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/*
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OneLoneCoder.com - Command Line Game Engine
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"Who needs a frame buffer?" - @Javidx9
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License
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~~~~~~~
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One Lone Coder Console Game Engine Copyright (C) 2018 Javidx9
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This program comes with ABSOLUTELY NO WARRANTY.
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This is free software, and you are welcome to redistribute it
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under certain conditions; See license for details.
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Original works located at:
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https://www.github.com/onelonecoder
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https://www.onelonecoder.com
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https://www.youtube.com/javidx9
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GNU GPLv3
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https://github.com/OneLoneCoder/videos/blob/master/LICENSE
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From Javidx9 :)
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~~~~~~~~~~~~~~~
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Hello! Ultimately I don't care what you use this for. It's intended to be
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educational, and perhaps to the oddly minded - a little bit of fun.
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Please hack this, change it and use it in any way you see fit. You acknowledge
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that I am not responsible for anything bad that happens as a result of
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your actions. However this code is protected by GNU GPLv3, see the license in the
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github repo. This means you must attribute me if you use it. You can view this
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license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE
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Cheers!
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Background
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~~~~~~~~~~
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If you've seen any of my videos - I like to do things using the windows console. It's quick
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and easy, and allows you to focus on just the code that matters - ideal when you're
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experimenting. Thing is, I have to keep doing the same initialisation and display code
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each time, so this class wraps that up.
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Author
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~~~~~~
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Twitter: @javidx9 http://twitter.com/javidx9
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Blog: http://www.onelonecoder.com
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YouTube: http://www.youtube.com/javidx9
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Videos:
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~~~~~~
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Original: https://youtu.be/cWc0hgYwZyc
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Added mouse support: https://youtu.be/tdqc9hZhHxM
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Beginners Guide: https://youtu.be/u5BhrA8ED0o
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Shout Outs!
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~~~~~~~~~~~
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Thanks to cool people who helped with testing, bug-finding and fixing!
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wowLinh, JavaJack59, idkwid, kingtatgi, Return Null, CPP Guy
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Last Updated: 18/03/2018
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Usage:
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~~~~~~
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This class is abstract, so you must inherit from it. Override the OnUserCreate() function
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with all the stuff you need for your application (for thready reasons it's best to do
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this in this function and not your class constructor). Override the OnUserUpdate(float fElapsedTime)
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function with the good stuff, it gives you the elapsed time since the last call so you
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can modify your stuff dynamically. Both functions should return true, unless you need
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the application to close.
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int main()
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{
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// Use olcConsoleGameEngine derived app
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OneLoneCoder_Example game;
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// Create a console with resolution 160x100 characters
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// Each character occupies 8x8 pixels
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game.ConstructConsole(160, 100, 8, 8);
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// Start the engine!
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game.Start();
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return 0;
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}
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Input is also handled for you - interrogate the m_keys[] array with the virtual
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keycode you want to know about. bPressed is set for the frame the key is pressed down
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in, bHeld is set if the key is held down, bReleased is set for the frame the key
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is released in. The same applies to mouse! m_mousePosX and Y can be used to get
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the current cursor position, and m_mouse[1..5] returns the mouse buttons.
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The draw routines treat characters like pixels. By default they are set to white solid
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blocks - but you can draw any unicode character, using any of the colours listed below.
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There may be bugs!
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See my other videos for examples!
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http://www.youtube.com/javidx9
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Lots of programs to try:
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http://www.github.com/OneLoneCoder/videos
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Chat on the Discord server:
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https://discord.gg/WhwHUMV
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Be bored by Twitch:
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http://www.twitch.tv/javidx9
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*/
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#include "olcConsoleGameEngineGLOOP.h"
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wglSwapInterval_t *wglSwapInterval;
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// Based on the PxPlus IBM CGA Font from
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// "The Ultimate Oldschool PC Font Pack" http://int10h.org/oldschool-pc-fonts/
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// Rendered into an image (256x56) and converted to char array
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//
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// The Ultimate Oldschool PC Font Pack is licensed under a Creative Commons
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// Attribution-ShareAlike 4.0 International License.
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//
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// You should have received a copy of the license along with this work. If
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// not, see < http://creativecommons.org/licenses/by-sa/4.0/ >.
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//
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// (c) 2016 VileR
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//
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// (256x256x8)
