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@ -173,7 +173,7 @@ Character Set -> Use Unicode. Thanks! For now, Ill try enabling it for you - Jav |
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#include <string> |
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#define KEY_OFFSET 256 |
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#define VK_SPACE (SDLK_SPACE & 0xffff) + KEY_OFFSET |
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#define VK_SPACE (SDLK_SPACE & 0xffff) + KEY_OFFSET |
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#define VK_BACK (SDLK_BACKSPACE & 0xffff) + KEY_OFFSET |
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#define VK_DELETE (SDLK_DELETE & 0xffff) + KEY_OFFSET |
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#define VK_HOME (SDLK_HOME & 0xffff) + KEY_OFFSET |
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@ -185,7 +185,7 @@ Character Set -> Use Unicode. Thanks! For now, Ill try enabling it for you - Jav |
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#define VK_RSHIFT (SDLK_RSHIFT & 0xffff) + KEY_OFFSET |
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#define VK_LCONTROL (SDLK_LCTRL & 0xffff) + KEY_OFFSET |
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#define VK_RCONTROL (SDLK_RCTRL & 0xffff) + KEY_OFFSET |
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#define VK_PRIOR (SDLK_PAGEUP & 0xffff) + KEY_OFFSET |
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#define VK_PRIOR (SDLK_PAGEUP & 0xffff) + KEY_OFFSET |
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#define VK_NEXT (SDLK_PAGEDOWN & 0xffff) + KEY_OFFSET |
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#define VK_ESCAPE (SDLK_ESCAPE & 0xffff) + KEY_OFFSET |
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#define VK_UP (SDLK_UP & 0xffff) + KEY_OFFSET |
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@ -266,7 +266,7 @@ constexpr SDL_Color colour_lookup[] = { |
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SDL_Color{ 127,0,127,255 }, // 5
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SDL_Color{ 127,127,0,255 }, // 6
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SDL_Color{ 192,192,192,255 },// 7
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SDL_Color{ 127,127,127,255 }, // 8
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SDL_Color{ 127,127,127,255 },// 8
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SDL_Color{ 0,0,255,255 }, // 9
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SDL_Color{ 0,255,0,255 }, // A
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SDL_Color{ 0,255,255,255 }, // B
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@ -289,12 +289,17 @@ public: |
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Create(w, h); |
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} |
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olcSprite(std::string sFile) |
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olcSprite(std::wstring sFile) |
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{ |
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if (!Load(sFile)) |
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Create(8, 8); |
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} |
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~olcSprite() { |
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delete[] m_Glyphs; |
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delete[] m_Colours; |
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} |
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int nWidth = 0; |
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int nHeight = 0; |
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@ -368,11 +373,15 @@ public: |
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return m_Colours[sy * nWidth + sx]; |
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} |
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bool Save(std::wstring sFile) |
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bool Save(std::wstring sFile) |
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{ |
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std::string path(sFile.begin(), sFile.end()); |
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#ifdef __APPLE__ |
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std::ofstream f(path.c_str(), std::ios::out | std::ios::binary); |
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#else |
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std::ofstream f(sFile.c_str(), std::ios::out | std::ios::binary); |
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#endif |
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if (!f.is_open()) return false; |
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f.write((char*)&nWidth, sizeof(int)); |
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@ -394,7 +403,11 @@ public: |
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std::string path(sFile.begin(), sFile.end()); |
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#ifdef __APPLE__ |
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std::ifstream f(path.c_str(), std::ios::in | std::ios::binary); |
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#else |
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std::ifstream f(sFile.c_str(), std::ios::in | std::ios::binary); |
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#endif |
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if (!f.is_open()) return false; |
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// get file data
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@ -706,7 +719,6 @@ public: |
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// Start the thread
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//std::thread t = std::thread(&olcConsoleGameEngine::GameThread, this);
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GameThread(); |
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// Wait for thread to be exited
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//t.join();
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} |
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@ -738,7 +750,6 @@ private: |
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#else |
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wcstombs(bufAppName, m_sAppName.c_str(), 256); |
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#endif |
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// Create Window
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m_window = SDL_CreateWindow( |
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bufAppName, |
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@ -908,79 +919,6 @@ private: |
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m_mouseOldState[m] = m_mouseNewState[m]; |
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} |
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// Handle Mouse Input - Check for window events
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/* INPUT_RECORD inBuf[32];
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DWORD events = 0; |
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GetNumberOfConsoleInputEvents(m_hConsoleIn, &events); |
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if (events > 0) |
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ReadConsoleInput(m_hConsoleIn, inBuf, events, &events);*/ |
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// Handle events - we only care about mouse clicks and movement
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// for now
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//for (DWORD i = 0; i < events; i++)
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//{
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// switch (inBuf[i].EventType)
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// {
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// case FOCUS_EVENT:
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// {
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// m_bConsoleInFocus = inBuf[i].Event.FocusEvent.bSetFocus;
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// }
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// break;
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// case MOUSE_EVENT:
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// {
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// switch (inBuf[i].Event.MouseEvent.dwEventFlags)
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// {
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// case MOUSE_MOVED:
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// {
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// m_mousePosX = inBuf[i].Event.MouseEvent.dwMousePosition.X;
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// m_mousePosY = inBuf[i].Event.MouseEvent.dwMousePosition.Y;
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// }
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// break;
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// case 0:
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// {
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// for (int m = 0; m < 5; m++)
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// m_mouseNewState[m] = (inBuf[i].Event.MouseEvent.dwButtonState & (1 << m)) > 0;
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// }
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// break;
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// default:
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// break;
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// }
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// }
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// break;
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// default:
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// break;
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// // We don't care just at the moment
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// }
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//}
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/*for (int m = 0; m < 5; m++)
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{ |
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m_mouse[m].bPressed = false; |
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m_mouse[m].bReleased = false; |
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if (m_mouseNewState[m] != m_mouseOldState[m]) |
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{ |
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if (m_mouseNewState[m]) |
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{ |
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m_mouse[m].bPressed = true; |
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m_mouse[m].bHeld = true; |
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} |
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else |
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{ |
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m_mouse[m].bReleased = true; |
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m_mouse[m].bHeld = false; |
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} |
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} |
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m_mouseOldState[m] = m_mouseNewState[m]; |
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} |
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*/ |
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// Handle Frame Update
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if (!OnUserUpdate(fElapsedTime)) |
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m_bAtomActive = false; |
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@ -1418,6 +1356,7 @@ protected: // Audio Engine ===================================================== |
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cvt.buf = (uint8_t *)malloc(streamLen * cvt.len_mult); |
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cvt.len = streamLen; |
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memcpy(cvt.buf, wavData, streamLen); |
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free(cvt.buf); |
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SDL_FreeWAV((uint8_t *)wavData); |
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if (SDL_ConvertAudio(&cvt) == -1) { |
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std::cout << "Failed to convert audio!\n" << SDL_GetError() << '\n'; |
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@ -1630,7 +1569,7 @@ protected: // Audio Engine ===================================================== |
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SDL_AudioDeviceID deviceID; |
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SDL_AudioSpec spec, sampleSpec; |
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std::atomic<float> m_fGlobalTime{0.0f}; |
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std::atomic<float> m_fGlobalTime{ 0.0f }; |
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}; |
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std::atomic<bool> olcConsoleGameEngine::m_bAtomActive(false); |
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