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Monsters
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{
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Green Slime
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{
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Health = 10
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Attack = 5
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CollisionDmg = 5
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MoveSpd = 110
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Size = 80
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XP = 2
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Strategy = Run Towards
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BumpStopChance = 2
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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DROP[0] = Green Slime Remains,30%,1,1
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DROP[1] = Minor Health Potion,5%,1,1
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DROP[2] = Berries,3%,1,1
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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Blue Slime
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{
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Health = 30
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Attack = 10
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CollisionDmg = 0
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MoveSpd = 70
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Size = 100
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XP = 6
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Strategy = Shoot Afar
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, Repeat
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DeathAnimation = 10, 0.1, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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DROP[0] = Blue Slime Remains,30%,1,1
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DROP[1] = Minor Mana Potion,5%,1,1
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DROP[2] = Berries,5%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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Red Slime
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{
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Health = 25
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Attack = 10
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CollisionDmg = 10
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MoveSpd = 95
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Size = 120
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XP = 5
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Strategy = Run Towards
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
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DROP[0] = Red Slime Remains,30%,1,1
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DROP[1] = Minor Health Potion,5%,1,1
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DROP[2] = Berries,5%,1,1
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|
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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Yellow Slime
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{
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Health = 240
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Attack = 10
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CollisionDmg = 15
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MoveSpd = 40
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Size = 160
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XP = 18
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Strategy = Run Towards
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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# Jump property overrides
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JumpTimer = 10.0
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JumpDelayTime = 1.2
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JumpAttackDamage = 20
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JumpKnockbackFactor = 50.0
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JumpMoveSpd = 90
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# How much time remaining for the jump target being locked into place.
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JumpLockinTargetTime = 0.2
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
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DROP[0] = Yellow Slime Remains,30%,1,1
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DROP[1] = Minor Recovery Potion,5%,1,1
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DROP[2] = Berries,7%,1,2
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|
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|
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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Flower Turret
|
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|
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{
|
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|
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Health = 40
|
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|
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Attack = 10
|
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CollisionDmg = 0
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MoveSpd = 0
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Size = 100
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XP = 3
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Strategy = Turret
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#Size of each animation frame
|
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 7, 0.1, PingPong
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JumpAnimation = 1, 0.1, OneShot
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ShootAnimation = 5, 0.1, OneShot
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DeathAnimation = 5, 0.2, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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# Walk Sound = Slime Walk # DOES NOT WALK!
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
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DROP[0] = Flower Petals,30%,1,1
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DROP[1] = Berries,5%,1,1
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DROP[2] = Bandages,10%,1,1
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|
|
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
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#ANIMATION[0] = 6, 0.1, Repeat
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}
|
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Slime King
|
|
|
|
{
|
|
|
|
Health = 8000
|
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|
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Attack = 10
|
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CollisionDmg = 0
|
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|
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MoveSpd = 100
|
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Size = 800
|
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XP = 150
|
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|
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Strategy = Slime King
|
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|