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unsigned char pxplus_ibm_cga[65536];
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char pxplus_ibm_cga_enc[8509 + 1] =
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"0mWOkP0780et0q?qqedtH40@HHVtq106HP10000000001stOLm320q??33cI<Kqk707?Vbbf0e3?HP130@26t3@YKtW?Le16WKFVeK6tshh7qnWIKh10sn76eHe0Vfh"
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"t04mttrlOsehe2j[dVfPfWtlOHHVlk006HPfOt=etsn70r>a?sqlOq<a@r>3?<HqnOe76VQb=sn76s1S13Hktq0@VWh17[n36WKFVhPQ3Vhh1en70HhQOqP1?HeeOTq"
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"?604mt8P0280etq<q<sreIK70@qH6khm76HP1000000000sn700e170q?0tp167<06000600P70q?0000000000003kH330eQ1HH00000000V?<mQ7mq37tmQ700060"
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"HP70mQ=kmhHkH03<H630000e<V3h<3?3He<h<33<e00<<30NHhO3<373H06qe000006hf0<eHh730h<he036q36e0030HS7Hm606Pftt0e?0eeN<e17h0h7HmQ?00e0"
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"60H03000000000000000060000000000000000000000000P?<q3?OqlOq<S7mMk3S=67tmf?Nqh<h<kHhqW73m120<V7VIV=6ITIhe0<VIeMWISIhHk<b<h<S=k<SI"
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"0000000HVIP1000Pf0kLlOlrlMt=33s0000000t300<0000H60WI6H0000H<P=SIhHk<V=Nm1<0000000000030000V100000000000000000000000q1000000q?00"
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"k00000000e03q006<0000H06V1000e00sPQ=<H3<<0P=<mP3Hm17<e0?0PQ10000<ePI00006006>e13Le130HS3HP176H03tPfk0a=00006600000e000000000000"
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"00e03<mQ3Ne030a=0I3000000V1eH04P?000000000000<H06sPQ=<e000000000000000m300<600000000000P7Nm06>e1000000q77O00?>CeqOh103?qe3?qe7h"
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"qe??qf?t<0H00000006Ih<OIkH>L[sk0eHS=VISI6Kc=kHSfkHaf0?000000P5d<CD?<h6t[oHN<h<h<h<hHh?hLh<kLS=6mW?Le130mQ1OEU1Naf>:>k<KalNtbttq"
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"3?qkKdrkKd=0He07Le0060em000L0000000He17Le17Le17Le17Le1000P10HP17PQ07tr30P10q00P7e1000PQ1sm3000760P16H@2?qH3<LHeHh00<00300<3kc1h"
|
|
|
|
"?<eeHSQ00HS10H036VnWOemW=3<V10P10eml0hPr>t1P1H<kLL00kH006tQftHPQ?K?k7Sfe?<P1<K?e<H006te03[bW=tP160P1<sI66s=hkS=eH60P1HLhk3<36cf"
|
|
|
|
"00HHeHd=k0HPftHP1?Tm7?hmlH6<k<0<00kmlOhaf>tr300<kIS=06K0060P10qPQ7<q77Sr30100?00e<K0P10qh?smhO0Pf60P100006t3P100eH00000P3000P30"
|
|
|
|
"00000000000Hm00H000HP16H006H00K00000000He6KHe6KHe6KHe6K00000006HP160P160e6000000006af66af66af66af6000000P16HP10HPftaQ?0qt10tQ?K"
|
|
|
|
"at1KdQ?Kat1Kdr?0t300HP16H006H00KH003H00HHe63He6HHe63He6H0000mt1sOPt7ttttth6sqhs7tr6sqht7tr7sahs7drkttt>6H000HP160P10aQ1KaQ1Ka10"
|
|
|
|
"000000P1KaQ1KaQ1KaQ160006HP10H00KHe6KHe6K00000000He6KHe6KHe6KHP100P16H0060e66af66af6000000006af66af66af66af66afkt00et?0?00D5000"
|
|
|
|
"0000@0004200ett3POsQ1KaQ1Kar?00ip3e30AZ2000000HLetef1?qqte04mtthkpthkpt300tt0qT8BGqm30000?Oq?OkHVOWW97Uc=0a106a1et00er?0?00X>?k"
|
|
|
|
"eS?0mlOsrlH2nlerJCPttttttttd300tts3e300GfS=qHSOtt1?qIS@s=Ldkipe0000He6K00ettt0qT@TZqm3?smlt7P1LLHVOWW97IN>00006af60ttOd?0?0Ri50"
|
|
|
|
"0000s1@00042qeht33@Pt3000P1Ka1etttt3e300Z2000000000000000qtt0mWOHe3q8eQ=8edt0h7O33000000000000000000000000ekV1>2sq77<K<ekIFV000"
|
|
|
|
"0000000000000000000000eSIeh17tn3ts3V1Vr90000000000000000000000000WKVdsqlOtfPfPrlK?3000000000000000000000000enq<hOtnS?<HqHVIkn00"
|
|
|
|
"00000000000000000000000e36hmhJLeQ3VKSIVr?0000000000000000000000000Kpl<8P028qeIqqspW300000000000000000000000006Hm17L0007<0600et0";
|
|
|
|
void font_decode_custom_base64(void)
|
|
|
|
{
|
|
|
|
int i, o = 0;
|
|
|
|
for (i = 0; i < 8509; i++)
|
|
|
|
{
|
|
|
|
unsigned c = pxplus_ibm_cga_enc[i];
|
|
|
|
c = c < 97 ? c - '0' : c + 44 - 'a';
|
|
|
|
pxplus_ibm_cga[o++] = ((c >> 0) & 1) * 0xFF;
|
|
|
|
pxplus_ibm_cga[o++] = ((c >> 1) & 1) * 0xFF;
|
|
|
|
pxplus_ibm_cga[o++] = ((c >> 2) & 1) * 0xFF;
|
|
|
|
pxplus_ibm_cga[o++] = ((c >> 3) & 1) * 0xFF;
|
|
|
|
pxplus_ibm_cga[o++] = ((c >> 4) & 1) * 0xFF;
|
|
|
|
pxplus_ibm_cga[o++] = ((c >> 5) & 1) * 0xFF;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#define FUV(a,b,c) case a: *x=b; *y=c; break;
|
|
|
|
|
|
|
|
void GetFontCoords(int id, int *x, int *y) {
|
|
|
|
switch (id) {
|
|
|
|
FUV(0, 0, 0)FUV(1, 8, 0)FUV(2, 16, 0)FUV(3, 24, 0)FUV(4, 32, 0)FUV(5, 40, 0)FUV(6, 48, 0)
|
|
|
|
FUV(7, 56, 0)FUV(8, 64, 0)FUV(9, 72, 0)FUV(10, 80, 0)FUV(11, 88, 0)FUV(12, 96, 0)FUV(13, 104, 0)
|
|
|
|
FUV(14, 112, 0)FUV(15, 120, 0)FUV(16, 128, 0)FUV(17, 136, 0)FUV(18, 144, 0)FUV(19, 152, 0)FUV(20, 160, 0)
|
|
|
|
FUV(21, 168, 0)FUV(22, 176, 0)FUV(23, 184, 0)FUV(24, 192, 0)FUV(25, 200, 0)FUV(26, 208, 0)FUV(27, 216, 0)
|
|
|
|
FUV(28, 224, 0)FUV(29, 232, 0)FUV(30, 240, 0)FUV(31, 248, 0)FUV(32, 0, 8)FUV(33, 8, 8)FUV(34, 16, 8)
|
|
|
|
FUV(35, 24, 8)FUV(36, 32, 8)FUV(37, 40, 8)FUV(38, 48, 8)FUV(39, 56, 8)FUV(40, 64, 8)FUV(41, 72, 8)
|
|
|
|
FUV(42, 80, 8)FUV(43, 88, 8)FUV(44, 96, 8)FUV(45, 104, 8)FUV(46, 112, 8)FUV(47, 120, 8)FUV(48, 128, 8)
|
|
|
|
FUV(49, 136, 8)FUV(50, 144, 8)FUV(51, 152, 8)FUV(52, 160, 8)FUV(53, 168, 8)FUV(54, 176, 8)FUV(55, 184, 8)
|
|
|
|
FUV(56, 192, 8)FUV(57, 200, 8)FUV(58, 208, 8)FUV(59, 216, 8)FUV(60, 224, 8)FUV(61, 232, 8)FUV(62, 240, 8)
|
|
|
|
FUV(63, 248, 8)FUV(64, 0, 16)FUV(65, 8, 16)FUV(66, 16, 16)FUV(67, 24, 16)FUV(68, 32, 16)FUV(69, 40, 16)
|
|
|
|
FUV(70, 48, 16)FUV(71, 56, 16)FUV(72, 64, 16)FUV(73, 72, 16)FUV(74, 80, 16)FUV(75, 88, 16)FUV(76, 96, 16)
|
|
|
|
FUV(77, 104, 16)FUV(78, 112, 16)FUV(79, 120, 16)FUV(80, 128, 16)FUV(81, 136, 16)FUV(82, 144, 16)FUV(83, 152, 16)
|
|
|
|
FUV(84, 160, 16)FUV(85, 168, 16)FUV(86, 176, 16)FUV(87, 184, 16)FUV(88, 192, 16)FUV(89, 200, 16)FUV(90, 208, 16)
|
|
|
|
FUV(91, 216, 16)FUV(92, 224, 16)FUV(93, 232, 16)FUV(94, 240, 16)FUV(95, 248, 16)FUV(96, 0, 24)FUV(97, 8, 24)
|
|
|
|
FUV(98, 16, 24)FUV(99, 24, 24)FUV(100, 32, 24)FUV(101, 40, 24)FUV(102, 48, 24)FUV(103, 56, 24)FUV(104, 64, 24)
|
|
|
|
FUV(105, 72, 24)FUV(106, 80, 24)FUV(107, 88, 24)FUV(108, 96, 24)FUV(109, 104, 24)FUV(110, 112, 24)FUV(111, 120, 24)
|
|
|
|
FUV(112, 128, 24)FUV(113, 136, 24)FUV(114, 144, 24)FUV(115, 152, 24)FUV(116, 160, 24)FUV(117, 168, 24)FUV(118, 176, 24)
|
|
|
|
FUV(119, 184, 24)FUV(120, 192, 24)FUV(121, 200, 24)FUV(122, 208, 24)FUV(123, 216, 24)FUV(124, 224, 24)FUV(125, 232, 24)
|
|
|
|
FUV(126, 240, 24)FUV(127, 248, 24)FUV(160, 0, 32)FUV(161, 8, 32)FUV(162, 16, 32)FUV(163, 24, 32)FUV(164, 32, 32)
|
|
|
|
FUV(165, 40, 32)FUV(166, 48, 32)FUV(167, 56, 32)FUV(168, 64, 32)FUV(169, 72, 32)FUV(170, 80, 32)FUV(171, 88, 32)
|
|
|
|
FUV(172, 96, 32)FUV(173, 104, 32)FUV(174, 112, 32)FUV(175, 120, 32)FUV(176, 128, 32)FUV(177, 136, 32)FUV(178, 144, 32)
|
|
|
|
FUV(179, 152, 32)FUV(180, 160, 32)FUV(181, 168, 32)FUV(182, 176, 32)FUV(183, 184, 32)FUV(184, 192, 32)FUV(185, 200, 32)
|
|
|
|
FUV(186, 208, 32)FUV(187, 216, 32)FUV(188, 224, 32)FUV(189, 232, 32)FUV(190, 240, 32)FUV(191, 248, 32)FUV(192, 0, 40)
|
|
|
|
FUV(193, 8, 40)FUV(194, 16, 40)FUV(195, 24, 40)FUV(196, 32, 40)FUV(197, 40, 40)FUV(198, 48, 40)FUV(199, 56, 40)
|
|
|
|
FUV(200, 64, 40)FUV(201, 72, 40)FUV(202, 80, 40)FUV(203, 88, 40)FUV(204, 96, 40)FUV(205, 104, 40)FUV(206, 112, 40)
|
|
|
|
FUV(207, 120, 40)FUV(208, 128, 40)FUV(209, 136, 40)FUV(210, 144, 40)FUV(211, 152, 40)FUV(212, 160, 40)FUV(213, 168, 40)
|
|
|
|
FUV(214, 176, 40)FUV(215, 184, 40)FUV(216, 192, 40)FUV(217, 200, 40)FUV(218, 208, 40)FUV(219, 216, 40)FUV(220, 224, 40)
|
|
|
|
FUV(221, 232, 40)FUV(222, 240, 40)FUV(223, 248, 40)FUV(224, 0, 48)FUV(225, 8, 48)FUV(226, 16, 48)FUV(227, 24, 48)
|
|
|
|
FUV(228, 32, 48)FUV(229, 40, 48)FUV(230, 48, 48)FUV(231, 56, 48)FUV(232, 64, 48)FUV(233, 72, 48)FUV(234, 80, 48)
|
|
|
|
FUV(235, 88, 48)FUV(236, 96, 48)FUV(237, 104, 48)FUV(238, 112, 48)FUV(239, 120, 48)FUV(240, 128, 48)FUV(241, 136, 48)
|
|
|
|
FUV(242, 144, 48)FUV(243, 152, 48)FUV(244, 160, 48)FUV(245, 168, 48)FUV(246, 176, 48)FUV(247, 184, 48)FUV(248, 192, 48)
|
|
|
|
FUV(249, 200, 48)FUV(250, 208, 48)FUV(251, 216, 48)FUV(252, 224, 48)FUV(253, 232, 48)FUV(254, 240, 48)FUV(255, 248, 48)
|
|
|
|
FUV(256, 0, 56)FUV(257, 8, 56)FUV(258, 16, 56)FUV(259, 24, 56)FUV(260, 32, 56)FUV(261, 40, 56)FUV(262, 48, 56)
|
|
|
|
FUV(263, 56, 56)FUV(264, 64, 56)FUV(265, 72, 56)FUV(266, 80, 56)FUV(267, 88, 56)FUV(268, 96, 56)FUV(269, 104, 56)
|
|
|
|
FUV(270, 112, 56)FUV(271, 120, 56)FUV(272, 128, 56)FUV(273, 136, 56)FUV(274, 144, 56)FUV(275, 152, 56)FUV(276, 160, 56)
|
|
|
|
FUV(277, 168, 56)FUV(278, 176, 56)FUV(279, 184, 56)FUV(280, 192, 56)FUV(281, 200, 56)FUV(282, 208, 56)FUV(283, 216, 56)
|
|
|
|
FUV(284, 224, 56)FUV(285, 232, 56)FUV(286, 240, 56)FUV(287, 248, 56)FUV(288, 0, 64)FUV(289, 8, 64)FUV(290, 16, 64)
|
|
|
|
FUV(291, 24, 64)FUV(292, 32, 64)FUV(293, 40, 64)FUV(294, 48, 64)FUV(295, 56, 64)FUV(296, 64, 64)FUV(297, 72, 64)
|
|
|
|
FUV(298, 80, 64)FUV(299, 88, 64)FUV(300, 96, 64)FUV(301, 104, 64)FUV(302, 112, 64)FUV(303, 120, 64)FUV(304, 128, 64)
|
|
|
|
FUV(305, 136, 64)FUV(306, 144, 64)FUV(307, 152, 64)FUV(308, 160, 64)FUV(309, 168, 64)FUV(310, 176, 64)FUV(311, 184, 64)
|
|
|
|
FUV(312, 192, 64)FUV(313, 200, 64)FUV(314, 208, 64)FUV(315, 216, 64)FUV(316, 224, 64)FUV(317, 232, 64)FUV(318, 240, 64)
|
|
|
|
