined(OLC_IMAGE_STB) && !defined(OLC_IMAGE_GDI) && !defined(OLC_IMAGE_LIBPNG) && !defined(OLC_IMAGE_HEADLESS)
# if !defined(OLC_IMAGE_CUSTOM_EX)
# if defined(_WIN32)
# define OLC_IMAGE_GDI
# endif
# if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__EMSCRIPTEN__)
# define OLC_IMAGE_LIBPNG
# endif
# endif
# endif
// O------------------------------------------------------------------------------O
// | PLATFORM-SPECIFIC DEPENDENCIES |
// O------------------------------------------------------------------------------O
# if !defined(OLC_PGE_HEADLESS)
# if defined(OLC_PLATFORM_WINAPI)
# define _WINSOCKAPI_ // Thanks Cornchipss
# if !defined(VC_EXTRALEAN)
# define VC_EXTRALEAN
# endif
# if !defined(NOMINMAX)
# define NOMINMAX
# endif
// In Code::Blocks
# if !defined(_WIN32_WINNT)
# ifdef HAVE_MSMF
# define _WIN32_WINNT 0x0600 // Windows Vista
# else
# define _WIN32_WINNT 0x0500 // Windows 2000
# endif
# endif
# include <windows.h>
# undef _WINSOCKAPI_
# endif
# if defined(OLC_PLATFORM_X11)
namespace X11
{
# include <X11/X.h>
# include <X11/Xlib.h>
}
# endif
# if defined(OLC_PLATFORM_GLUT)
# if defined(__linux__)
# include <GL/glut.h>
# include <GL/freeglut_ext.h>
# endif
# if defined(__APPLE__)
# include <GLUT/glut.h>
# include <objc/message.h>
# include <objc/NSObjCRuntime.h>
# endif
# endif
# endif
# if defined(OLC_PGE_HEADLESS)
# if defined max
# undef max
# endif
# if defined min
# undef min
# endif
# endif
# pragma endregion
// O------------------------------------------------------------------------------O
// | olcPixelGameEngine INTERFACE DECLARATION |
// O------------------------------------------------------------------------------O
# pragma region pge_declaration
namespace olc
{
class PixelGameEngine ;
class Sprite ;
class Font ;
// Pixel Game Engine Advanced Configuration
constexpr inline uint8_t nMouseButtons = 5 ;
constexpr inline uint8_t nDefaultAlpha = 0xFF ;
constexpr inline uint32_t nDefaultPixel = ( nDefaultAlpha < < 24 ) ;
constexpr inline uint8_t nTabSizeInSpaces = 4 ;
constexpr inline size_t OLC_MAX_VERTS = 128 ;
enum rcode { FAIL = 0 , OK = 1 , NO_FILE = - 1 } ;
// O------------------------------------------------------------------------------O
// | olc::Pixel - Represents a 32-Bit RGBA colour |
// O------------------------------------------------------------------------------O
struct Pixel
{
union
{
uint32_t n = nDefaultPixel ;
struct { uint8_t r ; uint8_t g ; uint8_t b ; uint8_t a ; } ;
} ;
enum Mode { NORMAL , MASK , ALPHA , CUSTOM } ;
Pixel ( ) ;
Pixel ( uint8_t red , uint8_t green , uint8_t blue , uint8_t alpha = nDefaultAlpha ) ;
Pixel ( uint32_t p ) ;
Pixel & operator = ( const Pixel & v ) = default ;
bool operator = = ( const Pixel & p ) const ;
bool operator ! = ( const Pixel & p ) const ;
Pixel operator * ( const float i ) const ;
Pixel operator / ( const float i ) const ;
Pixel & operator * = ( const float i ) ;
Pixel & operator / = ( const float i ) ;
Pixel operator + ( const Pixel & p ) const ;
Pixel operator - ( const Pixel & p ) const ;
Pixel & operator + = ( const Pixel & p ) ;
Pixel & operator - = ( const Pixel & p ) ;
Pixel operator * ( const Pixel & p ) const ;
Pixel & operator * = ( const Pixel & p ) ;
Pixel inv ( ) const ;
} ;
Pixel PixelF ( float red , float green , float blue , float alpha = 1.0f ) ;
Pixel PixelLerp ( const olc : : Pixel & p1 , const olc : : Pixel & p2 , float t ) ;
// O------------------------------------------------------------------------------O
// | USEFUL CONSTANTS |
// O------------------------------------------------------------------------------O
static const Pixel
GREY ( 192 , 192 , 192 ) , DARK_GREY ( 128 , 128 , 128 ) , VERY_DARK_GREY ( 64 , 64 , 64 ) ,
RED ( 255 , 0 , 0 ) , DARK_RED ( 128 , 0 , 0 ) , VERY_DARK_RED ( 64 , 0 , 0 ) ,
YELLOW ( 255 , 255 , 0 ) , DARK_YELLOW ( 128 , 128 , 0 ) , VERY_DARK_YELLOW ( 64 , 64 , 0 ) ,
GREEN ( 0 , 255 , 0 ) , DARK_GREEN ( 0 , 128 , 0 ) , VERY_DARK_GREEN ( 0 , 64 , 0 ) ,
CYAN ( 0 , 255 , 255 ) , DARK_CYAN ( 0 , 128 , 128 ) , VERY_DARK_CYAN ( 0 , 64 , 64 ) ,
BLUE ( 0 , 0 , 255 ) , DARK_BLUE ( 0 , 0 , 128 ) , VERY_DARK_BLUE ( 0 , 0 , 64 ) ,
MAGENTA ( 255 , 0 , 255 ) , DARK_MAGENTA ( 128 , 0 , 128 ) , VERY_DARK_MAGENTA ( 64 , 0 , 64 ) ,
WHITE ( 255 , 255 , 255 ) , BLACK ( 0 , 0 , 0 ) , BLANK ( 0 , 0 , 0 , 0 ) ;
// Thanks to scripticuk and others for updating the key maps
// NOTE: The GLUT platform will need updating, open to contributions ;)
enum Key
{
NONE ,
A , B , C , D , E , F , G , H , I , J , K , L , M , N , O , P , Q , R , S , T , U , V , W , X , Y , Z ,
K0 , K1 , K2 , K3 , K4 , K5 , K6 , K7 , K8 , K9 ,
F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 , F10 , F11 , F12 ,
UP , DOWN , LEFT , RIGHT ,
SPACE , TAB , SHIFT , CTRL , INS , DEL , HOME , END , PGUP , PGDN ,
BACK , ESCAPE , RETURN , ENTER , PAUSE , SCROLL ,
NP0 , NP1 , NP2 , NP3 , NP4 , NP5 , NP6 , NP7 , NP8 , NP9 ,
NP_MUL , NP_DIV , NP_ADD , NP_SUB , NP_DECIMAL , PERIOD ,
EQUALS , COMMA , MINUS ,
OEM_1 , OEM_2 , OEM_3 , OEM_4 , OEM_5 , OEM_6 , OEM_7 , OEM_8 ,
CAPS_LOCK , ENUM_END
} ;
namespace Mouse
{
static constexpr int32_t LEFT = 0 ;
static constexpr int32_t RIGHT = 1 ;
static constexpr int32_t MIDDLE = 2 ;
} ;
// O------------------------------------------------------------------------------O
// | olc::HWButton - Represents the state of a hardware button (mouse/key/joy) |
// O------------------------------------------------------------------------------O
struct HWButton
{
bool bPressed = false ; // Set once during the frame the event occurs
bool bReleased = false ; // Set once during the frame the event occurs
bool bHeld = false ; // Set true for all frames between pressed and released events
} ;
// O------------------------------------------------------------------------------O
// | olc::vX2d - A generic 2D vector type |
// O------------------------------------------------------------------------------O
# if !defined(OLC_IGNORE_VEC2D)
template < class T >
struct v2d_generic
{
T x = 0 ;
T y = 0 ;
v2d_generic ( ) : x ( 0 ) , y ( 0 ) { }
v2d_generic ( T _x , T _y ) : x ( _x ) , y ( _y ) { }
v2d_generic ( const v2d_generic & v ) : x ( v . x ) , y ( v . y ) { }
v2d_generic & operator = ( const v2d_generic & v ) = default ;
T mag ( ) const { return T ( std : : sqrt ( x * x + y * y ) ) ; }
T mag2 ( ) const { return x * x + y * y ; }
v2d_generic norm ( ) const { T r = 1 / mag ( ) ; return v2d_generic ( x * r , y * r ) ; }
v2d_generic perp ( ) const { return v2d_generic ( - y , x ) ; }
v2d_generic floor ( ) const { return v2d_generic ( std : : floor ( x ) , std : : floor ( y ) ) ; }
v2d_generic ceil ( ) const { return v2d_generic ( std : : ceil ( x ) , std : : ceil ( y ) ) ; }
v2d_generic max ( const v2d_generic & v ) const { return v2d_generic ( std : : max ( x , v . x ) , std : : max ( y , v . y ) ) ; }
v2d_generic min ( const v2d_generic & v ) const { return v2d_generic ( std : : min ( x , v . x ) , std : : min ( y , v . y ) ) ; }
v2d_generic cart ( ) { return { std : : cos ( y ) * x , std : : sin ( y ) * x } ; }
v2d_generic polar ( ) { return { mag ( ) , std : : atan2 ( y , x ) } ; }
v2d_generic clamp ( const v2d_generic & v1 , const v2d_generic & v2 ) const { return this - > max ( v1 ) . min ( v2 ) ; }
v2d_generic lerp ( const v2d_generic & v1 , const double t ) { return this - > operator * ( T ( 1.0 - t ) ) + ( v1 * T ( t ) ) ; }
T dot ( const v2d_generic & rhs ) const { return this - > x * rhs . x + this - > y * rhs . y ; }
T cross ( const v2d_generic & rhs ) const { return this - > x * rhs . y - this - > y * rhs . x ; }
v2d_generic operator + ( const v2d_generic & rhs ) const { return v2d_generic ( this - > x + rhs . x , this - > y + rhs . y ) ; }
v2d_generic operator - ( const v2d_generic & rhs ) const { return v2d_generic ( this - > x - rhs . x , this - > y - rhs . y ) ; }
v2d_generic operator * ( const T & rhs ) const { return v2d_generic ( this - > x * rhs , this - > y * rhs ) ; }
v2d_generic operator * ( const v2d_generic & rhs ) const { return v2d_generic ( this - > x * rhs . x , this - > y * rhs . y ) ; }
v2d_generic operator / ( const T & rhs ) const { return v2d_generic ( this - > x / rhs , this - > y / rhs ) ; }
v2d_generic operator / ( const v2d_generic & rhs ) const { return v2d_generic ( this - > x / rhs . x , this - > y / rhs . y ) ; }
v2d_generic & operator + = ( const v2d_generic & rhs ) { this - > x + = rhs . x ; this - > y + = rhs . y ; return * this ; }
v2d_generic & operator - = ( const v2d_generic & rhs ) { this - > x - = rhs . x ; this - > y - = rhs . y ; return * this ; }
v2d_generic & operator * = ( const T & rhs ) { this - > x * = rhs ; this - > y * = rhs ; return * this ; }
v2d_generic & operator / = ( const T & rhs ) { this - > x / = rhs ; this - > y / = rhs ; return * this ; }
v2d_generic & operator * = ( const v2d_generic & rhs ) { this - > x * = rhs . x ; this - > y * = rhs . y ; return * this ; }
v2d_generic & operator / = ( const v2d_generic & rhs ) { this - > x / = rhs . x ; this - > y / = rhs . y ; return * this ; }
v2d_generic operator + ( ) const { return { + x , + y } ; }
v2d_generic operator - ( ) const { return { - x , - y } ; }
bool operator = = ( const v2d_generic & rhs ) const { return ( this - > x = = rhs . x & & this - > y = = rhs . y ) ; }
bool operator ! = ( const v2d_generic & rhs ) const { return ( this - > x ! = rhs . x | | this - > y ! = rhs . y ) ; }
const std : : string str ( ) const { return std : : string ( " ( " ) + std : : to_string ( this - > x ) + " , " + std : : to_string ( this - > y ) + " ) " ; }
friend std : : ostream & operator < < ( std : : ostream & os , const v2d_generic & rhs ) { os < < rhs . str ( ) ; return os ; }
operator v2d_generic < int32_t > ( ) const { return { static_cast < int32_t > ( this - > x ) , static_cast < int32_t > ( this - > y ) } ; }
operator v2d_generic < float > ( ) const { return { static_cast < float > ( this - > x ) , static_cast < float > ( this - > y ) } ; }
operator v2d_generic < double > ( ) const { return { static_cast < double > ( this - > x ) , static_cast < double > ( this - > y ) } ; }
} ;
// Note: joshinils has some good suggestions here, but they are complicated to implement at this moment,
// however they will appear in a future version of PGE
template < class T > inline v2d_generic < T > operator * ( const float & lhs , const v2d_generic < T > & rhs )
{ return v2d_generic < T > ( ( T ) ( lhs * ( float ) rhs . x ) , ( T ) ( lhs * ( float ) rhs . y ) ) ; }
template < class T > inline v2d_generic < T > operator * ( const double & lhs , const v2d_generic < T > & rhs )
{ return v2d_generic < T > ( ( T ) ( lhs * ( double ) rhs . x ) , ( T ) ( lhs * ( double ) rhs . y ) ) ; }
template < class T > inline v2d_generic < T > operator * ( const int & lhs , const v2d_generic < T > & rhs )
{ return v2d_generic < T > ( ( T ) ( lhs * ( int ) rhs . x ) , ( T ) ( lhs * ( int ) rhs . y ) ) ; }
template < class T > inline v2d_generic < T > operator / ( const float & lhs , const v2d_generic < T > & rhs )
{ return v2d_generic < T > ( ( T ) ( lhs / ( float ) rhs . x ) , ( T ) ( lhs / ( float ) rhs . y ) ) ; }
template < class T > inline v2d_generic < T > operator / ( const double & lhs , const v2d_generic < T > & rhs )
{ return v2d_generic < T > ( ( T ) ( lhs / ( double ) rhs . x ) , ( T ) ( lhs / ( double ) rhs . y ) ) ; }
template < class T > inline v2d_generic < T > operator / ( const int & lhs , const v2d_generic < T > & rhs )
{ return v2d_generic < T > ( ( T ) ( lhs / ( int ) rhs . x ) , ( T ) ( lhs / ( int ) rhs . y ) ) ; }
// To stop dandistine crying...
template < class T , class U > inline bool operator < ( const v2d_generic < T > & lhs , const v2d_generic < U > & rhs )
{ return lhs . y < rhs . y | | ( lhs . y = = rhs . y & & lhs . x < rhs . x ) ; }
template < class T , class U > inline bool operator > ( const v2d_generic < T > & lhs , const v2d_generic < U > & rhs )
{ return lhs . y > rhs . y | | ( lhs . y = = rhs . y & & lhs . x > rhs . x ) ; }
typedef v2d_generic < int32_t > vi2d ;
typedef v2d_generic < uint32_t > vu2d ;
typedef v2d_generic < float > vf2d ;
typedef v2d_generic < double > vd2d ;
# endif
// O------------------------------------------------------------------------------O
// | olc::ResourcePack - A virtual scrambled filesystem to pack your assets into |
// O------------------------------------------------------------------------------O
struct ResourceBuffer : public std : : streambuf
{
ResourceBuffer ( std : : ifstream & ifs , uint32_t offset , uint32_t size ) ;
std : : vector < char > vMemory ;
} ;
class ResourcePack : public std : : streambuf
{
public :
ResourcePack ( ) ;
~ ResourcePack ( ) ;
bool AddFile ( const std : : string & sFile ) ;
bool LoadPack ( const std : : string & sFile , const std : : string & sKey ) ;
bool SavePack ( const std : : string & sFile , const std : : string & sKey ) ;
ResourceBuffer GetFileBuffer ( const std : : string & sFile ) ;
bool Loaded ( ) ;
private :
struct sResourceFile { uint32_t nSize ; uint32_t nOffset ; } ;
std : : map < std : : string , sResourceFile > mapFiles ;
std : : ifstream baseFile ;
std : : vector < char > scramble ( const std : : vector < char > & data , const std : : string & key ) ;
std : : string makeposix ( const std : : string & path ) ;
} ;
class ImageLoader
{
public :
ImageLoader ( ) = default ;
virtual ~ ImageLoader ( ) = default ;
virtual olc : : rcode LoadImageResource ( olc : : Sprite * spr , const std : : string & sImageFile , olc : : ResourcePack * pack ) = 0 ;
virtual olc : : rcode SaveImageResource ( olc : : Sprite * spr , const std : : string & sImageFile ) = 0 ;
} ;
// O------------------------------------------------------------------------------O
// | olc::Sprite - An image represented by a 2D array of olc::Pixel |
// O------------------------------------------------------------------------------O
class Sprite
{
public :
Sprite ( ) ;
Sprite ( const std : : string & sImageFile , olc : : ResourcePack * pack = nullptr ) ;
Sprite ( int32_t w , int32_t h ) ;
Sprite ( const olc : : Sprite & ) = delete ;
~ Sprite ( ) ;
public :
olc : : rcode LoadFromFile ( const std : : string & sImageFile , olc : : ResourcePack * pack = nullptr ) ;
public :
int32_t width = 0 ;
int32_t height = 0 ;
enum Mode { NORMAL , PERIODIC , CLAMP } ;
enum Flip { NONE = 0 , HORIZ = 1 , VERT = 2 } ;
public :
void SetSampleMode ( olc : : Sprite : : Mode mode = olc : : Sprite : : Mode : : NORMAL ) ;
void Resize ( int32_t w , int32_t h ) ;
Pixel GetPixel ( int32_t x , int32_t y ) const ;
bool SetPixel ( int32_t x , int32_t y , Pixel p ) ;
Pixel GetPixel ( const olc : : vi2d & a ) const ;
bool SetPixel ( const olc : : vi2d & a , Pixel p ) ;
Pixel Sample ( float x , float y ) const ;
Pixel Sample ( const olc : : vf2d & uv ) const ;
Pixel SampleBL ( float u , float v ) const ;
Pixel SampleBL ( const olc : : vf2d & uv ) const ;
Pixel * GetData ( ) ;
olc : : Sprite * Duplicate ( ) ;
olc : : Sprite * Duplicate ( const olc : : vi2d & vPos , const olc : : vi2d & vSize ) ;
olc : : vi2d Size ( ) const ;
std : : vector < olc : : Pixel > pColData ;
Mode modeSample = Mode : : NORMAL ;
static std : : unique_ptr < olc : : ImageLoader > loader ;
} ;
// O------------------------------------------------------------------------------O
// | olc::Decal - A GPU resident storage of an olc::Sprite |
// O------------------------------------------------------------------------------O
class Decal
{
public :
Decal ( olc : : Sprite * spr , bool filter = false , bool clamp = true ) ;
Decal ( const uint32_t nExistingTextureResource , olc : : Sprite * spr ) ;
virtual ~ Decal ( ) ;
void Update ( ) ;
void UpdateSprite ( ) ;
public : // But dont touch
int32_t id = - 1 ;
olc : : Sprite * sprite = nullptr ;
olc : : vf2d vUVScale = { 1.0f , 1.0f } ;
} ;
enum class DecalMode
{
NORMAL ,
ADDITIVE ,
MULTIPLICATIVE ,
STENCIL ,
ILLUMINATE ,
WIREFRAME ,
BLENDWHITE ,
SCREEN ,
MODEL3D ,
} ;
enum class DecalStructure
{
LINE ,
FAN ,
STRIP ,
LIST
} ;
// O------------------------------------------------------------------------------O
// | olc::Renderable - Convenience class to keep a sprite and decal together |
// O------------------------------------------------------------------------------O
class Renderable
{
public :
Renderable ( ) = default ;
Renderable ( Renderable & & r ) noexcept : pSprite ( std : : move ( r . pSprite ) ) , pDecal ( std : : move ( r . pDecal ) ) { }
Renderable ( const Renderable & ) = delete ;
olc : : rcode Load ( const std : : string & sFile , ResourcePack * pack = nullptr , bool filter = false , bool clamp = true ) ;
void Create ( uint32_t width , uint32_t height , bool filter = false , bool clamp = true ) ;
olc : : Decal * Decal ( ) const ;
olc : : Sprite * Sprite ( ) const ;
private :
std : : unique_ptr < olc : : Sprite > pSprite = nullptr ;
std : : unique_ptr < olc : : Decal > pDecal = nullptr ;
} ;
// O------------------------------------------------------------------------------O
// | Auxilliary components internal to engine |
// O------------------------------------------------------------------------------O
struct DecalInstance
{
olc : : Decal * decal = nullptr ;
std : : vector < olc : : vf2d > pos ;
std : : vector < olc : : vf2d > uv ;
std : : vector < float > w ;
std : : vector < olc : : Pixel > tint ;
olc : : DecalMode mode = olc : : DecalMode : : NORMAL ;
olc : : DecalStructure structure = olc : : DecalStructure : : FAN ;
uint32_t points = 0 ;
} ;
struct LayerDesc
{
olc : : vf2d vOffset = { 0 , 0 } ;
olc : : vf2d vScale = { 1 , 1 } ;
bool bShow = false ;
bool bUpdate = false ;
olc : : Renderable pDrawTarget ;
uint32_t nResID = 0 ;
std : : vector < DecalInstance > vecDecalInstance ;
olc : : Pixel tint = olc : : WHITE ;
std : : function < void ( ) > funcHook = nullptr ;
} ;
class Renderer
{
public :
virtual ~ Renderer ( ) = default ;
virtual void PrepareDevice ( ) = 0 ;
virtual olc : : rcode CreateDevice ( std : : vector < void * > params , bool bFullScreen , bool bVSYNC ) = 0 ;
virtual olc : : rcode DestroyDevice ( ) = 0 ;
virtual void DisplayFrame ( ) = 0 ;
virtual void PrepareDrawing ( ) = 0 ;
virtual void SetDecalMode ( const olc : : DecalMode & mode ) = 0 ;
virtual void DrawLayerQuad ( const olc : : vf2d & offset , const olc : : vf2d & scale , const olc : : Pixel tint ) = 0 ;
virtual void DrawDecal ( const olc : : DecalInstance & decal ) = 0 ;
virtual uint32_t CreateTexture ( const uint32_t width , const uint32_t height , const bool filtered = false , const bool clamp = true ) = 0 ;
virtual void UpdateTexture ( uint32_t id , olc : : Sprite * spr ) = 0 ;
virtual void ReadTexture ( uint32_t id , olc : : Sprite * spr ) = 0 ;
virtual uint32_t DeleteTexture ( const uint32_t id ) = 0 ;
virtual void ApplyTexture ( uint32_t id ) = 0 ;
virtual void UpdateViewport ( const olc : : vi2d & pos , const olc : : vi2d & size ) = 0 ;
virtual void ClearBuffer ( olc : : Pixel p , bool bDepth ) = 0 ;
static olc : : PixelGameEngine * ptrPGE ;
} ;
class Platform
{
public :
virtual ~ Platform ( ) = default ;
virtual olc : : rcode ApplicationStartUp ( ) = 0 ;
virtual olc : : rcode ApplicationCleanUp ( ) = 0 ;
virtual olc : : rcode ThreadStartUp ( ) = 0 ;
virtual olc : : rcode ThreadCleanUp ( ) = 0 ;
virtual olc : : rcode CreateGraphics ( bool bFullScreen , bool bEnableVSYNC , const olc : : vi2d & vViewPos , const olc : : vi2d & vViewSize ) = 0 ;
virtual olc : : rcode CreateWindowPane ( const olc : : vi2d & vWindowPos , olc : : vi2d & vWindowSize , bool bFullScreen ) = 0 ;
virtual olc : : rcode SetWindowTitle ( const std : : string & s ) = 0 ;
virtual olc : : rcode StartSystemEventLoop ( ) = 0 ;
virtual olc : : rcode HandleSystemEvent ( ) = 0 ;
static olc : : PixelGameEngine * ptrPGE ;
} ;
class PGEX ;
// The Static Twins (plus one)
static std : : unique_ptr < Renderer > renderer ;
static std : : unique_ptr < Platform > platform ;
static std : : map < size_t , uint8_t > mapKeys ;
// O------------------------------------------------------------------------------O
// | olc::PixelGameEngine - The main BASE class for your application |
// O------------------------------------------------------------------------------O
class PixelGameEngine
{
struct StringDecalData {
char c ;
vf2d sourcePos ;
vf2d sourceSize ;
Pixel col ;
StringDecalData ( char c , vf2d sourcePos , vf2d sourceSize , Pixel col )
: c ( c ) , sourcePos ( sourcePos ) , sourceSize ( sourceSize ) , col ( col ) { } ;
} ;
public :
PixelGameEngine ( ) ;
virtual ~ PixelGameEngine ( ) ;
public :
olc : : rcode Construct ( int32_t screen_w , int32_t screen_h , int32_t pixel_w , int32_t pixel_h ,
bool full_screen = false , bool vsync = false , bool cohesion = false ) ;
olc : : rcode Start ( ) ;
public : // User Override Interfaces
// Called once on application startup, use to load your resources
virtual bool OnUserCreate ( ) ;
// Called every frame, and provides you with a time per frame value
virtual bool OnUserUpdate ( float fElapsedTime ) ;
// Called once on application termination, so you can be one clean coder
virtual bool OnUserDestroy ( ) ;
// Called when a text entry is confirmed with "enter" key
virtual void OnTextEntryComplete ( const std : : string & sText ) ;
// Called when a console command is executed
virtual bool OnConsoleCommand ( const std : : string & sCommand ) ;
public : // Hardware Interfaces
// Returns true if window is currently in focus
bool IsFocused ( ) const ;
// Get the state of a specific keyboard button
HWButton GetKey ( Key k ) const ;
// Get the state of a specific mouse button
HWButton GetMouse ( uint32_t b ) const ;
// Get Mouse X coordinate in "pixel" space
int32_t GetMouseX ( ) const ;
// Get Mouse Y coordinate in "pixel" space
int32_t GetMouseY ( ) const ;
// Get Mouse Wheel Delta
int32_t GetMouseWheel ( ) const ;
// Get the mouse in window space
const olc : : vi2d & GetWindowMouse ( ) const ;
// Gets the mouse as a vector to keep Tarriest happy
const olc : : vi2d & GetMousePos ( ) const ;
static const std : : map < size_t , uint8_t > & GetKeyMap ( ) { return mapKeys ; }
public : // Utility
// Returns the width of the screen in "pixels"
int32_t ScreenWidth ( ) const ;
// Returns the height of the screen in "pixels"
int32_t ScreenHeight ( ) const ;
// Returns the width of the currently selected drawing target in "pixels"
int32_t GetDrawTargetWidth ( ) const ;
// Returns the height of the currently selected drawing target in "pixels"
int32_t GetDrawTargetHeight ( ) const ;
// Returns the currently active draw target
olc : : Sprite * GetDrawTarget ( ) const ;
// Resize the primary screen sprite
void SetScreenSize ( int w , int h ) ;
// Specify which Sprite should be the target of drawing functions, use nullptr
// to specify the primary screen
void SetDrawTarget ( Sprite * target ) ;
double GetRuntime ( ) const ;
// Gets the current Frames Per Second
uint32_t GetFPS ( ) const ;
// Gets last update of elapsed time
float GetElapsedTime ( ) const ;
// Returns whether the mouse cursor exists inside the window or outside of it.
const bool IsMouseInsideWindow ( ) const ;
// Gets Actual Window pos
const olc : : vi2d & GetWindowPos ( ) const ;
// Gets Actual Window size
const olc : : vi2d & GetWindowSize ( ) const ;
// Gets pixel scale
const olc : : vi2d & GetPixelSize ( ) const ;
// Gets actual pixel scale
const olc : : vi2d & GetScreenPixelSize ( ) const ;
// Gets "screen" size
const olc : : vi2d & GetScreenSize ( ) const ;
// Gets any files dropped this frame
const std : : vector < std : : string > & GetDroppedFiles ( ) const ;
const olc : : vi2d & GetDroppedFilesPoint ( ) const ;
public : // CONFIGURATION ROUTINES
// Layer targeting functions
void SetDrawTarget ( uint8_t layer , bool bDirty = true ) ;
void EnableLayer ( uint8_t layer , bool b ) ;
void SetLayerOffset ( uint8_t layer , const olc : : vf2d & offset ) ;
void SetLayerOffset ( uint8_t layer , float x , float y ) ;
void SetLayerScale ( uint8_t layer , const olc : : vf2d & scale ) ;
void SetLayerScale ( uint8_t layer , float x , float y ) ;
void SetLayerTint ( uint8_t layer , const olc : : Pixel & tint ) ;
void SetLayerCustomRenderFunction ( uint8_t layer , std : : function < void ( ) > f ) ;
std : : vector < LayerDesc > & GetLayers ( ) ;
uint32_t CreateLayer ( ) ;
// Change the pixel mode for different optimisations
// olc::Pixel::NORMAL = No transparency
// olc::Pixel::MASK = Transparent if alpha is < 255
// olc::Pixel::ALPHA = Full transparency
void SetPixelMode ( Pixel : : Mode m ) ;
Pixel : : Mode GetPixelMode ( ) ;
// Use a custom blend function
void SetPixelMode ( std : : function < olc : : Pixel ( const int x , const int y , const olc : : Pixel & pSource , const olc : : Pixel & pDest ) > pixelMode ) ;
// Change the blend factor from between 0.0f to 1.0f;
void SetPixelBlend ( float fBlend ) ;
public : // DRAWING ROUTINES
// Draws a single Pixel
virtual bool Draw ( int32_t x , int32_t y , Pixel p = olc : : WHITE ) ;
bool Draw ( const olc : : vi2d & pos , Pixel p = olc : : WHITE ) ;
// Draws a line from (x1,y1) to (x2,y2)
void DrawLine ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 , Pixel p = olc : : WHITE , uint32_t pattern = 0xFFFFFFFF ) ;
void DrawLine ( const olc : : vi2d & pos1 , const olc : : vi2d & pos2 , Pixel p = olc : : WHITE , uint32_t pattern = 0xFFFFFFFF ) ;
// Draws a circle located at (x,y) with radius
void DrawCircle ( int32_t x , int32_t y , int32_t radius , Pixel p = olc : : WHITE , uint8_t mask = 0xFF ) ;
void DrawCircle ( const olc : : vi2d & pos , int32_t radius , Pixel p = olc : : WHITE , uint8_t mask = 0xFF ) ;
// Fills a circle located at (x,y) with radius
void FillCircle ( int32_t x , int32_t y , int32_t radius , Pixel p = olc : : WHITE ) ;
void FillCircle ( const olc : : vi2d & pos , int32_t radius , Pixel p = olc : : WHITE ) ;
// Draws a rectangle at (x,y) to (x+w,y+h)
void DrawRect ( int32_t x , int32_t y , int32_t w , int32_t h , Pixel p = olc : : WHITE ) ;
void DrawRect ( const olc : : vi2d & pos , const olc : : vi2d & size , Pixel p = olc : : WHITE ) ;
// Fills a rectangle at (x,y) to (x+w,y+h)
void FillRect ( int32_t x , int32_t y , int32_t w , int32_t h , Pixel p = olc : : WHITE ) ;
void FillRect ( const olc : : vi2d & pos , const olc : : vi2d & size , Pixel p = olc : : WHITE ) ;
// Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3)
void DrawTriangle ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 , int32_t x3 , int32_t y3 , Pixel p = olc : : WHITE ) ;
void DrawTriangle ( const olc : : vi2d & pos1 , const olc : : vi2d & pos2 , const olc : : vi2d & pos3 , Pixel p = olc : : WHITE ) ;
// Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3)
void FillTriangle ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 , int32_t x3 , int32_t y3 , Pixel p = olc : : WHITE ) ;
void FillTriangle ( const olc : : vi2d & pos1 , const olc : : vi2d & pos2 , const olc : : vi2d & pos3 , Pixel p = olc : : WHITE ) ;
// Fill a textured and coloured triangle
void FillTexturedTriangle ( const std : : vector < olc : : vf2d > & vPoints , std : : vector < olc : : vf2d > vTex , std : : vector < olc : : Pixel > vColour , olc : : Sprite * sprTex ) ;
void FillTexturedPolygon ( const std : : vector < olc : : vf2d > & vPoints , const std : : vector < olc : : vf2d > & vTex , const std : : vector < olc : : Pixel > & vColour , olc : : Sprite * sprTex , olc : : DecalStructure structure = olc : : DecalStructure : : LIST ) ;
// Draws an entire sprite at location (x,y)
void DrawSprite ( int32_t x , int32_t y , Sprite * sprite , uint32_t scale = 1 , uint8_t flip = olc : : Sprite : : NONE , std : : function < Pixel ( Pixel & ) > colorFunc = [ ] ( Pixel & in ) { return in ; } ) ;
void DrawSprite ( const olc : : vi2d & pos , Sprite * sprite , uint32_t scale = 1 , uint8_t flip = olc : : Sprite : : NONE , std : : function < Pixel ( Pixel & ) > colorFunc = [ ] ( Pixel & in ) { return in ; } ) ;
// Draws an area of a sprite at location (x,y), where the
// selected area is (ox,oy) to (ox+w,oy+h)
void DrawPartialSprite ( int32_t x , int32_t y , Sprite * sprite , int32_t ox , int32_t oy , int32_t w , int32_t h , uint32_t scale = 1 , uint8_t flip = olc : : Sprite : : NONE , Pixel colorOverride = WHITE ) ;
void DrawPartialSprite ( const olc : : vi2d & pos , Sprite * sprite , const olc : : vi2d & sourcepos , const olc : : vi2d & size , uint32_t scale = 1 , uint8_t flip = olc : : Sprite : : NONE , Pixel colorOverride = WHITE ) ;
// Draws a single line of text - traditional monospaced
void DrawStringProp ( const olc : : vi2d & pos , std : : string_view sText , Pixel col = olc : : WHITE , uint32_t scale = 1 , const float width = std : : numeric_limits < float > : : max ( ) , const bool colorOverride = false ) ;
void DrawShadowString ( const olc : : vi2d & pos , std : : string_view sText , Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float width = std : : numeric_limits < float > : : max ( ) , const float shadowSizeFactor = 1 ) ;
void DrawStringProp ( int32_t x , int32_t y , std : : string_view sText , Pixel col = olc : : WHITE , uint32_t scale = 1 , const float width = std : : numeric_limits < float > : : max ( ) , const bool colorOverride = false ) ;
void DrawShadowStringProp ( const olc : : vi2d & pos , std : : string_view sText , Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float width = std : : numeric_limits < float > : : max ( ) , const float shadowSizeFactor = 1 ) ;
olc : : vi2d GetTextSize ( std : : string_view s ) ;
olc : : vi2d GetTextSizeProp ( std : : string_view s ) ;
olc : : vi2d GetWrappedTextSize ( std : : string_view s , const float width = std : : numeric_limits < int > : : max ( ) , const vf2d scale = { 1 , 1 } ) ;
olc : : vi2d GetWrappedTextSizeProp ( std : : string_view s , const float width = std : : numeric_limits < int > : : max ( ) , const vf2d scale = { 1 , 1 } ) ;
void DrawString ( const olc : : vi2d & pos , std : : string_view sText , Pixel col = olc : : WHITE , uint32_t scale = 1 , const float width = std : : numeric_limits < float > : : max ( ) , const bool colorOverride = false ) ;
void DrawString ( int32_t x , int32_t y , std : : string_view sText , Pixel col = olc : : WHITE , uint32_t scale = 1 , const float width = std : : numeric_limits < float > : : max ( ) , const bool colorOverride = false ) ;
// Decal Quad functions
void SetDecalMode ( const olc : : DecalMode & mode ) ;
void SetDecalStructure ( const olc : : DecalStructure & structure ) ;
// Draws a whole decal, with optional scale and tinting
void DrawDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const olc : : vf2d & scale = { 1.0f , 1.0f } , const olc : : Pixel & tint = olc : : WHITE ) ;
// Draws a region of a decal, with optional scale and tinting
void DrawPartialDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : vf2d & scale = { 1.0f , 1.0f } , const olc : : Pixel & tint = olc : : WHITE ) ;
void DrawPartialDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , olc : : Decal * decal , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint = olc : : WHITE ) ;
// Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours
void DrawExplicitDecal ( olc : : Decal * decal , const olc : : vf2d * pos , const olc : : vf2d * uv , const olc : : Pixel * col , const float * w , uint32_t elements = 4 ) ;
// Draws a decal with 4 arbitrary points, warping the texture to look "correct"
void DrawWarpedDecal ( olc : : Decal * decal , const olc : : vf2d ( & pos ) [ 4 ] , const olc : : Pixel & tint = olc : : WHITE ) ;
void DrawWarpedDecal ( olc : : Decal * decal , const olc : : vf2d * pos , const olc : : Pixel & tint = olc : : WHITE ) ;
void DrawWarpedDecal ( olc : : Decal * decal , const std : : array < olc : : vf2d , 4 > & pos , const olc : : Pixel & tint = olc : : WHITE ) ;
// As above, but you can specify a region of a decal source sprite
void DrawPartialWarpedDecal ( olc : : Decal * decal , const olc : : vf2d ( & pos ) [ 4 ] , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint = olc : : WHITE ) ;
void DrawPartialWarpedDecal ( olc : : Decal * decal , const olc : : vf2d * pos , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint = olc : : WHITE ) ;
void DrawPartialWarpedDecal ( olc : : Decal * decal , const std : : array < olc : : vf2d , 4 > & pos , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint = olc : : WHITE ) ;
// Draws a decal rotated to specified angle, wit point of rotation offset
void DrawRotatedDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const float fAngle , const olc : : vf2d & center = { 0.0f , 0.0f } , const olc : : vf2d & scale = { 1.0f , 1.0f } , const olc : : Pixel & tint = olc : : WHITE ) ;
void DrawPartialRotatedDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const float fAngle , const olc : : vf2d & center , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : vf2d & scale = { 1.0f , 1.0f } , const olc : : Pixel & tint = olc : : WHITE ) ;
// Draws a multiline string as a decal, with tiniting and scaling
void DrawStringDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col = olc : : WHITE , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float width = std : : numeric_limits < float > : : max ( ) , const bool disableDynamicScaling = false ) ;
void DrawStringDecal ( Font & font , const olc : : vf2d & pos , const std : : u32string & sText , const Pixel col = olc : : WHITE , const olc : : vf2d & scale = { 1.0f , 1.0f } ) ;
void DrawStringPropDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col = olc : : WHITE , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float width = std : : numeric_limits < float > : : max ( ) , const bool disableDynamicScaling = false ) ;
void DrawShadowStringDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float width = std : : numeric_limits < float > : : max ( ) , const float shadowSizeFactor = 1 , const bool disableDynamicScaling = false ) ;
void DrawShadowStringPropDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float width = std : : numeric_limits < float > : : max ( ) , const float shadowSizeFactor = 1 , const bool disableDynamicScaling = false ) ;
void DrawShadowStringDecal ( Font & font , const olc : : vf2d & pos , const std : : u32string & sText , const Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float shadowSizeFactor = 1 ) ;
void DrawDropShadowStringDecal ( Font & font , const olc : : vf2d & pos , const std : : u32string & sText , const Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } ) ;
// Draws a single shaded filled rectangle as a decal
void DrawRectDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , const olc : : Pixel col = olc : : WHITE ) ;
void FillRectDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , const olc : : Pixel col = olc : : WHITE ) ;
// Draws a corner shaded rectangle as a decal
void GradientFillRectDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , const olc : : Pixel colTL , const olc : : Pixel colBL , const olc : : Pixel colBR , const olc : : Pixel colTR ) ;
// Draws an arbitrary convex textured polygon using GPU
void DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const olc : : Pixel tint = olc : : WHITE ) ;
void DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , int startInd , const vf2d & offset , const float scale , const olc : : Pixel tint = olc : : WHITE ) ;
void DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < float > & depth , const std : : vector < olc : : vf2d > & uv , const olc : : Pixel tint = olc : : WHITE ) ;
void DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const std : : vector < olc : : Pixel > & tint ) ;
void DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const std : : vector < olc : : Pixel > & colours , const olc : : Pixel tint ) ;
// Draws a line in Decal Space
void DrawLineDecal ( const olc : : vf2d & pos1 , const olc : : vf2d & pos2 , Pixel p = olc : : WHITE ) ;
void DrawRotatedStringDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center = { 0.0f , 0.0f } , const olc : : Pixel col = olc : : WHITE , const olc : : vf2d & scale = { 1.0f , 1.0f } ) ;
void DrawRotatedStringPropDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center = { 0.0f , 0.0f } , const olc : : Pixel col = olc : : WHITE , const olc : : vf2d & scale = { 1.0f , 1.0f } ) ;
void DrawRotatedShadowStringDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center = { 0.0f , 0.0f } , const Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float shadowSizeFactor = 1 ) ;
void DrawRotatedShadowStringPropDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center = { 0.0f , 0.0f } , const Pixel col = olc : : WHITE , const Pixel shadowCol = olc : : BLACK , const olc : : vf2d & scale = { 1.0f , 1.0f } , const float shadowSizeFactor = 1 ) ;
// Clears entire draw target to Pixel
void Clear ( Pixel p ) ;
// Clears the rendering back buffer
void ClearBuffer ( Pixel p , bool bDepth = true ) ;
// Returns the font image
olc : : Sprite * GetFontSprite ( ) ;
// Returns the font image
olc : : Decal * GetFontDecal ( ) ;
// Clip a line segment to visible area
bool ClipLineToScreen ( olc : : vi2d & in_p1 , olc : : vi2d & in_p2 ) ;
// Dont allow PGE to mark layers as dirty, so pixel graphics don't update
void EnablePixelTransfer ( const bool bEnable = true ) ;
// Command Console Routines
void ConsoleShow ( const olc : : Key & keyExit , bool bSuspendTime = true ) ;
bool IsConsoleShowing ( ) const ;
void ConsoleClear ( ) ;
std : : stringstream & ConsoleOut ( ) ;
void ConsoleCaptureStdOut ( const bool bCapture ) ;
// Text Entry Routines
void TextEntryEnable ( const bool bEnable , const std : : string & sText = " " ) ;
std : : string TextEntryGetString ( ) const ;
int32_t TextEntryGetCursor ( ) const ;
bool IsTextEntryEnabled ( ) const ;
public :
static std : : map < char , Pixel > charToColor ;
static std : : string Grey ;
static std : : string Dark_Grey ;
static std : : string Very_Dark_Grey ;
static std : : string Red ;
static std : : string Dark_Red ;
static std : : string Very_Dark_Red ;
static std : : string Yellow ;
static std : : string Dark_Yellow ;
static std : : string Very_Dark_Yellow ;
static std : : string Green ;
static std : : string Dark_Green ;
static std : : string Very_Dark_Green ;
static std : : string Cyan ;
static std : : string Dark_Cyan ;
static std : : string Very_Dark_Cyan ;
static std : : string Blue ;
static std : : string Dark_Blue ;
static std : : string Very_Dark_Blue ;
static std : : string Magenta ;
static std : : string Dark_Magenta ;
static std : : string Very_Dark_Magenta ;
static std : : string White ;
static std : : string Black ;
static std : : string Reset ;
private :
void UpdateTextEntry ( ) ;
void UpdateConsole ( ) ;
public :
// Experimental Lightweight 3D Routines ================
# ifdef OLC_ENABLE_EXPERIMENTAL
// Set Manual View Matrix
void LW3D_View ( const std : : array < float , 16 > & m ) ;
// Set Manual World Matrix
void LW3D_World ( const std : : array < float , 16 > & m ) ;
// Set Manual Projection Matrix
void LW3D_Projection ( const std : : array < float , 16 > & m ) ;
// Draws a vector of vertices, interprted as individual triangles
void LW3D_DrawTriangles ( olc : : Decal * decal , const std : : vector < std : : array < float , 3 > > & pos , const std : : vector < olc : : vf2d > & tex , const std : : vector < olc : : Pixel > & col ) ;
void LW3D_ModelTranslate ( const float x , const float y , const float z ) ;
// Camera convenience functions
void LW3D_SetCameraAtTarget ( const float fEyeX , const float fEyeY , const float fEyeZ ,
const float fTargetX , const float fTargetY , const float fTargetZ ,
const float fUpX = 0.0f , const float fUpY = 1.0f , const float fUpZ = 0.0f ) ;
void LW3D_SetCameraAlongDirection ( const float fEyeX , const float fEyeY , const float fEyeZ ,
const float fDirX , const float fDirY , const float fDirZ ,
const float fUpX = 0.0f , const float fUpY = 1.0f , const float fUpZ = 0.0f ) ;
// 3D Rendering Flags
void LW3D_EnableDepthTest ( const bool bEnableDepth ) ;
void LW3D_EnableBackfaceCulling ( const bool bEnableCull ) ;
# endif
public : // Branding
std : : string sAppName ;
friend class ViewPort ;
private : // Inner mysterious workings
olc : : Sprite * pDrawTarget = nullptr ;
Pixel : : Mode nPixelMode = Pixel : : NORMAL ;
float fBlendFactor = 1.0f ;
olc : : vi2d vScreenSize = { 256 , 240 } ;
olc : : vf2d vInvScreenSize = { 1.0f / 256.0f , 1.0f / 240.0f } ;
olc : : vi2d vPixelSize = { 4 , 4 } ;
olc : : vi2d vScreenPixelSize = { 4 , 4 } ;
olc : : vi2d vMousePos = { 0 , 0 } ;
int32_t nMouseWheelDelta = 0 ;
olc : : vi2d vMousePosCache = { 0 , 0 } ;
olc : : vi2d vMouseWindowPos = { 0 , 0 } ;
int32_t nMouseWheelDeltaCache = 0 ;
olc : : vi2d vWindowPos = { 0 , 0 } ;
olc : : vi2d vWindowSize = { 0 , 0 } ;
olc : : vi2d vViewPos = { 0 , 0 } ;
olc : : vi2d vViewSize = { 0 , 0 } ;
bool bFullScreen = false ;
olc : : vf2d vPixel = { 1.0f , 1.0f } ;
bool bHasInputFocus = false ;
bool bHasMouseFocus = false ;
bool bEnableVSYNC = false ;
float fFrameTimer = 1.0f ;
float fLastElapsed = 0.0f ;
int nFrameCount = 0 ;
bool bSuspendTextureTransfer = false ;
Renderable fontRenderable ;
std : : vector < LayerDesc > vLayers ;
uint8_t nTargetLayer = 0 ;
uint32_t nLastFPS = 0 ;
bool bPixelCohesion = false ;
DecalMode nDecalMode = DecalMode : : NORMAL ;
double dRunTime = 0.0 ;
DecalStructure nDecalStructure = DecalStructure : : FAN ;
std : : function < olc : : Pixel ( const int x , const int y , const olc : : Pixel & , const olc : : Pixel & ) > funcPixelMode ;
std : : chrono : : time_point < std : : chrono : : system_clock > m_tp1 , m_tp2 ;
std : : vector < olc : : vi2d > vFontSpacing ;
std : : vector < std : : string > vDroppedFiles ;
std : : vector < std : : string > vDroppedFilesCache ;
olc : : vi2d vDroppedFilesPoint ;
olc : : vi2d vDroppedFilesPointCache ;
// Command Console Specific
bool bConsoleShow = false ;
bool bConsoleSuspendTime = false ;
olc : : Key keyConsoleExit = olc : : Key : : F1 ;
std : : stringstream ssConsoleOutput ;
std : : streambuf * sbufOldCout = nullptr ;
olc : : vi2d vConsoleSize ;
olc : : vi2d vConsoleCursor = { 0 , 0 } ;
olc : : vf2d vConsoleCharacterScale = { 1.0f , 2.0f } ;
std : : vector < std : : string > sConsoleLines ;
std : : list < std : : string > sCommandHistory ;
std : : list < std : : string > : : iterator sCommandHistoryIt ;
// Text Entry Specific
bool bTextEntryEnable = false ;
std : : string sTextEntryString = " " ;
int32_t nTextEntryCursor = 0 ;
std : : vector < std : : tuple < olc : : Key , std : : string , std : : string > > vKeyboardMap ;
// State of keyboard
bool pKeyNewState [ 256 ] = { 0 } ;
bool pKeyOldState [ 256 ] = { 0 } ;
HWButton pKeyboardState [ 256 ] = { 0 } ;
// State of mouse
bool pMouseNewState [ nMouseButtons ] = { 0 } ;
bool pMouseOldState [ nMouseButtons ] = { 0 } ;
HWButton pMouseState [ nMouseButtons ] = { 0 } ;
// The main engine thread
void EngineThread ( ) ;
// If anything sets this flag to false, the engine
// "should" shut down gracefully
static std : : atomic < bool > bAtomActive ;
public :
// "Break In" Functions
void olc_UpdateMouse ( int32_t x , int32_t y ) ;
void olc_UpdateMouseWheel ( int32_t delta ) ;
void olc_UpdateWindowPos ( int32_t x , int32_t y ) ;
void olc_UpdateWindowSize ( int32_t x , int32_t y ) ;
void olc_UpdateViewport ( ) ;
void olc_ConstructFontSheet ( ) ;
void olc_CoreUpdate ( ) ;
void olc_PrepareEngine ( ) ;
void olc_UpdateMouseState ( int32_t button , bool state ) ;
void olc_UpdateKeyState ( int32_t key , bool state ) ;
void olc_UpdateMouseFocus ( bool state ) ;
void olc_UpdateKeyFocus ( bool state ) ;
void olc_Terminate ( ) ;
void olc_DropFiles ( int32_t x , int32_t y , const std : : vector < std : : string > & vFiles ) ;
void olc_Reanimate ( ) ;
bool olc_IsRunning ( ) ;
// At the very end of this file, chooses which
// components to compile
virtual void olc_ConfigureSystem ( ) ;
// NOTE: Items Here are to be deprecated, I have left them in for now
// in case you are using them, but they will be removed.
