|
|
|
#pragma once
|
|
|
|
#define INCLUDE_ANIMATION_DATA extern safemap<std::string,Animate2D::FrameSequence>ANIMATION_DATA;
|
|
|
|
#define INCLUDE_MONSTER_LIST extern std::vector<Monster>MONSTER_LIST;
|
|
|
|
#define INCLUDE_SPAWNER_LIST extern std::vector<MonsterSpawner>SPAWNER_LIST;
|
|
|
|
#define INCLUDE_DAMAGENUMBER_LIST extern std::vector<std::shared_ptr<DamageNumber>>DAMAGENUMBER_LIST;
|
|
|
|
#define INCLUDE_game extern Crawler*game;
|
|
|
|
#define INCLUDE_MONSTER_DATA extern std::map<MonsterName,MonsterData>MONSTER_DATA;
|
|
|
|
#define INCLUDE_BULLET_LIST extern std::vector<std::unique_ptr<Bullet>>BULLET_LIST;
|
|
|
|
#define INCLUDE_PARTICLE_LIST extern std::vector<Particle>PARTICLE_LIST;
|
|
|
|
#define INCLUDE_EMITTER_LIST extern std::vector<std::unique_ptr<Emitter>>EMITTER_LIST;
|
|
|
|
#define INCLUDE_DATA extern utils::datafile DATA;
|
|
|
|
#define INCLUDE_STRATEGY_DATA extern safemap<std::string,MonsterStrategy>STRATEGY_DATA;
|
|
|
|
|
|
|
|
#define ACCESS_PLAYER Player*p=game->GetPlayer();
|
|
|
|
|
|
|
|
#define INFINITE 999999
|
|
|
|
|
|
|
|
#define SETUP_CLASS(class) \
|
|
|
|
class::class() \
|
|
|
|
:Player::Player(){} \
|
|
|
|
class::class(Player*player) \
|
|
|
|
:Player::Player(player){} \
|
|
|
|
Class class::GetClass(){return cl;} \
|
|
|
|
std::string class::GetClassName(){return name;} \
|
|
|
|
Ability&class::GetRightClickAbility(){return rightClickAbility;}; \
|
|
|
|
Ability&class::GetAbility1(){return ability1;}; \
|
|
|
|
Ability&class::GetAbility2(){return ability2;}; \
|
|
|
|
Ability&class::GetAbility3(){return ability3;}; \
|
|
|
|
Ability&class::GetAbility4(){return ability4;}; \
|
|
|
|
std::string&class::GetWalkNAnimation(){return walk_n;}; \
|
|
|
|
std::string&class::GetWalkEAnimation(){return walk_e;}; \
|
|
|
|
std::string&class::GetWalkSAnimation(){return walk_s;}; \
|
|
|
|
std::string&class::GetWalkWAnimation(){return walk_w;}; \
|
|
|
|
std::string&class::GetIdleNAnimation(){return idle_n;}; \
|
|
|
|
std::string&class::GetIdleEAnimation(){return idle_e;}; \
|
|
|
|
std::string&class::GetIdleSAnimation(){return idle_s;}; \
|
|
|
|
std::string&class::GetIdleWAnimation(){return idle_w;}; \
|
|
|
|
std::string class::name=""; \
|
|
|
|
Class class::cl=ANY; \
|
|
|
|
Ability class::rightClickAbility=Ability("",0,0); \
|
|
|
|
Ability class::ability1=Ability("",0,0); \
|
|
|
|
Ability class::ability2=Ability("",0,0); \
|
|
|
|
Ability class::ability3=Ability("",0,0); \
|
|
|
|
Ability class::ability4=Ability("",0,0); \
|
|
|
|
std::string class::idle_n="WARRIOR_IDLE_N"; \
|
|
|
|
std::string class::idle_e="WARRIOR_IDLE_E"; \
|
|
|
|
std::string class::idle_s="WARRIOR_IDLE_S"; \
|
|
|
|
std::string class::idle_w="WARRIOR_IDLE_W"; \
|
|
|
|
std::string class::walk_n="WARRIOR_WALK_N"; \
|
|
|
|
std::string class::walk_e="WARRIOR_WALK_E"; \
|
|
|
|
std::string class::walk_s="WARRIOR_WALK_S"; \
|
|
|
|
std::string class::walk_w="WARRIOR_WALK_W";
|