FUV(319, 248, 64)FUV(320, 0, 72)FUV(321, 8, 72)FUV(322, 16, 72)FUV(323, 24, 72)FUV(324, 32, 72)FUV(325, 40, 72)
|
|
|
|
FUV(326, 48, 72)FUV(327, 56, 72)FUV(328, 64, 72)FUV(329, 72, 72)FUV(330, 80, 72)FUV(331, 88, 72)FUV(332, 96, 72)
|
|
|
|
FUV(333, 104, 72)FUV(334, 112, 72)FUV(335, 120, 72)FUV(336, 128, 72)FUV(337, 136, 72)FUV(338, 144, 72)FUV(339, 152, 72)
|
|
|
|
FUV(340, 160, 72)FUV(341, 168, 72)FUV(342, 176, 72)FUV(343, 184, 72)FUV(344, 192, 72)FUV(345, 200, 72)FUV(346, 208, 72)
|
|
|
|
FUV(347, 216, 72)FUV(348, 224, 72)FUV(349, 232, 72)FUV(350, 240, 72)FUV(351, 248, 72)FUV(352, 0, 80)FUV(353, 8, 80)
|
|
|
|
FUV(354, 16, 80)FUV(355, 24, 80)FUV(356, 32, 80)FUV(357, 40, 80)FUV(358, 48, 80)FUV(359, 56, 80)FUV(360, 64, 80)
|
|
|
|
FUV(361, 72, 80)FUV(362, 80, 80)FUV(363, 88, 80)FUV(364, 96, 80)FUV(365, 104, 80)FUV(366, 112, 80)FUV(367, 120, 80)
|
|
|
|
FUV(368, 128, 80)FUV(369, 136, 80)FUV(370, 144, 80)FUV(371, 152, 80)FUV(372, 160, 80)FUV(373, 168, 80)FUV(374, 176, 80)
|
|
|
|
FUV(375, 184, 80)FUV(376, 192, 80)FUV(377, 200, 80)FUV(378, 208, 80)FUV(379, 216, 80)FUV(380, 224, 80)FUV(381, 232, 80)
|
|
|
|
FUV(382, 240, 80)FUV(383, 248, 80)FUV(402, 0, 88)FUV(417, 8, 88)FUV(439, 16, 88)FUV(506, 24, 88)FUV(507, 32, 88)
|
|
|
|
FUV(508, 40, 88)FUV(509, 48, 88)FUV(510, 56, 88)FUV(511, 64, 88)FUV(536, 72, 88)FUV(537, 80, 88)FUV(538, 88, 88)
|
|
|
|
FUV(539, 96, 88)FUV(593, 104, 88)FUV(632, 112, 88)FUV(710, 120, 88)FUV(711, 128, 88)FUV(713, 136, 88)FUV(728, 144, 88)
|
|
|
|
FUV(729, 152, 88)FUV(730, 160, 88)FUV(731, 168, 88)FUV(732, 176, 88)FUV(733, 184, 88)FUV(894, 192, 88)FUV(900, 200, 88)
|
|
|
|
FUV(901, 208, 88)FUV(902, 216, 88)FUV(903, 224, 88)FUV(904, 232, 88)FUV(905, 240, 88)FUV(906, 248, 88)FUV(908, 0, 96)
|
|
|
|
FUV(910, 8, 96)FUV(911, 16, 96)FUV(912, 24, 96)FUV(913, 32, 96)FUV(914, 40, 96)FUV(915, 48, 96)FUV(916, 56, 96)
|
|
|
|
FUV(917, 64, 96)FUV(918, 72, 96)FUV(919, 80, 96)FUV(920, 88, 96)FUV(921, 96, 96)FUV(922, 104, 96)FUV(923, 112, 96)
|
|
|
|
FUV(924, 120, 96)FUV(925, 128, 96)FUV(926, 136, 96)FUV(927, 144, 96)FUV(928, 152, 96)FUV(929, 160, 96)FUV(931, 168, 96)
|
|
|
|
FUV(932, 176, 96)FUV(933, 184, 96)FUV(934, 192, 96)FUV(935, 200, 96)FUV(936, 208, 96)FUV(937, 216, 96)FUV(938, 224, 96)
|
|
|
|
FUV(939, 232, 96)FUV(940, 240, 96)FUV(941, 248, 96)FUV(942, 0, 104)FUV(943, 8, 104)FUV(944, 16, 104)FUV(945, 24, 104)
|
|
|
|
FUV(946, 32, 104)FUV(947, 40, 104)FUV(948, 48, 104)FUV(949, 56, 104)FUV(950, 64, 104)FUV(951, 72, 104)FUV(952, 80, 104)
|
|
|
|
FUV(953, 88, 104)FUV(954, 96, 104)FUV(955, 104, 104)FUV(956, 112, 104)FUV(957, 120, 104)FUV(958, 128, 104)FUV(959, 136, 104)
|
|
|
|
FUV(960, 144, 104)FUV(961, 152, 104)FUV(962, 160, 104)FUV(963, 168, 104)FUV(964, 176, 104)FUV(965, 184, 104)FUV(966, 192, 104)
|
|
|
|
FUV(967, 200, 104)FUV(968, 208, 104)FUV(969, 216, 104)FUV(970, 224, 104)FUV(971, 232, 104)FUV(972, 240, 104)FUV(973, 248, 104)
|
|
|
|
FUV(974, 0, 112)FUV(976, 8, 112)FUV(1012, 16, 112)FUV(1024, 24, 112)FUV(1025, 32, 112)FUV(1026, 40, 112)FUV(1027, 48, 112)
|
|
|
|
FUV(1028, 56, 112)FUV(1029, 64, 112)FUV(1030, 72, 112)FUV(1031, 80, 112)FUV(1032, 88, 112)FUV(1033, 96, 112)FUV(1034, 104, 112)
|
|
|
|
FUV(1035, 112, 112)FUV(1036, 120, 112)FUV(1037, 128, 112)FUV(1038, 136, 112)FUV(1039, 144, 112)FUV(1040, 152, 112)FUV(1041, 160, 112)
|
|
|
|
FUV(1042, 168, 112)FUV(1043, 176, 112)FUV(1044, 184, 112)FUV(1045, 192, 112)FUV(1046, 200, 112)FUV(1047, 208, 112)FUV(1048, 216, 112)
|
|
|
|
FUV(1049, 224, 112)FUV(1050, 232, 112)FUV(1051, 240, 112)FUV(1052, 248, 112)FUV(1053, 0, 120)FUV(1054, 8, 120)FUV(1055, 16, 120)
|
|
|
|
FUV(1056, 24, 120)FUV(1057, 32, 120)FUV(1058, 40, 120)FUV(1059, 48, 120)FUV(1060, 56, 120)FUV(1061, 64, 120)FUV(1062, 72, 120)
|
|
|
|
FUV(1063, 80, 120)FUV(1064, 88, 120)FUV(1065, 96, 120)FUV(1066, 104, 120)FUV(1067, 112, 120)FUV(1068, 120, 120)FUV(1069, 128, 120)
|
|
|
|
FUV(1070, 136, 120)FUV(1071, 144, 120)FUV(1072, 152, 120)FUV(1073, 160, 120)FUV(1074, 168, 120)FUV(1075, 176, 120)FUV(1076, 184, 120)
|
|
|
|
FUV(1077, 192, 120)FUV(1078, 200, 120)FUV(1079, 208, 120)FUV(1080, 216, 120)FUV(1081, 224, 120)FUV(1082, 232, 120)FUV(1083, 240, 120)
|
|
|
|
FUV(1084, 248, 120)FUV(1085, 0, 128)FUV(1086, 8, 128)FUV(1087, 16, 128)FUV(1088, 24, 128)FUV(1089, 32, 128)FUV(1090, 40, 128)
|
|
|
|
FUV(1091, 48, 128)FUV(1092, 56, 128)FUV(1093, 64, 128)FUV(1094, 72, 128)FUV(1095, 80, 128)FUV(1096, 88, 128)FUV(1097, 96, 128)
|
|
|
|
FUV(1098, 104, 128)FUV(1099, 112, 128)FUV(1100, 120, 128)FUV(1101, 128, 128)FUV(1102, 136, 128)FUV(1103, 144, 128)FUV(1104, 152, 128)
|
|
|
|
FUV(1105, 160, 128)FUV(1106, 168, 128)FUV(1107, 176, 128)FUV(1108, 184, 128)FUV(1109, 192, 128)FUV(1110, 200, 128)FUV(1111, 208, 128)
|
|
|
|
FUV(1112, 216, 128)FUV(1113, 224, 128)FUV(1114, 232, 128)FUV(1115, 240, 128)FUV(1116, 248, 128)FUV(1117, 0, 136)FUV(1118, 8, 136)
|
|
|
|
FUV(1119, 16, 136)FUV(1168, 24, 136)FUV(1169, 32, 136)FUV(1470, 40, 136)FUV(1488, 48, 136)FUV(1489, 56, 136)FUV(1490, 64, 136)
|
|
|
|
FUV(1491, 72, 136)FUV(1492, 80, 136)FUV(1493, 88, 136)FUV(1494, 96, 136)FUV(1495, 104, 136)FUV(1496, 112, 136)FUV(1497, 120, 136)
|
|
|
|
FUV(1498, 128, 136)FUV(1499, 136, 136)FUV(1500, 144, 136)FUV(1501, 152, 136)FUV(1502, 160, 136)FUV(1503, 168, 136)FUV(1504, 176, 136)
|
|
|
|
FUV(1505, 184, 136)FUV(1506, 192, 136)FUV(1507, 200, 136)FUV(1508, 208, 136)FUV(1509, 216, 136)FUV(1510, 224, 136)FUV(1511, 232, 136)
|
|
|
|
FUV(1512, 240, 136)FUV(1513, 248, 136)FUV(1514, 0, 144)FUV(1520, 8, 144)FUV(1521, 16, 144)FUV(1522, 24, 144)FUV(1523, 32, 144)
|
|
|
|
FUV(1524, 40, 144)FUV(7451, 48, 144)FUV(7462, 56, 144)FUV(7464, 64, 144)FUV(7808, 72, 144)FUV(7809, 80, 144)FUV(7810, 88, 144)
|
|
|
|
FUV(7811, 96, 144)FUV(7812, 104, 144)FUV(7813, 112, 144)FUV(7839, 120, 144)FUV(7922, 128, 144)FUV(7923, 136, 144)FUV(8208, 144, 144)
|
|
|
|
FUV(8210, 152, 144)FUV(8211, 160, 144)FUV(8212, 168, 144)FUV(8213, 176, 144)FUV(8215, 184, 144)FUV(8216, 192, 144)FUV(8217, 200, 144)
|
|
|
|
FUV(8218, 208, 144)FUV(8219, 216, 144)FUV(8220, 224, 144)FUV(8221, 232, 144)FUV(8222, 240, 144)FUV(8223, 248, 144)FUV(8224, 0, 152)
|
|
|
|
FUV(8225, 8, 152)FUV(8226, 16, 152)FUV(8230, 24, 152)FUV(8231, 32, 152)FUV(8240, 40, 152)FUV(8242, 48, 152)FUV(8243, 56, 152)
|
|
|
|
FUV(8245, 64, 152)FUV(8249, 72, 152)FUV(8250, 80, 152)FUV(8252, 88, 152)FUV(8254, 96, 152)FUV(8255, 104, 152)FUV(8256, 112, 152)
|
|
|
|
FUV(8260, 120, 152)FUV(8276, 128, 152)FUV(8308, 136, 152)FUV(8309, 144, 152)FUV(8310, 152, 152)FUV(8311, 160, 152)FUV(8312, 168, 152)
|
|
|
|
FUV(8313, 176, 152)FUV(8314, 184, 152)FUV(8315, 192, 152)FUV(8319, 200, 152)FUV(8321, 208, 152)FUV(8322, 216, 152)FUV(8323, 224, 152)
|
|
|
|
FUV(8324, 232, 152)FUV(8325, 240, 152)FUV(8326, 248, 152)FUV(8327, 0, 160)FUV(8328, 8, 160)FUV(8329, 16, 160)FUV(8330, 24, 160)
|
|
|
|
FUV(8331, 32, 160)FUV(8355, 40, 160)FUV(8356, 48, 160)FUV(8359, 56, 160)FUV(8362, 64, 160)FUV(8364, 72, 160)FUV(8453, 80, 160)
|
|
|
|
FUV(8467, 88, 160)FUV(8470, 96, 160)FUV(8482, 104, 160)FUV(8486, 112, 160)FUV(8494, 120, 160)FUV(8528, 128, 160)FUV(8529, 136, 160)
|
|
|
|
FUV(8531, 144, 160)FUV(8532, 152, 160)FUV(8533, 160, 160)FUV(8534, 168, 160)FUV(8535, 176, 160)FUV(8536, 184, 160)FUV(8537, 192, 160)
|
|
|
|
FUV(8538, 200, 160)FUV(8539, 208, 160)FUV(8540, 216, 160)FUV(8541, 224, 160)FUV(8542, 232, 160)FUV(8592, 240, 160)FUV(8593, 248, 160)
|
|
|
|
FUV(8594, 0, 168)FUV(8595, 8, 168)FUV(8596, 16, 168)FUV(8597, 24, 168)FUV(8616, 32, 168)FUV(8706, 40, 168)FUV(8709, 48, 168)
|
|
|
|
FUV(8710, 56, 168)FUV(8712, 64, 168)FUV(8719, 72, 168)FUV(8721, 80, 168)FUV(8722, 88, 168)FUV(8725, 96, 168)FUV(8729, 104, 168)
|
|
|
|
FUV(8730, 112, 168)FUV(8734, 120, 168)FUV(8735, 128, 168)FUV(8745, 136, 168)FUV(8747, 144, 168)FUV(8776, 152, 168)FUV(8800, 160, 168)
|
|
|
|
FUV(8801, 168, 168)FUV(8804, 176, 168)FUV(8805, 184, 168)FUV(8857, 192, 168)FUV(8960, 200, 168)FUV(8962, 208, 168)FUV(8976, 216, 168)
|
|
|
|
FUV(8992, 224, 168)FUV(8993, 232, 168)FUV(9472, 240, 168)FUV(9474, 248, 168)FUV(9484, 0, 176)FUV(9488, 8, 176)FUV(9492, 16, 176)
|
|
|
|
FUV(9496, 24, 176)FUV(9500, 32, 176)FUV(9508, 40, 176)FUV(9516, 48, 176)FUV(9524, 56, 176)FUV(9532, 64, 176)FUV(9552, 72, 176)
|
|
|
|
FUV(9553, 80, 176)FUV(9554, 88, 176)FUV(9555, 96, 176)FUV(9556, 104, 176)FUV(9557, 112, 176)FUV(9558, 120, 176)FUV(9559, 128, 176)
|
|
|
|
FUV(9560, 136, 176)FUV(9561, 144, 176)FUV(9562, 152, 176)FUV(9563, 160, 176)FUV(9564, 168, 176)FUV(9565, 176, 176)FUV(9566, 184, 176)
|
|
|
|
FUV(9567, 192, 176)FUV(9568, 200, 176)FUV(9569, 208, 176)FUV(9570, 216, 176)FUV(9571, 224, 176)FUV(9572, 232, 176)FUV(9573, 240, 176)
|
|
|
|
FUV(9574, 248, 176)FUV(9575, 0, 184)FUV(9576, 8, 184)FUV(9577, 16, 184)FUV(9578, 24, 184)FUV(9579, 32, 184)FUV(9580, 40, 184)
|
|
|
|
FUV(9600, 48, 184)FUV(9601, 56, 184)FUV(9604, 64, 184)FUV(9608, 72, 184)FUV(9612, 80, 184)FUV(9616, 88, 184)FUV(9617, 96, 184)
|
|
|
|
FUV(9618, 104, 184)FUV(9619, 112, 184)FUV(9632, 120, 184)FUV(9633, 128, 184)FUV(9642, 136, 184)FUV(9643, 144, 184)FUV(9644, 152, 184)
|
|
|
|
FUV(9650, 160, 184)FUV(9658, 168, 184)FUV(9660, 176, 184)FUV(9668, 184, 184)FUV(9674, 192, 184)FUV(9675, 200, 184)FUV(9679, 208, 184)
|
|
|
|