// olc::vf2d vSubPixelOffset = { 0.0f, 0.0f };
public : // PGEX Stuff
friend class PGEX ;
void pgex_Register ( olc : : PGEX * pgex ) ;
private :
std : : vector < olc : : PGEX * > vExtensions ;
} ;
// O------------------------------------------------------------------------------O
// | PGE EXTENSION BASE CLASS - Permits access to PGE functions from extension |
// O------------------------------------------------------------------------------O
class PGEX
{
friend class olc : : PixelGameEngine ;
public :
PGEX ( bool bHook = false ) ;
protected :
virtual void OnBeforeUserCreate ( ) ;
virtual void OnAfterUserCreate ( ) ;
virtual bool OnBeforeUserUpdate ( float & fElapsedTime ) ;
virtual void OnAfterUserUpdate ( float fElapsedTime ) ;
protected :
static PixelGameEngine * pge ;
} ;
}
# pragma endregion
# pragma region opengl33_iface
// In order to facilitate more advanced graphics features, some PGEX
// will rely on shaders. Instead of having each PGEX responsible for
// managing this, for convenience, this interface exists.
# if defined(OLC_GFX_OPENGL33)
# if defined(OLC_PLATFORM_WINAPI)
# include <gl/GL.h>
# define CALLSTYLE __stdcall
# endif
# if defined(__linux__) || defined(__FreeBSD__)
# include <GL/gl.h>
# endif
# if defined(OLC_PLATFORM_X11)
namespace X11 {
# include <GL/glx.h>
}
# define CALLSTYLE
# endif
# if defined(__APPLE__)
# define GL_SILENCE_DEPRECATION
# include <OpenGL/OpenGL.h>
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
# include <EGL/egl.h>
# include <GLES2/gl2.h>
# define GL_GLEXT_PROTOTYPES
# include <GLES2/gl2ext.h>
# include <emscripten/emscripten.h>
# define CALLSTYLE
# define GL_CLAMP GL_CLAMP_TO_EDGE
# endif
namespace olc
{
typedef char GLchar ;
typedef ptrdiff_t GLsizeiptr ;
typedef GLuint CALLSTYLE locCreateShader_t ( GLenum type ) ;
typedef GLuint CALLSTYLE locCreateProgram_t ( void ) ;
typedef void CALLSTYLE locDeleteShader_t ( GLuint shader ) ;
typedef void CALLSTYLE locCompileShader_t ( GLuint shader ) ;
typedef void CALLSTYLE locLinkProgram_t ( GLuint program ) ;
typedef void CALLSTYLE locDeleteProgram_t ( GLuint program ) ;
typedef void CALLSTYLE locAttachShader_t ( GLuint program , GLuint shader ) ;
typedef void CALLSTYLE locBindBuffer_t ( GLenum target , GLuint buffer ) ;
typedef void CALLSTYLE locBufferData_t ( GLenum target , GLsizeiptr size , const void * data , GLenum usage ) ;
typedef void CALLSTYLE locGenBuffers_t ( GLsizei n , GLuint * buffers ) ;
typedef void CALLSTYLE locVertexAttribPointer_t ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const void * pointer ) ;
typedef void CALLSTYLE locEnableVertexAttribArray_t ( GLuint index ) ;
typedef void CALLSTYLE locUseProgram_t ( GLuint program ) ;
typedef void CALLSTYLE locBindVertexArray_t ( GLuint array ) ;
typedef void CALLSTYLE locGenVertexArrays_t ( GLsizei n , GLuint * arrays ) ;
typedef void CALLSTYLE locGetShaderInfoLog_t ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) ;
typedef GLint CALLSTYLE locGetUniformLocation_t ( GLuint program , const GLchar * name ) ;
typedef void CALLSTYLE locUniform1f_t ( GLint location , GLfloat v0 ) ;
typedef void CALLSTYLE locUniform1i_t ( GLint location , GLint v0 ) ;
typedef void CALLSTYLE locUniform2fv_t ( GLint location , GLsizei count , const GLfloat * value ) ;
typedef void CALLSTYLE locActiveTexture_t ( GLenum texture ) ;
typedef void CALLSTYLE locGenFrameBuffers_t ( GLsizei n , GLuint * ids ) ;
typedef void CALLSTYLE locBindFrameBuffer_t ( GLenum target , GLuint fb ) ;
typedef GLenum CALLSTYLE locCheckFrameBufferStatus_t ( GLenum target ) ;
typedef void CALLSTYLE locDeleteFrameBuffers_t ( GLsizei n , const GLuint * fbs ) ;
typedef void CALLSTYLE locFrameBufferTexture2D_t ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) ;
typedef void CALLSTYLE locDrawBuffers_t ( GLsizei n , const GLenum * bufs ) ;
typedef void CALLSTYLE locBlendFuncSeparate_t ( GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha ) ;
# if defined(OLC_PLATFORM_WINAPI)
typedef void __stdcall locSwapInterval_t ( GLsizei n ) ;
# endif
# if defined(OLC_PLATFORM_X11)
typedef int ( locSwapInterval_t ) ( X11 : : Display * dpy , X11 : : GLXDrawable drawable , int interval ) ;
# endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
typedef void CALLSTYLE locShaderSource_t ( GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length ) ;
typedef EGLBoolean ( locSwapInterval_t ) ( EGLDisplay display , EGLint interval ) ;
# else
typedef void CALLSTYLE locShaderSource_t ( GLuint shader , GLsizei count , const GLchar * * string , const GLint * length ) ;
# endif
} // olc namespace
# endif // OpenGL33 Definitions
# pragma endregion
# endif // OLC_PGE_DEF
// O------------------------------------------------------------------------------O
// | START OF OLC_PGE_APPLICATION |
// O------------------------------------------------------------------------------O
# ifdef OLC_PGE_APPLICATION
# undef OLC_PGE_APPLICATION
# include "olcPGEX_TTF.h"
// O------------------------------------------------------------------------------O
// | olcPixelGameEngine INTERFACE IMPLEMENTATION (CORE) |
// | Note: The core implementation is platform independent |
// O------------------------------------------------------------------------------O
# pragma region pge_implementation
namespace olc
{
std : : map < char , Pixel > PixelGameEngine : : charToColor ;
std : : string PixelGameEngine : : Grey ;
std : : string PixelGameEngine : : Dark_Grey ;
std : : string PixelGameEngine : : Very_Dark_Grey ;
std : : string PixelGameEngine : : Red ;
std : : string PixelGameEngine : : Dark_Red ;
std : : string PixelGameEngine : : Very_Dark_Red ;
std : : string PixelGameEngine : : Yellow ;
std : : string PixelGameEngine : : Dark_Yellow ;
std : : string PixelGameEngine : : Very_Dark_Yellow ;
std : : string PixelGameEngine : : Green ;
std : : string PixelGameEngine : : Dark_Green ;
std : : string PixelGameEngine : : Very_Dark_Green ;
std : : string PixelGameEngine : : Cyan ;
std : : string PixelGameEngine : : Dark_Cyan ;
std : : string PixelGameEngine : : Very_Dark_Cyan ;
std : : string PixelGameEngine : : Blue ;
std : : string PixelGameEngine : : Dark_Blue ;
std : : string PixelGameEngine : : Very_Dark_Blue ;
std : : string PixelGameEngine : : Magenta ;
std : : string PixelGameEngine : : Dark_Magenta ;
std : : string PixelGameEngine : : Very_Dark_Magenta ;
std : : string PixelGameEngine : : White ;
std : : string PixelGameEngine : : Black ;
std : : string PixelGameEngine : : Reset ; //Will render the original color provided when used.
// O------------------------------------------------------------------------------O
// | olc::Pixel IMPLEMENTATION |
// O------------------------------------------------------------------------------O
Pixel : : Pixel ( )
{ r = 0 ; g = 0 ; b = 0 ; a = nDefaultAlpha ; }
Pixel : : Pixel ( uint8_t red , uint8_t green , uint8_t blue , uint8_t alpha )
{ n = red | ( green < < 8 ) | ( blue < < 16 ) | ( alpha < < 24 ) ; } // Thanks jarekpelczar
Pixel : : Pixel ( uint32_t p )
{ n = p ; }
bool Pixel : : operator = = ( const Pixel & p ) const
{ return n = = p . n ; }
bool Pixel : : operator ! = ( const Pixel & p ) const
{ return n ! = p . n ; }
Pixel Pixel : : operator * ( const float i ) const
{
float fR = std : : min ( 255.0f , std : : max ( 0.0f , float ( r ) * i ) ) ;
float fG = std : : min ( 255.0f , std : : max ( 0.0f , float ( g ) * i ) ) ;
float fB = std : : min ( 255.0f , std : : max ( 0.0f , float ( b ) * i ) ) ;
return Pixel ( uint8_t ( fR ) , uint8_t ( fG ) , uint8_t ( fB ) , a ) ;
}
Pixel Pixel : : operator / ( const float i ) const
{
float fR = std : : min ( 255.0f , std : : max ( 0.0f , float ( r ) / i ) ) ;
float fG = std : : min ( 255.0f , std : : max ( 0.0f , float ( g ) / i ) ) ;
float fB = std : : min ( 255.0f , std : : max ( 0.0f , float ( b ) / i ) ) ;
return Pixel ( uint8_t ( fR ) , uint8_t ( fG ) , uint8_t ( fB ) , a ) ;
}
Pixel & Pixel : : operator * = ( const float i )
{
this - > r = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( r ) * i ) ) ) ;
this - > g = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( g ) * i ) ) ) ;
this - > b = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( b ) * i ) ) ) ;
return * this ;
}
Pixel & Pixel : : operator / = ( const float i )
{
this - > r = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( r ) / i ) ) ) ;
this - > g = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( g ) / i ) ) ) ;
this - > b = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( b ) / i ) ) ) ;
return * this ;
}
Pixel Pixel : : operator + ( const Pixel & p ) const
{
uint8_t nR = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( r ) + int ( p . r ) ) ) ) ;
uint8_t nG = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( g ) + int ( p . g ) ) ) ) ;
uint8_t nB = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( b ) + int ( p . b ) ) ) ) ;
return Pixel ( nR , nG , nB , a ) ;
}
Pixel Pixel : : operator - ( const Pixel & p ) const
{
uint8_t nR = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( r ) - int ( p . r ) ) ) ) ;
uint8_t nG = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( g ) - int ( p . g ) ) ) ) ;
uint8_t nB = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( b ) - int ( p . b ) ) ) ) ;
return Pixel ( nR , nG , nB , a ) ;
}
Pixel & Pixel : : operator + = ( const Pixel & p )
{
this - > r = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( r ) + int ( p . r ) ) ) ) ;
this - > g = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( g ) + int ( p . g ) ) ) ) ;
this - > b = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( b ) + int ( p . b ) ) ) ) ;
return * this ;
}
Pixel & Pixel : : operator - = ( const Pixel & p ) // Thanks Au Lit
{
this - > r = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( r ) - int ( p . r ) ) ) ) ;
this - > g = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( g ) - int ( p . g ) ) ) ) ;
this - > b = uint8_t ( std : : min ( 255 , std : : max ( 0 , int ( b ) - int ( p . b ) ) ) ) ;
return * this ;
}
Pixel Pixel : : operator * ( const Pixel & p ) const
{
uint8_t nR = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( r ) * float ( p . r ) / 255.0f ) ) ) ;
uint8_t nG = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( g ) * float ( p . g ) / 255.0f ) ) ) ;
uint8_t nB = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( b ) * float ( p . b ) / 255.0f ) ) ) ;
uint8_t nA = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( a ) * float ( p . a ) / 255.0f ) ) ) ;
return Pixel ( nR , nG , nB , nA ) ;
}
Pixel & Pixel : : operator * = ( const Pixel & p )
{
this - > r = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( r ) * float ( p . r ) / 255.0f ) ) ) ;
this - > g = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( g ) * float ( p . g ) / 255.0f ) ) ) ;
this - > b = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( b ) * float ( p . b ) / 255.0f ) ) ) ;
this - > a = uint8_t ( std : : min ( 255.0f , std : : max ( 0.0f , float ( a ) * float ( p . a ) / 255.0f ) ) ) ;
return * this ;
}
Pixel Pixel : : inv ( ) const
{
uint8_t nR = uint8_t ( std : : min ( 255 , std : : max ( 0 , 255 - int ( r ) ) ) ) ;
uint8_t nG = uint8_t ( std : : min ( 255 , std : : max ( 0 , 255 - int ( g ) ) ) ) ;
uint8_t nB = uint8_t ( std : : min ( 255 , std : : max ( 0 , 255 - int ( b ) ) ) ) ;
return Pixel ( nR , nG , nB , a ) ;
}
Pixel PixelF ( float red , float green , float blue , float alpha )
{ return Pixel ( uint8_t ( red * 255.0f ) , uint8_t ( green * 255.0f ) , uint8_t ( blue * 255.0f ) , uint8_t ( alpha * 255.0f ) ) ; }
Pixel PixelLerp ( const olc : : Pixel & p1 , const olc : : Pixel & p2 , float t )
{ return ( p2 * t ) + p1 * ( 1.0f - t ) ; }
// O------------------------------------------------------------------------------O
// | olc::Sprite IMPLEMENTATION |
// O------------------------------------------------------------------------------O
Sprite : : Sprite ( )
{ width = 0 ; height = 0 ; }
Sprite : : Sprite ( const std : : string & sImageFile , olc : : ResourcePack * pack )
{ LoadFromFile ( sImageFile , pack ) ; }
Sprite : : Sprite ( int32_t w , int32_t h )
{
width = w ; height = h ;
pColData . resize ( width * height ) ;
pColData . resize ( width * height , nDefaultPixel ) ;
}
Sprite : : ~ Sprite ( )
{ pColData . clear ( ) ; }
void Sprite : : Resize ( int32_t w , int32_t h )
{
width = w ; height = h ;
pColData . resize ( width * height ) ;
pColData . resize ( width * height , nDefaultPixel ) ;
}
void Sprite : : SetSampleMode ( olc : : Sprite : : Mode mode )
{ modeSample = mode ; }
Pixel Sprite : : GetPixel ( const olc : : vi2d & a ) const
{ return GetPixel ( a . x , a . y ) ; }
bool Sprite : : SetPixel ( const olc : : vi2d & a , Pixel p )
{ return SetPixel ( a . x , a . y , p ) ; }
Pixel Sprite : : GetPixel ( int32_t x , int32_t y ) const
{
if ( modeSample = = olc : : Sprite : : Mode : : NORMAL )
{
if ( x > = 0 & & x < width & & y > = 0 & & y < height )
return pColData [ y * width + x ] ;
else
return Pixel ( 0 , 0 , 0 , 0 ) ;
}
else
{
if ( modeSample = = olc : : Sprite : : Mode : : PERIODIC )
return pColData [ abs ( y % height ) * width + abs ( x % width ) ] ;
else
return pColData [ std : : max ( 0 , std : : min ( y , height - 1 ) ) * width + std : : max ( 0 , std : : min ( x , width - 1 ) ) ] ;
}
}
bool Sprite : : SetPixel ( int32_t x , int32_t y , Pixel p )
{
if ( x > = 0 & & x < width & & y > = 0 & & y < height )
{
pColData [ y * width + x ] = p ;
return true ;
}
else
return false ;
}
Pixel Sprite : : Sample ( float x , float y ) const
{
int32_t sx = std : : min ( ( int32_t ) ( ( x * ( float ) width ) ) , width - 1 ) ;
int32_t sy = std : : min ( ( int32_t ) ( ( y * ( float ) height ) ) , height - 1 ) ;
return GetPixel ( sx , sy ) ;
}
Pixel Sprite : : Sample ( const olc : : vf2d & uv ) const
{
return Sample ( uv . x , uv . y ) ;
}
Pixel Sprite : : SampleBL ( float u , float v ) const
{
u = u * width - 0.5f ;
v = v * height - 0.5f ;
int x = ( int ) floor ( u ) ; // cast to int rounds toward zero, not downward
int y = ( int ) floor ( v ) ; // Thanks @joshinils
float u_ratio = u - x ;
float v_ratio = v - y ;
float u_opposite = 1 - u_ratio ;
float v_opposite = 1 - v_ratio ;
olc : : Pixel p1 = GetPixel ( std : : max ( x , 0 ) , std : : max ( y , 0 ) ) ;
olc : : Pixel p2 = GetPixel ( std : : min ( x + 1 , ( int ) width - 1 ) , std : : max ( y , 0 ) ) ;
olc : : Pixel p3 = GetPixel ( std : : max ( x , 0 ) , std : : min ( y + 1 , ( int ) height - 1 ) ) ;
olc : : Pixel p4 = GetPixel ( std : : min ( x + 1 , ( int ) width - 1 ) , std : : min ( y + 1 , ( int ) height - 1 ) ) ;
return olc : : Pixel (
( uint8_t ) ( ( p1 . r * u_opposite + p2 . r * u_ratio ) * v_opposite + ( p3 . r * u_opposite + p4 . r * u_ratio ) * v_ratio ) ,
( uint8_t ) ( ( p1 . g * u_opposite + p2 . g * u_ratio ) * v_opposite + ( p3 . g * u_opposite + p4 . g * u_ratio ) * v_ratio ) ,
( uint8_t ) ( ( p1 . b * u_opposite + p2 . b * u_ratio ) * v_opposite + ( p3 . b * u_opposite + p4 . b * u_ratio ) * v_ratio ) ) ;
}
Pixel Sprite : : SampleBL ( const olc : : vf2d & uv ) const
{
return SampleBL ( uv . x , uv . y ) ;
}
Pixel * Sprite : : GetData ( )
{ return pColData . data ( ) ; }
olc : : rcode Sprite : : LoadFromFile ( const std : : string & sImageFile , olc : : ResourcePack * pack )
{
UNUSED ( pack ) ;
return loader - > LoadImageResource ( this , sImageFile , pack ) ;
}
olc : : Sprite * Sprite : : Duplicate ( )
{
olc : : Sprite * spr = NEW olc : : Sprite ( width , height ) ;
std : : memcpy ( spr - > GetData ( ) , GetData ( ) , width * height * sizeof ( olc : : Pixel ) ) ;
spr - > modeSample = modeSample ;
return spr ;
}
olc : : Sprite * Sprite : : Duplicate ( const olc : : vi2d & vPos , const olc : : vi2d & vSize )
{
olc : : Sprite * spr = NEW olc : : Sprite ( vSize . x , vSize . y ) ;
for ( int y = 0 ; y < vSize . y ; y + + )
for ( int x = 0 ; x < vSize . x ; x + + )
spr - > SetPixel ( x , y , GetPixel ( vPos . x + x , vPos . y + y ) ) ;
return spr ;
}
olc : : vi2d olc : : Sprite : : Size ( ) const
{
return { width , height } ;
}
// O------------------------------------------------------------------------------O
// | olc::Decal IMPLEMENTATION |
// O------------------------------------------------------------------------------O
Decal : : Decal ( olc : : Sprite * spr , bool filter , bool clamp )
{
id = - 1 ;
if ( spr = = nullptr ) return ;
sprite = spr ;
id = renderer - > CreateTexture ( sprite - > width , sprite - > height , filter , clamp ) ;
Update ( ) ;
}
Decal : : Decal ( const uint32_t nExistingTextureResource , olc : : Sprite * spr )
{
if ( spr = = nullptr ) return ;
id = nExistingTextureResource ;
}
void Decal : : Update ( )
{
if ( sprite = = nullptr ) return ;
vUVScale = { 1.0f / float ( sprite - > width ) , 1.0f / float ( sprite - > height ) } ;
renderer - > ApplyTexture ( id ) ;
renderer - > UpdateTexture ( id , sprite ) ;
}
void Decal : : UpdateSprite ( )
{
if ( sprite = = nullptr ) return ;
renderer - > ApplyTexture ( id ) ;
renderer - > ReadTexture ( id , sprite ) ;
}
Decal : : ~ Decal ( )
{
if ( id ! = - 1 )
{
renderer - > DeleteTexture ( id ) ;
id = - 1 ;
}
}
void Renderable : : Create ( uint32_t width , uint32_t height , bool filter , bool clamp )
{
pSprite = std : : make_unique < olc : : Sprite > ( width , height ) ;
pDecal = std : : make_unique < olc : : Decal > ( pSprite . get ( ) , filter , clamp ) ;
}
olc : : rcode Renderable : : Load ( const std : : string & sFile , ResourcePack * pack , bool filter , bool clamp )
{
pSprite = std : : make_unique < olc : : Sprite > ( ) ;
if ( pSprite - > LoadFromFile ( sFile , pack ) = = olc : : rcode : : OK )
{
pDecal = std : : make_unique < olc : : Decal > ( pSprite . get ( ) , filter , clamp ) ;
return olc : : rcode : : OK ;
}
else
{
pSprite . release ( ) ;
pSprite = nullptr ;
return olc : : rcode : : NO_FILE ;
}
}
olc : : Decal * Renderable : : Decal ( ) const
{ return pDecal . get ( ) ; }
olc : : Sprite * Renderable : : Sprite ( ) const
{ return pSprite . get ( ) ; }
// O------------------------------------------------------------------------------O
// | olc::ResourcePack IMPLEMENTATION |
// O------------------------------------------------------------------------------O
//=============================================================
// Resource Packs - Allows you to store files in one large
// scrambled file - Thanks MaGetzUb for debugging a null char in std::stringstream bug
ResourceBuffer : : ResourceBuffer ( std : : ifstream & ifs , uint32_t offset , uint32_t size )
{
vMemory . resize ( size ) ;
ifs . seekg ( offset ) ; ifs . read ( vMemory . data ( ) , vMemory . size ( ) ) ;
setg ( vMemory . data ( ) , vMemory . data ( ) , vMemory . data ( ) + size ) ;
}
ResourcePack : : ResourcePack ( ) { }
ResourcePack : : ~ ResourcePack ( ) { baseFile . close ( ) ; }
bool ResourcePack : : AddFile ( const std : : string & sFile )
{
const std : : string file = makeposix ( sFile ) ;
if ( _gfs : : exists ( file ) )
{
sResourceFile e ;
e . nSize = ( uint32_t ) _gfs : : file_size ( file ) ;
e . nOffset = 0 ; // Unknown at this stage
mapFiles [ file ] = e ;
return true ;
}
return false ;
}
bool ResourcePack : : LoadPack ( const std : : string & sFile , const std : : string & sKey )
{
// Open the resource file
baseFile . open ( sFile , std : : ifstream : : binary ) ;
if ( ! baseFile . is_open ( ) ) return false ;
// 1) Read Scrambled index
uint32_t nIndexSize = 0 ;
baseFile . read ( ( char * ) & nIndexSize , sizeof ( uint32_t ) ) ;
std : : vector < char > buffer ( nIndexSize ) ;
for ( uint32_t j = 0 ; j < nIndexSize ; j + + )
buffer [ j ] = baseFile . get ( ) ;
std : : vector < char > decoded = scramble ( buffer , sKey ) ;
size_t pos = 0 ;
auto read = [ & decoded , & pos ] ( char * dst , size_t size ) {
memcpy ( ( void * ) dst , ( const void * ) ( decoded . data ( ) + pos ) , size ) ;
pos + = size ;
} ;
auto get = [ & read ] ( ) - > int { char c ; read ( & c , 1 ) ; return c ; } ;
// 2) Read Map
uint32_t nMapEntries = 0 ;
read ( ( char * ) & nMapEntries , sizeof ( uint32_t ) ) ;
for ( uint32_t i = 0 ; i < nMapEntries ; i + + )
{
uint32_t nFilePathSize = 0 ;
read ( ( char * ) & nFilePathSize , sizeof ( uint32_t ) ) ;
std : : string sFileName ( nFilePathSize , ' ' ) ;
for ( uint32_t j = 0 ; j < nFilePathSize ; j + + )
sFileName [ j ] = get ( ) ;
sResourceFile e ;
read ( ( char * ) & e . nSize , sizeof ( uint32_t ) ) ;
read ( ( char * ) & e . nOffset , sizeof ( uint32_t ) ) ;
mapFiles [ sFileName ] = e ;
}
// Don't close base file! we will provide a stream
// pointer when the file is requested
return true ;
}
bool ResourcePack : : SavePack ( const std : : string & sFile , const std : : string & sKey )
{
// Create/Overwrite the resource file
std : : ofstream ofs ( sFile , std : : ofstream : : binary ) ;
if ( ! ofs . is_open ( ) ) return false ;
// Iterate through map
uint32_t nIndexSize = 0 ; // Unknown for now
ofs . write ( ( char * ) & nIndexSize , sizeof ( uint32_t ) ) ;
uint32_t nMapSize = uint32_t ( mapFiles . size ( ) ) ;
ofs . write ( ( char * ) & nMapSize , sizeof ( uint32_t ) ) ;
for ( auto & e : mapFiles )
{
// Write the path of the file
size_t nPathSize = e . first . size ( ) ;
ofs . write ( ( char * ) & nPathSize , sizeof ( uint32_t ) ) ;
ofs . write ( e . first . c_str ( ) , nPathSize ) ;
// Write the file entry properties
ofs . write ( ( char * ) & e . second . nSize , sizeof ( uint32_t ) ) ;
ofs . write ( ( char * ) & e . second . nOffset , sizeof ( uint32_t ) ) ;
}
// 2) Write the individual Data
std : : streampos offset = ofs . tellp ( ) ;
nIndexSize = ( uint32_t ) offset ;
for ( auto & e : mapFiles )
{
// Store beginning of file offset within resource pack file
e . second . nOffset = ( uint32_t ) offset ;
// Load the file to be added
std : : vector < uint8_t > vBuffer ( e . second . nSize ) ;
std : : ifstream i ( e . first , std : : ifstream : : binary ) ;
i . read ( ( char * ) vBuffer . data ( ) , e . second . nSize ) ;
i . close ( ) ;
// Write the loaded file into resource pack file
ofs . write ( ( char * ) vBuffer . data ( ) , e . second . nSize ) ;
offset + = e . second . nSize ;
}
// 3) Scramble Index
std : : vector < char > stream ;
auto write = [ & stream ] ( const char * data , size_t size ) {
size_t sizeNow = stream . size ( ) ;
stream . resize ( sizeNow + size ) ;
memcpy ( stream . data ( ) + sizeNow , data , size ) ;
} ;
// Iterate through map
write ( ( char * ) & nMapSize , sizeof ( uint32_t ) ) ;
for ( auto & e : mapFiles )
{
// Write the path of the file
size_t nPathSize = e . first . size ( ) ;
write ( ( char * ) & nPathSize , sizeof ( uint32_t ) ) ;
write ( e . first . c_str ( ) , nPathSize ) ;
// Write the file entry properties
write ( ( char * ) & e . second . nSize , sizeof ( uint32_t ) ) ;
write ( ( char * ) & e . second . nOffset , sizeof ( uint32_t ) ) ;
}
std : : vector < char > sIndexString = scramble ( stream , sKey ) ;
uint32_t nIndexStringLen = uint32_t ( sIndexString . size ( ) ) ;
// 4) Rewrite Map (it has been updated with offsets now)
// at start of file
ofs . seekp ( 0 , std : : ios : : beg ) ;
ofs . write ( ( char * ) & nIndexStringLen , sizeof ( uint32_t ) ) ;
ofs . write ( sIndexString . data ( ) , nIndexStringLen ) ;
ofs . close ( ) ;
return true ;
}
ResourceBuffer ResourcePack : : GetFileBuffer ( const std : : string & sFile )
{ return ResourceBuffer ( baseFile , mapFiles [ sFile ] . nOffset , mapFiles [ sFile ] . nSize ) ; }
bool ResourcePack : : Loaded ( )
{ return baseFile . is_open ( ) ; }
std : : vector < char > ResourcePack : : scramble ( const std : : vector < char > & data , const std : : string & key )
{
if ( key . empty ( ) ) return data ;
std : : vector < char > o ;
size_t c = 0 ;
for ( auto s : data ) o . push_back ( s ^ key [ ( c + + ) % key . size ( ) ] ) ;
return o ;
} ;
std : : string ResourcePack : : makeposix ( const std : : string & path )
{
std : : string o ;
for ( auto s : path ) o + = std : : string ( 1 , s = = ' \\ ' ? ' / ' : s ) ;
return o ;
} ;
// O------------------------------------------------------------------------------O
// | olc::PixelGameEngine IMPLEMENTATION |
// O------------------------------------------------------------------------------O
PixelGameEngine : : PixelGameEngine ( )
{
sAppName = " Undefined " ;
olc : : PGEX : : pge = this ;
// Bring in relevant Platform & Rendering systems depending
// on compiler parameters
olc_ConfigureSystem ( ) ;
}
PixelGameEngine : : ~ PixelGameEngine ( )
{ }
olc : : rcode PixelGameEngine : : Construct ( int32_t screen_w , int32_t screen_h , int32_t pixel_w , int32_t pixel_h , bool full_screen , bool vsync , bool cohesion )
{
bPixelCohesion = cohesion ;
vScreenSize = { screen_w , screen_h } ;
vInvScreenSize = { 1.0f / float ( screen_w ) , 1.0f / float ( screen_h ) } ;
vPixelSize = { pixel_w , pixel_h } ;
vWindowSize = vScreenSize * vPixelSize ;
bFullScreen = full_screen ;
bEnableVSYNC = vsync ;
vPixel = 2.0f / vScreenSize ;
if ( vPixelSize . x < = 0 | | vPixelSize . y < = 0 | | vScreenSize . x < = 0 | | vScreenSize . y < = 0 )
return olc : : FAIL ;
return olc : : OK ;
}
void PixelGameEngine : : SetScreenSize ( int w , int h )
{
vScreenSize = { w , h } ;
vInvScreenSize = { 1.0f / float ( w ) , 1.0f / float ( h ) } ;
for ( auto & layer : vLayers )
{
layer . pDrawTarget . Create ( vScreenSize . x , vScreenSize . y ) ;
layer . bUpdate = true ;
}
SetDrawTarget ( nullptr ) ;
renderer - > ClearBuffer ( olc : : BLACK , true ) ;
renderer - > DisplayFrame ( ) ;
renderer - > ClearBuffer ( olc : : BLACK , true ) ;
renderer - > UpdateViewport ( vViewPos , vViewSize ) ;
}
# if !defined(PGE_USE_CUSTOM_START)
olc : : rcode PixelGameEngine : : Start ( )
{
if ( platform - > ApplicationStartUp ( ) ! = olc : : OK ) return olc : : FAIL ;
// Construct the window
if ( platform - > CreateWindowPane ( { 30 , 30 } , vWindowSize , bFullScreen ) ! = olc : : OK ) return olc : : FAIL ;
olc_UpdateWindowSize ( vWindowSize . x , vWindowSize . y ) ;
// Start the thread
bAtomActive = true ;
std : : thread t = std : : thread ( & PixelGameEngine : : EngineThread , this ) ;
// Some implementations may form an event loop here
platform - > StartSystemEventLoop ( ) ;
// Wait for thread to be exited
t . join ( ) ;
if ( platform - > ApplicationCleanUp ( ) ! = olc : : OK ) return olc : : FAIL ;
return olc : : OK ;
}
# endif
void PixelGameEngine : : SetDrawTarget ( Sprite * target )
{
if ( target )
{
pDrawTarget = target ;
}
else
{
nTargetLayer = 0 ;
pDrawTarget = vLayers [ 0 ] . pDrawTarget . Sprite ( ) ;
}
}
void PixelGameEngine : : SetDrawTarget ( uint8_t layer , bool bDirty )
{
if ( layer < vLayers . size ( ) )
{
pDrawTarget = vLayers [ layer ] . pDrawTarget . Sprite ( ) ;
vLayers [ layer ] . bUpdate = bDirty ;
nTargetLayer = layer ;
}
}
void PixelGameEngine : : EnableLayer ( uint8_t layer , bool b )
{ if ( layer < vLayers . size ( ) ) vLayers [ layer ] . bShow = b ; }
void PixelGameEngine : : SetLayerOffset ( uint8_t layer , const olc : : vf2d & offset )
{ SetLayerOffset ( layer , offset . x , offset . y ) ; }
void PixelGameEngine : : SetLayerOffset ( uint8_t layer , float x , float y )
{ if ( layer < vLayers . size ( ) ) vLayers [ layer ] . vOffset = { x , y } ; }
void PixelGameEngine : : SetLayerScale ( uint8_t layer , const olc : : vf2d & scale )
{ SetLayerScale ( layer , scale . x , scale . y ) ; }
void PixelGameEngine : : SetLayerScale ( uint8_t layer , float x , float y )
{ if ( layer < vLayers . size ( ) ) vLayers [ layer ] . vScale = { x , y } ; }
void PixelGameEngine : : SetLayerTint ( uint8_t layer , const olc : : Pixel & tint )
{ if ( layer < vLayers . size ( ) ) vLayers [ layer ] . tint = tint ; }
void PixelGameEngine : : SetLayerCustomRenderFunction ( uint8_t layer , std : : function < void ( ) > f )
{ if ( layer < vLayers . size ( ) ) vLayers [ layer ] . funcHook = f ; }
std : : vector < LayerDesc > & PixelGameEngine : : GetLayers ( )
{ return vLayers ; }
uint32_t PixelGameEngine : : CreateLayer ( )
{
LayerDesc ld ;
ld . pDrawTarget . Create ( vScreenSize . x , vScreenSize . y ) ;
vLayers . push_back ( std : : move ( ld ) ) ;
return uint32_t ( vLayers . size ( ) ) - 1 ;
}
Sprite * PixelGameEngine : : GetDrawTarget ( ) const
{ return pDrawTarget ; }
int32_t PixelGameEngine : : GetDrawTargetWidth ( ) const
{
if ( pDrawTarget )
return pDrawTarget - > width ;
else
return 0 ;
}
int32_t PixelGameEngine : : GetDrawTargetHeight ( ) const
{
if ( pDrawTarget )
return pDrawTarget - > height ;
else
return 0 ;
}
double PixelGameEngine : : GetRuntime ( ) const
{ return dRunTime ; }
uint32_t PixelGameEngine : : GetFPS ( ) const
{ return nLastFPS ; }
bool PixelGameEngine : : IsFocused ( ) const
{ return bHasInputFocus ; }
HWButton PixelGameEngine : : GetKey ( Key k ) const
{ return IsFocused ( ) ? pKeyboardState [ k ] : HWButton { } ; }
HWButton PixelGameEngine : : GetMouse ( uint32_t b ) const
{ return IsFocused ( ) ? pMouseState [ b ] : HWButton { } ; }
int32_t PixelGameEngine : : GetMouseX ( ) const
{ return vMousePos . x ; }
int32_t PixelGameEngine : : GetMouseY ( ) const
{ return vMousePos . y ; }
const olc : : vi2d & PixelGameEngine : : GetMousePos ( ) const
{ return vMousePos ; }
int32_t PixelGameEngine : : GetMouseWheel ( ) const
{ return IsFocused ( ) ? nMouseWheelDelta : 0 ; }
int32_t PixelGameEngine : : ScreenWidth ( ) const
{ return vScreenSize . x ; }
int32_t PixelGameEngine : : ScreenHeight ( ) const
{ return vScreenSize . y ; }
float PixelGameEngine : : GetElapsedTime ( ) const
{ return fLastElapsed ; }
const bool PixelGameEngine : : IsMouseInsideWindow ( ) const
{ return GetMouseX ( ) > = 0 & & GetMouseY ( ) > = 0 & & GetMouseX ( ) < GetScreenSize ( ) . x & & GetMouseY ( ) < GetScreenSize ( ) . y ; }
const olc : : vi2d & PixelGameEngine : : GetWindowPos ( ) const
{ return vWindowPos ; }
const olc : : vi2d & PixelGameEngine : : GetWindowSize ( ) const
{ return vWindowSize ; }
const olc : : vi2d & PixelGameEngine : : GetPixelSize ( ) const
{ return vPixelSize ; }
const olc : : vi2d & PixelGameEngine : : GetScreenPixelSize ( ) const
{ return vScreenPixelSize ; }
const olc : : vi2d & PixelGameEngine : : GetScreenSize ( ) const
{ return vScreenSize ; }
const olc : : vi2d & PixelGameEngine : : GetWindowMouse ( ) const
{ return vMouseWindowPos ; }
bool PixelGameEngine : : Draw ( const olc : : vi2d & pos , Pixel p )
{ return Draw ( pos . x , pos . y , p ) ; }
// This is it, the critical function that plots a pixel
bool PixelGameEngine : : Draw ( int32_t x , int32_t y , Pixel p )
{
if ( ! pDrawTarget ) return false ;
if ( nPixelMode = = Pixel : : NORMAL )
{
return pDrawTarget - > SetPixel ( x , y , p ) ;
}
if ( nPixelMode = = Pixel : : MASK )
{
if ( p . a = = 255 )
return pDrawTarget - > SetPixel ( x , y , p ) ;
}
if ( nPixelMode = = Pixel : : ALPHA )
{
Pixel d = pDrawTarget - > GetPixel ( x , y ) ;
float a = ( float ) ( p . a / 255.0f ) * fBlendFactor ;
float c = 1.0f - a ;
float r = a * ( float ) p . r + c * ( float ) d . r ;
float g = a * ( float ) p . g + c * ( float ) d . g ;
float b = a * ( float ) p . b + c * ( float ) d . b ;
return pDrawTarget - > SetPixel ( x , y , Pixel ( ( uint8_t ) r , ( uint8_t ) g , ( uint8_t ) b /*, (uint8_t)(p.a * fBlendFactor)*/ ) ) ;
}
if ( nPixelMode = = Pixel : : CUSTOM )
{
return pDrawTarget - > SetPixel ( x , y , funcPixelMode ( x , y , p , pDrawTarget - > GetPixel ( x , y ) ) ) ;
}
return false ;
}
void PixelGameEngine : : DrawLine ( const olc : : vi2d & pos1 , const olc : : vi2d & pos2 , Pixel p , uint32_t pattern )
{ DrawLine ( pos1 . x , pos1 . y , pos2 . x , pos2 . y , p , pattern ) ; }
void PixelGameEngine : : DrawLine ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 , Pixel p , uint32_t pattern )
{
int x , y , dx , dy , dx1 , dy1 , px , py , xe , ye , i ;
dx = x2 - x1 ; dy = y2 - y1 ;
auto rol = [ & ] ( void ) { pattern = ( pattern < < 1 ) | ( pattern > > 31 ) ; return pattern & 1 ; } ;
olc : : vi2d p1 ( x1 , y1 ) , p2 ( x2 , y2 ) ;
//if (!ClipLineToScreen(p1, p2))
// return;
x1 = p1 . x ; y1 = p1 . y ;
x2 = p2 . x ; y2 = p2 . y ;
// straight lines idea by gurkanctn
if ( dx = = 0 ) // Line is vertical
{
if ( y2 < y1 ) std : : swap ( y1 , y2 ) ;
for ( y = y1 ; y < = y2 ; y + + ) if ( rol ( ) ) Draw ( x1 , y , p ) ;
return ;
}
if ( dy = = 0 ) // Line is horizontal
{
if ( x2 < x1 ) std : : swap ( x1 , x2 ) ;
for ( x = x1 ; x < = x2 ; x + + ) if ( rol ( ) ) Draw ( x , y1 , p ) ;
return ;
}
// Line is Funk-aye
dx1 = abs ( dx ) ; dy1 = abs ( dy ) ;
px = 2 * dy1 - dx1 ; py = 2 * dx1 - dy1 ;
if ( dy1 < = dx1 )
{
if ( dx > = 0 )
{