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StartPhase = 1
|
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|
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|
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#Size of each animation frame
|
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|
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SheetFrameSize = 24,24
|
|
|
|
|
|
|
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
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IdleAnimation = 10, 0.1, Repeat
|
|
|
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JumpAnimation = 10, 0.06, Repeat
|
|
|
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ShootAnimation = 10, 0.1, OneShot
|
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|
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DeathAnimation = 10, 0.1, OneShot
|
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|
|
|
|
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Hurt Sound = Monster Hurt
|
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|
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Death Sound = Slime Dead
|
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|
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Walk Sound = Slime Walk
|
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|
|
|
|
|
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
DROP[0] = Ring of the Slime King,100%,1,1
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
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|
|
ANIMATION[0] = 10, 0.04, Repeat
|
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|
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}
|
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|
Windhound
|
|
|
|
{
|
|
|
|
Health = 110
|
|
|
|
Attack = 12
|
|
|
|
|
|
|
|
CollisionDmg = 12
|
|
|
|
|
|
|
|
MoveSpd = 120%
|
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|
|
Size = 90%
|
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|
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XP = 11
|
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|
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|
|
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Strategy = Wolf
|
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|
|
|
|
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#Size of each animation frame
|
|
|
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SheetFrameSize = 24,24
|
|
|
|
|
|
|
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
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IdleAnimation = 3, 0.2, PingPong
|
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|
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JumpAnimation = 4, 0.06, PingPong
|
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|
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ShootAnimation = 10, 0.1, OneShot
|
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DeathAnimation = 4, 0.1, OneShot
|
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|
|
|
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|
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
DROP[0] = Windhound Skin,30%,1,1
|
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|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
#ANIMATION[0] = 6, 0.1, Repeat
|
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}
|
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|
Frog
|
|
|
|
{
|
|
|
|
Health = 60
|
|
|
|
Attack = 15
|
|
|
|
|
|
|
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CollisionDmg = 15
|
|
|
|
|
|
|
|
MoveSpd = 70%
|
|
|
|
Size = 70%
|
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|
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|
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XP = 12
|
|
|
|
|
|
|
|
Strategy = Frog
|
|
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|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 4, 0.13, PingPong
|
|
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
|
|
ShootAnimation = 6, 0.15, PingPong
|
|
|
|
DeathAnimation = 6, 0.1, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
DROP[0] = Frog Skin,50%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
#ANIMATION[0] = 6, 0.1, Repeat
|
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|
|
}
|
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|
|
Bear
|
|
|
|
{
|
|
|
|
Health = 450
|
|
|
|
Attack = 45
|
|
|
|
|
|
|
|
CollisionDmg = 5
|
|
|
|
|
|
|
|
MoveSpd = 75%
|
|
|
|
Size = 200%
|
|
|
|
|
|
|
|
XP = 33
|
|
|
|
|
|
|
|
Strategy = Bear
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 4, 0.3, Repeat
|
|
|
|
JumpAnimation = 5, 0.2, Repeat
|
|
|
|
ShootAnimation = 3, 0.2, OneShot
|
|
|
|
DeathAnimation = 3, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
DROP[0] = Bear Blood,10%,1,2
|
|
|
|
DROP[1] = Bear Claw,30%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
ANIMATION[0] = 4, 0.2, OneShot
|
|
|
|
}
|
|
|
|
Ursule, Mother of Bears
|
|
|
|
{
|
|
|
|
Health = 5500
|
|
|
|
Attack = 30
|
|
|
|
|
|
|
|
CollisionDmg = 10
|
|
|
|
|
|
|
|
MoveSpd = 95%
|
|
|
|
Size = 800%
|
|
|
|
|
|
|
|
XP = 200
|
|
|
|
|
|
|
|
Strategy = Ursule
|
|
|
|
|
|
|
|
# vvvvv Bear script overrides vvvvv
|
|
|
|
|
|
|
|
# How close the bear has to get to begin its attack.
|
|
|
|
Attack Range = 500
|
|
|
|
|
|
|
|
# How large the range of the attack is.
|
|
|
|
Smash Attack Diameter = 640
|
|
|
|
|
|
|
|
# How long the bear charges up its attack.
|
|
|
|
Chargeup Time = 0.8s
|
|
|
|
|
|
|
|
# How long to wait in animation time before the attack hits.
|
|
|
|
Attack Animation Wait Time = 0.3s
|
|
|
|
|
|
|
|
# How long the duration of the knockup is.
|
|
|
|
Attack Knockup Duration = 0.4s
|
|
|
|
|
|
|
|
# Sets how much knockback the attack will have.
|
|
|
|
Attack Knockback Amount = 250
|
|
|
|
|
|
|
|
# ^^^^^ End Bear script overrides ^^^^^
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 26,26
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 4, 0.3, Repeat
|
|
|
|
JumpAnimation = 5, 0.2, Repeat
|
|
|
|
ShootAnimation = 3, 0.2, OneShot
|
|
|
|
DeathAnimation = 3, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
DROP[1] = Bear Blood,10%,1,2
|
|
|
|
DROP[2] = Bear Claw,30%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Ursule Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
ANIMATION[0] = 4, 0.1, OneShot
|
|
|
|
ANIMATION[1] = 6, 0.15, OneShot
|
|
|
|
ANIMATION[2] = 2, 0.2, Reverse
|
|
|
|
ANIMATION[3] = 5, 0.1, Repeat
|
|
|
|
ANIMATION[4] = 4, 0.3, Repeat
|
|
|
|
}
|
|
|
|
Bun
|
|
|
|
{
|
|
|
|
Health = 750
|
|
|
|
Attack = 35
|
|
|
|
|
|
|
|
CollisionDmg = 35
|
|
|
|
|
|
|
|
MoveSpd = 80
|
|
|
|
Size = 200
|
|
|
|
|
|
|
|
XP = 6
|
|
|
|
|
|
|
|
Strategy = Shoot Afar
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
|
|
ShootAnimation = 10, 0.05, Repeat
|
|
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
|
|
|
|
Range = 200
|
|
|
|
CloseInRange = 600
|
|
|
|
|
|
|
|
ShootingSpeed = 0.4
|
|
|
|
|
|
|
|
BulletSpeed = 350
|
|
|
|
BulletSize = 40
|
|
|
|
BulletColor = 204, 108, 231, 255
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
DROP[0] = Slimy Bun,100%,1,1
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
#ANIMATION[0] = 6, 0.1, Repeat
|
|
|
|
}
|
|
|
|
Boar
|
|
|
|
{
|
|
|
|
Health = 260
|
|
|
|
Attack = 24
|
|
|
|
|
|
|
|
CollisionDmg = 24
|
|
|
|
|
|
|
|
MoveSpd = 100%
|
|
|
|
Size = 110%
|
|
|
|
|
|
|
|
XP = 19
|
|
|
|
|
|
|
|
Strategy = Boar
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# Scratch animation.