FUV(9688, 216, 184)FUV(9689, 224, 184)FUV(9702, 232, 184)FUV(9786, 240, 184)FUV(9787, 248, 184)FUV(9788, 0, 192)FUV(9792, 8, 192)
|
|
|
|
FUV(9794, 16, 192)FUV(9824, 24, 192)FUV(9827, 32, 192)FUV(9829, 40, 192)FUV(9830, 48, 192)FUV(9834, 56, 192)FUV(9835, 64, 192)
|
|
|
|
FUV(10003, 72, 192)FUV(64257, 80, 192)FUV(64258, 88, 192)FUV(65533, 96, 192) default: *x = 96; *y = 192; break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::UpdateMousePosition(int x, int y)
|
|
|
|
{
|
|
|
|
float fx = (x - m_fDrawOffsetX) / (m_nScreenWidth * m_nFontWidth * m_fDrawScale);
|
|
|
|
float fy = (y - m_fDrawOffsetY) / (m_nScreenHeight * m_nFontHeight * m_fDrawScale);
|
|
|
|
|
|
|
|
fx = fx < 0 ? 0 : fx > 1.0f ? 1.0f : fx;
|
|
|
|
fy = fy < 0 ? 0 : fy > 1.0f ? 1.0f : fy;
|
|
|
|
|
|
|
|
m_mousePosX = (int)(fx * m_nScreenWidth);
|
|
|
|
m_mousePosY = (int)(fy * m_nScreenHeight);
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::ToggleFullscreen(HWND hWnd)
|
|
|
|
{
|
|
|
|
static WINDOWPLACEMENT prev = { sizeof(WINDOWPLACEMENT) };
|
|
|
|
|
|
|
|
DWORD style = GetWindowLong(hWnd, GWL_STYLE);
|
|
|
|
|
|
|
|
if (style & WS_OVERLAPPEDWINDOW)
|
|
|
|
{
|
|
|
|
int width = GetSystemMetrics(SM_CXSCREEN);
|
|
|
|
int height = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
|
|
|
|
if (GetWindowPlacement(hWnd, &prev))
|
|
|
|
{
|
|
|
|
SetWindowLong(hWnd, GWL_STYLE, style & ~WS_OVERLAPPEDWINDOW);
|
|
|
|
SetWindowPos(hWnd, HWND_TOP, 0, 0, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetWindowLong(hWnd, GWL_STYLE, style | WS_OVERLAPPEDWINDOW);
|
|
|
|
SetWindowPlacement(hWnd, &prev);
|
|
|
|
SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::WindowResize(void)
|
|
|
|
{
|
|
|
|
DWORD style = GetWindowLong(m_hWnd, GWL_STYLE);
|
|
|
|
DWORD stylex = GetWindowLong(m_hWnd, GWL_EXSTYLE);
|
|
|
|
|
|
|
|
RECT rWndRect = { 0, 0, m_nWindowWidth, m_nWindowHeight };
|
|
|
|
|
|
|
|
if (style & WS_OVERLAPPEDWINDOW)
|
|
|
|
{
|
|
|
|
AdjustWindowRectEx(&rWndRect, style, FALSE, stylex);
|
|
|
|
|
|
|
|
int width = rWndRect.right - rWndRect.left;
|
|
|
|
int height = rWndRect.bottom - rWndRect.top;
|
|
|
|
|
|
|
|
SetWindowPos(m_hWnd, HWND_TOP, 0, 0, width, height, SWP_NOMOVE | SWP_NOOWNERZORDER);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ToggleFullscreen(m_hWnd);
|
|
|
|
|
|
|
|
AdjustWindowRectEx(&rWndRect, style, FALSE, stylex);
|
|
|
|
|
|
|
|
int width = rWndRect.right - rWndRect.left;
|
|
|
|
int height = rWndRect.bottom - rWndRect.top;
|
|
|
|
|
|
|
|
SetWindowPos(m_hWnd, HWND_TOP, 0, 0, width, height, SWP_NOMOVE | SWP_NOOWNERZORDER);
|
|
|
|
|
|
|
|
ToggleFullscreen(m_hWnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::WindowUpdateScale(void)
|
|
|
|
{
|
|
|
|
int width = m_nWindowWidth;
|
|
|
|
int height = m_nWindowHeight;
|
|
|
|
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
glOrtho(0, width, height, 0, -1, 100);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
|
|
|
float scaleX = (float)width / (float)(m_nScreenWidth * m_nFontWidth);
|
|
|
|
float scaleY = (float)height / (float)(m_nScreenHeight * m_nFontHeight);
|
|
|
|
|
|
|
|
if (scaleX < scaleY)
|
|
|
|
{
|
|
|
|
m_fDrawScale = scaleX;
|
|
|
|
m_fDrawOffsetX = 0;
|
|
|
|
m_fDrawOffsetY = ((float)height - (float)(m_nScreenHeight * m_nFontHeight * scaleX)) * 0.5f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_fDrawScale = scaleY;
|
|
|
|
m_fDrawOffsetX = ((float)width - (float)(m_nScreenWidth * m_nFontWidth * scaleY)) * 0.5f;
|
|
|
|
m_fDrawOffsetY = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int olcConsoleGameEngineGLOOP::SetPixelFormatGL(void)
|
|
|
|
{
|
|
|
|
PIXELFORMATDESCRIPTOR pfd =
|
|
|
|
{
|
|
|
|
sizeof(PIXELFORMATDESCRIPTOR), 1,
|
|
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
|
|
PFD_TYPE_RGBA, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
PFD_MAIN_PLANE, 0, 0, 0, 0
|
|
|
|
};
|
|
|
|
|
|
|
|
int pf = ChoosePixelFormat(m_hDevCtx, &pfd);
|
|
|
|
if (!pf) return 0;
|
|
|
|
|
|
|
|
return SetPixelFormat(m_hDevCtx, pf, &pfd);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
LRESULT CALLBACK olcConsoleGameEngineGLOOP::olcWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
{
|
|
|
|
static olcConsoleGameEngineGLOOP *cge;
|
|
|
|
|
|
|
|
|
|
|
|
switch (uMsg)
|
|
|
|
{
|
|
|
|
case WM_CREATE:
|
|
|
|
cge = static_cast<olcConsoleGameEngineGLOOP*>(((LPCREATESTRUCT)lParam)->lpCreateParams);
|
|
|
|
|
|
|
|
cge->m_hDevCtx = GetDC(hWnd);
|
|
|
|
if (!cge->SetPixelFormatGL()) return -1;
|
|
|
|
|
|
|
|
cge->m_hRenCtx = wglCreateContext(cge->m_hDevCtx);
|
|
|
|
if (!cge->m_hRenCtx) return -1;
|
|
|
|
|
|
|
|
wglMakeCurrent(cge->m_hDevCtx, cge->m_hRenCtx);
|
|
|
|
ShowWindow(cge->m_hConsole, SW_HIDE);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_SYSCHAR:
|
|
|
|
//ding ding ding
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_MOUSEMOVE:
|
|
|
|
cge->UpdateMousePosition(LOWORD(lParam), HIWORD(lParam));
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_SIZE:
|
|
|
|
cge->m_nWindowWidth = LOWORD(lParam);
|
|
|
|
cge->m_nWindowHeight = HIWORD(lParam);
|
|
|
|
cge->m_bDoWindowUpdate = true;
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_SETFOCUS:
|
|
|
|
cge->m_bConsoleInFocus = true;
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_KILLFOCUS:
|
|
|
|
cge->m_bConsoleInFocus = false;
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_CLOSE:
|
|
|
|
m_bAtomActive = false;
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case WM_DESTROY:
|
|
|
|
ShowWindow(cge->m_hConsole, SW_SHOW);
|
|
|
|
PostQuitMessage(0);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case 0x8000:
|
|
|
|
cge->ToggleFullscreen(hWnd);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case 0x8001:
|
|
|
|
cge->WindowResize();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
|
|
}
|
|
|
|
|
|
|
|
HWND olcConsoleGameEngineGLOOP::ConstructWindow(int width, int height)
|
|
|
|
{
|
|
|
|
wchar_t wnd_title[] = L"OneLoneCoder.com - Console Game Engine (OGL)";
|
|
|
|
wchar_t wnd_class[] = L"OLC_CONSOLE_GAME_ENGINE_CLASS";
|
|
|
|
|
|
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
|
|
|
|
|
|
WNDCLASS wc =
|
|
|
|
{
|
|
|
|
CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
|
|
|
|
olcWndProc,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
hInstance,
|
|
|
|
LoadIcon(NULL, IDI_APPLICATION),
|
|
|
|
LoadCursor(NULL, IDC_ARROW),
|
|
|
|
NULL,
|
|
|
|
NULL,
|
|
|
|
wnd_class
|
|
|
|
};
|
|
|
|
|
|
|
|
RegisterClass(&wc);
|
|
|
|
|
|
|
|
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE | WS_EX_ACCEPTFILES;
|
|
|
|
DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW | WS_VISIBLE;
|
|
|
|
RECT rWndRect = { 0, 0, width, height };
|
|
|
|
|
|
|
|
AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle);
|
|
|
|
|
|
|
|
width = rWndRect.right - rWndRect.left;
|
|
|
|
height = rWndRect.bottom - rWndRect.top;
|
|
|
|
|
|
|
|
return CreateWindowEx(dwExStyle, wnd_class, wnd_title, dwStyle,
|
|
|
|
CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, hInstance, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
olcConsoleGameEngineGLOOP::olcConsoleGameEngineGLOOP()
|
|
|
|
{
|
|
|
|
m_nScreenWidth = 80;
|
|
|
|
m_nScreenHeight = 30;
|
|
|
|
|
|
|
|
memset(m_keyNewState, 0, 256 * sizeof(short));
|
|
|
|
memset(m_keyOldState, 0, 256 * sizeof(short));
|
|
|
|
memset(m_keys, 0, 256 * sizeof(sKeyState));
|
|
|
|
m_mousePosX = 0;
|
|
|
|
m_mousePosY = 0;
|
|
|
|
|
|
|
|
m_bEnableSound = false;
|
|
|
|
|
|
|
|
m_sAppName = L"Default";
|
|
|
|
|
|
|
|
//grab 1 GB or memory
|
|
|
|
m_bufMemory = (uint8_t*)VirtualAlloc(NULL, 1024 * 1024 * 1024, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
|
|
|
if (!m_bufMemory) throw exception("No Memory!");
|
|
|
|
|
|
|
|
m_bufScreen = (CHAR_INFO*)&m_bufMemory[0];
|
|
|
|
m_bufScreen_old = (CHAR_INFO*)&m_bufMemory[21474304];
|
|
|
|
|
|
|
|
m_fVertexArray = (float*)&m_bufMemory[42948608];
|
|
|
|
m_fTexCoordArray = (float*)&m_bufMemory[300640256];
|
|
|
|
m_uIndicesArray = (uint32_t*)&m_bufMemory[558331904];
|
|
|
|
|
|
|
|
m_uForegroundColorArray = (uint32_t*)&m_bufMemory[816023552];
|
|
|
|
m_uBackgroundColorArray = (uint32_t*)&m_bufMemory[944869376];
|
|
|
|
|
|
|
|
m_hConsole = GetConsoleWindow();
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::EnableSound()
|
|
|
|
{
|
|
|
|
m_bEnableSound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int olcConsoleGameEngineGLOOP::ConstructConsole(int width, int height, int fontw, int fonth)
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{
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m_nScreenWidth = width;
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m_nScreenHeight = height;
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m_nFontWidth = fontw;
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m_nFontHeight = fonth;
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int newWndWidth = width * fontw;
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int newWndHeight = height * fonth;
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if (m_hWnd && ((m_nWindowWidth != newWndWidth) || (m_nWindowHeight != newWndHeight)))