x = x1 ; y = y1 ; xe = x2 ;
}
else
{
x = x2 ; y = y2 ; xe = x1 ;
}
if ( rol ( ) ) Draw ( x , y , p ) ;
for ( i = 0 ; x < xe ; i + + )
{
x = x + 1 ;
if ( px < 0 )
px = px + 2 * dy1 ;
else
{
if ( ( dx < 0 & & dy < 0 ) | | ( dx > 0 & & dy > 0 ) ) y = y + 1 ; else y = y - 1 ;
px = px + 2 * ( dy1 - dx1 ) ;
}
if ( rol ( ) ) Draw ( x , y , p ) ;
}
}
else
{
if ( dy > = 0 )
{
x = x1 ; y = y1 ; ye = y2 ;
}
else
{
x = x2 ; y = y2 ; ye = y1 ;
}
if ( rol ( ) ) Draw ( x , y , p ) ;
for ( i = 0 ; y < ye ; i + + )
{
y = y + 1 ;
if ( py < = 0 )
py = py + 2 * dx1 ;
else
{
if ( ( dx < 0 & & dy < 0 ) | | ( dx > 0 & & dy > 0 ) ) x = x + 1 ; else x = x - 1 ;
py = py + 2 * ( dx1 - dy1 ) ;
}
if ( rol ( ) ) Draw ( x , y , p ) ;
}
}
}
void PixelGameEngine : : DrawCircle ( const olc : : vi2d & pos , int32_t radius , Pixel p , uint8_t mask )
{ DrawCircle ( pos . x , pos . y , radius , p , mask ) ; }
void PixelGameEngine : : DrawCircle ( int32_t x , int32_t y , int32_t radius , Pixel p , uint8_t mask )
{ // Thanks to IanM-Matrix1 #PR121
if ( radius < 0 | | x < - radius | | y < - radius | | x - GetDrawTargetWidth ( ) > radius | | y - GetDrawTargetHeight ( ) > radius )
return ;
if ( radius > 0 )
{
int x0 = 0 ;
int y0 = radius ;
int d = 3 - 2 * radius ;
while ( y0 > = x0 ) // only formulate 1/8 of circle
{
// Draw even octants
if ( mask & 0x01 ) Draw ( x + x0 , y - y0 , p ) ; // Q6 - upper right right
if ( mask & 0x04 ) Draw ( x + y0 , y + x0 , p ) ; // Q4 - lower lower right
if ( mask & 0x10 ) Draw ( x - x0 , y + y0 , p ) ; // Q2 - lower left left
if ( mask & 0x40 ) Draw ( x - y0 , y - x0 , p ) ; // Q0 - upper upper left
if ( x0 ! = 0 & & x0 ! = y0 )
{
if ( mask & 0x02 ) Draw ( x + y0 , y - x0 , p ) ; // Q7 - upper upper right
if ( mask & 0x08 ) Draw ( x + x0 , y + y0 , p ) ; // Q5 - lower right right
if ( mask & 0x20 ) Draw ( x - y0 , y + x0 , p ) ; // Q3 - lower lower left
if ( mask & 0x80 ) Draw ( x - x0 , y - y0 , p ) ; // Q1 - upper left left
}
if ( d < 0 )
d + = 4 * x0 + + + 6 ;
else
d + = 4 * ( x0 + + - y0 - - ) + 10 ;
}
}
else
Draw ( x , y , p ) ;
}
void PixelGameEngine : : FillCircle ( const olc : : vi2d & pos , int32_t radius , Pixel p )
{ FillCircle ( pos . x , pos . y , radius , p ) ; }
void PixelGameEngine : : FillCircle ( int32_t x , int32_t y , int32_t radius , Pixel p )
{ // Thanks to IanM-Matrix1 #PR121
if ( radius < 0 | | x < - radius | | y < - radius | | x - GetDrawTargetWidth ( ) > radius | | y - GetDrawTargetHeight ( ) > radius )
return ;
if ( radius > 0 )
{
int x0 = 0 ;
int y0 = radius ;
int d = 3 - 2 * radius ;
auto drawline = [ & ] ( int sx , int ex , int y )
{
for ( int x = sx ; x < = ex ; x + + )
Draw ( x , y , p ) ;
} ;
while ( y0 > = x0 )
{
drawline ( x - y0 , x + y0 , y - x0 ) ;
if ( x0 > 0 ) drawline ( x - y0 , x + y0 , y + x0 ) ;
if ( d < 0 )
d + = 4 * x0 + + + 6 ;
else
{
if ( x0 ! = y0 )
{
drawline ( x - x0 , x + x0 , y - y0 ) ;
drawline ( x - x0 , x + x0 , y + y0 ) ;
}
d + = 4 * ( x0 + + - y0 - - ) + 10 ;
}
}
}
else
Draw ( x , y , p ) ;
}
void PixelGameEngine : : DrawRect ( const olc : : vi2d & pos , const olc : : vi2d & size , Pixel p )
{ DrawRect ( pos . x , pos . y , size . x , size . y , p ) ; }
void PixelGameEngine : : DrawRect ( int32_t x , int32_t y , int32_t w , int32_t h , Pixel p )
{
DrawLine ( x , y , x + w , y , p ) ;
DrawLine ( x + w , y , x + w , y + h , p ) ;
DrawLine ( x + w , y + h , x , y + h , p ) ;
DrawLine ( x , y + h , x , y , p ) ;
}
void PixelGameEngine : : Clear ( Pixel p )
{
int pixels = GetDrawTargetWidth ( ) * GetDrawTargetHeight ( ) ;
Pixel * m = GetDrawTarget ( ) - > GetData ( ) ;
for ( int i = 0 ; i < pixels ; i + + ) m [ i ] = p ;
}
void PixelGameEngine : : ClearBuffer ( Pixel p , bool bDepth )
{ renderer - > ClearBuffer ( p , bDepth ) ; }
olc : : Sprite * PixelGameEngine : : GetFontSprite ( )
{ return fontRenderable . Sprite ( ) ; }
olc : : Decal * PixelGameEngine : : GetFontDecal ( )
{ return fontRenderable . Decal ( ) ; }
bool PixelGameEngine : : ClipLineToScreen ( olc : : vi2d & in_p1 , olc : : vi2d & in_p2 )
{
// https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm
static constexpr int SEG_I = 0 b0000 , SEG_L = 0 b0001 , SEG_R = 0 b0010 , SEG_B = 0 b0100 , SEG_T = 0 b1000 ;
auto Segment = [ & vScreenSize = vScreenSize ] ( const olc : : vi2d & v )
{
int i = SEG_I ;
if ( v . x < 0 ) i | = SEG_L ; else if ( v . x > vScreenSize . x ) i | = SEG_R ;
if ( v . y < 0 ) i | = SEG_B ; else if ( v . y > vScreenSize . y ) i | = SEG_T ;
return i ;
} ;
int s1 = Segment ( in_p1 ) , s2 = Segment ( in_p2 ) ;
while ( true )
{
if ( ! ( s1 | s2 ) ) return true ;
else if ( s1 & s2 ) return false ;
else
{
int s3 = s2 > s1 ? s2 : s1 ;
olc : : vi2d n ;
if ( s3 & SEG_T ) { n . x = in_p1 . x + ( in_p2 . x - in_p1 . x ) * ( vScreenSize . y - in_p1 . y ) / ( in_p2 . y - in_p1 . y ) ; n . y = vScreenSize . y ; }
else if ( s3 & SEG_B ) { n . x = in_p1 . x + ( in_p2 . x - in_p1 . x ) * ( 0 - in_p1 . y ) / ( in_p2 . y - in_p1 . y ) ; n . y = 0 ; }
else if ( s3 & SEG_R ) { n . x = vScreenSize . x ; n . y = in_p1 . y + ( in_p2 . y - in_p1 . y ) * ( vScreenSize . x - in_p1 . x ) / ( in_p2 . x - in_p1 . x ) ; }
else if ( s3 & SEG_L ) { n . x = 0 ; n . y = in_p1 . y + ( in_p2 . y - in_p1 . y ) * ( 0 - in_p1 . x ) / ( in_p2 . x - in_p1 . x ) ; }
if ( s3 = = s1 ) { in_p1 = n ; s1 = Segment ( in_p1 ) ; }
else { in_p2 = n ; s2 = Segment ( in_p2 ) ; }
}
}
return true ;
}
void PixelGameEngine : : EnablePixelTransfer ( const bool bEnable )
{
bSuspendTextureTransfer = ! bEnable ;
}
void PixelGameEngine : : FillRect ( const olc : : vi2d & pos , const olc : : vi2d & size , Pixel p )
{ FillRect ( pos . x , pos . y , size . x , size . y , p ) ; }
void PixelGameEngine : : FillRect ( int32_t x , int32_t y , int32_t w , int32_t h , Pixel p )
{
int32_t x2 = x + w ;
int32_t y2 = y + h ;
if ( x < 0 ) x = 0 ;
if ( x > = ( int32_t ) GetDrawTargetWidth ( ) ) x = ( int32_t ) GetDrawTargetWidth ( ) ;
if ( y < 0 ) y = 0 ;
if ( y > = ( int32_t ) GetDrawTargetHeight ( ) ) y = ( int32_t ) GetDrawTargetHeight ( ) ;
if ( x2 < 0 ) x2 = 0 ;
if ( x2 > = ( int32_t ) GetDrawTargetWidth ( ) ) x2 = ( int32_t ) GetDrawTargetWidth ( ) ;
if ( y2 < 0 ) y2 = 0 ;
if ( y2 > = ( int32_t ) GetDrawTargetHeight ( ) ) y2 = ( int32_t ) GetDrawTargetHeight ( ) ;
for ( int i = x ; i < x2 ; i + + )
for ( int j = y ; j < y2 ; j + + )
Draw ( i , j , p ) ;
}
void PixelGameEngine : : DrawTriangle ( const olc : : vi2d & pos1 , const olc : : vi2d & pos2 , const olc : : vi2d & pos3 , Pixel p )
{ DrawTriangle ( pos1 . x , pos1 . y , pos2 . x , pos2 . y , pos3 . x , pos3 . y , p ) ; }
void PixelGameEngine : : DrawTriangle ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 , int32_t x3 , int32_t y3 , Pixel p )
{
DrawLine ( x1 , y1 , x2 , y2 , p ) ;
DrawLine ( x2 , y2 , x3 , y3 , p ) ;
DrawLine ( x3 , y3 , x1 , y1 , p ) ;
}
void PixelGameEngine : : FillTriangle ( const olc : : vi2d & pos1 , const olc : : vi2d & pos2 , const olc : : vi2d & pos3 , Pixel p )
{ FillTriangle ( pos1 . x , pos1 . y , pos2 . x , pos2 . y , pos3 . x , pos3 . y , p ) ; }
// https://www.avrfreaks.net/sites/default/files/triangles.c
void PixelGameEngine : : FillTriangle ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 , int32_t x3 , int32_t y3 , Pixel p )
{
auto drawline = [ & ] ( int sx , int ex , int ny ) { for ( int i = sx ; i < = ex ; i + + ) Draw ( i , ny , p ) ; } ;
int t1x , t2x , y , minx , maxx , t1xp , t2xp ;
bool changed1 = false ;
bool changed2 = false ;
int signx1 , signx2 , dx1 , dy1 , dx2 , dy2 ;
int e1 , e2 ;
// Sort vertices
if ( y1 > y2 ) { std : : swap ( y1 , y2 ) ; std : : swap ( x1 , x2 ) ; }
if ( y1 > y3 ) { std : : swap ( y1 , y3 ) ; std : : swap ( x1 , x3 ) ; }
if ( y2 > y3 ) { std : : swap ( y2 , y3 ) ; std : : swap ( x2 , x3 ) ; }
t1x = t2x = x1 ; y = y1 ; // Starting points
dx1 = ( int ) ( x2 - x1 ) ;
if ( dx1 < 0 ) { dx1 = - dx1 ; signx1 = - 1 ; }
else signx1 = 1 ;
dy1 = ( int ) ( y2 - y1 ) ;
dx2 = ( int ) ( x3 - x1 ) ;
if ( dx2 < 0 ) { dx2 = - dx2 ; signx2 = - 1 ; }
else signx2 = 1 ;
dy2 = ( int ) ( y3 - y1 ) ;
if ( dy1 > dx1 ) { std : : swap ( dx1 , dy1 ) ; changed1 = true ; }
if ( dy2 > dx2 ) { std : : swap ( dy2 , dx2 ) ; changed2 = true ; }
e2 = ( int ) ( dx2 > > 1 ) ;
// Flat top, just process the second half
if ( y1 = = y2 ) goto next ;
e1 = ( int ) ( dx1 > > 1 ) ;
for ( int i = 0 ; i < dx1 ; ) {
t1xp = 0 ; t2xp = 0 ;
if ( t1x < t2x ) { minx = t1x ; maxx = t2x ; }
else { minx = t2x ; maxx = t1x ; }
// process first line until y value is about to change
while ( i < dx1 ) {
i + + ;
e1 + = dy1 ;
while ( e1 > = dx1 ) {
e1 - = dx1 ;
if ( changed1 ) t1xp = signx1 ; //t1x += signx1;
else goto next1 ;
}
if ( changed1 ) break ;
else t1x + = signx1 ;
}
// Move line
next1 :
// process second line until y value is about to change
while ( 1 ) {
e2 + = dy2 ;
while ( e2 > = dx2 ) {
e2 - = dx2 ;
if ( changed2 ) t2xp = signx2 ; //t2x += signx2;
else goto next2 ;
}
if ( changed2 ) break ;
else t2x + = signx2 ;
}
next2 :
if ( minx > t1x ) minx = t1x ;
if ( minx > t2x ) minx = t2x ;
if ( maxx < t1x ) maxx = t1x ;
if ( maxx < t2x ) maxx = t2x ;
drawline ( minx , maxx , y ) ; // Draw line from min to max points found on the y
// Now increase y
if ( ! changed1 ) t1x + = signx1 ;
t1x + = t1xp ;
if ( ! changed2 ) t2x + = signx2 ;
t2x + = t2xp ;
y + = 1 ;
if ( y = = y2 ) break ;
}
next :
// Second half
dx1 = ( int ) ( x3 - x2 ) ; if ( dx1 < 0 ) { dx1 = - dx1 ; signx1 = - 1 ; }
else signx1 = 1 ;
dy1 = ( int ) ( y3 - y2 ) ;
t1x = x2 ;
if ( dy1 > dx1 ) { // swap values
std : : swap ( dy1 , dx1 ) ;
changed1 = true ;
}
else changed1 = false ;
e1 = ( int ) ( dx1 > > 1 ) ;
for ( int i = 0 ; i < = dx1 ; i + + ) {
t1xp = 0 ; t2xp = 0 ;
if ( t1x < t2x ) { minx = t1x ; maxx = t2x ; }
else { minx = t2x ; maxx = t1x ; }
// process first line until y value is about to change
while ( i < dx1 ) {
e1 + = dy1 ;
while ( e1 > = dx1 ) {
e1 - = dx1 ;
if ( changed1 ) { t1xp = signx1 ; break ; } //t1x += signx1;
else goto next3 ;
}
if ( changed1 ) break ;
else t1x + = signx1 ;
if ( i < dx1 ) i + + ;
}
next3 :
// process second line until y value is about to change
while ( t2x ! = x3 ) {
e2 + = dy2 ;
while ( e2 > = dx2 ) {
e2 - = dx2 ;
if ( changed2 ) t2xp = signx2 ;
else goto next4 ;
}
if ( changed2 ) break ;
else t2x + = signx2 ;
}
next4 :
if ( minx > t1x ) minx = t1x ;
if ( minx > t2x ) minx = t2x ;
if ( maxx < t1x ) maxx = t1x ;
if ( maxx < t2x ) maxx = t2x ;
drawline ( minx , maxx , y ) ;
if ( ! changed1 ) t1x + = signx1 ;
t1x + = t1xp ;
if ( ! changed2 ) t2x + = signx2 ;
t2x + = t2xp ;
y + = 1 ;
if ( y > y3 ) return ;
}
}
void PixelGameEngine : : FillTexturedTriangle ( const std : : vector < olc : : vf2d > & vPoints , std : : vector < olc : : vf2d > vTex , std : : vector < olc : : Pixel > vColour , olc : : Sprite * sprTex )
{
olc : : vi2d p1 = vPoints [ 0 ] ;
olc : : vi2d p2 = vPoints [ 1 ] ;
olc : : vi2d p3 = vPoints [ 2 ] ;
if ( p2 . y < p1 . y ) { std : : swap ( p1 . y , p2 . y ) ; std : : swap ( p1 . x , p2 . x ) ; std : : swap ( vTex [ 0 ] . x , vTex [ 1 ] . x ) ; std : : swap ( vTex [ 0 ] . y , vTex [ 1 ] . y ) ; std : : swap ( vColour [ 0 ] , vColour [ 1 ] ) ; }
if ( p3 . y < p1 . y ) { std : : swap ( p1 . y , p3 . y ) ; std : : swap ( p1 . x , p3 . x ) ; std : : swap ( vTex [ 0 ] . x , vTex [ 2 ] . x ) ; std : : swap ( vTex [ 0 ] . y , vTex [ 2 ] . y ) ; std : : swap ( vColour [ 0 ] , vColour [ 2 ] ) ; }
if ( p3 . y < p2 . y ) { std : : swap ( p2 . y , p3 . y ) ; std : : swap ( p2 . x , p3 . x ) ; std : : swap ( vTex [ 1 ] . x , vTex [ 2 ] . x ) ; std : : swap ( vTex [ 1 ] . y , vTex [ 2 ] . y ) ; std : : swap ( vColour [ 1 ] , vColour [ 2 ] ) ; }
olc : : vi2d dPos1 = p2 - p1 ;
olc : : vf2d dTex1 = vTex [ 1 ] - vTex [ 0 ] ;
int dcr1 = vColour [ 1 ] . r - vColour [ 0 ] . r ;
int dcg1 = vColour [ 1 ] . g - vColour [ 0 ] . g ;
int dcb1 = vColour [ 1 ] . b - vColour [ 0 ] . b ;
int dca1 = vColour [ 1 ] . a - vColour [ 0 ] . a ;
olc : : vi2d dPos2 = p3 - p1 ;
olc : : vf2d dTex2 = vTex [ 2 ] - vTex [ 0 ] ;
int dcr2 = vColour [ 2 ] . r - vColour [ 0 ] . r ;
int dcg2 = vColour [ 2 ] . g - vColour [ 0 ] . g ;
int dcb2 = vColour [ 2 ] . b - vColour [ 0 ] . b ;
int dca2 = vColour [ 2 ] . a - vColour [ 0 ] . a ;
float dax_step = 0 , dbx_step = 0 , dcr1_step = 0 , dcr2_step = 0 , dcg1_step = 0 , dcg2_step = 0 , dcb1_step = 0 , dcb2_step = 0 , dca1_step = 0 , dca2_step = 0 ;
olc : : vf2d vTex1Step , vTex2Step ;
if ( dPos1 . y )
{
dax_step = dPos1 . x / ( float ) abs ( dPos1 . y ) ;
vTex1Step = dTex1 / ( float ) abs ( dPos1 . y ) ;
dcr1_step = dcr1 / ( float ) abs ( dPos1 . y ) ;
dcg1_step = dcg1 / ( float ) abs ( dPos1 . y ) ;
dcb1_step = dcb1 / ( float ) abs ( dPos1 . y ) ;
dca1_step = dca1 / ( float ) abs ( dPos1 . y ) ;
}
if ( dPos2 . y )
{
dbx_step = dPos2 . x / ( float ) abs ( dPos2 . y ) ;
vTex2Step = dTex2 / ( float ) abs ( dPos2 . y ) ;
dcr2_step = dcr2 / ( float ) abs ( dPos2 . y ) ;
dcg2_step = dcg2 / ( float ) abs ( dPos2 . y ) ;
dcb2_step = dcb2 / ( float ) abs ( dPos2 . y ) ;
dca2_step = dca2 / ( float ) abs ( dPos2 . y ) ;
}
olc : : vi2d vStart ;
olc : : vi2d vEnd ;
int vStartIdx ;
for ( int pass = 0 ; pass < 2 ; pass + + )
{
if ( pass = = 0 )
{
vStart = p1 ; vEnd = p2 ; vStartIdx = 0 ;
}
else
{
dPos1 = p3 - p2 ;
dTex1 = vTex [ 2 ] - vTex [ 1 ] ;
dcr1 = vColour [ 2 ] . r - vColour [ 1 ] . r ;
dcg1 = vColour [ 2 ] . g - vColour [ 1 ] . g ;
dcb1 = vColour [ 2 ] . b - vColour [ 1 ] . b ;
dca1 = vColour [ 2 ] . a - vColour [ 1 ] . a ;
dcr1_step = 0 ; dcg1_step = 0 ; dcb1_step = 0 ; dca1_step = 0 ;
if ( dPos2 . y ) dbx_step = dPos2 . x / ( float ) abs ( dPos2 . y ) ;
if ( dPos1 . y )
{
dax_step = dPos1 . x / ( float ) abs ( dPos1 . y ) ;
vTex1Step = dTex1 / ( float ) abs ( dPos1 . y ) ;
dcr1_step = dcr1 / ( float ) abs ( dPos1 . y ) ;
dcg1_step = dcg1 / ( float ) abs ( dPos1 . y ) ;
dcb1_step = dcb1 / ( float ) abs ( dPos1 . y ) ;
dca1_step = dca1 / ( float ) abs ( dPos1 . y ) ;
}
vStart = p2 ; vEnd = p3 ; vStartIdx = 1 ;
}
if ( dPos1 . y )
{
for ( int i = vStart . y ; i < = vEnd . y ; i + + )
{
int ax = int ( vStart . x + ( float ) ( i - vStart . y ) * dax_step ) ;
int bx = int ( p1 . x + ( float ) ( i - p1 . y ) * dbx_step ) ;
olc : : vf2d tex_s ( vTex [ vStartIdx ] . x + ( float ) ( i - vStart . y ) * vTex1Step . x , vTex [ vStartIdx ] . y + ( float ) ( i - vStart . y ) * vTex1Step . y ) ;
olc : : vf2d tex_e ( vTex [ 0 ] . x + ( float ) ( i - p1 . y ) * vTex2Step . x , vTex [ 0 ] . y + ( float ) ( i - p1 . y ) * vTex2Step . y ) ;
olc : : Pixel col_s ( vColour [ vStartIdx ] . r + uint8_t ( ( float ) ( i - vStart . y ) * dcr1_step ) , vColour [ vStartIdx ] . g + uint8_t ( ( float ) ( i - vStart . y ) * dcg1_step ) ,
vColour [ vStartIdx ] . b + uint8_t ( ( float ) ( i - vStart . y ) * dcb1_step ) , vColour [ vStartIdx ] . a + uint8_t ( ( float ) ( i - vStart . y ) * dca1_step ) ) ;
olc : : Pixel col_e ( vColour [ 0 ] . r + uint8_t ( ( float ) ( i - p1 . y ) * dcr2_step ) , vColour [ 0 ] . g + uint8_t ( ( float ) ( i - p1 . y ) * dcg2_step ) ,
vColour [ 0 ] . b + uint8_t ( ( float ) ( i - p1 . y ) * dcb2_step ) , vColour [ 0 ] . a + uint8_t ( ( float ) ( i - p1 . y ) * dca2_step ) ) ;
if ( ax > bx ) { std : : swap ( ax , bx ) ; std : : swap ( tex_s , tex_e ) ; std : : swap ( col_s , col_e ) ; }
float tstep = 1.0f / ( ( float ) ( bx - ax ) ) ;
float t = 0.0f ;
for ( int j = ax ; j < bx ; j + + )
{
olc : : Pixel pixel = PixelLerp ( col_s , col_e , t ) ;
if ( sprTex ! = nullptr ) pixel * = sprTex - > Sample ( tex_s . lerp ( tex_e , t ) ) ;
Draw ( j , i , pixel ) ;
t + = tstep ;
}
}
}
}
}
void PixelGameEngine : : FillTexturedPolygon ( const std : : vector < olc : : vf2d > & vPoints , const std : : vector < olc : : vf2d > & vTex , const std : : vector < olc : : Pixel > & vColour , olc : : Sprite * sprTex , olc : : DecalStructure structure )
{
if ( structure = = olc : : DecalStructure : : LINE )
{
return ; // Meaningless, so do nothing
}
if ( vPoints . size ( ) < 3 | | vTex . size ( ) < 3 | | vColour . size ( ) < 3 )
return ;
if ( structure = = olc : : DecalStructure : : LIST )
{
for ( int tri = 0 ; tri < vPoints . size ( ) / 3 ; tri + + )
{
std : : vector < olc : : vf2d > vP = { vPoints [ tri * 3 + 0 ] , vPoints [ tri * 3 + 1 ] , vPoints [ tri * 3 + 2 ] } ;
std : : vector < olc : : vf2d > vT = { vTex [ tri * 3 + 0 ] , vTex [ tri * 3 + 1 ] , vTex [ tri * 3 + 2 ] } ;
std : : vector < olc : : Pixel > vC = { vColour [ tri * 3 + 0 ] , vColour [ tri * 3 + 1 ] , vColour [ tri * 3 + 2 ] } ;
FillTexturedTriangle ( vP , vT , vC , sprTex ) ;
}
return ;
}
if ( structure = = olc : : DecalStructure : : STRIP )
{
for ( int tri = 2 ; tri < vPoints . size ( ) ; tri + + )
{
std : : vector < olc : : vf2d > vP = { vPoints [ tri - 2 ] , vPoints [ tri - 1 ] , vPoints [ tri ] } ;
std : : vector < olc : : vf2d > vT = { vTex [ tri - 2 ] , vTex [ tri - 1 ] , vTex [ tri ] } ;
std : : vector < olc : : Pixel > vC = { vColour [ tri - 2 ] , vColour [ tri - 1 ] , vColour [ tri ] } ;
FillTexturedTriangle ( vP , vT , vC , sprTex ) ;
}
return ;
}
if ( structure = = olc : : DecalStructure : : FAN )
{
for ( int tri = 2 ; tri < vPoints . size ( ) ; tri + + )
{
std : : vector < olc : : vf2d > vP = { vPoints [ 0 ] , vPoints [ tri - 1 ] , vPoints [ tri ] } ;
std : : vector < olc : : vf2d > vT = { vTex [ 0 ] , vTex [ tri - 1 ] , vTex [ tri ] } ;
std : : vector < olc : : Pixel > vC = { vColour [ 0 ] , vColour [ tri - 1 ] , vColour [ tri ] } ;
FillTexturedTriangle ( vP , vT , vC , sprTex ) ;
}
return ;
}
}
void PixelGameEngine : : DrawSprite ( const olc : : vi2d & pos , Sprite * sprite , uint32_t scale , uint8_t flip , std : : function < Pixel ( Pixel & ) > colorFunc )
{ DrawSprite ( pos . x , pos . y , sprite , scale , flip ) ; }
void PixelGameEngine : : DrawSprite ( int32_t x , int32_t y , Sprite * sprite , uint32_t scale , uint8_t flip , std : : function < Pixel ( Pixel & ) > colorFunc )
{
if ( sprite = = nullptr )
return ;
int32_t fxs = 0 , fxm = 1 , fx = 0 ;
int32_t fys = 0 , fym = 1 , fy = 0 ;
if ( flip & olc : : Sprite : : Flip : : HORIZ ) { fxs = sprite - > width - 1 ; fxm = - 1 ; }
if ( flip & olc : : Sprite : : Flip : : VERT ) { fys = sprite - > height - 1 ; fym = - 1 ; }
if ( scale > 1 )
{
fx = fxs ;
for ( int32_t i = 0 ; i < sprite - > width ; i + + , fx + = fxm )
{
fy = fys ;
for ( int32_t j = 0 ; j < sprite - > height ; j + + , fy + = fym )
for ( uint32_t is = 0 ; is < scale ; is + + )
for ( uint32_t js = 0 ; js < scale ; js + + )
Draw ( x + ( i * scale ) + is , y + ( j * scale ) + js , sprite - > GetPixel ( fx , fy ) ) ;
}
}
else
{
fx = fxs ;
for ( int32_t i = 0 ; i < sprite - > width ; i + + , fx + = fxm )
{
fy = fys ;
for ( int32_t j = 0 ; j < sprite - > height ; j + + , fy + = fym )
Draw ( x + i , y + j , sprite - > GetPixel ( fx , fy ) ) ;
}
}
}
void PixelGameEngine : : DrawPartialSprite ( const olc : : vi2d & pos , Sprite * sprite , const olc : : vi2d & sourcepos , const olc : : vi2d & size , uint32_t scale , uint8_t flip , Pixel colorOverride )
{ DrawPartialSprite ( pos . x , pos . y , sprite , sourcepos . x , sourcepos . y , size . x , size . y , scale , flip , colorOverride ) ; }
void PixelGameEngine : : DrawPartialSprite ( int32_t x , int32_t y , Sprite * sprite , int32_t ox , int32_t oy , int32_t w , int32_t h , uint32_t scale , uint8_t flip , Pixel colorOverride )
{
if ( sprite = = nullptr )
return ;
int32_t fxs = 0 , fxm = 1 , fx = 0 ;
int32_t fys = 0 , fym = 1 , fy = 0 ;
if ( flip & olc : : Sprite : : Flip : : HORIZ ) { fxs = w - 1 ; fxm = - 1 ; }
if ( flip & olc : : Sprite : : Flip : : VERT ) { fys = h - 1 ; fym = - 1 ; }
if ( scale > 1 )
{
fx = fxs ;
for ( int32_t i = 0 ; i < w ; i + + , fx + = fxm )
{
fy = fys ;
for ( int32_t j = 0 ; j < h ; j + + , fy + = fym )
for ( uint32_t is = 0 ; is < scale ; is + + )
for ( uint32_t js = 0 ; js < scale ; js + + )
Draw ( x + ( i * scale ) + is , y + ( j * scale ) + js , ( colorOverride ! = WHITE & & sprite - > GetPixel ( fx + ox , fy + oy ) . a ! = 0 ) ? colorOverride : sprite - > GetPixel ( fx + ox , fy + oy ) ) ;
}
}
else
{
fx = fxs ;
for ( int32_t i = 0 ; i < w ; i + + , fx + = fxm )
{
fy = fys ;
for ( int32_t j = 0 ; j < h ; j + + , fy + = fym )
Draw ( x + i , y + j , ( colorOverride ! = WHITE & & sprite - > GetPixel ( fx + ox , fy + oy ) . a ! = 0 ) ? colorOverride : sprite - > GetPixel ( fx + ox , fy + oy ) ) ;
}
}
}
void PixelGameEngine : : SetDecalMode ( const olc : : DecalMode & mode )
{ nDecalMode = mode ; }
void PixelGameEngine : : SetDecalStructure ( const olc : : DecalStructure & structure )
{ nDecalStructure = structure ; }
void PixelGameEngine : : DrawPartialDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : vf2d & scale , const olc : : Pixel & tint )
{
olc : : vf2d vScreenSpacePos =
{
( pos . x * vInvScreenSize . x ) * 2.0f - 1.0f ,
- ( ( pos . y * vInvScreenSize . y ) * 2.0f - 1.0f )
} ;
olc : : vf2d vScreenSpaceDim =
{
( ( pos . x + source_size . x * scale . x ) * vInvScreenSize . x ) * 2.0f - 1.0f ,
- ( ( ( pos . y + source_size . y * scale . y ) * vInvScreenSize . y ) * 2.0f - 1.0f )
} ;
olc : : vf2d vWindow = olc : : vf2d ( vViewSize ) ;
olc : : vf2d vQuantisedPos = ( ( vScreenSpacePos * vWindow ) + olc : : vf2d ( 0.5f , 0.5f ) ) . floor ( ) / vWindow ;
olc : : vf2d vQuantisedDim = ( ( vScreenSpaceDim * vWindow ) + olc : : vf2d ( 0.5f , - 0.5f ) ) . ceil ( ) / vWindow ;
DecalInstance di ;
di . points = 4 ;
di . decal = decal ;
di . tint = { tint , tint , tint , tint } ;
di . pos = { { vQuantisedPos . x , vQuantisedPos . y } , { vQuantisedPos . x , vQuantisedDim . y } , { vQuantisedDim . x , vQuantisedDim . y } , { vQuantisedDim . x , vQuantisedPos . y } } ;
olc : : vf2d uvtl = ( source_pos + olc : : vf2d ( 0.01f , 0.01f ) ) * decal - > vUVScale ;
olc : : vf2d uvbr = ( source_pos + source_size - olc : : vf2d ( 0.02f , 0.02f ) ) * decal - > vUVScale ;
di . uv = { { uvtl . x , uvtl . y } , { uvtl . x , uvbr . y } , { uvbr . x , uvbr . y } , { uvbr . x , uvtl . y } } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPartialDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , olc : : Decal * decal , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint )
{
olc : : vf2d vScreenSpacePos =
{
( pos . x * vInvScreenSize . x ) * 2.0f - 1.0f ,
( ( pos . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f
} ;
olc : : vf2d vScreenSpaceDim =
{
vScreenSpacePos . x + ( 2.0f * size . x * vInvScreenSize . x ) ,
vScreenSpacePos . y - ( 2.0f * size . y * vInvScreenSize . y )
} ;
DecalInstance di ;
di . points = 4 ;
di . decal = decal ;
di . tint = { tint , tint , tint , tint } ;
di . pos = { { vScreenSpacePos . x , vScreenSpacePos . y } , { vScreenSpacePos . x , vScreenSpaceDim . y } , { vScreenSpaceDim . x , vScreenSpaceDim . y } , { vScreenSpaceDim . x , vScreenSpacePos . y } } ;
olc : : vf2d uvtl = ( source_pos + olc : : vf2d ( 0.01f , 0.01f ) ) * decal - > vUVScale ;
olc : : vf2d uvbr = uvtl + ( ( source_size - olc : : vf2d ( 0.02f , 0.02f ) ) * decal - > vUVScale ) ;
di . uv = { { uvtl . x , uvtl . y } , { uvtl . x , uvbr . y } , { uvbr . x , uvbr . y } , { uvbr . x , uvtl . y } } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const olc : : vf2d & scale , const olc : : Pixel & tint )
{
olc : : vf2d vScreenSpacePos =
{
( pos . x * vInvScreenSize . x ) * 2.0f - 1.0f ,
( ( pos . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f
} ;
olc : : vf2d vScreenSpaceDim =
{
vScreenSpacePos . x + ( 2.0f * ( float ( decal - > sprite - > width ) * vInvScreenSize . x ) ) * scale . x ,
vScreenSpacePos . y - ( 2.0f * ( float ( decal - > sprite - > height ) * vInvScreenSize . y ) ) * scale . y
} ;
DecalInstance di ;
di . decal = decal ;
di . points = 4 ;
di . tint = { tint , tint , tint , tint } ;
di . pos = { { vScreenSpacePos . x , vScreenSpacePos . y } , { vScreenSpacePos . x , vScreenSpaceDim . y } , { vScreenSpaceDim . x , vScreenSpaceDim . y } , { vScreenSpaceDim . x , vScreenSpacePos . y } } ;
di . uv = { { 0.0f , 0.0f } , { 0.0f , 1.0f } , { 1.0f , 1.0f } , { 1.0f , 0.0f } } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawExplicitDecal ( olc : : Decal * decal , const olc : : vf2d * pos , const olc : : vf2d * uv , const olc : : Pixel * col , const float * w , uint32_t elements )
{
DecalInstance di ;
di . decal = decal ;
di . pos . resize ( elements ) ;
di . uv . resize ( elements ) ;
di . w . resize ( elements ) ;
di . tint . resize ( elements ) ;
di . points = elements ;
for ( uint32_t i = 0 ; i < elements ; i + + )
{
di . pos [ i ] = { ( pos [ i ] . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos [ i ] . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ i ] = uv [ i ] ;
di . tint [ i ] = col [ i ] ;
di . w [ i ] = w [ i ] ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const olc : : Pixel tint )
{
DecalInstance di ;
di . decal = decal ;
di . points = uint32_t ( pos . size ( ) ) ;
di . pos . resize ( di . points ) ;
di . uv . resize ( di . points ) ;
di . w . resize ( di . points ) ;
di . tint . resize ( di . points ) ;
for ( uint32_t i = 0 ; i < di . points ; i + + )
{
di . pos [ i ] = { ( pos [ i ] . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos [ i ] . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ i ] = uv [ i ] ;
di . tint [ i ] = tint ;
di . w [ i ] = 1.0f ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const int startInd , const vf2d & offset , const float scale , const olc : : Pixel tint )
{
DecalInstance di ;
di . decal = decal ;
di . points = uint32_t ( pos . size ( ) - startInd ) ;
di . pos . resize ( di . points ) ;
di . uv . resize ( di . points ) ;
di . w . resize ( di . points ) ;
di . tint . resize ( di . points ) ;
if ( startInd ! = 0 ) {
di . pos [ 0 ] = { ( ( pos [ 0 ] . x * scale + offset . x ) * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( ( pos [ 0 ] . y * scale + offset . y ) * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ 0 ] = uv [ 0 ] ;
di . tint [ 0 ] = tint ;
di . w [ 0 ] = 1.0f ;
}
for ( uint32_t i = 1 ; i < di . points ; i + + )
{
di . pos [ i ] = { ( ( pos [ startInd + i ] . x * scale + offset . x ) * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( ( pos [ startInd + i ] . y * scale + offset . y ) * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ i ] = uv [ startInd + i ] ;
di . tint [ i ] = tint ;
di . w [ i ] = 1.0f ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const std : : vector < olc : : Pixel > & tint )
{
DecalInstance di ;
di . decal = decal ;
di . points = uint32_t ( pos . size ( ) ) ;
di . pos . resize ( di . points ) ;
di . uv . resize ( di . points ) ;
di . w . resize ( di . points ) ;
di . tint . resize ( di . points ) ;
for ( uint32_t i = 0 ; i < di . points ; i + + )
{
di . pos [ i ] = { ( pos [ i ] . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos [ i ] . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ i ] = uv [ i ] ;
di . tint [ i ] = tint [ i ] ;
di . w [ i ] = 1.0f ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < olc : : vf2d > & uv , const std : : vector < olc : : Pixel > & colours , const olc : : Pixel tint )
{
std : : vector < olc : : Pixel > newColours ( colours . size ( ) , olc : : WHITE ) ;
std : : transform ( colours . begin ( ) , colours . end ( ) , newColours . begin ( ) ,
[ & tint ] ( const olc : : Pixel pin ) { return pin * tint ; } ) ;
DrawPolygonDecal ( decal , pos , uv , newColours ) ;
}
void PixelGameEngine : : DrawPolygonDecal ( olc : : Decal * decal , const std : : vector < olc : : vf2d > & pos , const std : : vector < float > & depth , const std : : vector < olc : : vf2d > & uv , const olc : : Pixel tint )
{
DecalInstance di ;
di . decal = decal ;
di . points = uint32_t ( pos . size ( ) ) ;
di . pos . resize ( di . points ) ;
di . uv . resize ( di . points ) ;
di . w . resize ( di . points ) ;
di . tint . resize ( di . points ) ;
for ( uint32_t i = 0 ; i < di . points ; i + + )
{
di . pos [ i ] = { ( pos [ i ] . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos [ i ] . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ i ] = uv [ i ] ;
di . tint [ i ] = tint ;
di . w [ i ] = 1.0f ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
# ifdef OLC_ENABLE_EXPERIMENTAL
// Lightweight 3D
void PixelGameEngine : : LW3D_DrawTriangles ( olc : : Decal * decal , const std : : vector < std : : array < float , 3 > > & pos , const std : : vector < olc : : vf2d > & tex , const std : : vector < olc : : Pixel > & col )
{
DecalInstance di ;
di . decal = decal ;
di . points = uint32_t ( pos . size ( ) ) ;
di . pos . resize ( di . points ) ;
di . uv . resize ( di . points ) ;
di . w . resize ( di . points ) ;
di . tint . resize ( di . points ) ;
for ( uint32_t i = 0 ; i < di . points ; i + + )
{
di . pos [ i ] = { pos [ i ] [ 0 ] , pos [ i ] [ 1 ] } ;
di . w [ i ] = pos [ i ] [ 2 ] ;
di . uv [ i ] = tex [ i ] ;
di . tint [ i ] = col [ i ] ;
}
di . mode = DecalMode : : MODEL3D ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
# endif
void PixelGameEngine : : DrawLineDecal ( const olc : : vf2d & pos1 , const olc : : vf2d & pos2 , Pixel p )
{
auto m = nDecalMode ;
nDecalMode = olc : : DecalMode : : WIREFRAME ;
DrawPolygonDecal ( nullptr , { pos1 , pos2 } , { { 0 , 0 } , { 0 , 0 } } , p ) ;
nDecalMode = m ;
/*DecalInstance di;
di . decal = nullptr ;
di . points = uint32_t ( 2 ) ;
di . pos . resize ( di . points ) ;
di . uv . resize ( di . points ) ;
di . w . resize ( di . points ) ;
di . tint . resize ( di . points ) ;
di . pos [ 0 ] = { ( pos1 . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos1 . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ 0 ] = { 0.0f , 0.0f } ;
di . tint [ 0 ] = p ;
di . w [ 0 ] = 1.0f ;
di . pos [ 1 ] = { ( pos2 . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos2 . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
di . uv [ 1 ] = { 0.0f , 0.0f } ;
di . tint [ 1 ] = p ;
di . w [ 1 ] = 1.0f ;
di . mode = olc : : DecalMode : : WIREFRAME ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ; */
}
void PixelGameEngine : : DrawRectDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , const olc : : Pixel col )
{
auto m = nDecalMode ;
SetDecalMode ( olc : : DecalMode : : WIREFRAME ) ;
olc : : vf2d vNewSize = size ; // (size - olc::vf2d(0.375f, 0.375f)).ceil();
std : : array < olc : : vf2d , 4 > points = { { { pos } , { pos . x , pos . y + vNewSize . y } , { pos + vNewSize } , { pos . x + vNewSize . x , pos . y } } } ;
std : : array < olc : : vf2d , 4 > uvs = { { { 0 , 0 } , { 0 , 0 } , { 0 , 0 } , { 0 , 0 } } } ;
std : : array < olc : : Pixel , 4 > cols = { { col , col , col , col } } ;
std : : array < float , 4 > ws = { 1 , 1 , 1 , 1 } ;
DrawExplicitDecal ( nullptr , points . data ( ) , uvs . data ( ) , cols . data ( ) , ws . data ( ) , 4 ) ;
SetDecalMode ( m ) ;
}
void PixelGameEngine : : FillRectDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , const olc : : Pixel col )
{
olc : : vf2d vNewSize = size ; // (size - olc::vf2d(0.375f, 0.375f)).ceil();
std : : array < olc : : vf2d , 4 > points = { { { pos } , { pos . x , pos . y + vNewSize . y } , { pos + vNewSize } , { pos . x + vNewSize . x , pos . y } } } ;
std : : array < olc : : vf2d , 4 > uvs = { { { 0 , 0 } , { 0 , 0 } , { 0 , 0 } , { 0 , 0 } } } ;
std : : array < olc : : Pixel , 4 > cols = { { col , col , col , col } } ;
std : : array < float , 4 > ws = { 1 , 1 , 1 , 1 } ;
DrawExplicitDecal ( nullptr , points . data ( ) , uvs . data ( ) , cols . data ( ) , ws . data ( ) , 4 ) ;
}
void PixelGameEngine : : GradientFillRectDecal ( const olc : : vf2d & pos , const olc : : vf2d & size , const olc : : Pixel colTL , const olc : : Pixel colBL , const olc : : Pixel colBR , const olc : : Pixel colTR )
{
std : : array < olc : : vf2d , 4 > points = { { { pos } , { pos . x , pos . y + size . y } , { pos + size } , { pos . x + size . x , pos . y } } } ;
std : : array < olc : : vf2d , 4 > uvs = { { { 0 , 0 } , { 0 , 0 } , { 0 , 0 } , { 0 , 0 } } } ;
std : : array < olc : : Pixel , 4 > cols = { { colTL , colBL , colBR , colTR } } ;
std : : array < float , 4 > ws = { 1 , 1 , 1 , 1 } ;
DrawExplicitDecal ( nullptr , points . data ( ) , uvs . data ( ) , cols . data ( ) , ws . data ( ) , 4 ) ;
}
void PixelGameEngine : : DrawRotatedDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const float fAngle , const olc : : vf2d & center , const olc : : vf2d & scale , const olc : : Pixel & tint )
{
DecalInstance di ;
di . decal = decal ;
di . pos . resize ( 4 ) ;
di . uv = { { 0.0f , 0.0f } , { 0.0f , 1.0f } , { 1.0f , 1.0f } , { 1.0f , 0.0f } } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . tint = { tint , tint , tint , tint } ;