|
|
|
|
ANIMATION[0] = 4, 0.2, OneShot
|
|
|
|
}
|
|
|
|
Goblin (Dagger)
|
|
|
|
{
|
|
|
|
Health = 120
|
|
|
|
Attack = 18
|
|
|
|
|
|
|
|
CollisionDmg = 5
|
|
|
|
|
|
|
|
MoveSpd = 90%
|
|
|
|
Size = 90%
|
|
|
|
|
|
|
|
XP = 14
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# ANIMATION[0] = 1, 0.1, OneShot
|
|
|
|
}
|
|
|
|
Goblin (Bow)
|
|
|
|
{
|
|
|
|
Health = 120
|
|
|
|
Attack = 18
|
|
|
|
|
|
|
|
CollisionDmg = 0
|
|
|
|
|
|
|
|
MoveSpd = 90%
|
|
|
|
Size = 90%
|
|
|
|
|
|
|
|
XP = 17
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# ANIMATION[0] = 4, 0.1, OneShot
|
|
|
|
}
|
|
|
|
Goblin (Bombs)
|
|
|
|
{
|
|
|
|
Health = 120
|
|
|
|
Attack = 18
|
|
|
|
|
|
|
|
CollisionDmg = 0
|
|
|
|
|
|
|
|
MoveSpd = 90%
|
|
|
|
Size = 90%
|
|
|
|
|
|
|
|
XP = 17
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# ANIMATION[0] = 4, 0.1, OneShot
|
|
|
|
}
|
|
|
|
Goblin Boar Rider
|
|
|
|
{
|
|
|
|
Health = 260
|
|
|
|
Attack = 24
|
|
|
|
|
|
|
|
CollisionDmg = 24
|
|
|
|
|
|
|
|
MoveSpd = 100%
|
|
|
|
Size = 100%
|
|
|
|
|
|
|
|
XP = 21
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# ANIMATION[0] = 4, 0.1, OneShot
|
|
|
|
}
|
|
|
|
Hawk
|
|
|
|
{
|
|
|
|
Health = 10
|
|
|
|
Attack = 22
|
|
|
|
|
|
|
|
CollisionDmg = 22
|
|
|
|
|
|
|
|
MoveSpd = 180%
|
|
|
|
Size = 50%
|
|
|
|
|
|
|
|
XP = 5
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# ANIMATION[0] = 4, 0.1, OneShot
|
|
|
|
}
|
|
|
|
Stone Elemental
|
|
|
|
{
|
|
|
|
Health = 990
|
|
|
|
Attack = 52
|
|
|
|
|
|
|
|
CollisionDmg = 26
|
|
|
|
|
|
|
|
MoveSpd = 50%
|
|
|
|
Size = 220%
|
|
|
|
|
|
|
|
XP = 71
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 1, 0.3, Repeat
|
|
|
|
JumpAnimation = 1, 0.2, Repeat
|
|
|
|
ShootAnimation = 1, 0.2, OneShot
|
|
|
|
DeathAnimation = 1, 0.15, OneShot
|
|
|
|
|
|
|
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
|
|
|
# DROP[0] = Ring of the Bear,100%,1,1
|
|
|
|
|
|
|
|
Hurt Sound = Monster Hurt
|
|
|
|
Death Sound = Slime Dead
|
|
|
|
Walk Sound = Slime Walk
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
|
|
|
|
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
|
|
|
|
# ANIMATION[0] = 4, 0.2, OneShot
|
|
|
|
}
|
|
|
|
}
|