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{
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SendMessage(m_hWnd, 0x8001, 0, 0);
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}
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m_nWindowWidth = newWndWidth;
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m_nWindowHeight = newWndHeight;
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// Allocate memory for screen buffer
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size_t bufLen = m_nScreenWidth * m_nScreenHeight;
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if (bufLen > 0x51EB00)
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{
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MessageBoxA(NULL, "Not enough memory!", "ERROR!", MB_OK);
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ExitProcess(0xDEADC0DE);
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}
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memset(m_bufMemory, 0, bufLen * 200);
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for (int y = 0; y < m_nScreenHeight; y++)
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for (int x = 0; x < m_nScreenWidth; x++)
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{
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int pos = y * m_nScreenWidth + x;
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float x1 = (float)(x);
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float y1 = (float)(y);
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float x2 = (float)(x + 1);
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float y2 = (float)(y + 1);
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pos *= 12;
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m_fVertexArray[pos + 0] = x1;
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m_fVertexArray[pos + 1] = y1;
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m_fVertexArray[pos + 2] = x2;
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m_fVertexArray[pos + 3] = y1;
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m_fVertexArray[pos + 4] = x1;
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m_fVertexArray[pos + 5] = y2;
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m_fVertexArray[pos + 6] = x2;
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m_fVertexArray[pos + 7] = y1;
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m_fVertexArray[pos + 8] = x1;
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m_fVertexArray[pos + 9] = y2;
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m_fVertexArray[pos + 10] = x2;
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m_fVertexArray[pos + 11] = y2;
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m_uIndicesArray[pos + 0] = pos + 0;
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m_uIndicesArray[pos + 1] = pos + 1;
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m_uIndicesArray[pos + 2] = pos + 2;
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m_uIndicesArray[pos + 3] = pos + 3;
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m_uIndicesArray[pos + 4] = pos + 4;
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m_uIndicesArray[pos + 5] = pos + 5;
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m_uIndicesArray[pos + 6] = pos + 6;
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m_uIndicesArray[pos + 7] = pos + 7;
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m_uIndicesArray[pos + 8] = pos + 8;
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m_uIndicesArray[pos + 9] = pos + 9;
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m_uIndicesArray[pos + 10] = pos + 10;
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m_uIndicesArray[pos + 11] = pos + 11;
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}
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return 1;
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}
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void olcConsoleGameEngineGLOOP::Draw(int x, int y, wchar_t c, short col)
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{
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if (x >= 0 && x < m_nScreenWidth && y >= 0 && y < m_nScreenHeight)
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{
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m_bufScreen[y * m_nScreenWidth + x].Char.UnicodeChar = c;
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m_bufScreen[y * m_nScreenWidth + x].Attributes = col;
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}
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}
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void olcConsoleGameEngineGLOOP::Fill(int x1, int y1, int x2, int y2, wchar_t c, short col)
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{
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Clip(x1, y1);
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Clip(x2, y2);
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for (int x = x1; x < x2; x++)
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for (int y = y1; y < y2; y++)
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Draw(x, y, c, col);
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}
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void olcConsoleGameEngineGLOOP::DrawString(int x, int y, wstring c, short col)
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{
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for (size_t i = 0; i < c.size(); i++)
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{
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m_bufScreen[y * m_nScreenWidth + x + i].Char.UnicodeChar = c[i];
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m_bufScreen[y * m_nScreenWidth + x + i].Attributes = col;
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}
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}
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void olcConsoleGameEngineGLOOP::DrawStringAlpha(int x, int y, wstring c, short col)
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{
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for (size_t i = 0; i < c.size(); i++)
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{
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if (c[i] != L' ')
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{
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m_bufScreen[y * m_nScreenWidth + x + i].Char.UnicodeChar = c[i];
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m_bufScreen[y * m_nScreenWidth + x + i].Attributes = col;
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}
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}
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}
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void olcConsoleGameEngineGLOOP::Clip(int &x, int &y)
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{
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if (x < 0) x = 0;
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if (x >= m_nScreenWidth) x = m_nScreenWidth;
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if (y < 0) y = 0;
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if (y >= m_nScreenHeight) y = m_nScreenHeight;
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}
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void olcConsoleGameEngineGLOOP::DrawLine(int x1, int y1, int x2, int y2, wchar_t c, short col)
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{
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int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i;
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dx = x2 - x1;
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dy = y2 - y1;
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dx1 = abs(dx);
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dy1 = abs(dy);
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px = 2 * dy1 - dx1;
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py = 2 * dx1 - dy1;
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if (dy1 <= dx1)
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{
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if (dx >= 0)
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{
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x = x1;
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y = y1;
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xe = x2;
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}
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else
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{
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x = x2;
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y = y2;
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xe = x1;
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}
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Draw(x, y, c, col);
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for (i = 0; x<xe; i++)
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{