di . points = 4 ;
di . pos [ 0 ] = ( olc : : vf2d ( 0.0f , 0.0f ) - center ) * scale ;
di . pos [ 1 ] = ( olc : : vf2d ( 0.0f , float ( decal - > sprite - > height ) ) - center ) * scale ;
di . pos [ 2 ] = ( olc : : vf2d ( float ( decal - > sprite - > width ) , float ( decal - > sprite - > height ) ) - center ) * scale ;
di . pos [ 3 ] = ( olc : : vf2d ( float ( decal - > sprite - > width ) , 0.0f ) - center ) * scale ;
float c = cos ( fAngle ) , s = sin ( fAngle ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
di . pos [ i ] = pos + olc : : vf2d ( di . pos [ i ] . x * c - di . pos [ i ] . y * s , di . pos [ i ] . x * s + di . pos [ i ] . y * c ) ;
di . pos [ i ] = di . pos [ i ] * vInvScreenSize * 2.0f - olc : : vf2d ( 1.0f , 1.0f ) ;
di . pos [ i ] . y * = - 1.0f ;
di . w [ i ] = 1 ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPartialRotatedDecal ( const olc : : vf2d & pos , olc : : Decal * decal , const float fAngle , const olc : : vf2d & center , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : vf2d & scale , const olc : : Pixel & tint )
{
DecalInstance di ;
di . decal = decal ;
di . points = 4 ;
di . tint = { tint , tint , tint , tint } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . pos . resize ( 4 ) ;
di . pos [ 0 ] = ( olc : : vf2d ( 0.0f , 0.0f ) - center ) * scale ;
di . pos [ 1 ] = ( olc : : vf2d ( 0.0f , source_size . y ) - center ) * scale ;
di . pos [ 2 ] = ( olc : : vf2d ( source_size . x , source_size . y ) - center ) * scale ;
di . pos [ 3 ] = ( olc : : vf2d ( source_size . x , 0.0f ) - center ) * scale ;
float c = cos ( fAngle ) , s = sin ( fAngle ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
di . pos [ i ] = pos + olc : : vf2d ( di . pos [ i ] . x * c - di . pos [ i ] . y * s , di . pos [ i ] . x * s + di . pos [ i ] . y * c ) ;
di . pos [ i ] = di . pos [ i ] * vInvScreenSize * 2.0f - olc : : vf2d ( 1.0f , 1.0f ) ;
di . pos [ i ] . y * = - 1.0f ;
}
olc : : vf2d uvtl = source_pos * decal - > vUVScale ;
olc : : vf2d uvbr = uvtl + ( source_size * decal - > vUVScale ) ;
di . uv = { { uvtl . x , uvtl . y } , { uvtl . x , uvbr . y } , { uvbr . x , uvbr . y } , { uvbr . x , uvtl . y } } ;
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
void PixelGameEngine : : DrawPartialWarpedDecal ( olc : : Decal * decal , const olc : : vf2d * pos , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint )
{
DecalInstance di ;
di . points = 4 ;
di . decal = decal ;
di . tint = { tint , tint , tint , tint } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . pos . resize ( 4 ) ;
di . uv = { { 0.0f , 0.0f } , { 0.0f , 1.0f } , { 1.0f , 1.0f } , { 1.0f , 0.0f } } ;
olc : : vf2d center ;
float rd = ( ( pos [ 2 ] . x - pos [ 0 ] . x ) * ( pos [ 3 ] . y - pos [ 1 ] . y ) - ( pos [ 3 ] . x - pos [ 1 ] . x ) * ( pos [ 2 ] . y - pos [ 0 ] . y ) ) ;
if ( rd ! = 0 )
{
olc : : vf2d uvtl = source_pos * decal - > vUVScale ;
olc : : vf2d uvbr = uvtl + ( source_size * decal - > vUVScale ) ;
di . uv = { { uvtl . x , uvtl . y } , { uvtl . x , uvbr . y } , { uvbr . x , uvbr . y } , { uvbr . x , uvtl . y } } ;
rd = 1.0f / rd ;
float rn = ( ( pos [ 3 ] . x - pos [ 1 ] . x ) * ( pos [ 0 ] . y - pos [ 1 ] . y ) - ( pos [ 3 ] . y - pos [ 1 ] . y ) * ( pos [ 0 ] . x - pos [ 1 ] . x ) ) * rd ;
float sn = ( ( pos [ 2 ] . x - pos [ 0 ] . x ) * ( pos [ 0 ] . y - pos [ 1 ] . y ) - ( pos [ 2 ] . y - pos [ 0 ] . y ) * ( pos [ 0 ] . x - pos [ 1 ] . x ) ) * rd ;
if ( ! ( rn < 0.f | | rn > 1.f | | sn < 0.f | | sn > 1.f ) ) center = pos [ 0 ] + rn * ( pos [ 2 ] - pos [ 0 ] ) ;
float d [ 4 ] ; for ( int i = 0 ; i < 4 ; i + + ) d [ i ] = ( pos [ i ] - center ) . mag ( ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
float q = d [ i ] = = 0.0f ? 1.0f : ( d [ i ] + d [ ( i + 2 ) & 3 ] ) / d [ ( i + 2 ) & 3 ] ;
di . uv [ i ] * = q ; di . w [ i ] * = q ;
di . pos [ i ] = { ( pos [ i ] . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos [ i ] . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
}
void PixelGameEngine : : DrawWarpedDecal ( olc : : Decal * decal , const olc : : vf2d * pos , const olc : : Pixel & tint )
{
// Thanks Nathan Reed, a brilliant article explaining whats going on here
// http://www.reedbeta.com/blog/quadrilateral-interpolation-part-1/
DecalInstance di ;
di . points = 4 ;
di . decal = decal ;
di . tint = { tint , tint , tint , tint } ;
di . w = { 1 , 1 , 1 , 1 } ;
di . pos . resize ( 4 ) ;
di . uv = { { 0.0f , 0.0f } , { 0.0f , 1.0f } , { 1.0f , 1.0f } , { 1.0f , 0.0f } } ;
olc : : vf2d center ;
float rd = ( ( pos [ 2 ] . x - pos [ 0 ] . x ) * ( pos [ 3 ] . y - pos [ 1 ] . y ) - ( pos [ 3 ] . x - pos [ 1 ] . x ) * ( pos [ 2 ] . y - pos [ 0 ] . y ) ) ;
if ( rd ! = 0 )
{
rd = 1.0f / rd ;
float rn = ( ( pos [ 3 ] . x - pos [ 1 ] . x ) * ( pos [ 0 ] . y - pos [ 1 ] . y ) - ( pos [ 3 ] . y - pos [ 1 ] . y ) * ( pos [ 0 ] . x - pos [ 1 ] . x ) ) * rd ;
float sn = ( ( pos [ 2 ] . x - pos [ 0 ] . x ) * ( pos [ 0 ] . y - pos [ 1 ] . y ) - ( pos [ 2 ] . y - pos [ 0 ] . y ) * ( pos [ 0 ] . x - pos [ 1 ] . x ) ) * rd ;
if ( ! ( rn < 0.f | | rn > 1.f | | sn < 0.f | | sn > 1.f ) ) center = pos [ 0 ] + rn * ( pos [ 2 ] - pos [ 0 ] ) ;
float d [ 4 ] ; for ( int i = 0 ; i < 4 ; i + + ) d [ i ] = ( pos [ i ] - center ) . mag ( ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
float q = d [ i ] = = 0.0f ? 1.0f : ( d [ i ] + d [ ( i + 2 ) & 3 ] ) / d [ ( i + 2 ) & 3 ] ;
di . uv [ i ] * = q ; di . w [ i ] * = q ;
di . pos [ i ] = { ( pos [ i ] . x * vInvScreenSize . x ) * 2.0f - 1.0f , ( ( pos [ i ] . y * vInvScreenSize . y ) * 2.0f - 1.0f ) * - 1.0f } ;
}
di . mode = nDecalMode ;
di . structure = nDecalStructure ;
vLayers [ nTargetLayer ] . vecDecalInstance . push_back ( di ) ;
}
}
void PixelGameEngine : : DrawWarpedDecal ( olc : : Decal * decal , const std : : array < olc : : vf2d , 4 > & pos , const olc : : Pixel & tint )
{ DrawWarpedDecal ( decal , pos . data ( ) , tint ) ; }
void PixelGameEngine : : DrawWarpedDecal ( olc : : Decal * decal , const olc : : vf2d ( & pos ) [ 4 ] , const olc : : Pixel & tint )
{ DrawWarpedDecal ( decal , & pos [ 0 ] , tint ) ; }
void PixelGameEngine : : DrawPartialWarpedDecal ( olc : : Decal * decal , const std : : array < olc : : vf2d , 4 > & pos , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint )
{ DrawPartialWarpedDecal ( decal , pos . data ( ) , source_pos , source_size , tint ) ; }
void PixelGameEngine : : DrawPartialWarpedDecal ( olc : : Decal * decal , const olc : : vf2d ( & pos ) [ 4 ] , const olc : : vf2d & source_pos , const olc : : vf2d & source_size , const olc : : Pixel & tint )
{ DrawPartialWarpedDecal ( decal , & pos [ 0 ] , source_pos , source_size , tint ) ; }
void PixelGameEngine : : DrawStringDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col , const olc : : vf2d & scale , const float width , const bool disableDynamicScaling )
{
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : string , DecalData > garbageCollector ;
std : : string key { sText } ;
key + = std : : to_string ( width ) ;
if ( ! disableDynamicScaling ) {
key + = scale . str ( ) ;
}
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
vi2d imageSize = GetWrappedTextSize ( sText , width , scale ) ;
Decal * newDecal = new Decal ( new Sprite ( imageSize . x / scale . x , imageSize . y / scale . x ) ) ;
garbageCollector [ key ] . decal = newDecal ;
SetDrawTarget ( newDecal - > sprite ) ;
Clear ( BLANK ) ;
DrawString ( { 0 , 0 } , sText , WHITE , 1U , width / scale . x ) ;
SetDrawTarget ( nullptr ) ;
newDecal - > Update ( ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
DrawDecal ( pos , garbageCollector [ key ] . decal , scale , col ) ;
}
void PixelGameEngine : : DrawStringPropDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col , const olc : : vf2d & scale , const float width , const bool disableDynamicScaling )
{
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : string , DecalData > garbageCollector ;
std : : string key { sText } ;
key + = std : : to_string ( width ) ;
if ( ! disableDynamicScaling ) {
key + = scale . str ( ) ;
}
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
vi2d imageSize = GetWrappedTextSizeProp ( sText , width , scale ) ;
Decal * newDecal = new Decal ( new Sprite ( imageSize . x / scale . x , imageSize . y / scale . x ) ) ;
garbageCollector [ key ] . decal = newDecal ;
SetDrawTarget ( newDecal - > sprite ) ;
Clear ( BLANK ) ;
DrawStringProp ( { 0 , 0 } , sText , WHITE , 1U , width / scale . x ) ;
SetDrawTarget ( nullptr ) ;
newDecal - > Update ( ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
DrawDecal ( pos , garbageCollector [ key ] . decal , scale , col ) ;
}
void PixelGameEngine : : DrawShadowStringDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float width , const float shadowSizeFactor , const bool disableDynamicScaling ) {
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : string , DecalData > garbageCollector ;
std : : string key { sText } ;
key + = std : : to_string ( width ) ;
if ( ! disableDynamicScaling ) {
key + = scale . str ( ) ;
}
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
vi2d imageSize = GetWrappedTextSize ( sText , width , scale ) ;
Decal * newDecal = new Decal ( new Sprite ( imageSize . x / scale . x , imageSize . y / scale . x ) ) ;
garbageCollector [ key ] . decal = newDecal ;
SetDrawTarget ( newDecal - > sprite ) ;
Clear ( BLANK ) ;
DrawString ( { 0 , 0 } , sText , WHITE , 1U , width / scale . x ) ;
newDecal - > Update ( ) ;
vf2d adjustedShadowSizeFactor = vf2d { shadowSizeFactor , shadowSizeFactor } * 4 / scale ;
Decal * newShadowDecal = new Decal ( new Sprite ( ( imageSize . x / scale . x * 4 ) + adjustedShadowSizeFactor . x * 2 , ( imageSize . y / scale . x * 4 ) + adjustedShadowSizeFactor . y * 2 ) ) ;
garbageCollector [ key + " _SHADOW " ] . decal = newShadowDecal ;
SetDrawTarget ( newShadowDecal - > sprite ) ;
Clear ( BLANK ) ;
for ( float y = - adjustedShadowSizeFactor . y ; y < = adjustedShadowSizeFactor . y + 0.1 ; y + = adjustedShadowSizeFactor . y / 2 ) {
for ( float x = - adjustedShadowSizeFactor . x ; x < = adjustedShadowSizeFactor . x + 0.1 ; x + = adjustedShadowSizeFactor . x / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawString ( vf2d { x , y } + adjustedShadowSizeFactor , sText , WHITE , 4U , width / scale . x * 4 ) ;
}
}
}
SetDrawTarget ( nullptr ) ;
newShadowDecal - > Update ( ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
garbageCollector [ key + " _SHADOW " ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
DrawDecal ( pos - vf2d { shadowSizeFactor , shadowSizeFactor } , garbageCollector [ key + " _SHADOW " ] . decal , scale / 4 , shadowCol ) ;
DrawDecal ( pos , garbageCollector [ key ] . decal , scale , col ) ;
}
void PixelGameEngine : : DrawStringDecal ( Font & font , const olc : : vf2d & pos , const std : : u32string & sText , const Pixel col , const olc : : vf2d & scale ) {
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : u32string , DecalData > garbageCollector ;
std : : u32string key = font . GetFontName ( ) + U " _ " + sText ;
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
garbageCollector [ key ] . decal = font . RenderStringToDecal ( sText , WHITE ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
DrawDecal ( pos , garbageCollector [ key ] . decal , scale / 4 , col ) ;
}
void PixelGameEngine : : DrawShadowStringDecal ( Font & font , const olc : : vf2d & pos , const std : : u32string & sText , const Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float shadowSizeFactor ) {
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : u32string , DecalData > garbageCollector ;
std : : u32string key = font . GetFontName ( ) + U " _ " + sText ;
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
garbageCollector [ key ] . decal = font . RenderStringToDecal ( sText , WHITE ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
for ( float y = - shadowSizeFactor ; y < = shadowSizeFactor + 0.1 ; y + = shadowSizeFactor / 2 ) {
for ( float x = - shadowSizeFactor ; x < = shadowSizeFactor + 0.1 ; x + = shadowSizeFactor / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawDecal ( pos + vf2d { x , y } , garbageCollector [ key ] . decal , scale / 4 , shadowCol ) ;
}
}
}
DrawDecal ( pos , garbageCollector [ key ] . decal , scale / 4 , col ) ;
}
void PixelGameEngine : : DrawDropShadowStringDecal ( Font & font , const olc : : vf2d & pos , const std : : u32string & sText , const Pixel col , const Pixel shadowCol , const olc : : vf2d & scale ) {
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : u32string , DecalData > garbageCollector ;
std : : u32string key = font . GetFontName ( ) + U " _ " + sText ;
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
garbageCollector [ key ] . decal = font . RenderStringToDecal ( sText , WHITE ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
DrawDecal ( pos + vf2d { 0 , 0.5f } , garbageCollector [ key ] . decal , scale / 4 , shadowCol ) ;
DrawDecal ( pos + vf2d { 0.5f , 0 } , garbageCollector [ key ] . decal , scale / 4 , shadowCol ) ;
DrawDecal ( pos + vf2d { 0.5f , 0.5f } , garbageCollector [ key ] . decal , scale / 4 , shadowCol ) ;
DrawDecal ( pos , garbageCollector [ key ] . decal , scale / 4 , col ) ;
}
void PixelGameEngine : : DrawShadowStringPropDecal ( const olc : : vf2d & pos , std : : string_view sText , const Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float width , const float shadowSizeFactor , const bool disableDynamicScaling ) {
struct DecalData {
Decal * decal ;
float expireTime = 0.0f ;
} ;
if ( sText . length ( ) = = 0 ) return ;
static std : : map < std : : string , DecalData > garbageCollector ;
std : : string key { sText } ;
key + = std : : to_string ( width ) ;
if ( ! disableDynamicScaling ) {
key + = scale . str ( ) ;
}
if ( ! garbageCollector . count ( key ) ) { //If the text key already exists, don't have to recreate the decal, just update the expire time.
vi2d imageSize = GetWrappedTextSizeProp ( sText , width , scale ) ;
Decal * newDecal = new Decal ( new Sprite ( imageSize . x / scale . x , imageSize . y / scale . x ) ) ;
garbageCollector [ key ] . decal = newDecal ;
SetDrawTarget ( newDecal - > sprite ) ;
Clear ( BLANK ) ;
DrawStringProp ( { 0 , 0 } , sText , WHITE , 1U , width / scale . x ) ;
newDecal - > Update ( ) ;
vf2d adjustedShadowSizeFactor = vf2d { shadowSizeFactor , shadowSizeFactor } * 4 / scale ;
Decal * newShadowDecal = new Decal ( new Sprite ( ( imageSize . x / scale . x * 4 ) + adjustedShadowSizeFactor . x * 2 , ( imageSize . y / scale . x * 4 ) + adjustedShadowSizeFactor . y * 2 ) ) ;
garbageCollector [ key + " _SHADOW " ] . decal = newShadowDecal ;
SetDrawTarget ( newShadowDecal - > sprite ) ;
Clear ( BLANK ) ;
for ( float y = - adjustedShadowSizeFactor . y ; y < = adjustedShadowSizeFactor . y + 0.1 ; y + = adjustedShadowSizeFactor . y / 2 ) {
for ( float x = - adjustedShadowSizeFactor . x ; x < = adjustedShadowSizeFactor . x + 0.1 ; x + = adjustedShadowSizeFactor . x / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawStringProp ( vf2d { x , y } + adjustedShadowSizeFactor , sText , WHITE , 4U , width / scale . x * 4 ) ;
}
}
}
SetDrawTarget ( nullptr ) ;
newShadowDecal - > Update ( ) ;
}
garbageCollector [ key ] . expireTime = GetRuntime ( ) + 120.0f ;
garbageCollector [ key + " _SHADOW " ] . expireTime = GetRuntime ( ) + 120.0f ;
std : : erase_if ( garbageCollector , [ & ] ( auto & key ) {
if ( key . second . expireTime < GetRuntime ( ) ) {
delete key . second . decal ;
return true ;
}
return false ;
} ) ;
DrawDecal ( pos - vf2d { shadowSizeFactor , shadowSizeFactor } , garbageCollector [ key + " _SHADOW " ] . decal , scale / 4 , shadowCol ) ;
DrawDecal ( pos , garbageCollector [ key ] . decal , scale , col ) ;
}
void PixelGameEngine : : DrawShadowString ( const olc : : vi2d & pos , std : : string_view sText , Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float width , const float shadowSizeFactor ) {
for ( float y = - shadowSizeFactor ; y < = shadowSizeFactor + 0.1 ; y + = shadowSizeFactor / 2 ) {
for ( float x = - shadowSizeFactor ; x < = shadowSizeFactor + 0.1 ; x + = shadowSizeFactor / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawString ( int32_t ( pos . x + x ) , int32_t ( pos . y + y ) , sText , shadowCol , int ( scale . x ) , width , true ) ;
}
}
}
DrawString ( pos . x , pos . y , sText , col , int ( scale . x ) , width ) ;
}
void PixelGameEngine : : DrawShadowStringProp ( const olc : : vi2d & pos , std : : string_view sText , Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float width , const float shadowSizeFactor ) {
for ( float y = - shadowSizeFactor ; y < = shadowSizeFactor + 0.1 ; y + = shadowSizeFactor / 2 ) {
for ( float x = - shadowSizeFactor ; x < = shadowSizeFactor + 0.1 ; x + = shadowSizeFactor / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawStringProp ( int32_t ( pos . x + x ) , int32_t ( pos . y + y ) , sText , shadowCol , int ( scale . x ) , width , true ) ;
}
}
}
DrawStringProp ( pos . x , pos . y , sText , col , int ( scale . x ) , width ) ;
}
// Thanks Oso-Grande/Sopadeoso For these awesom and stupidly clever Text Rotation routines... duh XD
void PixelGameEngine : : DrawRotatedStringDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center , const Pixel col , const olc : : vf2d & scale )
{
olc : : vf2d spos = center ;
for ( auto c : sText )
{
if ( c = = ' \n ' )
{
spos . x = center . x ; spos . y - = 8.0f ;
}
else if ( c = = ' \t ' )
{
spos . x + = 8.0f * float ( nTabSizeInSpaces ) * scale . x ;
}
else
{
int32_t ox = ( c - 32 ) % 16 ;
int32_t oy = ( c - 32 ) / 16 ;
DrawPartialRotatedDecal ( pos , fontRenderable . Decal ( ) , fAngle , spos , { float ( ox ) * 8.0f , float ( oy ) * 8.0f } , { 8.0f , 8.0f } , scale , col ) ;
spos . x - = 8.0f ;
}
}
}
void PixelGameEngine : : DrawRotatedStringPropDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center , const Pixel col , const olc : : vf2d & scale )
{
olc : : vf2d spos = center ;
for ( auto c : sText )
{
if ( c = = ' \n ' )
{
spos . x = center . x ; spos . y - = 8.0f ;
}
else if ( c = = ' \t ' )
{
spos . x + = 8.0f * float ( nTabSizeInSpaces ) * scale . x ;
}
else
{
int32_t ox = ( c - 32 ) % 16 ;
int32_t oy = ( c - 32 ) / 16 ;
DrawPartialRotatedDecal ( pos , fontRenderable . Decal ( ) , fAngle , spos , { float ( ox ) * 8.0f + float ( vFontSpacing [ c - 32 ] . x ) , float ( oy ) * 8.0f } , { float ( vFontSpacing [ c - 32 ] . y ) , 8.0f } , scale , col ) ;
spos . x - = float ( vFontSpacing [ c - 32 ] . y ) ;
}
}
}
void PixelGameEngine : : DrawRotatedShadowStringDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center , const Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float shadowSizeFactor ) {
for ( float y = - shadowSizeFactor ; y < = shadowSizeFactor + 0.1 ; y + = shadowSizeFactor / 2 ) {
for ( float x = - shadowSizeFactor ; x < = shadowSizeFactor + 0.1 ; x + = shadowSizeFactor / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawRotatedStringDecal ( pos + vf2d { x , y } , sText , fAngle , center , shadowCol , scale ) ;
}
}
}
DrawRotatedStringDecal ( pos , sText , fAngle , center , col , scale ) ;
}
void PixelGameEngine : : DrawRotatedShadowStringPropDecal ( const olc : : vf2d & pos , const std : : string & sText , const float fAngle , const olc : : vf2d & center , const Pixel col , const Pixel shadowCol , const olc : : vf2d & scale , const float shadowSizeFactor ) {
for ( float y = - shadowSizeFactor ; y < = shadowSizeFactor + 0.1 ; y + = shadowSizeFactor / 2 ) {
for ( float x = - shadowSizeFactor ; x < = shadowSizeFactor + 0.1 ; x + = shadowSizeFactor / 2 ) {
if ( x ! = 0 | | y ! = 0 ) {
DrawRotatedStringPropDecal ( pos + vf2d { x , y } , sText , fAngle , center , shadowCol , scale ) ;
}
}
}
DrawRotatedStringPropDecal ( pos , sText , fAngle , center , col , scale ) ;
}
olc : : vi2d PixelGameEngine : : GetWrappedTextSize ( std : : string_view s , const float width , const vf2d scale )
{
float adjustedWidth = width ;
if ( width ! = std : : numeric_limits < float > : : max ( ) ) {
adjustedWidth / = scale . x ;
}
int lettersWidth = 0 ;
float maxWidth = 0 ;
bool wrappingOccurred = false ;
olc : : vf2d planningMarker = { 0.0f , 0.0f } ;
olc : : vf2d drawingMarker = { 0.0f , 0.0f } ;
for ( int skip = 0 , index = - 1 ; auto c : s )
{
index + + ;
if ( skip ) {
skip - - ;
continue ;
}
if ( c = = ' ' | | c = = ' \t ' ) {
drawingMarker . x + = lettersWidth ;
lettersWidth = 0 ;
wrappingOccurred = false ;
}
if ( wrappingOccurred ) {
if ( c ! = ' ' & & c ! = ' \t ' ) {
wrappingOccurred = false ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
} else {
continue ;
}
}
if ( c = = ' \r ' ) continue ; //Ignore carriage returns. Stupid Linux.
if ( c = = ' \n ' )
{
planningMarker . x = 0 ; planningMarker . y + = 8.0f ;
drawingMarker . x + = lettersWidth ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
drawingMarker . x = 0 ; drawingMarker . y + = 8.0f ;
}
else if ( c = = ' ' )
{
drawingMarker . x + = 8.0f ;
planningMarker . x + = 8.0f ;
}
else if ( c = = ' \t ' )
{
drawingMarker . x + = 8.0f * float ( nTabSizeInSpaces ) ;
planningMarker . x + = 8.0f * float ( nTabSizeInSpaces ) ;
}
else if ( c > = - 128 & & c < - 105 | | c = = PixelGameEngine : : Reset [ 0 ] )
{
continue ;
}
else if ( c = = ' # ' )
{
skip = 6 ;
}
else
{
planningMarker . x + = 8.0f ;
if ( planningMarker . x > adjustedWidth ) {
if ( drawingMarker . x = = 0 ) { //The text has overflowed a full line, so we have to dump the line.
drawingMarker . x + = lettersWidth ;
lettersWidth = 0 ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
}
planningMarker . x = 0 ; planningMarker . y + = 8.0f ;
drawingMarker = planningMarker ;
wrappingOccurred = true ;
planningMarker . x + = lettersWidth ;
}
lettersWidth + = 8.0f ;
}
}
drawingMarker . x + = lettersWidth ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
return vi2d ( vf2d { maxWidth , planningMarker . y + 8 } * scale ) ;
}
olc : : vi2d PixelGameEngine : : GetTextSize ( std : : string_view s )
{
olc : : vi2d size = { 0 , 1 } ;
olc : : vi2d pos = { 0 , 1 } ;
for ( int skip = 0 ; auto c : s )
{
if ( skip ) {
skip - - ;
continue ;
}
if ( c = = ' \r ' ) continue ; //Ignore carriage returns. Stupid Linux.
if ( c = = ' \n ' ) { pos . y + + ; pos . x = 0 ; }
else if ( c = = ' \t ' ) { pos . x + = nTabSizeInSpaces ; }
else if ( c < 0 ) continue ;
else if ( c = = ' # ' )
{
skip = 6 ;
continue ;
}
else pos . x + + ;
size . x = std : : max ( size . x , pos . x ) ;
size . y = std : : max ( size . y , pos . y ) ;
}
return size * 8 ;
}
void PixelGameEngine : : DrawString ( const olc : : vi2d & pos , std : : string_view sText , Pixel col , uint32_t scale , const float width , const bool colorOverride )
{ DrawString ( pos . x , pos . y , sText , col , scale , width , colorOverride ) ; }
void PixelGameEngine : : DrawString ( int32_t x , int32_t y , std : : string_view sText , Pixel col , uint32_t scale , const float width , const bool colorOverride )
{
Pixel : : Mode m = nPixelMode ;
Pixel textCol = col ;
// Thanks @tucna, spotted bug with col.ALPHA :P
if ( m ! = Pixel : : CUSTOM ) // Thanks @Megarev, required for "shaders"
{
if ( col . a ! = 255 ) SetPixelMode ( Pixel : : ALPHA ) ;
else SetPixelMode ( Pixel : : MASK ) ;
}
vf2d pos = { float ( x ) , float ( y ) } ;
static std : : vector < PixelGameEngine : : StringDecalData > letters ;
letters . clear ( ) ;
bool wrappingOccurred = false ;
olc : : vf2d planningMarker = { 0.0f , 0.0f } ;
olc : : vf2d drawingMarker = { 0.0f , 0.0f } ;
const auto hexToNumber = [ ] ( char c ) {
if ( c < = ' 9 ' ) return c - ' 0 ' ;
return ( c - ' A ' ) + 10 ;
} ;
for ( int skip = 0 , index = - 1 ; auto c : sText )
{
index + + ;
if ( skip ) {
skip - - ;
continue ;
}
if ( c = = ' ' | | c = = ' \t ' ) {
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , fontRenderable . Sprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = 8.0f * scale ;
}
letters . clear ( ) ;
wrappingOccurred = false ;
}
if ( wrappingOccurred ) {
if ( c ! = ' ' & & c ! = ' \t ' ) {
wrappingOccurred = false ;
} else {
continue ;
}
}
if ( c = = ' \r ' ) continue ; //Ignore carriage returns. Stupid Linux.
if ( c = = ' \n ' )
{
planningMarker . x = 0 ; planningMarker . y + = 8.0f * scale ;
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , fontRenderable . Sprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = 8.0f * scale ;
}
letters . clear ( ) ;
drawingMarker . x = 0 ; drawingMarker . y + = 8.0f * scale ;
}
else if ( c = = ' ' )
{
drawingMarker . x + = 8.0f * scale ;
planningMarker . x + = 8.0f * scale ;
}
else if ( c = = ' \t ' )
{
drawingMarker . x + = 8.0f * float ( nTabSizeInSpaces ) * scale ;
planningMarker . x + = 8.0f * float ( nTabSizeInSpaces ) * scale ;
}
else if ( c > = - 128 & & c < - 105 )
{
textCol = { PixelGameEngine : : charToColor [ c ] . r , PixelGameEngine : : charToColor [ c ] . g , PixelGameEngine : : charToColor [ c ] . b , col . a } ;
}
else if ( c = = PixelGameEngine : : Reset [ 0 ] )
{
textCol = col ;
}
else if ( c = = ' # ' )
{
skip = 6 ;
textCol = BLACK ;
for ( int i = 1 ; i < 7 ; i + + ) {
if ( i < 3 ) {
textCol . r * = 16 ;
textCol . r + = hexToNumber ( sText [ index + i ] ) ;
} else
if ( i < 5 ) {
textCol . g * = 16 ;
textCol . g + = hexToNumber ( sText [ index + i ] ) ;
} else {
textCol . b * = 16 ;
textCol . b + = hexToNumber ( sText [ index + i ] ) ;
}
}
if ( textCol = = WHITE ) textCol = col ;
}
else
{
int32_t ox = ( c - 32 ) % 16 ;
int32_t oy = ( c - 32 ) / 16 ;
planningMarker . x + = 8.0f * scale ;
if ( planningMarker . x > width ) {
if ( drawingMarker . x = = 0 ) { //The text has overflowed a full line, so we have to dump the line.
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , fontRenderable . Sprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = 8.0f * scale ;
}
letters . clear ( ) ;
}
planningMarker . x = 0 ; planningMarker . y + = 8.0f * scale ;
drawingMarker = planningMarker ;
wrappingOccurred = true ;
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
planningMarker . x + = 8.0f * scale ;
}
}
letters . emplace_back ( c , vf2d { float ( ox ) * 8.0f , float ( oy ) * 8.0f } , vf2d { 8.0f , 8.0f } , colorOverride ? col : textCol ) ;
}
}
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , fontRenderable . Sprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = 8.0f * scale ;
}
SetPixelMode ( m ) ;
}
olc : : vi2d PixelGameEngine : : GetTextSizeProp ( std : : string_view s )
{
olc : : vi2d size = { 0 , 1 } ;
olc : : vi2d pos = { 0 , 1 } ;
for ( int skip = 0 ; auto c : s )
{
if ( skip ) {
skip - - ;
continue ;
}
if ( c = = ' \r ' ) continue ; //Ignore carriage returns. Stupid Linux.
if ( c = = ' \n ' ) { pos . y + = 1 ; pos . x = 0 ; }
else if ( c = = ' \t ' ) { pos . x + = nTabSizeInSpaces * 8 ; }
else if ( c < 0 ) continue ;
else if ( c = = ' # ' )
{
skip = 6 ;
continue ;
}
else pos . x + = vFontSpacing [ c - 32 ] . y ;
size . x = std : : max ( size . x , pos . x ) ;
size . y = std : : max ( size . y , pos . y ) ;
}
size . y * = 8 ;
return size ;
}
olc : : vi2d PixelGameEngine : : GetWrappedTextSizeProp ( std : : string_view s , const float width , const vf2d scale )
{
float adjustedWidth = width ;
if ( width ! = std : : numeric_limits < float > : : max ( ) ) {
adjustedWidth / = scale . x ;
}
int lettersWidth = 0 ;
float maxWidth = 0 ;
bool wrappingOccurred = false ;
olc : : vf2d planningMarker = { 0.0f , 0.0f } ;
olc : : vf2d drawingMarker = { 0.0f , 0.0f } ;
for ( int skip = 0 , index = - 1 ; auto c : s )
{
index + + ;
if ( skip ) {
skip - - ;
continue ;
}
if ( c = = ' ' | | c = = ' \t ' ) {
drawingMarker . x + = lettersWidth ;
lettersWidth = 0 ;
wrappingOccurred = false ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
}
if ( wrappingOccurred ) {
if ( c ! = ' ' & & c ! = ' \t ' ) {
wrappingOccurred = false ;
} else {
continue ;
}
}
if ( c = = ' \r ' ) continue ; //Ignore carriage returns. Stupid Linux.
if ( c = = ' \n ' )
{
planningMarker . x = 0 ; planningMarker . y + = 8.0f ;
drawingMarker . x + = lettersWidth ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
drawingMarker . x = 0 ; drawingMarker . y + = 8.0f ;
}
else if ( c = = ' ' )
{
drawingMarker . x + = vFontSpacing [ c - 32 ] . y ;
planningMarker . x + = vFontSpacing [ c - 32 ] . y ;
}
else if ( c = = ' \t ' )
{
drawingMarker . x + = 8.0f * float ( nTabSizeInSpaces ) ;
planningMarker . x + = 8.0f * float ( nTabSizeInSpaces ) ;
}
else if ( c > = - 128 & & c < - 105 | | c = = PixelGameEngine : : Reset [ 0 ] )
{
continue ;
}
else if ( c = = ' # ' )
{
skip = 6 ;
}
else
{
planningMarker . x + = vFontSpacing [ c - 32 ] . y ;
if ( planningMarker . x > adjustedWidth ) {
if ( drawingMarker . x = = 0 ) { //The text has overflowed a full line, so we have to dump the line.
drawingMarker . x + = lettersWidth ;
lettersWidth = 0 ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
}
planningMarker . x = 0 ; planningMarker . y + = 8.0f ;
drawingMarker = planningMarker ;
wrappingOccurred = true ;
planningMarker . x + = lettersWidth ;
}
lettersWidth + = vFontSpacing [ c - 32 ] . y ;
}
}
drawingMarker . x + = lettersWidth ;
maxWidth = std : : max ( maxWidth , drawingMarker . x ) ;
return vi2d ( vf2d { maxWidth , planningMarker . y + 8 } * scale ) ;
}
void PixelGameEngine : : DrawStringProp ( const olc : : vi2d & pos , std : : string_view sText , Pixel col , uint32_t scale , const float width , const bool colorOverride )
{ DrawStringProp ( pos . x , pos . y , sText , col , scale , width , colorOverride ) ; }
void PixelGameEngine : : DrawStringProp ( int32_t x , int32_t y , std : : string_view sText , Pixel col , uint32_t scale , const float width , const bool colorOverride )
{
Pixel : : Mode m = nPixelMode ;
Pixel textCol = col ;
// Thanks @tucna, spotted bug with col.ALPHA :P
if ( m ! = Pixel : : CUSTOM ) // Thanks @Megarev, required for "shaders"
{
if ( col . a ! = 255 ) SetPixelMode ( Pixel : : ALPHA ) ;
else SetPixelMode ( Pixel : : MASK ) ;
}
static std : : vector < PixelGameEngine : : StringDecalData > letters ;
letters . clear ( ) ;
bool wrappingOccurred = false ;
olc : : vf2d planningMarker = { 0.0f , 0.0f } ;
olc : : vf2d drawingMarker = { 0.0f , 0.0f } ;
vf2d pos = { float ( x ) , float ( y ) } ;
const auto hexToNumber = [ ] ( char c ) {
if ( c < = ' 9 ' ) return c - ' 0 ' ;
return ( c - ' A ' ) + 10 ;
} ;
for ( int skip = 0 , index = - 1 ; auto c : sText )
{
index + + ;
if ( skip ) {
skip - - ;
continue ;
}
if ( c = = ' ' | | c = = ' \t ' ) {
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , GetFontSprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = float ( vFontSpacing [ letter . c - 32 ] . y ) * scale ;
}
letters . clear ( ) ;
wrappingOccurred = false ;
}
if ( wrappingOccurred ) {
if ( c ! = ' ' & & c ! = ' \t ' ) {
wrappingOccurred = false ;
} else {
continue ;
}
}
if ( c = = ' \r ' ) continue ; //Ignore carriage returns. Stupid Linux.
if ( c = = ' \n ' )
{
planningMarker . x = 0 ; planningMarker . y + = 8.0f * scale ;
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , GetFontSprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = float ( vFontSpacing [ letter . c - 32 ] . y ) * scale ;
}
letters . clear ( ) ;
drawingMarker . x = 0 ; drawingMarker . y + = 8.0f * scale ;
}
else if ( c = = ' ' )
{
drawingMarker . x + = float ( vFontSpacing [ ' ' - 32 ] . y ) * scale ;
planningMarker . x + = float ( vFontSpacing [ ' ' - 32 ] . y ) * scale ;
}
else if ( c = = ' \t ' )
{
drawingMarker . x + = 8.0f * float ( nTabSizeInSpaces ) * scale ;
planningMarker . x + = 8.0f * float ( nTabSizeInSpaces ) * scale ;
}
else if ( c > = - 128 & & c < - 105 )
{
textCol = { PixelGameEngine : : charToColor [ c ] . r , PixelGameEngine : : charToColor [ c ] . g , PixelGameEngine : : charToColor [ c ] . b , col . a } ;
}
else if ( c = = PixelGameEngine : : Reset [ 0 ] )
{
textCol = col ;
}
else if ( c = = ' # ' )
{
skip = 6 ;
textCol = BLACK ;
for ( int i = 1 ; i < 7 ; i + + ) {
if ( i < 3 ) {
textCol . r * = 16 ;
textCol . r + = hexToNumber ( sText [ index + i ] ) ;
} else
if ( i < 5 ) {
textCol . g * = 16 ;
textCol . g + = hexToNumber ( sText [ index + i ] ) ;
} else {
textCol . b * = 16 ;
textCol . b + = hexToNumber ( sText [ index + i ] ) ;
}
}
if ( textCol = = WHITE ) textCol = col ;
}
else
{
int32_t ox = ( c - 32 ) % 16 ;
int32_t oy = ( c - 32 ) / 16 ;
planningMarker . x + = float ( vFontSpacing [ c - 32 ] . y ) * scale ;
if ( planningMarker . x > width ) {
if ( drawingMarker . x = = 0 ) { //The text has overflowed a full line, so we have to dump the line.
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , GetFontSprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = float ( vFontSpacing [ letter . c - 32 ] . y ) * scale ;
}
letters . clear ( ) ;
}
planningMarker . x = 0 ; planningMarker . y + = 8.0f * scale ;
drawingMarker = planningMarker ;
wrappingOccurred = true ;
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
planningMarker . x + = float ( vFontSpacing [ letter . c - 32 ] . y ) * scale ;
}
}
letters . emplace_back ( c , vf2d { float ( ox ) * 8.0f + float ( vFontSpacing [ c - 32 ] . x ) , float ( oy ) * 8.0f } , vf2d { float ( vFontSpacing [ c - 32 ] . y ) , 8.0f } , colorOverride ? col : textCol ) ;
}
}
for ( PixelGameEngine : : StringDecalData & letter : letters ) {
DrawPartialSprite ( vi2d ( pos + drawingMarker ) , GetFontSprite ( ) , vi2d ( letter . sourcePos ) , vi2d ( letter . sourceSize ) , scale , Sprite : : Flip : : NONE , letter . col ) ;
drawingMarker . x + = float ( vFontSpacing [ letter . c - 32 ] . y ) * scale ;
}
SetPixelMode ( m ) ;
}
void PixelGameEngine : : SetPixelMode ( Pixel : : Mode m )
{ nPixelMode = m ; }
Pixel : : Mode PixelGameEngine : : GetPixelMode ( )
{ return nPixelMode ; }
void PixelGameEngine : : SetPixelMode ( std : : function < olc : : Pixel ( const int x , const int y , const olc : : Pixel & , const olc : : Pixel & ) > pixelMode )
{
funcPixelMode = pixelMode ;
nPixelMode = Pixel : : Mode : : CUSTOM ;
}
void PixelGameEngine : : SetPixelBlend ( float fBlend )
{
fBlendFactor = fBlend ;
if ( fBlendFactor < 0.0f ) fBlendFactor = 0.0f ;
if ( fBlendFactor > 1.0f ) fBlendFactor = 1.0f ;
}
std : : stringstream & PixelGameEngine : : ConsoleOut ( )
{ return ssConsoleOutput ; }
bool PixelGameEngine : : IsConsoleShowing ( ) const
{ return bConsoleShow ; }
void PixelGameEngine : : ConsoleShow ( const olc : : Key & keyExit , bool bSuspendTime )
{
if ( bConsoleShow )
return ;
bConsoleShow = true ;
bConsoleSuspendTime = bSuspendTime ;
TextEntryEnable ( true ) ;
keyConsoleExit = keyExit ;
pKeyboardState [ keyConsoleExit ] . bHeld = false ;
pKeyboardState [ keyConsoleExit ] . bPressed = false ;
pKeyboardState [ keyConsoleExit ] . bReleased = true ;
}
void PixelGameEngine : : ConsoleClear ( )
{ sConsoleLines . clear ( ) ; }
void PixelGameEngine : : ConsoleCaptureStdOut ( const bool bCapture )
{
if ( bCapture )
sbufOldCout = std : : cout . rdbuf ( ssConsoleOutput . rdbuf ( ) ) ;
else
std : : cout . rdbuf ( sbufOldCout ) ;
}
void PixelGameEngine : : UpdateConsole ( )
{
if ( GetKey ( keyConsoleExit ) . bPressed )
{
TextEntryEnable ( false ) ;
bConsoleSuspendTime = false ;
bConsoleShow = false ;
return ;
}
// Keep Console sizes based in real screen dimensions
vConsoleCharacterScale = olc : : vf2d ( 1.0f , 2.0f ) / ( olc : : vf2d ( vViewSize ) * vInvScreenSize ) ;
vConsoleSize = ( vViewSize / olc : : vi2d ( 8 , 16 ) ) - olc : : vi2d ( 2 , 4 ) ;
// If console has changed size, simply reset it
if ( vConsoleSize . y ! = sConsoleLines . size ( ) )
{
vConsoleCursor = { 0 , 0 } ;
sConsoleLines . clear ( ) ;
sConsoleLines . resize ( vConsoleSize . y ) ;
}
auto TypeCharacter = [ & ] ( const char c )
{
if ( c > = 32 & & c < 127 )
{
sConsoleLines [ vConsoleCursor . y ] . append ( 1 , c ) ;
vConsoleCursor . x + + ;
}
if ( c = = ' \n ' | | vConsoleCursor . x > = vConsoleSize . x )
{
vConsoleCursor . y + + ; vConsoleCursor . x = 0 ;
}
if ( vConsoleCursor . y > = vConsoleSize . y )
{
vConsoleCursor . y = vConsoleSize . y - 1 ;
for ( size_t i = 1 ; i < vConsoleSize . y ; i + + )
sConsoleLines [ i - 1 ] = sConsoleLines [ i ] ;
sConsoleLines [ vConsoleCursor . y ] . clear ( ) ;
}
} ;
// Empty out "std::cout", parsing as we go
while ( ssConsoleOutput . rdbuf ( ) - > sgetc ( ) ! = - 1 )
{
char c = ssConsoleOutput . rdbuf ( ) - > sbumpc ( ) ;
TypeCharacter ( c ) ;
}
// Draw Shadow
GradientFillRectDecal ( { 0 , 0 } , olc : : vf2d ( vScreenSize ) , olc : : PixelF ( 0 , 0 , 0.5f , 0.5f ) , olc : : PixelF ( 0 , 0 , 0.25f , 0.5f ) , olc : : PixelF ( 0 , 0 , 0.25f , 0.5f ) , olc : : PixelF ( 0 , 0 , 0.25f , 0.5f ) ) ;
// Draw the console buffer
SetDecalMode ( olc : : DecalMode : : NORMAL ) ;
for ( int32_t nLine = 0 ; nLine < vConsoleSize . y ; nLine + + )
DrawStringDecal ( olc : : vf2d ( 1 , 1 + float ( nLine ) ) * vConsoleCharacterScale * 8.0f , sConsoleLines [ nLine ] , olc : : WHITE , vConsoleCharacterScale ) ;
// Draw Input State
FillRectDecal ( olc : : vf2d ( 1 + float ( ( TextEntryGetCursor ( ) + 1 ) ) , 1 + float ( ( vConsoleSize . y - 1 ) ) ) * vConsoleCharacterScale * 8.0f , olc : : vf2d ( 8 , 8 ) * vConsoleCharacterScale , olc : : DARK_CYAN ) ;
DrawStringDecal ( olc : : vf2d ( 1 , 1 + float ( ( vConsoleSize . y - 1 ) ) ) * vConsoleCharacterScale * 8.0f , std : : string ( " > " ) + TextEntryGetString ( ) , olc : : YELLOW , vConsoleCharacterScale ) ;
}
const std : : vector < std : : string > & PixelGameEngine : : GetDroppedFiles ( ) const
{ return vDroppedFiles ; }
const olc : : vi2d & PixelGameEngine : : GetDroppedFilesPoint ( ) const
{ return vDroppedFilesPoint ; }
void PixelGameEngine : : TextEntryEnable ( const bool bEnable , const std : : string & sText )
{
if ( bEnable )
{
nTextEntryCursor = int32_t ( sText . size ( ) ) ;
sTextEntryString = sText ;
bTextEntryEnable = true ;
}
else
{
bTextEntryEnable = false ;
}
}
std : : string PixelGameEngine : : TextEntryGetString ( ) const
{ return sTextEntryString ; }
int32_t PixelGameEngine : : TextEntryGetCursor ( ) const
{ return nTextEntryCursor ; }
bool PixelGameEngine : : IsTextEntryEnabled ( ) const
{ return bTextEntryEnable ; }
void PixelGameEngine : : UpdateTextEntry ( )
{
// Check for typed characters
for ( const auto & key : vKeyboardMap )
if ( GetKey ( std : : get < 0 > ( key ) ) . bPressed )
{
sTextEntryString . insert ( nTextEntryCursor , GetKey ( olc : : Key : : SHIFT ) . bHeld ? std : : get < 2 > ( key ) : std : : get < 1 > ( key ) ) ;
nTextEntryCursor + + ;
}
// Check for command characters
if ( GetKey ( olc : : Key : : LEFT ) . bPressed )
nTextEntryCursor = std : : max ( 0 , nTextEntryCursor - 1 ) ;
if ( GetKey ( olc : : Key : : RIGHT ) . bPressed )
nTextEntryCursor = std : : min ( int32_t ( sTextEntryString . size ( ) ) , nTextEntryCursor + 1 ) ;
if ( GetKey ( olc : : Key : : BACK ) . bPressed & & nTextEntryCursor > 0 )
{
sTextEntryString . erase ( nTextEntryCursor - 1 , 1 ) ;
nTextEntryCursor = std : : max ( 0 , nTextEntryCursor - 1 ) ;
}
if ( GetKey ( olc : : Key : : DEL ) . bPressed & & nTextEntryCursor < sTextEntryString . size ( ) )
sTextEntryString . erase ( nTextEntryCursor , 1 ) ;
if ( GetKey ( olc : : Key : : UP ) . bPressed )
{
if ( ! sCommandHistory . empty ( ) )
{
if ( sCommandHistoryIt ! = sCommandHistory . begin ( ) )
sCommandHistoryIt - - ;
nTextEntryCursor = int32_t ( sCommandHistoryIt - > size ( ) ) ;
sTextEntryString = * sCommandHistoryIt ;
}
}
if ( GetKey ( olc : : Key : : DOWN ) . bPressed )
{
if ( ! sCommandHistory . empty ( ) )
{
if ( sCommandHistoryIt ! = sCommandHistory . end ( ) )
{
sCommandHistoryIt + + ;
if ( sCommandHistoryIt ! = sCommandHistory . end ( ) )
{
nTextEntryCursor = int32_t ( sCommandHistoryIt - > size ( ) ) ;
sTextEntryString = * sCommandHistoryIt ;
}
else
{
nTextEntryCursor = 0 ;
sTextEntryString = " " ;
}
}
}
}
if ( GetKey ( olc : : Key : : ENTER ) . bPressed )
{
if ( bConsoleShow )
{
std : : cout < < " > " + sTextEntryString + " \n " ;
if ( OnConsoleCommand ( sTextEntryString ) )
{
sCommandHistory . push_back ( sTextEntryString ) ;
sCommandHistoryIt = sCommandHistory . end ( ) ;
}
sTextEntryString . clear ( ) ;
nTextEntryCursor = 0 ;
}
else
{
OnTextEntryComplete ( sTextEntryString ) ;
TextEntryEnable ( false ) ;
}
}
}
// User must override these functions as required. I have not made
// them abstract because I do need a default behaviour to occur if
// they are not overwritten
bool PixelGameEngine : : OnUserCreate ( )
{ return false ; }
bool PixelGameEngine : : OnUserUpdate ( float fElapsedTime )
{ UNUSED ( fElapsedTime ) ; return false ; }
bool PixelGameEngine : : OnUserDestroy ( )
{ return true ; }
void PixelGameEngine : : OnTextEntryComplete ( const std : : string & sText ) { UNUSED ( sText ) ; }
bool PixelGameEngine : : OnConsoleCommand ( const std : : string & sCommand ) { UNUSED ( sCommand ) ; return false ; }
// Externalised API
void PixelGameEngine : : olc_UpdateViewport ( )
{
int32_t ww = vScreenSize . x * vPixelSize . x ;
int32_t wh = vScreenSize . y * vPixelSize . y ;
float wasp = ( float ) ww / ( float ) wh ;
if ( bPixelCohesion )
{
vScreenPixelSize = ( vWindowSize / vScreenSize ) ;
vViewSize = ( vWindowSize / vScreenSize ) * vScreenSize ;
}
else
{
vViewSize . x = ( int32_t ) vWindowSize . x ;
vViewSize . y = ( int32_t ) ( ( float ) vViewSize . x / wasp ) ;
if ( vViewSize . y > vWindowSize . y )
{
vViewSize . y = vWindowSize . y ;
vViewSize . x = ( int32_t ) ( ( float ) vViewSize . y * wasp ) ;
}
}
vViewPos = ( vWindowSize - vViewSize ) / 2 ;
}
void PixelGameEngine : : olc_UpdateWindowSize ( int32_t x , int32_t y )
{
vWindowSize = { x , y } ;
olc_UpdateViewport ( ) ;
}
void PixelGameEngine : : olc_UpdateWindowPos ( int32_t x , int32_t y )
{
vWindowPos = { x , y } ;
}
void PixelGameEngine : : olc_UpdateMouseWheel ( int32_t delta )
{ nMouseWheelDeltaCache + = delta ; }
void PixelGameEngine : : olc_UpdateMouse ( int32_t x , int32_t y )
{
// Mouse coords come in screen space
// But leave in pixel space
bHasMouseFocus = true ;
vMouseWindowPos = { x , y } ;
// Full Screen mode may have a weird viewport we must clamp to
x - = vViewPos . x ;
y - = vViewPos . y ;
vMousePosCache . x = ( int32_t ) ( ( ( float ) x / ( float ) ( vWindowSize . x - ( vViewPos . x * 2 ) ) * ( float ) vScreenSize . x ) ) ;
vMousePosCache . y = ( int32_t ) ( ( ( float ) y / ( float ) ( vWindowSize . y - ( vViewPos . y * 2 ) ) * ( float ) vScreenSize . y ) ) ;
}
void PixelGameEngine : : olc_UpdateMouseState ( int32_t button , bool state )
{ pMouseNewState [ button ] = state ; }
void PixelGameEngine : : olc_UpdateKeyState ( int32_t key , bool state )
{ pKeyNewState [ key ] = state ; }
void PixelGameEngine : : olc_UpdateMouseFocus ( bool state )
{ bHasMouseFocus = state ; }
void PixelGameEngine : : olc_UpdateKeyFocus ( bool state )
{ bHasInputFocus = state ; }
void PixelGameEngine : : olc_DropFiles ( int32_t x , int32_t y , const std : : vector < std : : string > & vFiles )
{
x - = vViewPos . x ;
y - = vViewPos . y ;
vDroppedFilesPointCache . x = ( int32_t ) ( ( ( float ) x / ( float ) ( vWindowSize . x - ( vViewPos . x * 2 ) ) * ( float ) vScreenSize . x ) ) ;
vDroppedFilesPointCache . y = ( int32_t ) ( ( ( float ) y / ( float ) ( vWindowSize . y - ( vViewPos . y * 2 ) ) * ( float ) vScreenSize . y ) ) ;
if ( vDroppedFilesPointCache . x > = ( int32_t ) vScreenSize . x ) vDroppedFilesPointCache . x = vScreenSize . x - 1 ;
if ( vDroppedFilesPointCache . y > = ( int32_t ) vScreenSize . y ) vDroppedFilesPointCache . y = vScreenSize . y - 1 ;
if ( vDroppedFilesPointCache . x < 0 ) vDroppedFilesPointCache . x = 0 ;
if ( vDroppedFilesPointCache . y < 0 ) vDroppedFilesPointCache . y = 0 ;
vDroppedFilesCache = vFiles ;
}
void PixelGameEngine : : olc_Reanimate ( )
{ bAtomActive = true ; }
bool PixelGameEngine : : olc_IsRunning ( )
{ return bAtomActive ; }
void PixelGameEngine : : olc_Terminate ( )
{ bAtomActive = false ; }
void PixelGameEngine : : EngineThread ( )
{
// Allow platform to do stuff here if needed, since its now in the
// context of this thread
if ( platform - > ThreadStartUp ( ) = = olc : : FAIL ) return ;
// Do engine context specific initialisation
olc_PrepareEngine ( ) ;
// Create user resources as part of this thread
for ( auto & ext : vExtensions ) ext - > OnBeforeUserCreate ( ) ;
if ( ! OnUserCreate ( ) ) bAtomActive = false ;
for ( auto & ext : vExtensions ) ext - > OnAfterUserCreate ( ) ;
while ( bAtomActive )
{
// Run as fast as possible
while ( bAtomActive ) { olc_CoreUpdate ( ) ; }
// Allow the user to free resources if they have overrided the destroy function
if ( ! OnUserDestroy ( ) )
{
// User denied destroy for some reason, so continue running
bAtomActive = true ;
}
}
platform - > ThreadCleanUp ( ) ;
}
void PixelGameEngine : : olc_PrepareEngine ( )
{
// Start OpenGL, the context is owned by the game thread
if ( platform - > CreateGraphics ( bFullScreen , bEnableVSYNC , vViewPos , vViewSize ) = = olc : : FAIL ) return ;
charToColor [ - 128 ] = GREY ;
charToColor [ - 127 ] = DARK_GREY ;
charToColor [ - 126 ] = VERY_DARK_GREY ;
charToColor [ - 125 ] = RED ;
charToColor [ - 124 ] = DARK_RED ;
charToColor [ - 123 ] = VERY_DARK_RED ;
charToColor [ - 122 ] = YELLOW ;
charToColor [ - 121 ] = DARK_YELLOW ;
charToColor [ - 120 ] = VERY_DARK_YELLOW ;
charToColor [ - 119 ] = GREEN ;
charToColor [ - 118 ] = DARK_GREEN ;
charToColor [ - 117 ] = VERY_DARK_GREEN ;
charToColor [ - 116 ] = CYAN ;
charToColor [ - 115 ] = DARK_CYAN ;
charToColor [ - 114 ] = VERY_DARK_CYAN ;
charToColor [ - 113 ] = BLUE ;
charToColor [ - 112 ] = DARK_BLUE ;
charToColor [ - 111 ] = VERY_DARK_BLUE ;
charToColor [ - 110 ] = MAGENTA ;
charToColor [ - 109 ] = DARK_MAGENTA ;
charToColor [ - 108 ] = VERY_DARK_MAGENTA ;
charToColor [ - 107 ] = WHITE ;
charToColor [ - 106 ] = BLACK ;
Grey = std : : string ( 1 , char ( - 128 ) ) ;
Dark_Grey = std : : string ( 1 , char ( - 127 ) ) ;
Very_Dark_Grey = std : : string ( 1 , char ( - 126 ) ) ;
Red = std : : string ( 1 , char ( - 125 ) ) ;
Dark_Red = std : : string ( 1 , char ( - 124 ) ) ;
Very_Dark_Red = std : : string ( 1 , char ( - 123 ) ) ;
Yellow = std : : string ( 1 , char ( - 122 ) ) ;
Dark_Yellow = std : : string ( 1 , char ( - 121 ) ) ;
Very_Dark_Yellow = std : : string ( 1 , char ( - 120 ) ) ;
Green = std : : string ( 1 , char ( - 119 ) ) ;
Dark_Green = std : : string ( 1 , char ( - 118 ) ) ;
Very_Dark_Green = std : : string ( 1 , char ( - 117 ) ) ;
Cyan = std : : string ( 1 , char ( - 116 ) ) ;
Dark_Cyan = std : : string ( 1 , char ( - 115 ) ) ;
Very_Dark_Cyan = std : : string ( 1 , char ( - 114 ) ) ;
Blue = std : : string ( 1 , char ( - 113 ) ) ;
Dark_Blue = std : : string ( 1 , char ( - 112 ) ) ;
Very_Dark_Blue = std : : string ( 1 , char ( - 111 ) ) ;
Magenta = std : : string ( 1 , char ( - 110 ) ) ;
Dark_Magenta = std : : string ( 1 , char ( - 109 ) ) ;
Very_Dark_Magenta = std : : string ( 1 , char ( - 108 ) ) ;
White = std : : string ( 1 , char ( - 107 ) ) ;
Black = std : : string ( 1 , char ( - 106 ) ) ;
Reset = std : : string ( 1 , char ( - 105 ) ) ;
// Construct default font sheet
olc_ConstructFontSheet ( ) ;
// Create Primary Layer "0"
CreateLayer ( ) ;
vLayers [ 0 ] . bUpdate = true ;
vLayers [ 0 ] . bShow = true ;
SetDrawTarget ( nullptr ) ;
m_tp1 = std : : chrono : : system_clock : : now ( ) ;
m_tp2 = std : : chrono : : system_clock : : now ( ) ;
}
void PixelGameEngine : : olc_CoreUpdate ( )
{
// Handle Timing
m_tp2 = std : : chrono : : system_clock : : now ( ) ;
std : : chrono : : duration < float > elapsedTime = m_tp2 - m_tp1 ;
m_tp1 = m_tp2 ;
// Our time per frame coefficient
float actualElapsedTime = elapsedTime . count ( ) ;
float fElapsedTime = std : : clamp ( elapsedTime . count ( ) , 0.f , 1 / 30.f ) ; //HACK fix. We can't have a negative time. Although using a more precise system clock should make this never occur. Also make sure if the game is too slow we advance by only 1/30th of a second.
fLastElapsed = fElapsedTime ;
dRunTime + = fElapsedTime ;
if ( bConsoleSuspendTime )
fElapsedTime = 0.0f ;
// Some platforms will need to check for events
platform - > HandleSystemEvent ( ) ;
// Compare hardware input states from previous frame
auto ScanHardware = [ & ] ( HWButton * pKeys , bool * pStateOld , bool * pStateNew , uint32_t nKeyCount )
{
for ( uint32_t i = 0 ; i < nKeyCount ; i + + )
{
pKeys [ i ] . bPressed = false ;
pKeys [ i ] . bReleased = false ;
if ( pStateNew [ i ] ! = pStateOld [ i ] )
{
if ( pStateNew [ i ] )
{
pKeys [ i ] . bPressed = ! pKeys [ i ] . bHeld ;
pKeys [ i ] . bHeld = true ;
}
else
{
pKeys [ i ] . bReleased = true ;
pKeys [ i ] . bHeld = false ;
}
}
pStateOld [ i ] = pStateNew [ i ] ;
}
} ;
ScanHardware ( pKeyboardState , pKeyOldState , pKeyNewState , 256 ) ;
ScanHardware ( pMouseState , pMouseOldState , pMouseNewState , nMouseButtons ) ;
// Cache mouse coordinates so they remain consistent during frame
vMousePos = vMousePosCache ;
nMouseWheelDelta = nMouseWheelDeltaCache ;
nMouseWheelDeltaCache = 0 ;
vDroppedFiles = vDroppedFilesCache ;
vDroppedFilesPoint = vDroppedFilesPointCache ;
vDroppedFilesCache . clear ( ) ;
if ( bTextEntryEnable )
{
UpdateTextEntry ( ) ;
}
// Handle Frame Update
bool bExtensionBlockFrame = false ;
for ( auto & ext : vExtensions ) bExtensionBlockFrame | = ext - > OnBeforeUserUpdate ( fElapsedTime ) ;
if ( ! bExtensionBlockFrame )
{
if ( ! OnUserUpdate ( fElapsedTime ) ) bAtomActive = false ;
}
for ( auto & ext : vExtensions ) ext - > OnAfterUserUpdate ( fElapsedTime ) ;
if ( bConsoleShow )
{
SetDrawTarget ( ( uint8_t ) 0 ) ;
UpdateConsole ( ) ;
}
// Display Frame
renderer - > UpdateViewport ( vViewPos , vViewSize ) ;
renderer - > ClearBuffer ( olc : : BLACK , true ) ;
// Layer 0 must always exist
vLayers [ 0 ] . bUpdate = true ;
vLayers [ 0 ] . bShow = true ;
SetDecalMode ( DecalMode : : NORMAL ) ;
renderer - > PrepareDrawing ( ) ;
for ( auto layer = vLayers . rbegin ( ) ; layer ! = vLayers . rend ( ) ; + + layer )
{
if ( layer - > bShow )
{
if ( layer - > funcHook = = nullptr )
{
renderer - > ApplyTexture ( layer - > pDrawTarget . Decal ( ) - > id ) ;
if ( ! bSuspendTextureTransfer & & layer - > bUpdate )
{
layer - > pDrawTarget . Decal ( ) - > Update ( ) ;
layer - > bUpdate = false ;
}
renderer - > DrawLayerQuad ( layer - > vOffset , layer - > vScale , layer - > tint ) ;
// Display Decals in order for this layer
for ( auto & decal : layer - > vecDecalInstance )
renderer - > DrawDecal ( decal ) ;
layer - > vecDecalInstance . clear ( ) ;
}
else
{
// Mwa ha ha.... Have Fun!!!
layer - > funcHook ( ) ;
}
}
}
// Present Graphics to screen
renderer - > DisplayFrame ( ) ;
// Update Title Bar
fFrameTimer + = actualElapsedTime ;
nFrameCount + + ;
if ( fFrameTimer > = 1.0f )
{
nLastFPS = nFrameCount ;
fFrameTimer - = 1.0f ;
std : : string sTitle = " OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std : : to_string ( nFrameCount ) ;
platform - > SetWindowTitle ( sTitle ) ;
nFrameCount = 0 ;
}
}
void PixelGameEngine : : olc_ConstructFontSheet ( )
{
std : : string data ;
data + = " ?Q`0001oOch0o01o@F40o0<AGD4090LAGD<090@A7ch0?00O7Q`0600>00000000 " ;
data + = " O000000nOT0063Qo4d8>?7a14Gno94AA4gno94AaOT0>o3`oO400o7QN00000400 " ;
data + = " Of80001oOg<7O7moBGT7O7lABET024@aBEd714AiOdl717a_=TH013Q>00000000 " ;
data + = " 720D000V?V5oB3Q_HdUoE7a9@DdDE4A9@DmoE4A;Hg]oM4Aj8S4D84@`00000000 " ;
data + = " OaPT1000Oa`^13P1@AI[?g`1@A=[OdAoHgljA4Ao?WlBA7l1710007l100000000 " ;
data + = " ObM6000oOfMV?3QoBDD`O7a0BDDH@5A0BDD<@5A0BGeVO5ao@CQR?5Po00000000 " ;
data + = " Oc``000?Ogij70PO2D]??0Ph2DUM@7i`2DTg@7lh2GUj?0TO0C1870T?00000000 " ;
data + = " 70<4001o?P<7?1QoHg43O;`h@GT0@:@LB@d0>:@hN@L0@?aoN@<0O7ao0000?000 " ;
data + = " OcH0001SOglLA7mg24TnK7ln24US>0PL24U140PnOgl0>7QgOcH0K71S0000A000 " ;
data + = " 00H00000@Dm1S007@DUSg00?OdTnH7YhOfTL<7Yh@Cl0700?@Ah0300700000000 " ;
data + = " <008001QL00ZA41a@6HnI<1i@FHLM81M@@0LG81?O`0nC?Y7?`0ZA7Y300080000 " ;
data + = " O`082000Oh0827mo6>Hn?Wmo?6HnMb11MP08@C11H`08@FP0@@0004@000000000 " ;
data + = " 00P00001Oab00003OcKP0006@6=PMgl<@440MglH@000000`@000001P00000000 " ;
data + = " Ob@8@@00Ob@8@Ga13R@8Mga172@8?PAo3R@827QoOb@820@0O`0007`0000007P0 " ;
data + = " O`000P08Od400g`<3V=P0G`673IP0`@3>1`00P@6O`P00g`<O`000GP800000000 " ;
data + = " ?P9PL020O`<`N3R0@E4HC7b0@ET<ATB0@@l6C4B0O`H3N7b0?P01L3R000000020 " ;
fontRenderable . Create ( 128 , 48 ) ;
int px = 0 , py = 0 ;
for ( size_t b = 0 ; b < 1024 ; b + = 4 )
{
uint32_t sym1 = ( uint32_t ) data [ b + 0 ] - 48 ;
uint32_t sym2 = ( uint32_t ) data [ b + 1 ] - 48 ;
uint32_t sym3 = ( uint32_t ) data [ b + 2 ] - 48 ;
uint32_t sym4 = ( uint32_t ) data [ b + 3 ] - 48 ;
uint32_t r = sym1 < < 18 | sym2 < < 12 | sym3 < < 6 | sym4 ;
for ( int i = 0 ; i < 24 ; i + + )
{
int k = r & ( 1 < < i ) ? 255 : 0 ;
fontRenderable . Sprite ( ) - > SetPixel ( px , py , olc : : Pixel ( k , k , k , k ) ) ;
if ( + + py = = 48 ) { px + + ; py = 0 ; }
}
}
fontRenderable . Decal ( ) - > Update ( ) ;
constexpr std : : array < uint8_t , 96 > vSpacing = { {
0x03 , 0x25 , 0x16 , 0x08 , 0x07 , 0x08 , 0x08 , 0x04 , 0x15 , 0x15 , 0x08 , 0x07 , 0x15 , 0x07 , 0x24 , 0x08 ,
0x08 , 0x17 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x24 , 0x15 , 0x06 , 0x07 , 0x16 , 0x17 ,
0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x08 , 0x17 , 0x08 , 0x08 , 0x17 , 0x08 , 0x08 , 0x08 ,
0x08 , 0x08 , 0x08 , 0x08 , 0x17 , 0x08 , 0x08 , 0x08 , 0x08 , 0x17 , 0x08 , 0x15 , 0x08 , 0x15 , 0x08 , 0x08 ,
0x24 , 0x18 , 0x17 , 0x17 , 0x17 , 0x17 , 0x17 , 0x17 , 0x17 , 0x33 , 0x17 , 0x17 , 0x33 , 0x18 , 0x17 , 0x17 ,
0x17 , 0x17 , 0x17 , 0x17 , 0x07 , 0x17 , 0x17 , 0x18 , 0x18 , 0x17 , 0x17 , 0x07 , 0x33 , 0x07 , 0x08 , 0x00 , } } ;
for ( auto c : vSpacing ) vFontSpacing . push_back ( { c > > 4 , c & 15 } ) ;
// UK Standard Layout
# ifdef OLC_KEYBOARD_UK
vKeyboardMap =
{
{ olc : : Key : : A , " a " , " A " } , { olc : : Key : : B , " b " , " B " } , { olc : : Key : : C , " c " , " C " } , { olc : : Key : : D , " d " , " D " } , { olc : : Key : : E , " e " , " E " } ,
{ olc : : Key : : F , " f " , " F " } , { olc : : Key : : G , " g " , " G " } , { olc : : Key : : H , " h " , " H " } , { olc : : Key : : I , " i " , " I " } , { olc : : Key : : J , " j " , " J " } ,
{ olc : : Key : : K , " k " , " K " } , { olc : : Key : : L , " l " , " L " } , { olc : : Key : : M , " m " , " M " } , { olc : : Key : : N , " n " , " N " } , { olc : : Key : : O , " o " , " O " } ,
{ olc : : Key : : P , " p " , " P " } , { olc : : Key : : Q , " q " , " Q " } , { olc : : Key : : R , " r " , " R " } , { olc : : Key : : S , " s " , " S " } , { olc : : Key : : T , " t " , " T " } ,
{ olc : : Key : : U , " u " , " U " } , { olc : : Key : : V , " v " , " V " } , { olc : : Key : : W , " w " , " W " } , { olc : : Key : : X , " x " , " X " } , { olc : : Key : : Y , " y " , " Y " } ,
{ olc : : Key : : Z , " z " , " Z " } ,
{ olc : : Key : : K0 , " 0 " , " ) " } , { olc : : Key : : K1 , " 1 " , " ! " } , { olc : : Key : : K2 , " 2 " , " \" " } , { olc : : Key : : K3 , " 3 " , " # " } , { olc : : Key : : K4 , " 4 " , " $ " } ,
{ olc : : Key : : K5 , " 5 " , " % " } , { olc : : Key : : K6 , " 6 " , " ^ " } , { olc : : Key : : K7 , " 7 " , " & " } , { olc : : Key : : K8 , " 8 " , " * " } , { olc : : Key : : K9 , " 9 " , " ( " } ,
{ olc : : Key : : NP0 , " 0 " , " 0 " } , { olc : : Key : : NP1 , " 1 " , " 1 " } , { olc : : Key : : NP2 , " 2 " , " 2 " } , { olc : : Key : : NP3 , " 3 " , " 3 " } , { olc : : Key : : NP4 , " 4 " , " 4 " } ,
{ olc : : Key : : NP5 , " 5 " , " 5 " } , { olc : : Key : : NP6 , " 6 " , " 6 " } , { olc : : Key : : NP7 , " 7 " , " 7 " } , { olc : : Key : : NP8 , " 8 " , " 8 " } , { olc : : Key : : NP9 , " 9 " , " 9 " } ,
{ olc : : Key : : NP_MUL , " * " , " * " } , { olc : : Key : : NP_DIV , " / " , " / " } , { olc : : Key : : NP_ADD , " + " , " + " } , { olc : : Key : : NP_SUB , " - " , " - " } , { olc : : Key : : NP_DECIMAL , " . " , " . " } ,
{ olc : : Key : : PERIOD , " . " , " > " } , { olc : : Key : : EQUALS , " = " , " + " } , { olc : : Key : : COMMA , " , " , " < " } , { olc : : Key : : MINUS , " - " , " _ " } , { olc : : Key : : SPACE , " " , " " } ,
{ olc : : Key : : OEM_1 , " ; " , " : " } , { olc : : Key : : OEM_2 , " / " , " ? " } , { olc : : Key : : OEM_3 , " \' " , " @ " } , { olc : : Key : : OEM_4 , " [ " , " { " } ,
{ olc : : Key : : OEM_5 , " \\ " , " | " } , { olc : : Key : : OEM_6 , " ] " , " } " } , { olc : : Key : : OEM_7 , " # " , " ~ " } ,
// {olc::Key::TAB, "\t", "\t"}
} ;
# endif
}
void PixelGameEngine : : pgex_Register ( olc : : PGEX * pgex )
{
if ( std : : find ( vExtensions . begin ( ) , vExtensions . end ( ) , pgex ) = = vExtensions . end ( ) )
vExtensions . push_back ( pgex ) ;
}
PGEX : : PGEX ( bool bHook ) { if ( bHook ) pge - > pgex_Register ( this ) ; }
void PGEX : : OnBeforeUserCreate ( ) { }
void PGEX : : OnAfterUserCreate ( ) { }
bool PGEX : : OnBeforeUserUpdate ( float & fElapsedTime ) { return false ; }
void PGEX : : OnAfterUserUpdate ( float fElapsedTime ) { }
// Need a couple of statics as these are singleton instances
// read from multiple locations
std : : atomic < bool > PixelGameEngine : : bAtomActive { false } ;
olc : : PixelGameEngine * olc : : PGEX : : pge = nullptr ;
olc : : PixelGameEngine * olc : : Platform : : ptrPGE = nullptr ;
olc : : PixelGameEngine * olc : : Renderer : : ptrPGE = nullptr ;
std : : unique_ptr < ImageLoader > olc : : Sprite : : loader = nullptr ;
} ;
# pragma endregion
# pragma region platform_headless
namespace olc
{
# if defined(OLC_GFX_HEADLESS)
class Renderer_Headless : public olc : : Renderer
{
public :
virtual void PrepareDevice ( ) { } ;
virtual olc : : rcode CreateDevice ( std : : vector < void * > params , bool bFullScreen , bool bVSYNC ) { return olc : : rcode : : OK ; }
virtual olc : : rcode DestroyDevice ( ) { return olc : : rcode : : OK ; }
virtual void DisplayFrame ( ) { }
virtual void PrepareDrawing ( ) { }
virtual void SetDecalMode ( const olc : : DecalMode & mode ) { }
virtual void DrawLayerQuad ( const olc : : vf2d & offset , const olc : : vf2d & scale , const olc : : Pixel tint ) { }
virtual void DrawDecal ( const olc : : DecalInstance & decal ) { }
virtual uint32_t CreateTexture ( const uint32_t width , const uint32_t height , const bool filtered = false , const bool clamp = true ) { return 1 ; } ;
virtual void UpdateTexture ( uint32_t id , olc : : Sprite * spr ) { }
virtual void ReadTexture ( uint32_t id , olc : : Sprite * spr ) { }
virtual uint32_t DeleteTexture ( const uint32_t id ) { return 1 ; }
virtual void ApplyTexture ( uint32_t id ) { }
virtual void UpdateViewport ( const olc : : vi2d & pos , const olc : : vi2d & size ) { }
virtual void ClearBuffer ( olc : : Pixel p , bool bDepth ) { }
} ;
# endif
# if defined(OLC_PLATFORM_HEADLESS)
class Platform_Headless : public olc : : Platform
{
public :
virtual olc : : rcode ApplicationStartUp ( ) { return olc : : rcode : : OK ; }
virtual olc : : rcode ApplicationCleanUp ( ) { return olc : : rcode : : OK ; }
virtual olc : : rcode ThreadStartUp ( ) { return olc : : rcode : : OK ; }
virtual olc : : rcode ThreadCleanUp ( ) { return olc : : rcode : : OK ; }
virtual olc : : rcode CreateGraphics ( bool bFullScreen , bool bEnableVSYNC , const olc : : vi2d & vViewPos , const olc : : vi2d & vViewSize ) { return olc : : rcode : : OK ; }
virtual olc : : rcode CreateWindowPane ( const olc : : vi2d & vWindowPos , olc : : vi2d & vWindowSize , bool bFullScreen ) { return olc : : rcode : : OK ; }
virtual olc : : rcode SetWindowTitle ( const std : : string & s ) { return olc : : rcode : : OK ; }
virtual olc : : rcode StartSystemEventLoop ( ) { return olc : : rcode : : OK ; }
virtual olc : : rcode HandleSystemEvent ( ) { return olc : : rcode : : OK ; }
} ;
# endif
}
# pragma endregion
// O------------------------------------------------------------------------------O
// | olcPixelGameEngine Renderers - the draw-y bits |
// O------------------------------------------------------------------------------O
# pragma region image_stb
// O------------------------------------------------------------------------------O
// | START IMAGE LOADER: stb_image.h, all systems, very fast |
// O------------------------------------------------------------------------------O
// Thanks to Sean Barrett - https://github.com/nothings/stb/blob/master/stb_image.h
// MIT License - Copyright(c) 2017 Sean Barrett
// Note you need to download the above file into your project folder, and
// #define OLC_IMAGE_STB
// #define OLC_PGE_APPLICATION
// #include "olcPixelGameEngine.h"
# if defined(OLC_IMAGE_STB)
# define STB_IMAGE_IMPLEMENTATION
# include "stb_image.h"
namespace olc
{
class ImageLoader_STB : public olc : : ImageLoader
{
public :
ImageLoader_STB ( ) : ImageLoader ( )
{ }
olc : : rcode LoadImageResource ( olc : : Sprite * spr , const std : : string & sImageFile , olc : : ResourcePack * pack ) override
{
UNUSED ( pack ) ;
// clear out existing sprite
spr - > pColData . clear ( ) ;
// Open file
stbi_uc * bytes = nullptr ;
int w = 0 , h = 0 , cmp = 0 ;
if ( pack ! = nullptr )
{
ResourceBuffer rb = pack - > GetFileBuffer ( sImageFile ) ;
bytes = stbi_load_from_memory ( ( unsigned char * ) rb . vMemory . data ( ) , rb . vMemory . size ( ) , & w , & h , & cmp , 4 ) ;
}
else
{
// Check file exists
if ( ! _gfs : : exists ( sImageFile ) ) return olc : : rcode : : NO_FILE ;
bytes = stbi_load ( sImageFile . c_str ( ) , & w , & h , & cmp , 4 ) ;
}
if ( ! bytes ) return olc : : rcode : : FAIL ;
spr - > width = w ; spr - > height = h ;
spr - > pColData . resize ( spr - > width * spr - > height ) ;
std : : memcpy ( spr - > pColData . data ( ) , bytes , spr - > width * spr - > height * 4 ) ;
delete [ ] bytes ;
return olc : : rcode : : OK ;
}
olc : : rcode SaveImageResource ( olc : : Sprite * spr , const std : : string & sImageFile ) override
{
return olc : : rcode : : OK ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | START IMAGE LOADER: stb_image.h |
// O------------------------------------------------------------------------------O
# pragma endregion
# if !defined(OLC_PGE_HEADLESS)
# pragma region renderer_ogl10
// O------------------------------------------------------------------------------O
// | START RENDERER: OpenGL 1.0 (the original, the best...) |
// O------------------------------------------------------------------------------O
# if defined(OLC_GFX_OPENGL10)
# if defined(OLC_PLATFORM_WINAPI)
# include <dwmapi.h>
# include <GL/gl.h>
# if !defined(__MINGW32__)
# pragma comment(lib, "Dwmapi.lib")
# endif
typedef BOOL ( WINAPI wglSwapInterval_t ) ( int interval ) ;
static wglSwapInterval_t * wglSwapInterval = nullptr ;
typedef HDC glDeviceContext_t ;
typedef HGLRC glRenderContext_t ;
# endif
# if defined(__linux__) || defined(__FreeBSD__)
# include <GL/gl.h>
# endif
# if defined(OLC_PLATFORM_X11)
namespace X11
{
# include <GL/glx.h>
}
typedef int ( glSwapInterval_t ) ( X11 : : Display * dpy , X11 : : GLXDrawable drawable , int interval ) ;
static glSwapInterval_t * glSwapIntervalEXT ;
typedef X11 : : GLXContext glDeviceContext_t ;
typedef X11 : : GLXContext glRenderContext_t ;
# endif
# if defined(__APPLE__)
# define GL_SILENCE_DEPRECATION
# include <OpenGL/OpenGL.h>
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# endif
namespace olc
{
class Renderer_OGL10 : public olc : : Renderer
{
private :
# if defined(OLC_PLATFORM_GLUT)
bool mFullScreen = false ;
# else
glDeviceContext_t glDeviceContext = 0 ;
glRenderContext_t glRenderContext = 0 ;
# endif
bool bSync = false ;
olc : : DecalMode nDecalMode = olc : : DecalMode ( - 1 ) ; // Thanks Gusgo & Bispoo
olc : : DecalStructure nDecalStructure = olc : : DecalStructure ( - 1 ) ;
# if defined(OLC_PLATFORM_X11)
X11 : : Display * olc_Display = nullptr ;
X11 : : Window * olc_Window = nullptr ;
X11 : : XVisualInfo * olc_VisualInfo = nullptr ;
# endif
public :
void PrepareDevice ( ) override
{
# if defined(OLC_PLATFORM_GLUT)
//glutInit has to be called with main() arguments, make fake ones
int argc = 0 ;
char * argv [ 1 ] = { ( char * ) " " } ;
glutInit ( & argc , argv ) ;
glutInitWindowPosition ( 0 , 0 ) ;
glutInitWindowSize ( 512 , 512 ) ;
glutInitDisplayMode ( GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA ) ;
// Creates the window and the OpenGL context for it
glutCreateWindow ( " OneLoneCoder.com - Pixel Game Engine " ) ;
glEnable ( GL_TEXTURE_2D ) ; // Turn on texturing
glHint ( GL_PERSPECTIVE_CORRECTION_HINT , GL_NICEST ) ;
# endif
}
olc : : rcode CreateDevice ( std : : vector < void * > params , bool bFullScreen , bool bVSYNC ) override
{
# if defined(OLC_PLATFORM_WINAPI)
// Create Device Context
glDeviceContext = GetDC ( ( HWND ) ( params [ 0 ] ) ) ;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof ( PIXELFORMATDESCRIPTOR ) , 1 ,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER ,
PFD_TYPE_RGBA , 32 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
PFD_MAIN_PLANE , 0 , 0 , 0 , 0
} ;
int pf = 0 ;
if ( ! ( pf = ChoosePixelFormat ( glDeviceContext , & pfd ) ) ) return olc : : FAIL ;
SetPixelFormat ( glDeviceContext , pf , & pfd ) ;
if ( ! ( glRenderContext = wglCreateContext ( glDeviceContext ) ) ) return olc : : FAIL ;
wglMakeCurrent ( glDeviceContext , glRenderContext ) ;
// Remove Frame cap
wglSwapInterval = ( wglSwapInterval_t * ) wglGetProcAddress ( " wglSwapIntervalEXT " ) ;
if ( wglSwapInterval & & ! bVSYNC ) wglSwapInterval ( 0 ) ;
bSync = bVSYNC ;
# endif
# if defined(OLC_PLATFORM_X11)
using namespace X11 ;
// Linux has tighter coupling between OpenGL and X11, so we store
// various "platform" handles in the renderer
olc_Display = ( X11 : : Display * ) ( params [ 0 ] ) ;
olc_Window = ( X11 : : Window * ) ( params [ 1 ] ) ;
olc_VisualInfo = ( X11 : : XVisualInfo * ) ( params [ 2 ] ) ;
glDeviceContext = glXCreateContext ( olc_Display , olc_VisualInfo , nullptr , GL_TRUE ) ;
glXMakeCurrent ( olc_Display , * olc_Window , glDeviceContext ) ;
XWindowAttributes gwa ;
XGetWindowAttributes ( olc_Display , * olc_Window , & gwa ) ;
glViewport ( 0 , 0 , gwa . width , gwa . height ) ;
glSwapIntervalEXT = nullptr ;
glSwapIntervalEXT = ( glSwapInterval_t * ) glXGetProcAddress ( ( unsigned char * ) " glXSwapIntervalEXT " ) ;
if ( glSwapIntervalEXT = = nullptr & & ! bVSYNC )
{
printf ( " NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found! \n " ) ;
printf ( " Don't worry though, things will still work, it's just the \n " ) ;
printf ( " frame rate will be capped to your monitors refresh rate - javidx9 \n " ) ;
}
if ( glSwapIntervalEXT ! = nullptr & & ! bVSYNC )
glSwapIntervalEXT ( olc_Display , * olc_Window , 0 ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
mFullScreen = bFullScreen ;
if ( ! bVSYNC )
{
# if defined(__APPLE__)
GLint sync = 0 ;
CGLContextObj ctx = CGLGetCurrentContext ( ) ;
if ( ctx ) CGLSetParameter ( ctx , kCGLCPSwapInterval , & sync ) ;
# endif
}
# else
glEnable ( GL_TEXTURE_2D ) ; // Turn on texturing
glHint ( GL_PERSPECTIVE_CORRECTION_HINT , GL_NICEST ) ;
# endif
return olc : : rcode : : OK ;
}
olc : : rcode DestroyDevice ( ) override
{
# if defined(OLC_PLATFORM_WINAPI)
wglDeleteContext ( glRenderContext ) ;
# endif
# if defined(OLC_PLATFORM_X11)
glXMakeCurrent ( olc_Display , None , NULL ) ;
glXDestroyContext ( olc_Display , glDeviceContext ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
glutDestroyWindow ( glutGetWindow ( ) ) ;
# endif
return olc : : rcode : : OK ;
}
void DisplayFrame ( ) override
{
# if defined(OLC_PLATFORM_WINAPI)
SwapBuffers ( glDeviceContext ) ;
if ( bSync ) DwmFlush ( ) ; // Woooohooooooo!!!! SMOOOOOOOTH!