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x = x + 1;
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if (px<0)
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px = px + 2 * dy1;
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else
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{
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if ((dx<0 && dy<0) || (dx>0 && dy>0))
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y = y + 1;
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else
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y = y - 1;
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px = px + 2 * (dy1 - dx1);
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}
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Draw(x, y, c, col);
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}
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}
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else
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{
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if (dy >= 0)
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{
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x = x1;
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y = y1;
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ye = y2;
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}
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else
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{
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x = x2;
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y = y2;
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ye = y1;
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}
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Draw(x, y, c, col);
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for (i = 0; y<ye; i++)
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{
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y = y + 1;
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if (py <= 0)
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py = py + 2 * dx1;
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else
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{
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if ((dx<0 && dy<0) || (dx>0 && dy>0))
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x = x + 1;
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else
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x = x - 1;
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py = py + 2 * (dx1 - dy1);
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}
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Draw(x, y, c, col);
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}
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}
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}
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void olcConsoleGameEngineGLOOP::DrawCircle(int xc, int yc, int r, wchar_t c, short col)
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{
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int x = 0;
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int y = r;
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int p = 3 - 2 * r;
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if (!r) return;
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while (y >= x) // only formulate 1/8 of circle
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{
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Draw(xc - x, yc - y, c, col);//upper left left
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Draw(xc - y, yc - x, c, col);//upper upper left
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Draw(xc + y, yc - x, c, col);//upper upper right
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Draw(xc + x, yc - y, c, col);//upper right right
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Draw(xc - x, yc + y, c, col);//lower left left
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Draw(xc - y, yc + x, c, col);//lower lower left
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Draw(xc + y, yc + x, c, col);//lower lower right
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Draw(xc + x, yc + y, c, col);//lower right right
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if (p < 0) p += 4 * x++ + 6;
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else p += 4 * (x++ - y--) + 10;
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}
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}
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void olcConsoleGameEngineGLOOP::DrawTriangle(int x1, int y1, int x2, int y2, int x3, int y3, short c, short col)
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{
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DrawLine(x1, y1, x2, y2, c, col);
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DrawLine(x2, y2, x3, y3, c, col);
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DrawLine(x3, y3, x1, y1, c, col);
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}
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// https://www.avrfreaks.net/sites/default/files/triangles.c
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void olcConsoleGameEngineGLOOP::FillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, short c, short col)
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{
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auto SWAP = [](int &x, int &y) { int t = x; x = y; y = t; };
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auto drawline = [&](int sx, int ex, int ny) { for (int i = sx; i <= ex; i++) Draw(i, ny, c, col); };
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int t1x, t2x, y, minx, maxx, t1xp, t2xp;
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bool changed1 = false;
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bool changed2 = false;
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int signx1, signx2, dx1, dy1, dx2, dy2;
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int e1, e2;
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// Sort vertices
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if (y1>y2) { SWAP(y1, y2); SWAP(x1, x2); }
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if (y1>y3) { SWAP(y1, y3); SWAP(x1, x3); }
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if (y2>y3) { SWAP(y2, y3); SWAP(x2, x3); }
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t1x = t2x = x1; y = y1; // Starting points
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dx1 = (int)(x2 - x1); if (dx1<0) { dx1 = -dx1; signx1 = -1; }
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else signx1 = 1;
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dy1 = (int)(y2 - y1);
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dx2 = (int)(x3 - x1); if (dx2<0) { dx2 = -dx2; signx2 = -1; }
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else signx2 = 1;
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dy2 = (int)(y3 - y1);
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if (dy1 > dx1) { // swap values
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SWAP(dx1, dy1);
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changed1 = true;
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}
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if (dy2 > dx2) { // swap values
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SWAP(dy2, dx2);
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changed2 = true;
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}
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e2 = (int)(dx2 >> 1);
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// Flat top, just process the second half
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if (y1 == y2) goto next;
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e1 = (int)(dx1 >> 1);
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for (int i = 0; i < dx1;) {
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t1xp = 0; t2xp = 0;
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if (t1x<t2x) { minx = t1x; maxx = t2x; }
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else { minx = t2x; maxx = t1x; }
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// process first line until y value is about to change
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while (i<dx1) {
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i++;
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e1 += dy1;
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while (e1 >= dx1) {
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e1 -= dx1;
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if (changed1) t1xp = signx1;//t1x += signx1;
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else goto next1;
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}
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if (changed1) break;
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else t1x += signx1;