# endif
# if defined(OLC_PLATFORM_X11)
X11 : : glXSwapBuffers ( olc_Display , * olc_Window ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
glutSwapBuffers ( ) ;
# endif
}
void PrepareDrawing ( ) override
{
//ClearBuffer(olc::GREEN, true);
glEnable ( GL_BLEND ) ;
nDecalMode = DecalMode : : NORMAL ;
nDecalStructure = DecalStructure : : FAN ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
}
void SetDecalMode ( const olc : : DecalMode & mode )
{
if ( mode ! = nDecalMode )
{
switch ( mode )
{
case olc : : DecalMode : : NORMAL :
case olc : : DecalMode : : MODEL3D :
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
break ;
case olc : : DecalMode : : ADDITIVE :
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ;
break ;
case olc : : DecalMode : : MULTIPLICATIVE :
glBlendFunc ( GL_DST_COLOR , GL_ONE_MINUS_SRC_ALPHA ) ;
break ;
case olc : : DecalMode : : STENCIL :
glBlendFunc ( GL_ZERO , GL_SRC_ALPHA ) ;
break ;
case olc : : DecalMode : : ILLUMINATE :
glBlendFunc ( GL_ONE_MINUS_SRC_ALPHA , GL_SRC_ALPHA ) ;
break ;
case olc : : DecalMode : : WIREFRAME :
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
break ;
case olc : : DecalMode : : BLENDWHITE :
break ;
case olc : : DecalMode : : SCREEN :
glBlendFunc ( GL_ONE , GL_ONE ) ;
break ;
}
nDecalMode = mode ;
}
}
void DrawLayerQuad ( const olc : : vf2d & offset , const olc : : vf2d & scale , const olc : : Pixel tint ) override
{
glBegin ( GL_QUADS ) ;
glColor4ub ( tint . r , tint . g , tint . b , tint . a ) ;
glTexCoord2f ( 0.0f * scale . x + offset . x , 1.0f * scale . y + offset . y ) ;
glVertex3f ( - 1.0f /*+ vSubPixelOffset.x*/ , - 1.0f /*+ vSubPixelOffset.y*/ , 0.0f ) ;
glTexCoord2f ( 0.0f * scale . x + offset . x , 0.0f * scale . y + offset . y ) ;
glVertex3f ( - 1.0f /*+ vSubPixelOffset.x*/ , 1.0f /*+ vSubPixelOffset.y*/ , 0.0f ) ;
glTexCoord2f ( 1.0f * scale . x + offset . x , 0.0f * scale . y + offset . y ) ;
glVertex3f ( 1.0f /*+ vSubPixelOffset.x*/ , 1.0f /*+ vSubPixelOffset.y*/ , 0.0f ) ;
glTexCoord2f ( 1.0f * scale . x + offset . x , 1.0f * scale . y + offset . y ) ;
glVertex3f ( 1.0f /*+ vSubPixelOffset.x*/ , - 1.0f /*+ vSubPixelOffset.y*/ , 0.0f ) ;
glEnd ( ) ;
}
void DrawDecal ( const olc : : DecalInstance & decal ) override
{
SetDecalMode ( decal . mode ) ;
if ( decal . decal = = nullptr )
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
else
glBindTexture ( GL_TEXTURE_2D , decal . decal - > id ) ;
if ( nDecalMode = = DecalMode : : MODEL3D )
{
# ifdef OLC_ENABLE_EXPERIMENTAL
glMatrixMode ( GL_PROJECTION ) ; glPushMatrix ( ) ;
glMatrixMode ( GL_MODELVIEW ) ; glPushMatrix ( ) ;
glEnable ( GL_DEPTH_TEST ) ;
glMatrixMode ( GL_PROJECTION ) ;
glLoadIdentity ( ) ;
glFrustum ( - 1.0f , 1.0f , - 1.0f , 1.0f , 1 , 1000 ) ;
# pragma comment (lib, "winmm.lib")
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
glTranslatef ( 0 , - 40 , - 200 ) ;
glRotatef ( float ( clock ( ) ) * 0.1f , 1 , 0 , 0 ) ;
glRotatef ( float ( clock ( ) ) * 0.1f * 2 , 0 , 1 , 0 ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
glBegin ( GL_TRIANGLES ) ;
// Render as 3D Spatial Entity
for ( uint32_t n = 0 ; n < decal . points ; n + + )
{
glColor4ub ( decal . tint [ n ] . r , decal . tint [ n ] . g , decal . tint [ n ] . b , decal . tint [ n ] . a ) ;
glTexCoord2f ( decal . uv [ n ] . x , decal . uv [ n ] . y ) ;
glVertex3f ( decal . pos [ n ] . x , decal . pos [ n ] . y , decal . w [ n ] ) ;
}
glEnd ( ) ;
glMatrixMode ( GL_PROJECTION ) ; glPopMatrix ( ) ;
glMatrixMode ( GL_MODELVIEW ) ; glPopMatrix ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
# endif
}
else
{
if ( nDecalMode = = DecalMode : : WIREFRAME )
glBegin ( GL_LINE_LOOP ) ;
else
{
if ( decal . structure = = olc : : DecalStructure : : FAN )
glBegin ( GL_TRIANGLE_FAN ) ;
else if ( decal . structure = = olc : : DecalStructure : : STRIP )
glBegin ( GL_TRIANGLE_STRIP ) ;
else if ( decal . structure = = olc : : DecalStructure : : LIST )
glBegin ( GL_TRIANGLES ) ;
}
// Render as 2D Spatial entity
for ( uint32_t n = 0 ; n < decal . points ; n + + )
{
glColor4ub ( decal . tint [ n ] . r , decal . tint [ n ] . g , decal . tint [ n ] . b , decal . tint [ n ] . a ) ;
glTexCoord4f ( decal . uv [ n ] . x , decal . uv [ n ] . y , 0.0f , decal . w [ n ] ) ;
glVertex2f ( decal . pos [ n ] . x , decal . pos [ n ] . y ) ;
}
glEnd ( ) ;
}
//glDisable(GL_DEPTH_TEST);
}
uint32_t CreateTexture ( const uint32_t width , const uint32_t height , const bool filtered , const bool clamp ) override
{
UNUSED ( width ) ;
UNUSED ( height ) ;
uint32_t id = 0 ;
glGenTextures ( 1 , & id ) ;
glBindTexture ( GL_TEXTURE_2D , id ) ;
if ( filtered )
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
}
else
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
}
if ( clamp )
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP ) ;
}
else
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
}
glTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ) ;
return id ;
}
uint32_t DeleteTexture ( const uint32_t id ) override
{
glDeleteTextures ( 1 , & id ) ;
return id ;
}
void UpdateTexture ( uint32_t id , olc : : Sprite * spr ) override
{
UNUSED ( id ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , spr - > width , spr - > height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , spr - > GetData ( ) ) ;
}
void ReadTexture ( uint32_t id , olc : : Sprite * spr ) override
{
glReadPixels ( 0 , 0 , spr - > width , spr - > height , GL_RGBA , GL_UNSIGNED_BYTE , spr - > GetData ( ) ) ;
}
void ApplyTexture ( uint32_t id ) override
{
glBindTexture ( GL_TEXTURE_2D , id ) ;
}
void ClearBuffer ( olc : : Pixel p , bool bDepth ) override
{
glClearColor ( float ( p . r ) / 255.0f , float ( p . g ) / 255.0f , float ( p . b ) / 255.0f , float ( p . a ) / 255.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
if ( bDepth ) glClear ( GL_DEPTH_BUFFER_BIT ) ;
}
void UpdateViewport ( const olc : : vi2d & pos , const olc : : vi2d & size ) override
{
glViewport ( pos . x , pos . y , size . x , size . y ) ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | END RENDERER: OpenGL 1.0 (the original, the best...) |
// O------------------------------------------------------------------------------O
# pragma endregion
# pragma region renderer_ogl33
// O------------------------------------------------------------------------------O
// | START RENDERER: OpenGL 3.3 (3.0 es) (sh-sh-sh-shaders....) |
// O------------------------------------------------------------------------------O
# if defined(OLC_GFX_OPENGL33)
# if defined(OLC_PLATFORM_WINAPI)
# include <dwmapi.h>
//#include <gl/GL.h>
# if !defined(__MINGW32__)
# pragma comment(lib, "Dwmapi.lib")
# endif
//typedef void __stdcall locSwapInterval_t(GLsizei n);
typedef HDC glDeviceContext_t ;
typedef HGLRC glRenderContext_t ;
//#define CALLSTYLE __stdcall
# define OGL_LOAD(t, n) (t*)wglGetProcAddress(#n)
# endif
//
//#if defined(__linux__) || defined(__FreeBSD__)
// #include <GL/gl.h>
//#endif
# if defined(OLC_PLATFORM_X11)
/*namespace X11
{
# include <GL/glx.h>
}
typedef int ( locSwapInterval_t ) ( X11 : : Display * dpy , X11 : : GLXDrawable drawable , int interval ) ; */
typedef X11 : : GLXContext glDeviceContext_t ;
typedef X11 : : GLXContext glRenderContext_t ;
//#define CALLSTYLE
# define OGL_LOAD(t, n) (t*)glXGetProcAddress((unsigned char*)#n);
# endif
//#if defined(__APPLE__)
// #define GL_SILENCE_DEPRECATION
// #include <OpenGL/OpenGL.h>
// #include <OpenGL/gl.h>
// #include <OpenGL/glu.h>
//#endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
# include <EGL/egl.h>
# include <GLES2/gl2.h>
# define GL_GLEXT_PROTOTYPES
# include <GLES2/gl2ext.h>
# include <emscripten/emscripten.h>
# define CALLSTYLE
typedef EGLBoolean ( locSwapInterval_t ) ( EGLDisplay display , EGLint interval ) ;
# define GL_CLAMP GL_CLAMP_TO_EDGE
# define OGL_LOAD(t, n) n;
# endif
namespace olc
{
// typedef char GLchar;
// typedef ptrdiff_t GLsizeiptr;
// typedef GLuint CALLSTYLE locCreateShader_t(GLenum type);
// typedef GLuint CALLSTYLE locCreateProgram_t(void);
// typedef void CALLSTYLE locDeleteShader_t(GLuint shader);
//#if defined(OLC_PLATFORM_EMSCRIPTEN)
// typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
//#else
// typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
//#endif
// typedef void CALLSTYLE locCompileShader_t(GLuint shader);
// typedef void CALLSTYLE locLinkProgram_t(GLuint program);
// typedef void CALLSTYLE locDeleteProgram_t(GLuint program);
// typedef void CALLSTYLE locAttachShader_t(GLuint program, GLuint shader);
// typedef void CALLSTYLE locBindBuffer_t(GLenum target, GLuint buffer);
// typedef void CALLSTYLE locBufferData_t(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
// typedef void CALLSTYLE locGenBuffers_t(GLsizei n, GLuint* buffers);
// typedef void CALLSTYLE locVertexAttribPointer_t(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
// typedef void CALLSTYLE locEnableVertexAttribArray_t(GLuint index);
// typedef void CALLSTYLE locUseProgram_t(GLuint program);
// typedef void CALLSTYLE locBindVertexArray_t(GLuint array);
// typedef void CALLSTYLE locGenVertexArrays_t(GLsizei n, GLuint* arrays);
// typedef void CALLSTYLE locGetShaderInfoLog_t(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
// typedef GLint CALLSTYLE locGetUniformLocation_t(GLuint program, const GLchar* name);
// typedef void CALLSTYLE locUniform1f_t(GLint location, GLfloat v0);
// typedef void CALLSTYLE locUniform1i_t(GLint location, GLint v0);
// typedef void CALLSTYLE locUniform2fv_t(GLint location, GLsizei count, const GLfloat* value);
// typedef void CALLSTYLE locActiveTexture_t(GLenum texture);
// typedef void CALLSTYLE locGenFrameBuffers_t(GLsizei n, GLuint* ids);
// typedef void CALLSTYLE locBindFrameBuffer_t(GLenum target, GLuint fb);
// typedef GLenum CALLSTYLE locCheckFrameBufferStatus_t(GLenum target);
// typedef void CALLSTYLE locDeleteFrameBuffers_t(GLsizei n, const GLuint* fbs);
// typedef void CALLSTYLE locFrameBufferTexture2D_t(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void CALLSTYLE locDrawBuffers_t(GLsizei n, const GLenum* bufs);
// typedef void CALLSTYLE locBlendFuncSeparate_t(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
class Renderer_OGL33 : public olc : : Renderer
{
private :
# if defined(OLC_PLATFORM_EMSCRIPTEN)
EGLDisplay olc_Display ;
EGLConfig olc_Config ;
EGLContext olc_Context ;
EGLSurface olc_Surface ;
# endif
# if defined(OLC_PLATFORM_GLUT)
bool mFullScreen = false ;
# else
# if !defined(OLC_PLATFORM_EMSCRIPTEN)
glDeviceContext_t glDeviceContext = 0 ;
glRenderContext_t glRenderContext = 0 ;
# endif
# endif
bool bSync = false ;
olc : : DecalMode nDecalMode = olc : : DecalMode ( - 1 ) ; // Thanks Gusgo & Bispoo
# if defined(OLC_PLATFORM_X11)
X11 : : Display * olc_Display = nullptr ;
X11 : : Window * olc_Window = nullptr ;
X11 : : XVisualInfo * olc_VisualInfo = nullptr ;
# endif
private :
locCreateShader_t * locCreateShader = nullptr ;
locShaderSource_t * locShaderSource = nullptr ;
locCompileShader_t * locCompileShader = nullptr ;
locDeleteShader_t * locDeleteShader = nullptr ;
locCreateProgram_t * locCreateProgram = nullptr ;
locDeleteProgram_t * locDeleteProgram = nullptr ;
locLinkProgram_t * locLinkProgram = nullptr ;
locAttachShader_t * locAttachShader = nullptr ;
locBindBuffer_t * locBindBuffer = nullptr ;
locBufferData_t * locBufferData = nullptr ;
locGenBuffers_t * locGenBuffers = nullptr ;
locVertexAttribPointer_t * locVertexAttribPointer = nullptr ;
locEnableVertexAttribArray_t * locEnableVertexAttribArray = nullptr ;
locUseProgram_t * locUseProgram = nullptr ;
locBindVertexArray_t * locBindVertexArray = nullptr ;
locGenVertexArrays_t * locGenVertexArrays = nullptr ;
locSwapInterval_t * locSwapInterval = nullptr ;
locGetShaderInfoLog_t * locGetShaderInfoLog = nullptr ;
uint32_t m_nFS = 0 ;
uint32_t m_nVS = 0 ;
uint32_t m_nQuadShader = 0 ;
uint32_t m_vbQuad = 0 ;
uint32_t m_vaQuad = 0 ;
struct locVertex
{
float pos [ 3 ] ;
olc : : vf2d tex ;
olc : : Pixel col ;
} ;
locVertex pVertexMem [ OLC_MAX_VERTS ] ;
olc : : Renderable rendBlankQuad ;
public :
void PrepareDevice ( ) override
{
# if defined(OLC_PLATFORM_GLUT)
//glutInit has to be called with main() arguments, make fake ones
int argc = 0 ;
char * argv [ 1 ] = { ( char * ) " " } ;
glutInit ( & argc , argv ) ;
glutInitWindowPosition ( 0 , 0 ) ;
glutInitWindowSize ( 512 , 512 ) ;
glutInitDisplayMode ( GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA ) ;
// Creates the window and the OpenGL context for it
glutCreateWindow ( " OneLoneCoder.com - Pixel Game Engine " ) ;
glEnable ( GL_TEXTURE_2D ) ; // Turn on texturing
glHint ( GL_PERSPECTIVE_CORRECTION_HINT , GL_NICEST ) ;
# endif
}
olc : : rcode CreateDevice ( std : : vector < void * > params , bool bFullScreen , bool bVSYNC ) override
{
// Create OpenGL Context
# if defined(OLC_PLATFORM_WINAPI)
// Create Device Context
glDeviceContext = GetDC ( ( HWND ) ( params [ 0 ] ) ) ;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof ( PIXELFORMATDESCRIPTOR ) , 1 ,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER ,
PFD_TYPE_RGBA , 32 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
PFD_MAIN_PLANE , 0 , 0 , 0 , 0
} ;
int pf = 0 ;
if ( ! ( pf = ChoosePixelFormat ( glDeviceContext , & pfd ) ) ) return olc : : FAIL ;
SetPixelFormat ( glDeviceContext , pf , & pfd ) ;
if ( ! ( glRenderContext = wglCreateContext ( glDeviceContext ) ) ) return olc : : FAIL ;
wglMakeCurrent ( glDeviceContext , glRenderContext ) ;
// Set Vertical Sync
locSwapInterval = OGL_LOAD ( locSwapInterval_t , wglSwapIntervalEXT ) ;
if ( locSwapInterval & & ! bVSYNC ) locSwapInterval ( 0 ) ;
bSync = bVSYNC ;
# endif
# if defined(OLC_PLATFORM_X11)
using namespace X11 ;
// Linux has tighter coupling between OpenGL and X11, so we store
// various "platform" handles in the renderer
olc_Display = ( X11 : : Display * ) ( params [ 0 ] ) ;
olc_Window = ( X11 : : Window * ) ( params [ 1 ] ) ;
olc_VisualInfo = ( X11 : : XVisualInfo * ) ( params [ 2 ] ) ;
glDeviceContext = glXCreateContext ( olc_Display , olc_VisualInfo , nullptr , GL_TRUE ) ;
glXMakeCurrent ( olc_Display , * olc_Window , glDeviceContext ) ;
XWindowAttributes gwa ;
XGetWindowAttributes ( olc_Display , * olc_Window , & gwa ) ;
glViewport ( 0 , 0 , gwa . width , gwa . height ) ;
locSwapInterval = OGL_LOAD ( locSwapInterval_t , glXSwapIntervalEXT ) ;
if ( locSwapInterval = = nullptr & & ! bVSYNC )
{
printf ( " NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found! \n " ) ;
printf ( " Don't worry though, things will still work, it's just the \n " ) ;
printf ( " frame rate will be capped to your monitors refresh rate - javidx9 \n " ) ;
}
if ( locSwapInterval ! = nullptr & & ! bVSYNC )
locSwapInterval ( olc_Display , * olc_Window , 0 ) ;
# endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
EGLint const attribute_list [ ] = { EGL_RED_SIZE , 8 , EGL_GREEN_SIZE , 8 , EGL_BLUE_SIZE , 8 , EGL_ALPHA_SIZE , 8 , EGL_NONE } ;
EGLint const context_config [ ] = { EGL_CONTEXT_CLIENT_VERSION , 2 , EGL_NONE } ;
EGLint num_config ;
olc_Display = eglGetDisplay ( EGL_DEFAULT_DISPLAY ) ;
eglInitialize ( olc_Display , nullptr , nullptr ) ;
eglChooseConfig ( olc_Display , attribute_list , & olc_Config , 1 , & num_config ) ;
/* create an EGL rendering context */
olc_Context = eglCreateContext ( olc_Display , olc_Config , EGL_NO_CONTEXT , context_config ) ;
olc_Surface = eglCreateWindowSurface ( olc_Display , olc_Config , NULL , nullptr ) ;
eglMakeCurrent ( olc_Display , olc_Surface , olc_Surface , olc_Context ) ;
//eglSwapInterval is currently a NOP, plement anyways in case it becomes supported
locSwapInterval = & eglSwapInterval ;
locSwapInterval ( olc_Display , bVSYNC ? 1 : 0 ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
mFullScreen = bFullScreen ;
if ( ! bVSYNC )
{
# if defined(__APPLE__)
GLint sync = 0 ;
CGLContextObj ctx = CGLGetCurrentContext ( ) ;
if ( ctx ) CGLSetParameter ( ctx , kCGLCPSwapInterval , & sync ) ;
# endif
}
# else
# if !defined(OLC_PLATFORM_EMSCRIPTEN)
glEnable ( GL_TEXTURE_2D ) ; // Turn on texturing
glHint ( GL_PERSPECTIVE_CORRECTION_HINT , GL_NICEST ) ;
# endif
# endif
// Load External OpenGL Functions
locCreateShader = OGL_LOAD ( locCreateShader_t , glCreateShader ) ;
locCompileShader = OGL_LOAD ( locCompileShader_t , glCompileShader ) ;
locShaderSource = OGL_LOAD ( locShaderSource_t , glShaderSource ) ;
locDeleteShader = OGL_LOAD ( locDeleteShader_t , glDeleteShader ) ;
locCreateProgram = OGL_LOAD ( locCreateProgram_t , glCreateProgram ) ;
locDeleteProgram = OGL_LOAD ( locDeleteProgram_t , glDeleteProgram ) ;
locLinkProgram = OGL_LOAD ( locLinkProgram_t , glLinkProgram ) ;
locAttachShader = OGL_LOAD ( locAttachShader_t , glAttachShader ) ;
locBindBuffer = OGL_LOAD ( locBindBuffer_t , glBindBuffer ) ;
locBufferData = OGL_LOAD ( locBufferData_t , glBufferData ) ;
locGenBuffers = OGL_LOAD ( locGenBuffers_t , glGenBuffers ) ;
locVertexAttribPointer = OGL_LOAD ( locVertexAttribPointer_t , glVertexAttribPointer ) ;
locEnableVertexAttribArray = OGL_LOAD ( locEnableVertexAttribArray_t , glEnableVertexAttribArray ) ;
locUseProgram = OGL_LOAD ( locUseProgram_t , glUseProgram ) ;
locGetShaderInfoLog = OGL_LOAD ( locGetShaderInfoLog_t , glGetShaderInfoLog ) ;
# if !defined(OLC_PLATFORM_EMSCRIPTEN)
locBindVertexArray = OGL_LOAD ( locBindVertexArray_t , glBindVertexArray ) ;
locGenVertexArrays = OGL_LOAD ( locGenVertexArrays_t , glGenVertexArrays ) ;
# else
locBindVertexArray = glBindVertexArrayOES ;
locGenVertexArrays = glGenVertexArraysOES ;
# endif
// Load & Compile Quad Shader - assumes no errors
m_nFS = locCreateShader ( 0x8B30 ) ;
const GLchar * strFS =
# if defined(__arm__) || defined(OLC_PLATFORM_EMSCRIPTEN)
" #version 300 es \n "
" precision mediump float; "
# else
" #version 330 core \n "
# endif
" out vec4 pixel; \n " " in vec2 oTex; \n "
" in vec4 oCol; \n " " uniform sampler2D sprTex; \n " " void main(){pixel = texture(sprTex, oTex) * oCol;} " ;
locShaderSource ( m_nFS , 1 , & strFS , NULL ) ;
locCompileShader ( m_nFS ) ;
m_nVS = locCreateShader ( 0x8B31 ) ;
const GLchar * strVS =
# if defined(__arm__) || defined(OLC_PLATFORM_EMSCRIPTEN)
" #version 300 es \n "
" precision mediump float; "
# else
" #version 330 core \n "
# endif
" layout(location = 0) in vec3 aPos; \n " " layout(location = 1) in vec2 aTex; \n "
" layout(location = 2) in vec4 aCol; \n " " out vec2 oTex; \n " " out vec4 oCol; \n "
" void main(){ float p = 1.0 / aPos.z; gl_Position = p * vec4(aPos.x, aPos.y, 0.0, 1.0); oTex = p * aTex; oCol = aCol;} " ;
locShaderSource ( m_nVS , 1 , & strVS , NULL ) ;
locCompileShader ( m_nVS ) ;
m_nQuadShader = locCreateProgram ( ) ;
locAttachShader ( m_nQuadShader , m_nFS ) ;
locAttachShader ( m_nQuadShader , m_nVS ) ;
locLinkProgram ( m_nQuadShader ) ;
// Create Quad
locGenBuffers ( 1 , & m_vbQuad ) ;
locGenVertexArrays ( 1 , & m_vaQuad ) ;
locBindVertexArray ( m_vaQuad ) ;
locBindBuffer ( 0x8892 , m_vbQuad ) ;
locVertex verts [ OLC_MAX_VERTS ] ;
locBufferData ( 0x8892 , sizeof ( locVertex ) * OLC_MAX_VERTS , verts , 0x88E0 ) ;
locVertexAttribPointer ( 0 , 3 , GL_FLOAT , GL_FALSE , sizeof ( locVertex ) , 0 ) ; locEnableVertexAttribArray ( 0 ) ;
locVertexAttribPointer ( 1 , 2 , GL_FLOAT , GL_FALSE , sizeof ( locVertex ) , ( void * ) ( 3 * sizeof ( float ) ) ) ; locEnableVertexAttribArray ( 1 ) ;
locVertexAttribPointer ( 2 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof ( locVertex ) , ( void * ) ( 5 * sizeof ( float ) ) ) ; locEnableVertexAttribArray ( 2 ) ;
locBindBuffer ( 0x8892 , 0 ) ;
locBindVertexArray ( 0 ) ;
// Create blank texture for spriteless decals
rendBlankQuad . Create ( 1 , 1 ) ;
rendBlankQuad . Sprite ( ) - > GetData ( ) [ 0 ] = olc : : WHITE ;
rendBlankQuad . Decal ( ) - > Update ( ) ;
return olc : : rcode : : OK ;
}
olc : : rcode DestroyDevice ( ) override
{
# if defined(OLC_PLATFORM_WINAPI)
wglDeleteContext ( glRenderContext ) ;
# endif
# if defined(OLC_PLATFORM_X11)
glXMakeCurrent ( olc_Display , None , NULL ) ;
glXDestroyContext ( olc_Display , glDeviceContext ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
glutDestroyWindow ( glutGetWindow ( ) ) ;
# endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
eglMakeCurrent ( olc_Display , EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT ) ;
eglDestroyContext ( olc_Display , olc_Context ) ;
eglDestroySurface ( olc_Display , olc_Surface ) ;
eglTerminate ( olc_Display ) ;
olc_Display = EGL_NO_DISPLAY ;
olc_Surface = EGL_NO_SURFACE ;
olc_Context = EGL_NO_CONTEXT ;
# endif
return olc : : rcode : : OK ;
}
void DisplayFrame ( ) override
{
# if defined(OLC_PLATFORM_WINAPI)
SwapBuffers ( glDeviceContext ) ;
if ( bSync ) DwmFlush ( ) ; // Woooohooooooo!!!! SMOOOOOOOTH!
# endif
# if defined(OLC_PLATFORM_X11)
X11 : : glXSwapBuffers ( olc_Display , * olc_Window ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
glutSwapBuffers ( ) ;
# endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
eglSwapBuffers ( olc_Display , olc_Surface ) ;
# endif
}
void PrepareDrawing ( ) override
{
glEnable ( GL_BLEND ) ;
nDecalMode = DecalMode : : NORMAL ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
locUseProgram ( m_nQuadShader ) ;
locBindVertexArray ( m_vaQuad ) ;
# if defined(OLC_PLATFORM_EMSCRIPTEN)
locVertexAttribPointer ( 0 , 3 , GL_FLOAT , GL_FALSE , sizeof ( locVertex ) , 0 ) ; locEnableVertexAttribArray ( 0 ) ;
locVertexAttribPointer ( 1 , 2 , GL_FLOAT , GL_FALSE , sizeof ( locVertex ) , ( void * ) ( 3 * sizeof ( float ) ) ) ; locEnableVertexAttribArray ( 1 ) ;
locVertexAttribPointer ( 2 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof ( locVertex ) , ( void * ) ( 5 * sizeof ( float ) ) ) ; locEnableVertexAttribArray ( 2 ) ;
# endif
}
void SetDecalMode ( const olc : : DecalMode & mode ) override
{
if ( mode ! = nDecalMode )
{
switch ( mode )
{
case olc : : DecalMode : : NORMAL : glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ; break ;
case olc : : DecalMode : : ADDITIVE : glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ; break ;
case olc : : DecalMode : : MULTIPLICATIVE : glBlendFunc ( GL_DST_COLOR , GL_ONE_MINUS_SRC_ALPHA ) ; break ;
case olc : : DecalMode : : STENCIL : glBlendFunc ( GL_ZERO , GL_SRC_ALPHA ) ; break ;
case olc : : DecalMode : : ILLUMINATE : glBlendFunc ( GL_ONE_MINUS_SRC_ALPHA , GL_SRC_ALPHA ) ; break ;
case olc : : DecalMode : : WIREFRAME : glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ; break ;
}
nDecalMode = mode ;
}
}
void DrawLayerQuad ( const olc : : vf2d & offset , const olc : : vf2d & scale , const olc : : Pixel tint ) override
{
locBindBuffer ( 0x8892 , m_vbQuad ) ;
locVertex verts [ 4 ] = {
{ { - 1.0f , - 1.0f , 1.0 } , { 0.0f * scale . x + offset . x , 1.0f * scale . y + offset . y } , tint } ,
{ { + 1.0f , - 1.0f , 1.0 } , { 1.0f * scale . x + offset . x , 1.0f * scale . y + offset . y } , tint } ,
{ { - 1.0f , + 1.0f , 1.0 } , { 0.0f * scale . x + offset . x , 0.0f * scale . y + offset . y } , tint } ,
{ { + 1.0f , + 1.0f , 1.0 } , { 1.0f * scale . x + offset . x , 0.0f * scale . y + offset . y } , tint } ,
} ;
locBufferData ( 0x8892 , sizeof ( locVertex ) * 4 , verts , 0x88E0 ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
}
void DrawDecal ( const olc : : DecalInstance & decal ) override
{
SetDecalMode ( decal . mode ) ;
if ( decal . decal = = nullptr )
glBindTexture ( GL_TEXTURE_2D , rendBlankQuad . Decal ( ) - > id ) ;
else
glBindTexture ( GL_TEXTURE_2D , decal . decal - > id ) ;
locBindBuffer ( 0x8892 , m_vbQuad ) ;
for ( uint32_t i = 0 ; i < decal . points ; i + + )
pVertexMem [ i ] = { { decal . pos [ i ] . x , decal . pos [ i ] . y , decal . w [ i ] } , { decal . uv [ i ] . x , decal . uv [ i ] . y } , decal . tint [ i ] } ;
locBufferData ( 0x8892 , sizeof ( locVertex ) * decal . points , pVertexMem , 0x88E0 ) ;
if ( nDecalMode = = DecalMode : : WIREFRAME )
glDrawArrays ( GL_LINE_LOOP , 0 , decal . points ) ;
else
{
if ( decal . structure = = olc : : DecalStructure : : FAN )
glDrawArrays ( GL_TRIANGLE_FAN , 0 , decal . points ) ;
else if ( decal . structure = = olc : : DecalStructure : : STRIP )
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , decal . points ) ;
else if ( decal . structure = = olc : : DecalStructure : : LIST )
glDrawArrays ( GL_TRIANGLES , 0 , decal . points ) ;
}
}
uint32_t CreateTexture ( const uint32_t width , const uint32_t height , const bool filtered , const bool clamp ) override
{
UNUSED ( width ) ;
UNUSED ( height ) ;
uint32_t id = 0 ;
glGenTextures ( 1 , & id ) ;
glBindTexture ( GL_TEXTURE_2D , id ) ;
if ( filtered )
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
}
else
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
}
if ( clamp )
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP ) ;
}
else
{
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
}
# if !defined(OLC_PLATFORM_EMSCRIPTEN)
glTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ) ;
# endif
return id ;
}
uint32_t DeleteTexture ( const uint32_t id ) override
{
glDeleteTextures ( 1 , & id ) ;
return id ;
}
void UpdateTexture ( uint32_t id , olc : : Sprite * spr ) override
{
UNUSED ( id ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , spr - > width , spr - > height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , spr - > GetData ( ) ) ;
}
void ReadTexture ( uint32_t id , olc : : Sprite * spr ) override
{
glReadPixels ( 0 , 0 , spr - > width , spr - > height , GL_RGBA , GL_UNSIGNED_BYTE , spr - > GetData ( ) ) ;
}
void ApplyTexture ( uint32_t id ) override
{
glBindTexture ( GL_TEXTURE_2D , id ) ;
}
void ClearBuffer ( olc : : Pixel p , bool bDepth ) override
{
glClearColor ( float ( p . r ) / 255.0f , float ( p . g ) / 255.0f , float ( p . b ) / 255.0f , float ( p . a ) / 255.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
if ( bDepth ) glClear ( GL_DEPTH_BUFFER_BIT ) ;
}
void UpdateViewport ( const olc : : vi2d & pos , const olc : : vi2d & size ) override
{
glViewport ( pos . x , pos . y , size . x , size . y ) ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | END RENDERER: OpenGL 3.3 (3.0 es) (sh-sh-sh-shaders....) |
// O------------------------------------------------------------------------------O
# pragma endregion
// O------------------------------------------------------------------------------O
// | olcPixelGameEngine Image loaders |
// O------------------------------------------------------------------------------O
# pragma region image_gdi
// O------------------------------------------------------------------------------O
// | START IMAGE LOADER: GDI+, Windows Only, always exists, a little slow |
// O------------------------------------------------------------------------------O
# if defined(OLC_IMAGE_GDI)
# define min(a, b) ((a < b) ? a : b)
# define max(a, b) ((a > b) ? a : b)
# include <objidl.h>
# include <gdiplus.h>
# if defined(__MINGW32__) // Thanks Gusgo & Dandistine, but c'mon mingw!! wtf?!
# include <gdiplus/gdiplusinit.h>
# else
# include <gdiplusinit.h>
# endif
# include <shlwapi.h>
# undef min
# undef max
# if !defined(__MINGW32__)
# pragma comment(lib, "gdiplus.lib")
# pragma comment(lib, "Shlwapi.lib")
# endif
namespace olc
{
// Thanks @MaGetzUb for this, which allows sprites to be defined
// at construction, by initialising the GDI subsystem
static class GDIPlusStartup
{
public :
GDIPlusStartup ( )
{
Gdiplus : : GdiplusStartupInput startupInput ;
GdiplusStartup ( & token , & startupInput , NULL ) ;
}
ULONG_PTR token ;
~ GDIPlusStartup ( )
{
// Well, MarcusTU thought this was important :D
Gdiplus : : GdiplusShutdown ( token ) ;
}
} gdistartup ;
class ImageLoader_GDIPlus : public olc : : ImageLoader
{
private :
std : : wstring ConvertS2W ( std : : string s )
{
# ifdef __MINGW32__
wchar_t * buffer = NEW wchar_t [ s . length ( ) + 1 ] ;
mbstowcs ( buffer , s . c_str ( ) , s . length ( ) ) ;
buffer [ s . length ( ) ] = L ' \0 ' ;
# else
int count = MultiByteToWideChar ( CP_UTF8 , 0 , s . c_str ( ) , - 1 , NULL , 0 ) ;
wchar_t * buffer = NEW wchar_t [ count ] ;
MultiByteToWideChar ( CP_UTF8 , 0 , s . c_str ( ) , - 1 , buffer , count ) ;
# endif
std : : wstring w ( buffer ) ;
delete [ ] buffer ;
return w ;
}
public :
ImageLoader_GDIPlus ( ) : ImageLoader ( )
{ }
olc : : rcode LoadImageResource ( olc : : Sprite * spr , const std : : string & sImageFile , olc : : ResourcePack * pack ) override
{
// clear out existing sprite
spr - > pColData . clear ( ) ;
// Open file
UNUSED ( pack ) ;
Gdiplus : : Bitmap * bmp = nullptr ;
if ( pack ! = nullptr )
{
// Load sprite from input stream
ResourceBuffer rb = pack - > GetFileBuffer ( sImageFile ) ;
bmp = Gdiplus : : Bitmap : : FromStream ( SHCreateMemStream ( ( BYTE * ) rb . vMemory . data ( ) , UINT ( rb . vMemory . size ( ) ) ) ) ;
}
else
{
// Check file exists
if ( ! _gfs : : exists ( sImageFile ) ) return olc : : rcode : : NO_FILE ;
// Load sprite from file
bmp = Gdiplus : : Bitmap : : FromFile ( ConvertS2W ( sImageFile ) . c_str ( ) ) ;
}
if ( bmp - > GetLastStatus ( ) ! = Gdiplus : : Ok ) return olc : : rcode : : FAIL ;
spr - > width = bmp - > GetWidth ( ) ;
spr - > height = bmp - > GetHeight ( ) ;
spr - > pColData . resize ( spr - > width * spr - > height ) ;
for ( int y = 0 ; y < spr - > height ; y + + )
for ( int x = 0 ; x < spr - > width ; x + + )
{
Gdiplus : : Color c ;
bmp - > GetPixel ( x , y , & c ) ;
spr - > SetPixel ( x , y , olc : : Pixel ( c . GetRed ( ) , c . GetGreen ( ) , c . GetBlue ( ) , c . GetAlpha ( ) ) ) ;
}
delete bmp ;
return olc : : rcode : : OK ;
}
olc : : rcode SaveImageResource ( olc : : Sprite * spr , const std : : string & sImageFile ) override
{
return olc : : rcode : : OK ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | END IMAGE LOADER: GDI+ |
// O------------------------------------------------------------------------------O
# pragma endregion
# pragma region image_libpng
// O------------------------------------------------------------------------------O
// | START IMAGE LOADER: libpng, default on linux, requires -lpng (libpng-dev) |
// O------------------------------------------------------------------------------O
# if defined(OLC_IMAGE_LIBPNG)
# include <png.h>
namespace olc
{
void pngReadStream ( png_structp pngPtr , png_bytep data , png_size_t length )
{
png_voidp a = png_get_io_ptr ( pngPtr ) ;
( ( std : : istream * ) a ) - > read ( ( char * ) data , length ) ;
}
class ImageLoader_LibPNG : public olc : : ImageLoader
{
public :
ImageLoader_LibPNG ( ) : ImageLoader ( )
{ }
olc : : rcode LoadImageResource ( olc : : Sprite * spr , const std : : string & sImageFile , olc : : ResourcePack * pack ) override
{
UNUSED ( pack ) ;
// clear out existing sprite
spr - > pColData . clear ( ) ;
////////////////////////////////////////////////////////////////////////////
// Use libpng, Thanks to Guillaume Cottenceau
// https://gist.github.com/niw/5963798
// Also reading png from streams
// http://www.piko3d.net/tutorials/libpng-tutorial-loading-png-files-from-streams/
png_structp png ;
png_infop info ;
auto loadPNG = [ & ] ( )
{
png_read_info ( png , info ) ;
png_byte color_type ;
png_byte bit_depth ;
png_bytep * row_pointers ;
spr - > width = png_get_image_width ( png , info ) ;
spr - > height = png_get_image_height ( png , info ) ;
color_type = png_get_color_type ( png , info ) ;
bit_depth = png_get_bit_depth ( png , info ) ;
if ( bit_depth = = 16 ) png_set_strip_16 ( png ) ;
if ( color_type = = PNG_COLOR_TYPE_PALETTE ) png_set_palette_to_rgb ( png ) ;
if ( color_type = = PNG_COLOR_TYPE_GRAY & & bit_depth < 8 ) png_set_expand_gray_1_2_4_to_8 ( png ) ;
if ( png_get_valid ( png , info , PNG_INFO_tRNS ) ) png_set_tRNS_to_alpha ( png ) ;
if ( color_type = = PNG_COLOR_TYPE_RGB | | color_type = = PNG_COLOR_TYPE_GRAY | | color_type = = PNG_COLOR_TYPE_PALETTE )
png_set_filler ( png , 0xFF , PNG_FILLER_AFTER ) ;
if ( color_type = = PNG_COLOR_TYPE_GRAY | | color_type = = PNG_COLOR_TYPE_GRAY_ALPHA )
png_set_gray_to_rgb ( png ) ;
png_read_update_info ( png , info ) ;
row_pointers = ( png_bytep * ) malloc ( sizeof ( png_bytep ) * spr - > height ) ;
for ( int y = 0 ; y < spr - > height ; y + + ) {
row_pointers [ y ] = ( png_byte * ) malloc ( png_get_rowbytes ( png , info ) ) ;
}
png_read_image ( png , row_pointers ) ;
////////////////////////////////////////////////////////////////////////////
// Create sprite array
spr - > pColData . resize ( spr - > width * spr - > height ) ;
// Iterate through image rows, converting into sprite format
for ( int y = 0 ; y < spr - > height ; y + + )
{
png_bytep row = row_pointers [ y ] ;
for ( int x = 0 ; x < spr - > width ; x + + )
{
png_bytep px = & ( row [ x * 4 ] ) ;
spr - > SetPixel ( x , y , Pixel ( px [ 0 ] , px [ 1 ] , px [ 2 ] , px [ 3 ] ) ) ;
}
}
for ( int y = 0 ; y < spr - > height ; y + + ) // Thanks maksym33
free ( row_pointers [ y ] ) ;
free ( row_pointers ) ;
png_destroy_read_struct ( & png , & info , nullptr ) ;
} ;
png = png_create_read_struct ( PNG_LIBPNG_VER_STRING , NULL , NULL , NULL ) ;
if ( ! png ) goto fail_load ;
info = png_create_info_struct ( png ) ;
if ( ! info ) goto fail_load ;
if ( setjmp ( png_jmpbuf ( png ) ) ) goto fail_load ;
if ( pack = = nullptr )
{
FILE * f = fopen ( sImageFile . c_str ( ) , " rb " ) ;
if ( ! f ) return olc : : rcode : : NO_FILE ;
png_init_io ( png , f ) ;
loadPNG ( ) ;
fclose ( f ) ;
}
else
{
ResourceBuffer rb = pack - > GetFileBuffer ( sImageFile ) ;
std : : istream is ( & rb ) ;
png_set_read_fn ( png , ( png_voidp ) & is , pngReadStream ) ;
loadPNG ( ) ;
}
return olc : : rcode : : OK ;
fail_load :
spr - > width = 0 ;
spr - > height = 0 ;
spr - > pColData . clear ( ) ;
return olc : : rcode : : FAIL ;
}
olc : : rcode SaveImageResource ( olc : : Sprite * spr , const std : : string & sImageFile ) override
{
return olc : : rcode : : OK ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | END IMAGE LOADER: |
// O------------------------------------------------------------------------------O
# pragma endregion
// O------------------------------------------------------------------------------O
// | olcPixelGameEngine Platforms |
// O------------------------------------------------------------------------------O
# pragma region platform_windows
// O------------------------------------------------------------------------------O
// | START PLATFORM: MICROSOFT WINDOWS XP, VISTA, 7, 8, 10 |
// O------------------------------------------------------------------------------O
# if defined(OLC_PLATFORM_WINAPI)
# if defined(_WIN32) && !defined(__MINGW32__)
# pragma comment(lib, "user32.lib") // Visual Studio Only
# pragma comment(lib, "gdi32.lib") // For other Windows Compilers please add
# pragma comment(lib, "opengl32.lib") // these libs to your linker input
# endif
namespace olc
{
class Platform_Windows : public olc : : Platform
{
private :
HWND olc_hWnd = nullptr ;
std : : wstring wsAppName ;
std : : wstring ConvertS2W ( std : : string s )
{
# ifdef __MINGW32__
wchar_t * buffer = NEW wchar_t [ s . length ( ) + 1 ] ;
mbstowcs ( buffer , s . c_str ( ) , s . length ( ) ) ;
buffer [ s . length ( ) ] = L ' \0 ' ;
# else
int count = MultiByteToWideChar ( CP_UTF8 , 0 , s . c_str ( ) , - 1 , NULL , 0 ) ;
wchar_t * buffer = NEW wchar_t [ count ] ;
MultiByteToWideChar ( CP_UTF8 , 0 , s . c_str ( ) , - 1 , buffer , count ) ;
# endif
std : : wstring w ( buffer ) ;
delete [ ] buffer ;
return w ;
}
public :
virtual olc : : rcode ApplicationStartUp ( ) override { return olc : : rcode : : OK ; }
virtual olc : : rcode ApplicationCleanUp ( ) override { return olc : : rcode : : OK ; }
virtual olc : : rcode ThreadStartUp ( ) override { return olc : : rcode : : OK ; }
virtual olc : : rcode ThreadCleanUp ( ) override
{
renderer - > DestroyDevice ( ) ;
PostMessage ( olc_hWnd , WM_DESTROY , 0 , 0 ) ;
return olc : : OK ;
}
virtual olc : : rcode CreateGraphics ( bool bFullScreen , bool bEnableVSYNC , const olc : : vi2d & vViewPos , const olc : : vi2d & vViewSize ) override
{
if ( renderer - > CreateDevice ( { olc_hWnd } , bFullScreen , bEnableVSYNC ) = = olc : : rcode : : OK )
{
renderer - > UpdateViewport ( vViewPos , vViewSize ) ;
return olc : : rcode : : OK ;
}
else
return olc : : rcode : : FAIL ;
}
virtual olc : : rcode CreateWindowPane ( const olc : : vi2d & vWindowPos , olc : : vi2d & vWindowSize , bool bFullScreen ) override
{
WNDCLASS wc ;
wc . hIcon = static_cast < HICON > ( : : LoadImage ( GetModuleHandle ( nullptr ) ,
MAKEINTRESOURCE ( 102 ) ,
IMAGE_ICON ,
48 , 48 ,
LR_DEFAULTCOLOR ) ) ; ;
wc . hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
wc . style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC ;
wc . hInstance = GetModuleHandle ( nullptr ) ;
wc . lpfnWndProc = olc_WindowEvent ;
wc . cbClsExtra = 0 ;
wc . cbWndExtra = 0 ;
wc . lpszMenuName = nullptr ;
wc . hbrBackground = nullptr ;
wc . lpszClassName = olcT ( " OLC_PIXEL_GAME_ENGINE " ) ;
RegisterClass ( & wc ) ;
// Define window furniture
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE ;
DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME ;
olc : : vi2d vTopLeft = vWindowPos ;
// Handle Fullscreen
if ( bFullScreen )
{
dwExStyle = 0 ;
dwStyle = WS_VISIBLE | WS_POPUP ;
HMONITOR hmon = MonitorFromWindow ( olc_hWnd , MONITOR_DEFAULTTONEAREST ) ;
MONITORINFO mi = { sizeof ( mi ) } ;
if ( ! GetMonitorInfo ( hmon , & mi ) ) return olc : : rcode : : FAIL ;
vWindowSize = { mi . rcMonitor . right , mi . rcMonitor . bottom } ;
vTopLeft . x = 0 ;
vTopLeft . y = 0 ;
}
// Keep client size as requested
RECT rWndRect = { 0 , 0 , vWindowSize . x , vWindowSize . y } ;
AdjustWindowRectEx ( & rWndRect , dwStyle , FALSE , dwExStyle ) ;
int width = rWndRect . right - rWndRect . left ;
int height = rWndRect . bottom - rWndRect . top ;
olc_hWnd = CreateWindowEx ( dwExStyle , olcT ( " OLC_PIXEL_GAME_ENGINE " ) , olcT ( " " ) , dwStyle ,
vTopLeft . x , vTopLeft . y , width , height , NULL , NULL , GetModuleHandle ( nullptr ) , this ) ;
MoveWindow ( olc_hWnd , vTopLeft . x , vTopLeft . y , width , height , false ) ; //A hack to get the window's position updated in the correct spot (WM_MOVE reports the correct upper-left corner of the client area)
DragAcceptFiles ( olc_hWnd , true ) ;
// Create Keyboard Mapping
mapKeys [ 0x00 ] = Key : : NONE ;
mapKeys [ 0x41 ] = Key : : A ; mapKeys [ 0x42 ] = Key : : B ; mapKeys [ 0x43 ] = Key : : C ; mapKeys [ 0x44 ] = Key : : D ; mapKeys [ 0x45 ] = Key : : E ;
mapKeys [ 0x46 ] = Key : : F ; mapKeys [ 0x47 ] = Key : : G ; mapKeys [ 0x48 ] = Key : : H ; mapKeys [ 0x49 ] = Key : : I ; mapKeys [ 0x4A ] = Key : : J ;
mapKeys [ 0x4B ] = Key : : K ; mapKeys [ 0x4C ] = Key : : L ; mapKeys [ 0x4D ] = Key : : M ; mapKeys [ 0x4E ] = Key : : N ; mapKeys [ 0x4F ] = Key : : O ;
mapKeys [ 0x50 ] = Key : : P ; mapKeys [ 0x51 ] = Key : : Q ; mapKeys [ 0x52 ] = Key : : R ; mapKeys [ 0x53 ] = Key : : S ; mapKeys [ 0x54 ] = Key : : T ;
mapKeys [ 0x55 ] = Key : : U ; mapKeys [ 0x56 ] = Key : : V ; mapKeys [ 0x57 ] = Key : : W ; mapKeys [ 0x58 ] = Key : : X ; mapKeys [ 0x59 ] = Key : : Y ;
mapKeys [ 0x5A ] = Key : : Z ;
mapKeys [ VK_F1 ] = Key : : F1 ; mapKeys [ VK_F2 ] = Key : : F2 ; mapKeys [ VK_F3 ] = Key : : F3 ; mapKeys [ VK_F4 ] = Key : : F4 ;
mapKeys [ VK_F5 ] = Key : : F5 ; mapKeys [ VK_F6 ] = Key : : F6 ; mapKeys [ VK_F7 ] = Key : : F7 ; mapKeys [ VK_F8 ] = Key : : F8 ;
mapKeys [ VK_F9 ] = Key : : F9 ; mapKeys [ VK_F10 ] = Key : : F10 ; mapKeys [ VK_F11 ] = Key : : F11 ; mapKeys [ VK_F12 ] = Key : : F12 ;
mapKeys [ VK_DOWN ] = Key : : DOWN ; mapKeys [ VK_LEFT ] = Key : : LEFT ; mapKeys [ VK_RIGHT ] = Key : : RIGHT ; mapKeys [ VK_UP ] = Key : : UP ;
//mapKeys[VK_RETURN] = Key::ENTER;// mapKeys[VK_RETURN] = Key::RETURN;
mapKeys [ VK_BACK ] = Key : : BACK ; mapKeys [ VK_ESCAPE ] = Key : : ESCAPE ; mapKeys [ VK_RETURN ] = Key : : ENTER ; mapKeys [ VK_PAUSE ] = Key : : PAUSE ;
mapKeys [ VK_SCROLL ] = Key : : SCROLL ; mapKeys [ VK_TAB ] = Key : : TAB ; mapKeys [ VK_DELETE ] = Key : : DEL ; mapKeys [ VK_HOME ] = Key : : HOME ;
mapKeys [ VK_END ] = Key : : END ; mapKeys [ VK_PRIOR ] = Key : : PGUP ; mapKeys [ VK_NEXT ] = Key : : PGDN ; mapKeys [ VK_INSERT ] = Key : : INS ;
mapKeys [ VK_SHIFT ] = Key : : SHIFT ; mapKeys [ VK_CONTROL ] = Key : : CTRL ;
mapKeys [ VK_SPACE ] = Key : : SPACE ;
mapKeys [ 0x30 ] = Key : : K0 ; mapKeys [ 0x31 ] = Key : : K1 ; mapKeys [ 0x32 ] = Key : : K2 ; mapKeys [ 0x33 ] = Key : : K3 ; mapKeys [ 0x34 ] = Key : : K4 ;
mapKeys [ 0x35 ] = Key : : K5 ; mapKeys [ 0x36 ] = Key : : K6 ; mapKeys [ 0x37 ] = Key : : K7 ; mapKeys [ 0x38 ] = Key : : K8 ; mapKeys [ 0x39 ] = Key : : K9 ;
mapKeys [ VK_NUMPAD0 ] = Key : : NP0 ; mapKeys [ VK_NUMPAD1 ] = Key : : NP1 ; mapKeys [ VK_NUMPAD2 ] = Key : : NP2 ; mapKeys [ VK_NUMPAD3 ] = Key : : NP3 ; mapKeys [ VK_NUMPAD4 ] = Key : : NP4 ;
mapKeys [ VK_NUMPAD5 ] = Key : : NP5 ; mapKeys [ VK_NUMPAD6 ] = Key : : NP6 ; mapKeys [ VK_NUMPAD7 ] = Key : : NP7 ; mapKeys [ VK_NUMPAD8 ] = Key : : NP8 ; mapKeys [ VK_NUMPAD9 ] = Key : : NP9 ;
mapKeys [ VK_MULTIPLY ] = Key : : NP_MUL ; mapKeys [ VK_ADD ] = Key : : NP_ADD ; mapKeys [ VK_DIVIDE ] = Key : : NP_DIV ; mapKeys [ VK_SUBTRACT ] = Key : : NP_SUB ; mapKeys [ VK_DECIMAL ] = Key : : NP_DECIMAL ;
// Thanks scripticuk
mapKeys [ VK_OEM_1 ] = Key : : OEM_1 ; // On US and UK keyboards this is the ';:' key
mapKeys [ VK_OEM_2 ] = Key : : OEM_2 ; // On US and UK keyboards this is the '/?' key
mapKeys [ VK_OEM_3 ] = Key : : OEM_3 ; // On US keyboard this is the '~' key
mapKeys [ VK_OEM_4 ] = Key : : OEM_4 ; // On US and UK keyboards this is the '[{' key
mapKeys [ VK_OEM_5 ] = Key : : OEM_5 ; // On US keyboard this is '\|' key.
mapKeys [ VK_OEM_6 ] = Key : : OEM_6 ; // On US and UK keyboards this is the ']}' key
mapKeys [ VK_OEM_7 ] = Key : : OEM_7 ; // On US keyboard this is the single/double quote key. On UK, this is the single quote/@ symbol key
mapKeys [ VK_OEM_8 ] = Key : : OEM_8 ; // miscellaneous characters. Varies by keyboard
mapKeys [ VK_OEM_PLUS ] = Key : : EQUALS ; // the '+' key on any keyboard
mapKeys [ VK_OEM_COMMA ] = Key : : COMMA ; // the comma key on any keyboard
mapKeys [ VK_OEM_MINUS ] = Key : : MINUS ; // the minus key on any keyboard
mapKeys [ VK_OEM_PERIOD ] = Key : : PERIOD ; // the period key on any keyboard
mapKeys [ VK_CAPITAL ] = Key : : CAPS_LOCK ;
return olc : : OK ;
}
virtual olc : : rcode SetWindowTitle ( const std : : string & s ) override
{
# ifdef UNICODE
SetWindowText ( olc_hWnd , ConvertS2W ( s ) . c_str ( ) ) ;
# else
SetWindowText ( olc_hWnd , s . c_str ( ) ) ;
# endif
return olc : : OK ;
}
virtual olc : : rcode StartSystemEventLoop ( ) override
{
MSG msg ;
while ( GetMessage ( & msg , NULL , 0 , 0 ) > 0 )
{
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
return olc : : OK ;
}
virtual olc : : rcode HandleSystemEvent ( ) override {
struct tagPOINT p { 0 , 0 } ;
//Update mouse positions and states outside the window.
GetCursorPos ( & p ) ;
ptrPGE - > olc_UpdateMouse ( p . x - ptrPGE - > GetWindowPos ( ) . x , p . y - ptrPGE - > GetWindowPos ( ) . y ) ;
ptrPGE - > olc_UpdateMouseState ( 0 , GetAsyncKeyState ( VK_LBUTTON ) > > 7 ) ;
ptrPGE - > olc_UpdateMouseState ( 1 , GetAsyncKeyState ( VK_RBUTTON ) > > 7 ) ;
ptrPGE - > olc_UpdateMouseState ( 2 , GetAsyncKeyState ( VK_MBUTTON ) > > 7 ) ;
ptrPGE - > olc_UpdateMouseState ( 3 , GetAsyncKeyState ( VK_XBUTTON1 ) > > 7 ) ;
ptrPGE - > olc_UpdateMouseState ( 4 , GetAsyncKeyState ( VK_XBUTTON2 ) > > 7 ) ;
return olc : : rcode : : OK ;
}
// Windows Event Handler - this is statically connected to the windows event system
static LRESULT CALLBACK olc_WindowEvent ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam )
{
switch ( uMsg )
{
case WM_MOUSEMOVE :
{
// Thanks @ForAbby (Discord)
uint16_t x = lParam & 0xFFFF ; uint16_t y = ( lParam > > 16 ) & 0xFFFF ;
int16_t ix = * ( int16_t * ) & x ; int16_t iy = * ( int16_t * ) & y ;
ptrPGE - > olc_UpdateMouse ( ix , iy ) ;
return 0 ;
}
case WM_MOVE :
{
uint16_t x = lParam & 0xFFFF ; uint16_t y = ( lParam > > 16 ) & 0xFFFF ;
int16_t ix = * ( int16_t * ) & x ; int16_t iy = * ( int16_t * ) & y ;
ptrPGE - > olc_UpdateWindowPos ( ix , iy ) ;
return 0 ;
}
case WM_SIZE : ptrPGE - > olc_UpdateWindowSize ( lParam & 0xFFFF , ( lParam > > 16 ) & 0xFFFF ) ; return 0 ;
case WM_MOUSEWHEEL : ptrPGE - > olc_UpdateMouseWheel ( GET_WHEEL_DELTA_WPARAM ( wParam ) ) ; return 0 ;
case WM_MOUSELEAVE : ptrPGE - > olc_UpdateMouseFocus ( false ) ; return 0 ;
case WM_SETFOCUS : ptrPGE - > olc_UpdateKeyFocus ( true ) ; return 0 ;
case WM_KILLFOCUS : ptrPGE - > olc_UpdateKeyFocus ( false ) ; return 0 ;
case WM_KEYDOWN : ptrPGE - > olc_UpdateKeyState ( mapKeys [ wParam ] , true ) ; return 0 ;
case WM_KEYUP : ptrPGE - > olc_UpdateKeyState ( mapKeys [ wParam ] , false ) ; return 0 ;
case WM_SYSKEYDOWN : ptrPGE - > olc_UpdateKeyState ( mapKeys [ wParam ] , true ) ; return 0 ;
case WM_SYSKEYUP : ptrPGE - > olc_UpdateKeyState ( mapKeys [ wParam ] , false ) ; return 0 ;
case WM_LBUTTONDOWN : ptrPGE - > olc_UpdateMouseState ( 0 , true ) ; return 0 ;
case WM_LBUTTONUP : ptrPGE - > olc_UpdateMouseState ( 0 , false ) ; return 0 ;
case WM_RBUTTONDOWN : ptrPGE - > olc_UpdateMouseState ( 1 , true ) ; return 0 ;
case WM_RBUTTONUP : ptrPGE - > olc_UpdateMouseState ( 1 , false ) ; return 0 ;
case WM_MBUTTONDOWN : ptrPGE - > olc_UpdateMouseState ( 2 , true ) ; return 0 ;
case WM_MBUTTONUP : ptrPGE - > olc_UpdateMouseState ( 2 , false ) ; return 0 ;
case WM_DROPFILES :
{
// This is all eww...
HDROP drop = ( HDROP ) wParam ;
uint32_t nFiles = DragQueryFile ( drop , 0xFFFFFFFF , nullptr , 0 ) ;
std : : vector < std : : string > vFiles ;
for ( uint32_t i = 0 ; i < nFiles ; i + + )
{
TCHAR dfbuffer [ 256 ] { } ;
uint32_t len = DragQueryFile ( drop , i , nullptr , 0 ) ;
DragQueryFile ( drop , i , dfbuffer , 256 ) ;
# ifdef UNICODE
# ifdef __MINGW32__
char * buffer = NEW char [ len + 1 ] ;
wcstombs ( buffer , dfbuffer , len ) ;
buffer [ len ] = ' \0 ' ;
# else
int count = WideCharToMultiByte ( CP_UTF8 , 0 , dfbuffer , - 1 , NULL , 0 , NULL , NULL ) ;
char * buffer = NEW char [ count ] ;
WideCharToMultiByte ( CP_UTF8 , 0 , dfbuffer , - 1 , buffer , count , NULL , NULL ) ;
# endif
vFiles . push_back ( std : : string ( buffer ) ) ;
delete [ ] buffer ;
# else
vFiles . push_back ( std : : string ( dfbuffer ) ) ;
# endif
}
// Even more eww...
POINT p ; DragQueryPoint ( drop , & p ) ;
ptrPGE - > olc_DropFiles ( p . x , p . y , vFiles ) ;
DragFinish ( drop ) ;
return 0 ;
}
break ;
case WM_CLOSE : ptrPGE - > olc_Terminate ( ) ; return 0 ;
case WM_DESTROY : PostQuitMessage ( 0 ) ; DestroyWindow ( hWnd ) ; return 0 ;
}
return DefWindowProc ( hWnd , uMsg , wParam , lParam ) ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | END PLATFORM: MICROSOFT WINDOWS XP, VISTA, 7, 8, 10 |
// O------------------------------------------------------------------------------O
# pragma endregion
# pragma region platform_linux
// O------------------------------------------------------------------------------O
// | START PLATFORM: LINUX |
// O------------------------------------------------------------------------------O
# if defined(OLC_PLATFORM_X11)
namespace olc
{
class Platform_Linux : public olc : : Platform
{
private :
X11 : : Display * olc_Display = nullptr ;
X11 : : Window olc_WindowRoot ;
X11 : : Window olc_Window ;
X11 : : XVisualInfo * olc_VisualInfo ;
X11 : : Colormap olc_ColourMap ;
X11 : : XSetWindowAttributes olc_SetWindowAttribs ;
public :
virtual olc : : rcode ApplicationStartUp ( ) override
{
return olc : : rcode : : OK ;
}
virtual olc : : rcode ApplicationCleanUp ( ) override
{
XDestroyWindow ( olc_Display , olc_Window ) ;
return olc : : rcode : : OK ;
}
virtual olc : : rcode ThreadStartUp ( ) override
{
return olc : : rcode : : OK ;
}
virtual olc : : rcode ThreadCleanUp ( ) override
{
renderer - > DestroyDevice ( ) ;
return olc : : OK ;
}
virtual olc : : rcode CreateGraphics ( bool bFullScreen , bool bEnableVSYNC , const olc : : vi2d & vViewPos , const olc : : vi2d & vViewSize ) override
{
if ( renderer - > CreateDevice ( { olc_Display , & olc_Window , olc_VisualInfo } , bFullScreen , bEnableVSYNC ) = = olc : : rcode : : OK )
{
renderer - > UpdateViewport ( vViewPos , vViewSize ) ;
return olc : : rcode : : OK ;
}
else
return olc : : rcode : : FAIL ;
}
virtual olc : : rcode CreateWindowPane ( const olc : : vi2d & vWindowPos , olc : : vi2d & vWindowSize , bool bFullScreen ) override
{
using namespace X11 ;
XInitThreads ( ) ;
// Grab the deafult display and window
olc_Display = XOpenDisplay ( NULL ) ;
olc_WindowRoot = DefaultRootWindow ( olc_Display ) ;
// Based on the display capabilities, configure the appearance of the window
GLint olc_GLAttribs [ ] = { GLX_RGBA , GLX_DEPTH_SIZE , 24 , GLX_DOUBLEBUFFER , None } ;
olc_VisualInfo = glXChooseVisual ( olc_Display , 0 , olc_GLAttribs ) ;
olc_ColourMap = XCreateColormap ( olc_Display , olc_WindowRoot , olc_VisualInfo - > visual , AllocNone ) ;
olc_SetWindowAttribs . colormap = olc_ColourMap ;
// Register which events we are interested in receiving
olc_SetWindowAttribs . event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | StructureNotifyMask ;
// Create the window
olc_Window = XCreateWindow ( olc_Display , olc_WindowRoot , vWindowPos . x , vWindowPos . y ,
vWindowSize . x , vWindowSize . y ,
0 , olc_VisualInfo - > depth , InputOutput , olc_VisualInfo - > visual ,
CWColormap | CWEventMask , & olc_SetWindowAttribs ) ;
Atom wmDelete = XInternAtom ( olc_Display , " WM_DELETE_WINDOW " , true ) ;
XSetWMProtocols ( olc_Display , olc_Window , & wmDelete , 1 ) ;
XMapWindow ( olc_Display , olc_Window ) ;
XStoreName ( olc_Display , olc_Window , " OneLoneCoder.com - Pixel Game Engine " ) ;
if ( bFullScreen ) // Thanks DragonEye, again :D
{
Atom wm_state ;
Atom fullscreen ;
wm_state = XInternAtom ( olc_Display , " _NET_WM_STATE " , False ) ;
fullscreen = XInternAtom ( olc_Display , " _NET_WM_STATE_FULLSCREEN " , False ) ;
XEvent xev { 0 } ;
xev . type = ClientMessage ;
xev . xclient . window = olc_Window ;
xev . xclient . message_type = wm_state ;
xev . xclient . format = 32 ;
xev . xclient . data . l [ 0 ] = ( bFullScreen ? 1 : 0 ) ; // the action (0: off, 1: on, 2: toggle)
xev . xclient . data . l [ 1 ] = fullscreen ; // first property to alter
xev . xclient . data . l [ 2 ] = 0 ; // second property to alter
xev . xclient . data . l [ 3 ] = 0 ; // source indication
XMapWindow ( olc_Display , olc_Window ) ;
XSendEvent ( olc_Display , DefaultRootWindow ( olc_Display ) , False ,
SubstructureRedirectMask | SubstructureNotifyMask , & xev ) ;
XFlush ( olc_Display ) ;
XWindowAttributes gwa ;
XGetWindowAttributes ( olc_Display , olc_Window , & gwa ) ;
vWindowSize . x = gwa . width ;
vWindowSize . y = gwa . height ;
}
// Create Keyboard Mapping
mapKeys [ 0x00 ] = Key : : NONE ;
mapKeys [ 0x61 ] = Key : : A ; mapKeys [ 0x62 ] = Key : : B ; mapKeys [ 0x63 ] = Key : : C ; mapKeys [ 0x64 ] = Key : : D ; mapKeys [ 0x65 ] = Key : : E ;
mapKeys [ 0x66 ] = Key : : F ; mapKeys [ 0x67 ] = Key : : G ; mapKeys [ 0x68 ] = Key : : H ; mapKeys [ 0x69 ] = Key : : I ; mapKeys [ 0x6A ] = Key : : J ;
mapKeys [ 0x6B ] = Key : : K ; mapKeys [ 0x6C ] = Key : : L ; mapKeys [ 0x6D ] = Key : : M ; mapKeys [ 0x6E ] = Key : : N ; mapKeys [ 0x6F ] = Key : : O ;
mapKeys [ 0x70 ] = Key : : P ; mapKeys [ 0x71 ] = Key : : Q ; mapKeys [ 0x72 ] = Key : : R ; mapKeys [ 0x73 ] = Key : : S ; mapKeys [ 0x74 ] = Key : : T ;
mapKeys [ 0x75 ] = Key : : U ; mapKeys [ 0x76 ] = Key : : V ; mapKeys [ 0x77 ] = Key : : W ; mapKeys [ 0x78 ] = Key : : X ; mapKeys [ 0x79 ] = Key : : Y ;
mapKeys [ 0x7A ] = Key : : Z ;
mapKeys [ XK_F1 ] = Key : : F1 ; mapKeys [ XK_F2 ] = Key : : F2 ; mapKeys [ XK_F3 ] = Key : : F3 ; mapKeys [ XK_F4 ] = Key : : F4 ;
mapKeys [ XK_F5 ] = Key : : F5 ; mapKeys [ XK_F6 ] = Key : : F6 ; mapKeys [ XK_F7 ] = Key : : F7 ; mapKeys [ XK_F8 ] = Key : : F8 ;
mapKeys [ XK_F9 ] = Key : : F9 ; mapKeys [ XK_F10 ] = Key : : F10 ; mapKeys [ XK_F11 ] = Key : : F11 ; mapKeys [ XK_F12 ] = Key : : F12 ;
mapKeys [ XK_Down ] = Key : : DOWN ; mapKeys [ XK_Left ] = Key : : LEFT ; mapKeys [ XK_Right ] = Key : : RIGHT ; mapKeys [ XK_Up ] = Key : : UP ;
mapKeys [ XK_KP_Enter ] = Key : : ENTER ; mapKeys [ XK_Return ] = Key : : ENTER ;
mapKeys [ XK_BackSpace ] = Key : : BACK ; mapKeys [ XK_Escape ] = Key : : ESCAPE ; mapKeys [ XK_Linefeed ] = Key : : ENTER ; mapKeys [ XK_Pause ] = Key : : PAUSE ;
mapKeys [ XK_Scroll_Lock ] = Key : : SCROLL ; mapKeys [ XK_Tab ] = Key : : TAB ; mapKeys [ XK_Delete ] = Key : : DEL ; mapKeys [ XK_Home ] = Key : : HOME ;
mapKeys [ XK_End ] = Key : : END ; mapKeys [ XK_Page_Up ] = Key : : PGUP ; mapKeys [ XK_Page_Down ] = Key : : PGDN ; mapKeys [ XK_Insert ] = Key : : INS ;
mapKeys [ XK_Shift_L ] = Key : : SHIFT ; mapKeys [ XK_Shift_R ] = Key : : SHIFT ; mapKeys [ XK_Control_L ] = Key : : CTRL ; mapKeys [ XK_Control_R ] = Key : : CTRL ;
mapKeys [ XK_space ] = Key : : SPACE ; mapKeys [ XK_period ] = Key : : PERIOD ;
mapKeys [ XK_0 ] = Key : : K0 ; mapKeys [ XK_1 ] = Key : : K1 ; mapKeys [ XK_2 ] = Key : : K2 ; mapKeys [ XK_3 ] = Key : : K3 ; mapKeys [ XK_4 ] = Key : : K4 ;
mapKeys [ XK_5 ] = Key : : K5 ; mapKeys [ XK_6 ] = Key : : K6 ; mapKeys [ XK_7 ] = Key : : K7 ; mapKeys [ XK_8 ] = Key : : K8 ; mapKeys [ XK_9 ] = Key : : K9 ;
mapKeys [ XK_KP_0 ] = Key : : NP0 ; mapKeys [ XK_KP_1 ] = Key : : NP1 ; mapKeys [ XK_KP_2 ] = Key : : NP2 ; mapKeys [ XK_KP_3 ] = Key : : NP3 ; mapKeys [ XK_KP_4 ] = Key : : NP4 ;
mapKeys [ XK_KP_5 ] = Key : : NP5 ; mapKeys [ XK_KP_6 ] = Key : : NP6 ; mapKeys [ XK_KP_7 ] = Key : : NP7 ; mapKeys [ XK_KP_8 ] = Key : : NP8 ; mapKeys [ XK_KP_9 ] = Key : : NP9 ;
mapKeys [ XK_KP_Multiply ] = Key : : NP_MUL ; mapKeys [ XK_KP_Add ] = Key : : NP_ADD ; mapKeys [ XK_KP_Divide ] = Key : : NP_DIV ; mapKeys [ XK_KP_Subtract ] = Key : : NP_SUB ; mapKeys [ XK_KP_Decimal ] = Key : : NP_DECIMAL ;
// These keys vary depending on the keyboard. I've included comments for US and UK keyboard layouts
mapKeys [ XK_semicolon ] = Key : : OEM_1 ; // On US and UK keyboards this is the ';:' key
mapKeys [ XK_slash ] = Key : : OEM_2 ; // On US and UK keyboards this is the '/?' key
mapKeys [ XK_asciitilde ] = Key : : OEM_3 ; // On US keyboard this is the '~' key
mapKeys [ XK_bracketleft ] = Key : : OEM_4 ; // On US and UK keyboards this is the '[{' key
mapKeys [ XK_backslash ] = Key : : OEM_5 ; // On US keyboard this is '\|' key.
mapKeys [ XK_bracketright ] = Key : : OEM_6 ; // On US and UK keyboards this is the ']}' key
mapKeys [ XK_apostrophe ] = Key : : OEM_7 ; // On US keyboard this is the single/double quote key. On UK, this is the single quote/@ symbol key
mapKeys [ XK_numbersign ] = Key : : OEM_8 ; // miscellaneous characters. Varies by keyboard. I believe this to be the '#~' key on UK keyboards
mapKeys [ XK_equal ] = Key : : EQUALS ; // the '+' key on any keyboard
mapKeys [ XK_comma ] = Key : : COMMA ; // the comma key on any keyboard
mapKeys [ XK_minus ] = Key : : MINUS ; // the minus key on any keyboard
mapKeys [ XK_Caps_Lock ] = Key : : CAPS_LOCK ;
return olc : : OK ;
}
virtual olc : : rcode SetWindowTitle ( const std : : string & s ) override
{
X11 : : XStoreName ( olc_Display , olc_Window , s . c_str ( ) ) ;
return olc : : OK ;
}
virtual olc : : rcode StartSystemEventLoop ( ) override
{
return olc : : OK ;
}
virtual olc : : rcode HandleSystemEvent ( ) override
{
using namespace X11 ;
// Handle Xlib Message Loop - we do this in the
// same thread that OpenGL was created so we dont
// need to worry too much about multithreading with X11
XEvent xev ;
while ( XPending ( olc_Display ) )
{
XNextEvent ( olc_Display , & xev ) ;
if ( xev . type = = Expose )
{
XWindowAttributes gwa ;
XGetWindowAttributes ( olc_Display , olc_Window , & gwa ) ;
ptrPGE - > olc_UpdateWindowPos ( gwa . x , gwa . y ) ;
ptrPGE - > olc_UpdateWindowSize ( gwa . width , gwa . height ) ;
}
else if ( xev . type = = ConfigureNotify )
{
XConfigureEvent xce = xev . xconfigure ;
ptrPGE - > olc_UpdateWindowPos ( xce . x , xce . y ) ;
ptrPGE - > olc_UpdateWindowSize ( xce . width , xce . height ) ;
}
else if ( xev . type = = KeyPress )
{
KeySym sym = XLookupKeysym ( & xev . xkey , 0 ) ;
ptrPGE - > olc_UpdateKeyState ( mapKeys [ sym ] , true ) ;
XKeyEvent * e = ( XKeyEvent * ) & xev ; // Because DragonEye loves numpads
XLookupString ( e , NULL , 0 , & sym , NULL ) ;
ptrPGE - > olc_UpdateKeyState ( mapKeys [ sym ] , true ) ;
}
else if ( xev . type = = KeyRelease )
{
KeySym sym = XLookupKeysym ( & xev . xkey , 0 ) ;
ptrPGE - > olc_UpdateKeyState ( mapKeys [ sym ] , false ) ;
XKeyEvent * e = ( XKeyEvent * ) & xev ;
XLookupString ( e , NULL , 0 , & sym , NULL ) ;
ptrPGE - > olc_UpdateKeyState ( mapKeys [ sym ] , false ) ;
}
else if ( xev . type = = ButtonPress )
{
switch ( xev . xbutton . button )
{
case 1 : ptrPGE - > olc_UpdateMouseState ( 0 , true ) ; break ;
case 2 : ptrPGE - > olc_UpdateMouseState ( 2 , true ) ; break ;
case 3 : ptrPGE - > olc_UpdateMouseState ( 1 , true ) ; break ;
case 4 : ptrPGE - > olc_UpdateMouseWheel ( 120 ) ; break ;
case 5 : ptrPGE - > olc_UpdateMouseWheel ( - 120 ) ; break ;
default : break ;
}
}
else if ( xev . type = = ButtonRelease )
{
switch ( xev . xbutton . button )
{
case 1 : ptrPGE - > olc_UpdateMouseState ( 0 , false ) ; break ;
case 2 : ptrPGE - > olc_UpdateMouseState ( 2 , false ) ; break ;
case 3 : ptrPGE - > olc_UpdateMouseState ( 1 , false ) ; break ;
default : break ;
}
}
else if ( xev . type = = MotionNotify )
{
ptrPGE - > olc_UpdateMouse ( xev . xmotion . x , xev . xmotion . y ) ;
}
else if ( xev . type = = FocusIn )
{
ptrPGE - > olc_UpdateKeyFocus ( true ) ;
}
else if ( xev . type = = FocusOut )
{
ptrPGE - > olc_UpdateKeyFocus ( false ) ;
}
else if ( xev . type = = ClientMessage )
{
ptrPGE - > olc_Terminate ( ) ;
}
}
return olc : : OK ;
}
} ;
}
# endif
// O------------------------------------------------------------------------------O
// | END PLATFORM: LINUX |
// O------------------------------------------------------------------------------O
# pragma endregion
# pragma region platform_glut
// O------------------------------------------------------------------------------O
// | START PLATFORM: GLUT (used to make it simple for Apple) |
// O------------------------------------------------------------------------------O
//
// VERY IMPORTANT!!! The Apple port was originally created by @Mumflr (discord)
// and the repo for the development of this project can be found here:
// https://github.com/MumflrFumperdink/olcPGEMac which contains maccy goodness
// and support on how to setup your build environment.