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}
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// Move line
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next1:
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// process second line until y value is about to change
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while (1) {
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e2 += dy2;
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while (e2 >= dx2) {
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e2 -= dx2;
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if (changed2) t2xp = signx2;//t2x += signx2;
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else goto next2;
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}
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if (changed2) break;
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else t2x += signx2;
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}
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next2:
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if (minx>t1x) minx = t1x; if (minx>t2x) minx = t2x;
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if (maxx<t1x) maxx = t1x; if (maxx<t2x) maxx = t2x;
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drawline(minx, maxx, y); // Draw line from min to max points found on the y
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// Now increase y
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if (!changed1) t1x += signx1;
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t1x += t1xp;
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if (!changed2) t2x += signx2;
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t2x += t2xp;
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y += 1;
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if (y == y2) break;
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|
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}
|
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|
next:
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|
|
// Second half
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dx1 = (int)(x3 - x2); if (dx1<0) { dx1 = -dx1; signx1 = -1; }
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else signx1 = 1;
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|
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dy1 = (int)(y3 - y2);
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t1x = x2;
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|
|
|
|
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if (dy1 > dx1) { // swap values
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|
|
SWAP(dy1, dx1);
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changed1 = true;
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}
|
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|
else changed1 = false;
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|
|
|
|
|
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e1 = (int)(dx1 >> 1);
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|
|
|
|
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for (int i = 0; i <= dx1; i++) {
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t1xp = 0; t2xp = 0;
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if (t1x<t2x) { minx = t1x; maxx = t2x; }
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else { minx = t2x; maxx = t1x; }
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|
|
// process first line until y value is about to change
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|
|
|
while (i<dx1) {
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|
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e1 += dy1;
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|
|
|
while (e1 >= dx1) {
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|
|
e1 -= dx1;
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|
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if (changed1) { t1xp = signx1; break; }//t1x += signx1;
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|
else goto next3;
|
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|
|
}
|
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|
|
if (changed1) break;
|
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|
else t1x += signx1;
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|
|
if (i<dx1) i++;
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|
|
}
|
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|
|
next3:
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|
|
|
// process second line until y value is about to change
|
|
|
|
while (t2x != x3) {
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|
|
e2 += dy2;
|
|
|
|
while (e2 >= dx2) {
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|
|
e2 -= dx2;
|
|
|
|
if (changed2) t2xp = signx2;
|
|
|
|
else goto next4;
|
|
|
|
}
|
|
|
|
if (changed2) break;
|
|
|
|
else t2x += signx2;
|
|
|
|
}
|
|
|
|
next4:
|
|
|
|
|
|
|
|
if (minx>t1x) minx = t1x; if (minx>t2x) minx = t2x;
|
|
|
|
if (maxx<t1x) maxx = t1x; if (maxx<t2x) maxx = t2x;
|
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|
|
drawline(minx, maxx, y);
|
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|
|
if (!changed1) t1x += signx1;
|
|
|
|
t1x += t1xp;
|
|
|
|
if (!changed2) t2x += signx2;
|
|
|
|
t2x += t2xp;
|
|
|
|
y += 1;
|
|
|
|
if (y>y3) return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::FillCircle(int xc, int yc, int r, wchar_t c, short col)
|
|
|
|
{
|
|
|
|
// Taken from wikipedia
|
|
|
|
int x = 0;
|
|
|
|
int y = r;
|
|
|
|
int p = 3 - 2 * r;
|
|
|
|
if (!r) return;
|
|
|
|
|
|
|
|
auto drawline = [&](int sx, int ex, int ny)
|
|
|
|
{
|
|
|
|
for (int i = sx; i <= ex; i++)
|
|
|
|
Draw(i, ny, c, col);
|
|
|
|
};
|
|
|
|
|
|
|
|
while (y >= x)
|
|
|
|
{
|
|
|
|
// Modified to draw scan-lines instead of edges
|
|
|
|
drawline(xc - x, xc + x, yc - y);
|
|
|
|
drawline(xc - y, xc + y, yc - x);
|
|
|
|
drawline(xc - x, xc + x, yc + y);
|
|
|
|
drawline(xc - y, xc + y, yc + x);
|
|
|
|
if (p < 0) p += 4 * x++ + 6;
|
|
|
|
else p += 4 * (x++ - y--) + 10;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::DrawSprite(int x, int y, olcSprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite == nullptr)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int i = 0; i < sprite->nWidth; i++)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < sprite->nHeight; j++)
|
|
|
|
{
|
|
|
|
if (sprite->GetGlyph(i, j) != L' ')
|
|
|
|
Draw(x + i, y + j, sprite->GetGlyph(i, j), sprite->GetColour(i, j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::DrawPartialSprite(int x, int y, olcSprite *sprite, int ox, int oy, int w, int h)
|
|
|
|
{
|
|
|
|
if (sprite == nullptr)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int i = 0; i < w; i++)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < h; j++)
|
|
|
|
{
|
|
|
|
if (sprite->GetGlyph(i + ox, j + oy) != L' ')
|
|
|
|
Draw(x + i, y + j, sprite->GetGlyph(i + ox, j + oy), sprite->GetColour(i + ox, j + oy));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::DrawWireFrameModel(const std::vector<std::pair<float, float>> &vecModelCoordinates, float x, float y, float r, float s, short col, short c)
|
|
|
|
{
|
|
|
|
// pair.first = x coordinate
|
|
|
|
// pair.second = y coordinate
|
|
|
|
|
|
|
|
// Create translated model vector of coordinate pairs
|
|
|
|
vector<pair<float, float>> vecTransformedCoordinates;
|
|
|
|
int verts = vecModelCoordinates.size();
|
|
|
|
vecTransformedCoordinates.resize(verts);
|
|
|
|
|
|
|
|
// Rotate
|
|
|
|
for (int i = 0; i < verts; i++)
|
|
|
|
{
|
|
|
|
vecTransformedCoordinates[i].first = vecModelCoordinates[i].first * cosf(r) - vecModelCoordinates[i].second * sinf(r);
|
|
|
|
vecTransformedCoordinates[i].second = vecModelCoordinates[i].first * sinf(r) + vecModelCoordinates[i].second * cosf(r);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scale
|
|
|
|
for (int i = 0; i < verts; i++)
|
|
|
|
{
|
|
|
|
vecTransformedCoordinates[i].first = vecTransformedCoordinates[i].first * s;
|
|
|
|
vecTransformedCoordinates[i].second = vecTransformedCoordinates[i].second * s;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Translate
|
|
|
|
for (int i = 0; i < verts; i++)
|
|
|
|
{
|
|
|
|
vecTransformedCoordinates[i].first = vecTransformedCoordinates[i].first + x;
|
|
|
|
vecTransformedCoordinates[i].second = vecTransformedCoordinates[i].second + y;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw Closed Polygon
|
|
|
|
for (int i = 0; i < verts + 1; i++)
|
|
|
|
{
|
|
|
|
int j = (i + 1);
|
|
|
|
DrawLine((int)vecTransformedCoordinates[i % verts].first, (int)vecTransformedCoordinates[i % verts].second,
|
|
|
|
(int)vecTransformedCoordinates[j % verts].first, (int)vecTransformedCoordinates[j % verts].second, c, col);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
olcConsoleGameEngineGLOOP::~olcConsoleGameEngineGLOOP()
|
|
|
|
{
|
|
|
|
if (m_bufMemory) VirtualFree(m_bufMemory, 0, MEM_RELEASE);
|
|
|
|
|
|