//
// "MASSIVE MASSIVE THANKS TO MUMFLR" - Javidx9
# if defined(OLC_PLATFORM_GLUT)
namespace olc {
class Platform_GLUT : public olc : : Platform
{
public :
static std : : atomic < bool > * bActiveRef ;
virtual olc : : rcode ApplicationStartUp ( ) override {
return olc : : rcode : : OK ;
}
virtual olc : : rcode ApplicationCleanUp ( ) override
{
return olc : : rcode : : OK ;
}
virtual olc : : rcode ThreadStartUp ( ) override
{
return olc : : rcode : : OK ;
}
virtual olc : : rcode ThreadCleanUp ( ) override
{
renderer - > DestroyDevice ( ) ;
return olc : : OK ;
}
virtual olc : : rcode CreateGraphics ( bool bFullScreen , bool bEnableVSYNC , const olc : : vi2d & vViewPos , const olc : : vi2d & vViewSize ) override
{
if ( renderer - > CreateDevice ( { } , bFullScreen , bEnableVSYNC ) = = olc : : rcode : : OK )
{
renderer - > UpdateViewport ( vViewPos , vViewSize ) ;
return olc : : rcode : : OK ;
}
else
return olc : : rcode : : FAIL ;
}
static void ExitMainLoop ( ) {
if ( ! ptrPGE - > OnUserDestroy ( ) ) {
* bActiveRef = true ;
return ;
}
platform - > ThreadCleanUp ( ) ;
platform - > ApplicationCleanUp ( ) ;
exit ( 0 ) ;
}
# if defined(__APPLE__)
static void scrollWheelUpdate ( id selff , SEL _sel , id theEvent ) {
static const SEL deltaYSel = sel_registerName ( " deltaY " ) ;
# if defined(__aarch64__) // Thanks ruarq!
double deltaY = ( ( double ( * ) ( id , SEL ) ) objc_msgSend ) ( theEvent , deltaYSel ) ;
# else
double deltaY = ( ( double ( * ) ( id , SEL ) ) objc_msgSend_fpret ) ( theEvent , deltaYSel ) ;
# endif
for ( int i = 0 ; i < abs ( deltaY ) ; i + + ) {
if ( deltaY > 0 ) {
ptrPGE - > olc_UpdateMouseWheel ( - 1 ) ;
}
else if ( deltaY < 0 ) {
ptrPGE - > olc_UpdateMouseWheel ( 1 ) ;
}
}
}
# endif
static void ThreadFunct ( ) {
# if defined(__APPLE__)
static bool hasEnabledCocoa = false ;
if ( ! hasEnabledCocoa ) {
// Objective-C Wizardry
Class NSApplicationClass = objc_getClass ( " NSApplication " ) ;
// NSApp = [NSApplication sharedApplication]
SEL sharedApplicationSel = sel_registerName ( " sharedApplication " ) ;
id NSApp = ( ( id ( * ) ( Class , SEL ) ) objc_msgSend ) ( NSApplicationClass , sharedApplicationSel ) ;
// window = [NSApp mainWindow]
SEL mainWindowSel = sel_registerName ( " mainWindow " ) ;
id window = ( ( id ( * ) ( id , SEL ) ) objc_msgSend ) ( NSApp , mainWindowSel ) ;
// [window setStyleMask: NSWindowStyleMaskClosable | ~NSWindowStyleMaskResizable]
SEL setStyleMaskSel = sel_registerName ( " setStyleMask: " ) ;
( ( void ( * ) ( id , SEL , NSUInteger ) ) objc_msgSend ) ( window , setStyleMaskSel , 7 ) ;
hasEnabledCocoa = true ;
}
# endif
if ( ! * bActiveRef ) {
ExitMainLoop ( ) ;
return ;
}
glutPostRedisplay ( ) ;
}
static void DrawFunct ( ) {
ptrPGE - > olc_CoreUpdate ( ) ;
}
virtual olc : : rcode CreateWindowPane ( const olc : : vi2d & vWindowPos , olc : : vi2d & vWindowSize , bool bFullScreen ) override
{
# if defined(__APPLE__)
Class GLUTViewClass = objc_getClass ( " GLUTView " ) ;
SEL scrollWheelSel = sel_registerName ( " scrollWheel: " ) ;
bool resultAddMethod = class_addMethod ( GLUTViewClass , scrollWheelSel , ( IMP ) scrollWheelUpdate , " v@:@ " ) ;
assert ( resultAddMethod ) ;
# endif
renderer - > PrepareDevice ( ) ;
if ( bFullScreen )
{
vWindowSize . x = glutGet ( GLUT_SCREEN_WIDTH ) ;
vWindowSize . y = glutGet ( GLUT_SCREEN_HEIGHT ) ;
glutFullScreen ( ) ;
}
else
{
if ( vWindowSize . x > glutGet ( GLUT_SCREEN_WIDTH ) | | vWindowSize . y > glutGet ( GLUT_SCREEN_HEIGHT ) )
{
perror ( " ERROR: The specified window dimensions do not fit on your screen \n " ) ;
return olc : : FAIL ;
}
glutReshapeWindow ( vWindowSize . x , vWindowSize . y - 1 ) ;
}
// Create Keyboard Mapping
mapKeys [ 0x00 ] = Key : : NONE ;
mapKeys [ ' A ' ] = Key : : A ; mapKeys [ ' B ' ] = Key : : B ; mapKeys [ ' C ' ] = Key : : C ; mapKeys [ ' D ' ] = Key : : D ; mapKeys [ ' E ' ] = Key : : E ;
mapKeys [ ' F ' ] = Key : : F ; mapKeys [ ' G ' ] = Key : : G ; mapKeys [ ' H ' ] = Key : : H ; mapKeys [ ' I ' ] = Key : : I ; mapKeys [ ' J ' ] = Key : : J ;
mapKeys [ ' K ' ] = Key : : K ; mapKeys [ ' L ' ] = Key : : L ; mapKeys [ ' M ' ] = Key : : M ; mapKeys [ ' N ' ] = Key : : N ; mapKeys [ ' O ' ] = Key : : O ;
mapKeys [ ' P ' ] = Key : : P ; mapKeys [ ' Q ' ] = Key : : Q ; mapKeys [ ' R ' ] = Key : : R ; mapKeys [ ' S ' ] = Key : : S ; mapKeys [ ' T ' ] = Key : : T ;
mapKeys [ ' U ' ] = Key : : U ; mapKeys [ ' V ' ] = Key : : V ; mapKeys [ ' W ' ] = Key : : W ; mapKeys [ ' X ' ] = Key : : X ; mapKeys [ ' Y ' ] = Key : : Y ;
mapKeys [ ' Z ' ] = Key : : Z ;
mapKeys [ GLUT_KEY_F1 ] = Key : : F1 ; mapKeys [ GLUT_KEY_F2 ] = Key : : F2 ; mapKeys [ GLUT_KEY_F3 ] = Key : : F3 ; mapKeys [ GLUT_KEY_F4 ] = Key : : F4 ;
mapKeys [ GLUT_KEY_F5 ] = Key : : F5 ; mapKeys [ GLUT_KEY_F6 ] = Key : : F6 ; mapKeys [ GLUT_KEY_F7 ] = Key : : F7 ; mapKeys [ GLUT_KEY_F8 ] = Key : : F8 ;
mapKeys [ GLUT_KEY_F9 ] = Key : : F9 ; mapKeys [ GLUT_KEY_F10 ] = Key : : F10 ; mapKeys [ GLUT_KEY_F11 ] = Key : : F11 ; mapKeys [ GLUT_KEY_F12 ] = Key : : F12 ;
mapKeys [ GLUT_KEY_DOWN ] = Key : : DOWN ; mapKeys [ GLUT_KEY_LEFT ] = Key : : LEFT ; mapKeys [ GLUT_KEY_RIGHT ] = Key : : RIGHT ; mapKeys [ GLUT_KEY_UP ] = Key : : UP ;
mapKeys [ 13 ] = Key : : ENTER ;
mapKeys [ 127 ] = Key : : BACK ; mapKeys [ 27 ] = Key : : ESCAPE ;
mapKeys [ 9 ] = Key : : TAB ; mapKeys [ GLUT_KEY_HOME ] = Key : : HOME ;
mapKeys [ GLUT_KEY_END ] = Key : : END ; mapKeys [ GLUT_KEY_PAGE_UP ] = Key : : PGUP ; mapKeys [ GLUT_KEY_PAGE_DOWN ] = Key : : PGDN ; mapKeys [ GLUT_KEY_INSERT ] = Key : : INS ;
mapKeys [ 32 ] = Key : : SPACE ; mapKeys [ 46 ] = Key : : PERIOD ;
mapKeys [ 48 ] = Key : : K0 ; mapKeys [ 49 ] = Key : : K1 ; mapKeys [ 50 ] = Key : : K2 ; mapKeys [ 51 ] = Key : : K3 ; mapKeys [ 52 ] = Key : : K4 ;
mapKeys [ 53 ] = Key : : K5 ; mapKeys [ 54 ] = Key : : K6 ; mapKeys [ 55 ] = Key : : K7 ; mapKeys [ 56 ] = Key : : K8 ; mapKeys [ 57 ] = Key : : K9 ;
// NOTE: MISSING KEYS :O
glutKeyboardFunc ( [ ] ( unsigned char key , int x , int y ) - > void {
switch ( glutGetModifiers ( ) ) {
case 0 : //This is when there are no modifiers
if ( ' a ' < = key & & key < = ' z ' ) key - = 32 ;
break ;
case GLUT_ACTIVE_SHIFT :
ptrPGE - > olc_UpdateKeyState ( Key : : SHIFT , true ) ;
break ;
case GLUT_ACTIVE_CTRL :
if ( ' a ' < = key & & key < = ' z ' ) key - = 32 ;
ptrPGE - > olc_UpdateKeyState ( Key : : CTRL , true ) ;
break ;
case GLUT_ACTIVE_ALT :
if ( ' a ' < = key & & key < = ' z ' ) key - = 32 ;
break ;
}
if ( mapKeys [ key ] )
ptrPGE - > olc_UpdateKeyState ( mapKeys [ key ] , true ) ;
} ) ;
glutKeyboardUpFunc ( [ ] ( unsigned char key , int x , int y ) - > void {
switch ( glutGetModifiers ( ) ) {
case 0 : //This is when there are no modifiers
if ( ' a ' < = key & & key < = ' z ' ) key - = 32 ;
break ;
case GLUT_ACTIVE_SHIFT :
ptrPGE - > olc_UpdateKeyState ( Key : : SHIFT , false ) ;
break ;
case GLUT_ACTIVE_CTRL :
if ( ' a ' < = key & & key < = ' z ' ) key - = 32 ;
ptrPGE - > olc_UpdateKeyState ( Key : : CTRL , false ) ;
break ;
case GLUT_ACTIVE_ALT :
if ( ' a ' < = key & & key < = ' z ' ) key - = 32 ;
//No ALT in PGE
break ;
}
if ( mapKeys [ key ] )
ptrPGE - > olc_UpdateKeyState ( mapKeys [ key ] , false ) ;
} ) ;
//Special keys
glutSpecialFunc ( [ ] ( int key , int x , int y ) - > void {
if ( mapKeys [ key ] )
ptrPGE - > olc_UpdateKeyState ( mapKeys [ key ] , true ) ;
} ) ;
glutSpecialUpFunc ( [ ] ( int key , int x , int y ) - > void {
if ( mapKeys [ key ] )
ptrPGE - > olc_UpdateKeyState ( mapKeys [ key ] , false ) ;
} ) ;
glutMouseFunc ( [ ] ( int button , int state , int x , int y ) - > void {
switch ( button ) {
case GLUT_LEFT_BUTTON :
if ( state = = GLUT_UP ) ptrPGE - > olc_UpdateMouseState ( 0 , false ) ;
else if ( state = = GLUT_DOWN ) ptrPGE - > olc_UpdateMouseState ( 0 , true ) ;
break ;
case GLUT_MIDDLE_BUTTON :
if ( state = = GLUT_UP ) ptrPGE - > olc_UpdateMouseState ( 2 , false ) ;
else if ( state = = GLUT_DOWN ) ptrPGE - > olc_UpdateMouseState ( 2 , true ) ;
break ;
case GLUT_RIGHT_BUTTON :
if ( state = = GLUT_UP ) ptrPGE - > olc_UpdateMouseState ( 1 , false ) ;
else if ( state = = GLUT_DOWN ) ptrPGE - > olc_UpdateMouseState ( 1 , true ) ;
break ;
}
} ) ;
auto mouseMoveCall = [ ] ( int x , int y ) - > void {
ptrPGE - > olc_UpdateMouse ( x , y ) ;
} ;
glutMotionFunc ( mouseMoveCall ) ;
glutPassiveMotionFunc ( mouseMoveCall ) ;
glutEntryFunc ( [ ] ( int state ) - > void {
if ( state = = GLUT_ENTERED ) ptrPGE - > olc_UpdateKeyFocus ( true ) ;
else if ( state = = GLUT_LEFT ) ptrPGE - > olc_UpdateKeyFocus ( false ) ;
} ) ;
glutDisplayFunc ( DrawFunct ) ;
glutIdleFunc ( ThreadFunct ) ;
return olc : : OK ;
}
virtual olc : : rcode SetWindowTitle ( const std : : string & s ) override
{
glutSetWindowTitle ( s . c_str ( ) ) ;
return olc : : OK ;
}
virtual olc : : rcode StartSystemEventLoop ( ) override {
glutMainLoop ( ) ;
return olc : : OK ;
}
virtual olc : : rcode HandleSystemEvent ( ) override
{
return olc : : OK ;
}
} ;
std : : atomic < bool > * Platform_GLUT : : bActiveRef { nullptr } ;
//Custom Start
olc : : rcode PixelGameEngine : : Start ( )
{
if ( platform - > ApplicationStartUp ( ) ! = olc : : OK ) return olc : : FAIL ;
// Construct the window
if ( platform - > CreateWindowPane ( { 30 , 30 } , vWindowSize , bFullScreen ) ! = olc : : OK ) return olc : : FAIL ;
olc_UpdateWindowSize ( vWindowSize . x , vWindowSize . y ) ;
if ( platform - > ThreadStartUp ( ) = = olc : : FAIL ) return olc : : FAIL ;
olc_PrepareEngine ( ) ;
if ( ! OnUserCreate ( ) ) return olc : : FAIL ;
Platform_GLUT : : bActiveRef = & bAtomActive ;
glutWMCloseFunc ( Platform_GLUT : : ExitMainLoop ) ;
bAtomActive = true ;
platform - > StartSystemEventLoop ( ) ;
//This code will not even be run but why not
if ( platform - > ApplicationCleanUp ( ) ! = olc : : OK ) return olc : : FAIL ;
return olc : : OK ;
}
}
# endif
// O------------------------------------------------------------------------------O
// | END PLATFORM: GLUT |
// O------------------------------------------------------------------------------O
# pragma endregion
# pragma region platform_emscripten
// O------------------------------------------------------------------------------O
// | START PLATFORM: Emscripten - Totally Game Changing... |
// O------------------------------------------------------------------------------O
//
// Firstly a big mega thank you to members of the OLC Community for sorting this
// out. Making a browser compatible version has been a priority for quite some
// time, but I lacked the expertise to do it. This awesome feature is possible
// because a group of former strangers got together and formed friendships over
// their shared passion for code. If anything demonstrates how powerful helping
// each other can be, it's this. - Javidx9
// Emscripten Platform: MaGetzUb, Moros1138, Slavka, Dandistine, Gorbit99, Bispoo
// also: Ishidex, Gusgo99, SlicEnDicE, Alexio
# if defined(OLC_PLATFORM_EMSCRIPTEN)
# include <emscripten/html5.h>
# include <emscripten/key_codes.h>
extern " C "
{
EMSCRIPTEN_KEEPALIVE inline int olc_OnPageUnload ( )
{ olc : : platform - > ApplicationCleanUp ( ) ; return 0 ; }
}
namespace olc
{
class Platform_Emscripten : public olc : : Platform
{
public :
virtual olc : : rcode ApplicationStartUp ( ) override
{ return olc : : rcode : : OK ; }
virtual olc : : rcode ApplicationCleanUp ( ) override
{ ThreadCleanUp ( ) ; return olc : : rcode : : OK ; }
virtual olc : : rcode ThreadStartUp ( ) override
{ return olc : : rcode : : OK ; }
virtual olc : : rcode ThreadCleanUp ( ) override
{ renderer - > DestroyDevice ( ) ; return olc : : OK ; }
virtual olc : : rcode CreateGraphics ( bool bFullScreen , bool bEnableVSYNC , const olc : : vi2d & vViewPos , const olc : : vi2d & vViewSize ) override
{
if ( renderer - > CreateDevice ( { } , bFullScreen , bEnableVSYNC ) = = olc : : rcode : : OK )
{
renderer - > UpdateViewport ( vViewPos , vViewSize ) ;
return olc : : rcode : : OK ;
}
else
return olc : : rcode : : FAIL ;
}
virtual olc : : rcode CreateWindowPane ( const olc : : vi2d & vWindowPos , olc : : vi2d & vWindowSize , bool bFullScreen ) override
{
emscripten_set_canvas_element_size ( " #canvas " , vWindowSize . x , vWindowSize . y ) ;
mapKeys [ DOM_PK_UNKNOWN ] = Key : : NONE ;
mapKeys [ DOM_PK_A ] = Key : : A ; mapKeys [ DOM_PK_B ] = Key : : B ; mapKeys [ DOM_PK_C ] = Key : : C ; mapKeys [ DOM_PK_D ] = Key : : D ;
mapKeys [ DOM_PK_E ] = Key : : E ; mapKeys [ DOM_PK_F ] = Key : : F ; mapKeys [ DOM_PK_G ] = Key : : G ; mapKeys [ DOM_PK_H ] = Key : : H ;
mapKeys [ DOM_PK_I ] = Key : : I ; mapKeys [ DOM_PK_J ] = Key : : J ; mapKeys [ DOM_PK_K ] = Key : : K ; mapKeys [ DOM_PK_L ] = Key : : L ;
mapKeys [ DOM_PK_M ] = Key : : M ; mapKeys [ DOM_PK_N ] = Key : : N ; mapKeys [ DOM_PK_O ] = Key : : O ; mapKeys [ DOM_PK_P ] = Key : : P ;
mapKeys [ DOM_PK_Q ] = Key : : Q ; mapKeys [ DOM_PK_R ] = Key : : R ; mapKeys [ DOM_PK_S ] = Key : : S ; mapKeys [ DOM_PK_T ] = Key : : T ;
mapKeys [ DOM_PK_U ] = Key : : U ; mapKeys [ DOM_PK_V ] = Key : : V ; mapKeys [ DOM_PK_W ] = Key : : W ; mapKeys [ DOM_PK_X ] = Key : : X ;
mapKeys [ DOM_PK_Y ] = Key : : Y ; mapKeys [ DOM_PK_Z ] = Key : : Z ;
mapKeys [ DOM_PK_0 ] = Key : : K0 ; mapKeys [ DOM_PK_1 ] = Key : : K1 ; mapKeys [ DOM_PK_2 ] = Key : : K2 ;
mapKeys [ DOM_PK_3 ] = Key : : K3 ; mapKeys [ DOM_PK_4 ] = Key : : K4 ; mapKeys [ DOM_PK_5 ] = Key : : K5 ;
mapKeys [ DOM_PK_6 ] = Key : : K6 ; mapKeys [ DOM_PK_7 ] = Key : : K7 ; mapKeys [ DOM_PK_8 ] = Key : : K8 ;
mapKeys [ DOM_PK_9 ] = Key : : K9 ;
mapKeys [ DOM_PK_F1 ] = Key : : F1 ; mapKeys [ DOM_PK_F2 ] = Key : : F2 ; mapKeys [ DOM_PK_F3 ] = Key : : F3 ; mapKeys [ DOM_PK_F4 ] = Key : : F4 ;
mapKeys [ DOM_PK_F5 ] = Key : : F5 ; mapKeys [ DOM_PK_F6 ] = Key : : F6 ; mapKeys [ DOM_PK_F7 ] = Key : : F7 ; mapKeys [ DOM_PK_F8 ] = Key : : F8 ;
mapKeys [ DOM_PK_F9 ] = Key : : F9 ; mapKeys [ DOM_PK_F10 ] = Key : : F10 ; mapKeys [ DOM_PK_F11 ] = Key : : F11 ; mapKeys [ DOM_PK_F12 ] = Key : : F12 ;
mapKeys [ DOM_PK_ARROW_UP ] = Key : : UP ; mapKeys [ DOM_PK_ARROW_DOWN ] = Key : : DOWN ;
mapKeys [ DOM_PK_ARROW_LEFT ] = Key : : LEFT ; mapKeys [ DOM_PK_ARROW_RIGHT ] = Key : : RIGHT ;
mapKeys [ DOM_PK_SPACE ] = Key : : SPACE ; mapKeys [ DOM_PK_TAB ] = Key : : TAB ;
mapKeys [ DOM_PK_SHIFT_LEFT ] = Key : : SHIFT ; mapKeys [ DOM_PK_SHIFT_RIGHT ] = Key : : SHIFT ;
mapKeys [ DOM_PK_CONTROL_LEFT ] = Key : : CTRL ; mapKeys [ DOM_PK_CONTROL_RIGHT ] = Key : : CTRL ;
mapKeys [ DOM_PK_INSERT ] = Key : : INS ; mapKeys [ DOM_PK_DELETE ] = Key : : DEL ; mapKeys [ DOM_PK_HOME ] = Key : : HOME ;
mapKeys [ DOM_PK_END ] = Key : : END ; mapKeys [ DOM_PK_PAGE_UP ] = Key : : PGUP ; mapKeys [ DOM_PK_PAGE_DOWN ] = Key : : PGDN ;
mapKeys [ DOM_PK_BACKSPACE ] = Key : : BACK ; mapKeys [ DOM_PK_ESCAPE ] = Key : : ESCAPE ;
mapKeys [ DOM_PK_ENTER ] = Key : : ENTER ; mapKeys [ DOM_PK_NUMPAD_EQUAL ] = Key : : EQUALS ;
mapKeys [ DOM_PK_NUMPAD_ENTER ] = Key : : ENTER ; mapKeys [ DOM_PK_PAUSE ] = Key : : PAUSE ;
mapKeys [ DOM_PK_SCROLL_LOCK ] = Key : : SCROLL ;
mapKeys [ DOM_PK_NUMPAD_0 ] = Key : : NP0 ; mapKeys [ DOM_PK_NUMPAD_1 ] = Key : : NP1 ; mapKeys [ DOM_PK_NUMPAD_2 ] = Key : : NP2 ;
mapKeys [ DOM_PK_NUMPAD_3 ] = Key : : NP3 ; mapKeys [ DOM_PK_NUMPAD_4 ] = Key : : NP4 ; mapKeys [ DOM_PK_NUMPAD_5 ] = Key : : NP5 ;
mapKeys [ DOM_PK_NUMPAD_6 ] = Key : : NP6 ; mapKeys [ DOM_PK_NUMPAD_7 ] = Key : : NP7 ; mapKeys [ DOM_PK_NUMPAD_8 ] = Key : : NP8 ;
mapKeys [ DOM_PK_NUMPAD_9 ] = Key : : NP9 ;
mapKeys [ DOM_PK_NUMPAD_MULTIPLY ] = Key : : NP_MUL ; mapKeys [ DOM_PK_NUMPAD_DIVIDE ] = Key : : NP_DIV ;
mapKeys [ DOM_PK_NUMPAD_ADD ] = Key : : NP_ADD ; mapKeys [ DOM_PK_NUMPAD_SUBTRACT ] = Key : : NP_SUB ;
mapKeys [ DOM_PK_NUMPAD_DECIMAL ] = Key : : NP_DECIMAL ;
mapKeys [ DOM_PK_PERIOD ] = Key : : PERIOD ; mapKeys [ DOM_PK_EQUAL ] = Key : : EQUALS ;
mapKeys [ DOM_PK_COMMA ] = Key : : COMMA ; mapKeys [ DOM_PK_MINUS ] = Key : : MINUS ;
mapKeys [ DOM_PK_CAPS_LOCK ] = Key : : CAPS_LOCK ;
mapKeys [ DOM_PK_SEMICOLON ] = Key : : OEM_1 ; mapKeys [ DOM_PK_SLASH ] = Key : : OEM_2 ; mapKeys [ DOM_PK_BACKQUOTE ] = Key : : OEM_3 ;
mapKeys [ DOM_PK_BRACKET_LEFT ] = Key : : OEM_4 ; mapKeys [ DOM_PK_BACKSLASH ] = Key : : OEM_5 ; mapKeys [ DOM_PK_BRACKET_RIGHT ] = Key : : OEM_6 ;
mapKeys [ DOM_PK_QUOTE ] = Key : : OEM_7 ; mapKeys [ DOM_PK_BACKSLASH ] = Key : : OEM_8 ;
// Keyboard Callbacks
emscripten_set_keydown_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , keyboard_callback ) ;
emscripten_set_keyup_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , keyboard_callback ) ;
// Mouse Callbacks
emscripten_set_wheel_callback ( " #canvas " , 0 , 1 , wheel_callback ) ;
emscripten_set_mousedown_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , mouse_callback ) ;
emscripten_set_mouseup_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , mouse_callback ) ;
emscripten_set_mousemove_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , mouse_callback ) ;
// Touch Callbacks
emscripten_set_touchstart_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , touch_callback ) ;
emscripten_set_touchmove_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , touch_callback ) ;
emscripten_set_touchend_callback ( EMSCRIPTEN_EVENT_TARGET_WINDOW , 0 , 1 , touch_callback ) ;
// Canvas Focus Callbacks
emscripten_set_blur_callback ( " #canvas " , 0 , 1 , focus_callback ) ;
emscripten_set_focus_callback ( " #canvas " , 0 , 1 , focus_callback ) ;
# pragma warning disable format
EM_ASM ( window . onunload = Module . _olc_OnPageUnload ; ) ;
// IMPORTANT! - Sorry About This...
//
// In order to handle certain browser based events, such as resizing and
// going to full screen, we have to effectively inject code into the container
// running the PGE. Yes, I vomited about 11 times too when the others were
// convincing me this is the future. Well, this isnt the future, and if it
// were to be, I want no part of what must be a miserable distopian free
// for all of anarchic code injection to get rudimentary events like "Resize()".
//
// Wake up people! Of course theres a spoon. There has to be to keep feeding
// the giant web baby.
EM_ASM ( {
// olc_ApsectRatio
//
// Used by olc_ResizeHandler to calculate the viewport from the
// dimensions of the canvas container's element.
Module . olc_AspectRatio = $ 0 / $ 1 ;
// HACK ALERT!
//
// Here we assume any html shell that uses 3 or more instance of the class "emscripten"
// is using one of the default or minimal emscripten page layouts
Module . olc_AssumeDefaultShells = ( document . querySelectorAll ( ' . emscripten ' ) . length > = 3 ) ? true : false ;
oncontextmenu = function ( e ) { return false } ; //Because we can click outside the window, we want to disable normal right-click context menu for the application.
// olc_ResizeHandler
//
// Used by olc_Init, and is called when a resize observer and fullscreenchange event is triggered.
var olc_ResizeHandler = function ( )
{
// are we in fullscreen mode?
let isFullscreen = ( document . fullscreenElement ! = null ) ;
// get the width of the containing element
let width = ( isFullscreen ) ? window . innerWidth : Module . canvas . parentNode . clientWidth ;
let height = ( isFullscreen ) ? window . innerHeight : Module . canvas . parentNode . clientHeight ;
// calculate the expected viewport size
let viewWidth = width ;
let viewHeight = width / Module . olc_AspectRatio ;
// if we're taller than the containing element, recalculate based on height
if ( viewHeight > height )
{
viewWidth = height * Module . olc_AspectRatio ;
viewHeight = height ;
}
// ensure resulting viewport is in integer space
viewWidth = parseInt ( viewWidth ) ;
viewHeight = parseInt ( viewHeight ) ;
setTimeout ( function ( )
{
// if default shells, apply default styles
if ( Module . olc_AssumeDefaultShells )
Module . canvas . parentNode . setAttribute ( ' style ' , ' width : 100 % ; height : 70 vh ; margin - left : auto ; margin - right : auto ; ' ) ;
// apply viewport dimensions to teh canvas
Module . canvas . setAttribute ( ' width ' , viewWidth ) ;
Module . canvas . setAttribute ( ' height ' , viewHeight ) ;
Module . canvas . setAttribute ( ' style ' , ` width : $ { viewWidth } px ; height : $ { viewHeight } px ; ` ) ;
// update the PGE window size
Module . _olc_PGE_UpdateWindowSize ( viewWidth , viewHeight ) ;
// force focus on our PGE canvas
Module . canvas . focus ( ) ;
} , 200 ) ;
} ;
// olc_Init
//
// set up resize observer and fullscreenchange event handler
var olc_Init = function ( )
{
if ( Module . olc_AspectRatio = = = undefined )
{
setTimeout ( function ( ) { Module . olc_Init ( ) ; } , 50 ) ;
return ;
}
let resizeObserver = new ResizeObserver ( function ( entries )
{
Module . olc_ResizeHandler ( ) ;
} ) . observe ( Module . canvas . parentNode ) ;
let mutationObserver = new MutationObserver ( function ( mutationsList , observer )
{
setTimeout ( function ( ) { Module . olc_ResizeHandler ( ) ; } , 200 ) ;
} ) . observe ( Module . canvas . parentNode , { attributes : false , childList : true , subtree : false } ) ;
window . addEventListener ( ' fullscreenchange ' , function ( e )
{
setTimeout ( function ( ) { Module . olc_ResizeHandler ( ) ; } , 200 ) ;
} ) ;
} ;
// set up hooks
Module . olc_ResizeHandler = ( Module . olc_ResizeHandler ! = undefined ) ? Module . olc_ResizeHandler : olc_ResizeHandler ;
Module . olc_Init = ( Module . olc_Init ! = undefined ) ? Module . olc_Init : olc_Init ;
// run everything!
Module . olc_Init ( ) ;
} , vWindowSize . x , vWindowSize . y ) ; // Fullscreen and Resize Observers
# pragma warning restore format
return olc : : rcode : : OK ;
}
// Interface PGE's UpdateWindowSize, for use in Javascript
void UpdateWindowSize ( int width , int height )
{
ptrPGE - > olc_UpdateWindowSize ( width , height ) ;
}
//TY Gorbit
static EM_BOOL focus_callback ( int eventType , const EmscriptenFocusEvent * focusEvent , void * userData )
{
if ( eventType = = EMSCRIPTEN_EVENT_BLUR )
{
ptrPGE - > olc_UpdateKeyFocus ( false ) ;
ptrPGE - > olc_UpdateMouseFocus ( false ) ;
}
else if ( eventType = = EMSCRIPTEN_EVENT_FOCUS )
{
ptrPGE - > olc_UpdateKeyFocus ( true ) ;
ptrPGE - > olc_UpdateMouseFocus ( true ) ;
}
return 0 ;
}
//TY Moros
static EM_BOOL keyboard_callback ( int eventType , const EmscriptenKeyboardEvent * e , void * userData )
{
if ( eventType = = EMSCRIPTEN_EVENT_KEYDOWN )
ptrPGE - > olc_UpdateKeyState ( mapKeys [ emscripten_compute_dom_pk_code ( e - > code ) ] , true ) ;
// THANK GOD!! for this compute function. And thanks Dandistine for pointing it out!
if ( eventType = = EMSCRIPTEN_EVENT_KEYUP )
ptrPGE - > olc_UpdateKeyState ( mapKeys [ emscripten_compute_dom_pk_code ( e - > code ) ] , false ) ;
//Consume keyboard events so that keys like F1 and F5 don't do weird things
return EM_TRUE ;
}
//TY Moros
static EM_BOOL wheel_callback ( int eventType , const EmscriptenWheelEvent * e , void * userData )
{
if ( eventType = = EMSCRIPTEN_EVENT_WHEEL )
ptrPGE - > olc_UpdateMouseWheel ( - 1 * e - > deltaY ) ;
return EM_TRUE ;
}
//TY Bispoo
static EM_BOOL touch_callback ( int eventType , const EmscriptenTouchEvent * e , void * userData )
{
// Move
if ( eventType = = EMSCRIPTEN_EVENT_TOUCHMOVE )
{
ptrPGE - > olc_UpdateMouse ( e - > touches - > targetX - ptrPGE - > GetWindowPos ( ) . x - EM_ASM_INT ( { return window . scrollX } ) , e - > touches - > targetY - ptrPGE - > GetWindowPos ( ) . y - EM_ASM_INT ( { return window . scrollY } ) ) ;
}
// Start
if ( eventType = = EMSCRIPTEN_EVENT_TOUCHSTART )
{
ptrPGE - > olc_UpdateMouse ( e - > touches - > targetX - ptrPGE - > GetWindowPos ( ) . x - EM_ASM_INT ( { return window . scrollX } ) , e - > touches - > targetY - ptrPGE - > GetWindowPos ( ) . y - EM_ASM_INT ( { return window . scrollY } ) ) ;
ptrPGE - > olc_UpdateMouseState ( 0 , true ) ;
}
// End
if ( eventType = = EMSCRIPTEN_EVENT_TOUCHEND )
{
ptrPGE - > olc_UpdateMouseState ( 0 , false ) ;
}
return EM_TRUE ;
}
//TY Moros
static EM_BOOL mouse_callback ( int eventType , const EmscriptenMouseEvent * e , void * userData )
{
//Mouse Movement
if ( eventType = = EMSCRIPTEN_EVENT_MOUSEMOVE )
ptrPGE - > olc_UpdateMouse ( e - > targetX - ptrPGE - > GetWindowPos ( ) . x - EM_ASM_INT ( { return window . scrollX } ) , e - > targetY - ptrPGE - > GetWindowPos ( ) . y - EM_ASM_INT ( { return window . scrollY } ) ) ;
//Mouse button press
if ( e - > button = = 0 ) // left click
{
if ( eventType = = EMSCRIPTEN_EVENT_MOUSEDOWN )
ptrPGE - > olc_UpdateMouseState ( 0 , true ) ;
else if ( eventType = = EMSCRIPTEN_EVENT_MOUSEUP )
ptrPGE - > olc_UpdateMouseState ( 0 , false ) ;
}
if ( e - > button = = 2 ) // right click
{
if ( eventType = = EMSCRIPTEN_EVENT_MOUSEDOWN )
ptrPGE - > olc_UpdateMouseState ( 1 , true ) ;
else if ( eventType = = EMSCRIPTEN_EVENT_MOUSEUP )
ptrPGE - > olc_UpdateMouseState ( 1 , false ) ;
}
if ( e - > button = = 1 ) // middle click
{
if ( eventType = = EMSCRIPTEN_EVENT_MOUSEDOWN )
ptrPGE - > olc_UpdateMouseState ( 2 , true ) ;
else if ( eventType = = EMSCRIPTEN_EVENT_MOUSEUP )
ptrPGE - > olc_UpdateMouseState ( 2 , false ) ;
//at the moment only middle mouse needs to consume events.
return EM_TRUE ;
}
return EM_FALSE ;
}
virtual olc : : rcode SetWindowTitle ( const std : : string & s ) override
{ emscripten_set_window_title ( s . c_str ( ) ) ; return olc : : OK ; }
virtual olc : : rcode StartSystemEventLoop ( ) override
{
ptrPGE - > olc_UpdateWindowPos ( EM_ASM_INT ( { return Module . canvas . getBoundingClientRect ( ) . left } ) , EM_ASM_INT ( { return Module . canvas . getBoundingClientRect ( ) . top } ) ) ;
return olc : : OK ;
}
virtual olc : : rcode HandleSystemEvent ( ) override
{
ptrPGE - > olc_UpdateWindowPos ( EM_ASM_INT ( { return Module . canvas . getBoundingClientRect ( ) . left } ) , EM_ASM_INT ( { return Module . canvas . getBoundingClientRect ( ) . top } ) ) ;
return olc : : OK ;
}
static void MainLoop ( )
{
olc : : Platform : : ptrPGE - > olc_CoreUpdate ( ) ;
if ( ! ptrPGE - > olc_IsRunning ( ) )
{
if ( ptrPGE - > OnUserDestroy ( ) )
{
emscripten_cancel_main_loop ( ) ;
platform - > ApplicationCleanUp ( ) ;
}
else
{
ptrPGE - > olc_Reanimate ( ) ;
}
}
}
} ;
//Emscripten needs a special Start function
//Much of this is usually done in EngineThread, but that isn't used here
olc : : rcode PixelGameEngine : : Start ( )
{
if ( platform - > ApplicationStartUp ( ) ! = olc : : OK ) return olc : : FAIL ;
// Construct the window
if ( platform - > CreateWindowPane ( { 30 , 30 } , vWindowSize , bFullScreen ) ! = olc : : OK ) return olc : : FAIL ;
olc_UpdateWindowSize ( vWindowSize . x , vWindowSize . y ) ;
// Some implementations may form an event loop here
if ( platform - > ThreadStartUp ( ) = = olc : : FAIL ) return olc : : FAIL ;
// Do engine context specific initialisation
olc_PrepareEngine ( ) ;
// Consider the "thread" started
bAtomActive = true ;
// Create user resources as part of this thread
for ( auto & ext : vExtensions ) ext - > OnBeforeUserCreate ( ) ;
if ( ! OnUserCreate ( ) ) bAtomActive = false ;
for ( auto & ext : vExtensions ) ext - > OnAfterUserCreate ( ) ;
platform - > StartSystemEventLoop ( ) ;
//This causes a heap memory corruption in Emscripten for some reason
//Platform_Emscripten::bActiveRef = &bAtomActive;
emscripten_set_main_loop ( & Platform_Emscripten : : MainLoop , 0 , 1 ) ;
// Wait for thread to be exited
if ( platform - > ApplicationCleanUp ( ) ! = olc : : OK ) return olc : : FAIL ;
return olc : : OK ;
}
}
extern " C "
{
EMSCRIPTEN_KEEPALIVE inline void olc_PGE_UpdateWindowSize ( int width , int height )
{
emscripten_set_canvas_element_size ( " #canvas " , width , height ) ;
// Thanks slavka
( ( olc : : Platform_Emscripten * ) olc : : platform . get ( ) ) - > UpdateWindowSize ( width , height ) ;
}
}
# endif
// O------------------------------------------------------------------------------O
// | END PLATFORM: Emscripten |
// O------------------------------------------------------------------------------O
# pragma endregion
# endif // Headless
// O------------------------------------------------------------------------------O
// | olcPixelGameEngine Auto-Configuration |
// O------------------------------------------------------------------------------O
# pragma region pge_config
namespace olc
{
void PixelGameEngine : : olc_ConfigureSystem ( )
{
//#if !defined(OLC_PGE_HEADLESS)
olc : : Sprite : : loader = nullptr ;
# if defined(OLC_IMAGE_GDI)
olc : : Sprite : : loader = std : : make_unique < olc : : ImageLoader_GDIPlus > ( ) ;
# endif
# if defined(OLC_IMAGE_LIBPNG)
olc : : Sprite : : loader = std : : make_unique < olc : : ImageLoader_LibPNG > ( ) ;
# endif
# if defined(OLC_IMAGE_STB)
olc : : Sprite : : loader = std : : make_unique < olc : : ImageLoader_STB > ( ) ;
# endif
# if defined(OLC_IMAGE_CUSTOM_EX)
olc : : Sprite : : loader = std : : make_unique < OLC_IMAGE_CUSTOM_EX > ( ) ;
# endif
# if defined(OLC_PLATFORM_HEADLESS)
platform = std : : make_unique < olc : : Platform_Headless > ( ) ;
# endif
# if defined(OLC_PLATFORM_WINAPI)
platform = std : : make_unique < olc : : Platform_Windows > ( ) ;
# endif
# if defined(OLC_PLATFORM_X11)
platform = std : : make_unique < olc : : Platform_Linux > ( ) ;
# endif
# if defined(OLC_PLATFORM_GLUT)
platform = std : : make_unique < olc : : Platform_GLUT > ( ) ;
# endif
# if defined(OLC_PLATFORM_EMSCRIPTEN)
platform = std : : make_unique < olc : : Platform_Emscripten > ( ) ;
# endif
# if defined(OLC_PLATFORM_CUSTOM_EX)
platform = std : : make_unique < OLC_PLATFORM_CUSTOM_EX > ( ) ;
# endif
# if defined(OLC_GFX_HEADLESS)
renderer = std : : make_unique < olc : : Renderer_Headless > ( ) ;
# endif
# if defined(OLC_GFX_OPENGL10)
renderer = std : : make_unique < olc : : Renderer_OGL10 > ( ) ;
# endif
# if defined(OLC_GFX_OPENGL33)
renderer = std : : make_unique < olc : : Renderer_OGL33 > ( ) ;
# endif
# if defined(OLC_GFX_OPENGLES2)
renderer = std : : make_unique < olc : : Renderer_OGLES2 > ( ) ;
# endif
# if defined(OLC_GFX_DIRECTX10)
renderer = std : : make_unique < olc : : Renderer_DX10 > ( ) ;
# endif
# if defined(OLC_GFX_DIRECTX11)
renderer = std : : make_unique < olc : : Renderer_DX11 > ( ) ;
# endif
# if defined(OLC_GFX_CUSTOM_EX)
renderer = std : : make_unique < OLC_RENDERER_CUSTOM_EX > ( ) ;
# endif
// Associate components with PGE instance
platform - > ptrPGE = this ;
renderer - > ptrPGE = this ;
//#else
// olc::Sprite::loader = nullptr;
// platform = nullptr;
// renderer = nullptr;
//#endif
}
}
# pragma endregion
# endif // End OLC_PGE_APPLICATION
// O------------------------------------------------------------------------------O
// | END OF OLC_PGE_APPLICATION |
// O------------------------------------------------------------------------------O
using namespace olc ;
# define PI 3.14159f
using Color = PixelGameEngine ;