|
|
m_bufMemory = nullptr;
|
|
|
|
|
|
|
|
m_bufScreen = nullptr;
|
|
|
|
m_bufScreen_old = nullptr;
|
|
|
|
|
|
|
|
m_fVertexArray = nullptr;
|
|
|
|
m_fTexCoordArray = nullptr;
|
|
|
|
m_uIndicesArray = nullptr;
|
|
|
|
|
|
|
|
m_uForegroundColorArray = nullptr;
|
|
|
|
m_uBackgroundColorArray = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::GenerateMipmapPow2(uint8_t *tex_new, uint8_t *tex_old, uint8_t *ref_alpha, int size)
|
|
|
|
{
|
|
|
|
for (int y = 0; y < size; y++)
|
|
|
|
for (int x = 0; x < size; x++)
|
|
|
|
{
|
|
|
|
uint8_t *p0 = &tex_old[(y << 1) * (size << 1) + (x << 1)];
|
|
|
|
uint8_t *p1 = &p0[(size << 1)];
|
|
|
|
|
|
|
|
tex_new[y * size + x] = (p0[0] + p0[1] + p1[0] + p1[1]) >> 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
int char_size = size >> 5;
|
|
|
|
|
|
|
|
for (int i = 0; i < 1024; i++)
|
|
|
|
{
|
|
|
|
int alpha = 0;
|
|
|
|
|
|
|
|
int posy = (i >> 5) * char_size;
|
|
|
|
int posx = (i & 0x1F) * char_size;
|
|
|
|
|
|
|
|
for (int y = 0; y < char_size; y++)
|
|
|
|
for (int x = 0; x < char_size; x++)
|
|
|
|
{
|
|
|
|
alpha += tex_new[(posy + y) * size + (posx + x)];
|
|
|
|
}
|
|
|
|
|
|
|
|
alpha /= char_size * char_size;
|
|
|
|
|
|
|
|
float factor = (float)ref_alpha[i] / (float)alpha;
|
|
|
|
|
|
|
|
for (int y = 0; y < char_size; y++)
|
|
|
|
for (int x = 0; x < char_size; x++)
|
|
|
|
{
|
|
|
|
int value = (int)((float)(tex_new[(posy + y) * size + (posx + x)]) * factor);
|
|
|
|
tex_new[(posy + y) * size + (posx + x)] = value > 255 ? 255 : value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::Start()
|
|
|
|
{
|
|
|
|
m_bAtomActive = true;
|
|
|
|
|
|
|
|
m_hWnd = ConstructWindow(m_nWindowWidth, m_nWindowHeight);
|
|
|
|
if (!m_hWnd)
|
|
|
|
{
|
|
|
|
Error(L"Could not create GL window");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
glGenTextures(1, &m_uFontTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, m_uFontTexture);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
|
|
|
|
|
|
|
|
//mipmap generation
|
|
|
|
{
|
|
|
|
font_decode_custom_base64(); // fill pxplus_ibm_cga
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pxplus_ibm_cga);
|
|
|
|
|
|
|
|
uint8_t *glyph_alpha = new uint8_t[1024]; // 32 * 32
|
|
|
|
|
|
|
|
for (int i = 0; i < 1024; i++)
|
|
|
|
{
|
|
|
|
int alpha = 0;
|
|
|
|
|
|
|
|
int posy = (i >> 5) << 3;
|
|
|
|
int posx = (i & 0x1F) << 3;
|
|
|
|
|
|
|
|
for (int y = 0; y < 8; y++)
|
|
|
|
for (int x = 0; x < 8; x++)
|
|
|
|
{
|
|
|
|
alpha += pxplus_ibm_cga[(posy + y) * 256 + (posx + x)];
|
|
|
|
}
|
|
|
|
|
|
|
|
glyph_alpha[i] = (uint8_t)(alpha >> 6);
|
|
|
|
}
|
|
|
|
|
|
|
|
int texsize = 128;
|
|
|
|
uint8_t *texbuf = new uint8_t[texsize * texsize];
|
|
|
|
|
|
|
|
GenerateMipmapPow2(texbuf, pxplus_ibm_cga, glyph_alpha, texsize);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 1, GL_INTENSITY, texsize, texsize, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, texbuf);
|
|
|
|
|
|
|
|
texsize = 64;
|
|
|
|
GenerateMipmapPow2(texbuf, texbuf, glyph_alpha, texsize);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 2, GL_INTENSITY, texsize, texsize, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, texbuf);
|
|
|
|
|
|
|
|
texsize = 32;
|
|
|
|
GenerateMipmapPow2(texbuf, texbuf, glyph_alpha, texsize);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 3, GL_INTENSITY, texsize, texsize, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, texbuf);
|
|
|
|
|
|
|
|
texsize = 16;
|
|
|
|
for (int level = 4; level < 9; level++)
|
|
|
|
{
|
|
|
|
for (int y = 0; y < texsize; y++)
|
|
|
|
for (int x = 0; x < texsize; x++)
|
|
|
|
{
|
|
|
|
uint8_t *p0 = &texbuf[(y << 1) * (texsize << 1) + (x << 1)];
|
|
|
|
uint8_t *p1 = &p0[texsize << 1];
|
|
|
|
|
|
|
|
texbuf[y * texsize + x] = (p0[0] + p0[1] + p1[0] + p1[1]) >> 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, level, GL_INTENSITY, texsize, texsize, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, texbuf);
|
|
|
|
texsize >>= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
texsize = 1;
|
|
|
|
for (int level = 9; level < 1000; level++)
|
|
|
|
{
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, level, GL_INTENSITY, texsize, texsize, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, texbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
delete[] texbuf;
|
|
|
|
delete[] glyph_alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
wglSwapInterval = (wglSwapInterval_t*)wglGetProcAddress("wglSwapIntervalEXT");
|
|
|
|
wglSwapInterval(0);
|
|
|
|
|
|
|
|
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
|
|
|
|
|
|
// Star the thread
|
|
|
|
thread t = thread(&olcConsoleGameEngineGLOOP::GameThread, this);
|
|
|
|
|
|
|
|
MSG msg;
|
|
|
|
while (GetMessage(&msg, NULL, 0, 0) > 0)
|
|
|
|
{
|
|
|
|
TranslateMessage(&msg);
|
|
|
|
DispatchMessage(&msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wait for thread to be exited
|
|
|
|
t.join();
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::GameThread()
|
|
|
|
{
|
|
|
|
wglMakeCurrent(m_hDevCtx, m_hRenCtx);
|
|
|
|
|
|
|
|
// Create user resources as part of this thread
|
|
|
|
if (!OnUserCreate())
|
|
|
|
m_bAtomActive = false;
|
|
|
|
|
|
|
|
// Check if sound system should be enabled
|
|
|
|
if (m_bEnableSound)
|
|
|
|
{
|
|
|
|
if (!CreateAudio())
|
|
|
|
{
|
|
|
|
m_bAtomActive = false; // Failed to create audio system
|
|
|
|
m_bEnableSound = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
|
|
|
glVertexPointer(2, GL_FLOAT, 0, m_fVertexArray);
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, m_fTexCoordArray);
|
|
|
|
|
|
|
|
LARGE_INTEGER timeFreq, timeNew, timeOld;
|
|
|
|
QueryPerformanceFrequency(&timeFreq);
|
|
|
|
QueryPerformanceCounter(&timeOld);
|
|
|
|
QueryPerformanceCounter(&timeNew);
|
|
|
|
|
|
|
|
int nFrameCounter = 0;
|
|
|
|
float fFrameTimeAccum = 0;
|
|
|
|
|
|
|
|
while (m_bAtomActive)
|
|
|
|
{
|
|
|
|
// Run as fast as possible
|
|
|
|
while (m_bAtomActive)
|
|
|
|
{
|
|
|
|
QueryPerformanceCounter(&timeNew);
|
|
|
|
float fElapsedTime = (float)((timeNew.QuadPart - timeOld.QuadPart) / (double)timeFreq.QuadPart);
|
|
|
|
timeOld = timeNew;
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
m_keyNewState[i] = GetAsyncKeyState(i) >> 15;
|
|
|
|
|
|
|
|
m_keys[i].bPressed = false;
|
|
|
|
m_keys[i].bReleased = false;
|
|
|
|
|
|
|
|
if (m_keyNewState[i] != m_keyOldState[i])
|
|
|
|
{
|
|
|
|
if (m_keyNewState[i])
|
|
|
|
{
|
|
|
|
m_keys[i].bPressed = true;
|
|
|
|
m_keys[i].bHeld = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_keys[i].bReleased = true;
|
|
|
|
m_keys[i].bHeld = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_keyOldState[i] = m_keyNewState[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
m_mouse[0x00] = m_keys[VK_LBUTTON];
|
|
|
|
m_mouse[0x01] = m_keys[VK_RBUTTON];
|
|
|
|
m_mouse[0x02] = m_keys[VK_MBUTTON];
|
|
|
|
m_mouse[0x03] = m_keys[0x05]; // VK_XBUTTON1
|
|
|
|
m_mouse[0x04] = m_keys[0x06]; // VK_XBUTTON2
|
|
|
|
|
|
|
|
if (m_keys[VK_MENU].bHeld && m_keys[VK_RETURN].bPressed)
|
|
|
|
{
|
|
|
|
SendMessage(m_hWnd, 0x8000, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_bDoWindowUpdate)
|
|
|
|
{
|
|
|
|
WindowUpdateScale();
|
|
|
|
m_bDoWindowUpdate = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
// Handle Frame Update
|
|
|
|
if (!OnUserUpdate(fElapsedTime))
|
|
|
|
{
|
|
|
|
m_bAtomActive = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw the things
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(m_fDrawOffsetX, m_fDrawOffsetY, 0.0f);
|
|
|
|
glScalef(m_fDrawScale * m_nFontWidth, m_fDrawScale * m_nFontHeight, 1.0f);
|
|
|
|
|
|
|
|
for (int y = 0; y < m_nScreenHeight; y++)
|
|
|
|
for (int x = 0; x < m_nScreenWidth; x++)
|
|
|
|
{
|
|
|
|
int pos = y * m_nScreenWidth + x;
|
|
|
|
|
|
|
|
if ((m_bufScreen[pos].Char.UnicodeChar == m_bufScreen_old[pos].Char.UnicodeChar) &&
|
|
|
|
(m_bufScreen[pos].Attributes == m_bufScreen_old[pos].Attributes))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
m_bufScreen_old[pos] = m_bufScreen[pos];
|
|
|
|
|
|
|
|
WCHAR id = m_bufScreen[pos].Char.UnicodeChar;
|
|
|
|
WORD col = m_bufScreen[pos].Attributes;
|
|
|
|
|
|
|
|
int u, v;
|
|
|
|
float u1, v1, u2, v2;
|
|
|
|
uint32_t fg, bg;
|
|
|
|
|
|
|
|
if (id == L' ')
|
|
|
|
{
|
|
|
|
u1 = u2 = v1 = v2 = 0.0f;
|
|
|
|
fg = bg = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GetFontCoords(id, &u, &v);
|
|
|
|
|
|
|
|
u1 = (u) / 256.0f;
|
|
|
|
v1 = (v) / 256.0f;
|
|
|
|
u2 = (u + 8) / 256.0f;
|
|
|
|
v2 = (v + 8) / 256.0f;
|
|
|
|
|
|
|
|
fg = m_ColourPalette[col & 0xF];
|
|
|
|
bg = m_ColourPalette[(col >> 4) & 0xF];
|
|
|
|
}
|
|
|
|
|
|
|
|
pos *= 6;
|
|
|
|
|
|
|
|
m_uForegroundColorArray[pos + 0] = fg;
|
|
|
|
m_uForegroundColorArray[pos + 1] = fg;
|
|
|
|
m_uForegroundColorArray[pos + 2] = fg;
|
|
|
|
m_uForegroundColorArray[pos + 3] = fg;
|
|
|
|
m_uForegroundColorArray[pos + 4] = fg;
|
|
|
|
m_uForegroundColorArray[pos + 5] = fg;
|
|
|
|
|
|
|
|
m_uBackgroundColorArray[pos + 0] = bg;
|
|
|
|
m_uBackgroundColorArray[pos + 1] = bg;
|
|
|
|
m_uBackgroundColorArray[pos + 2] = bg;
|
|
|
|
m_uBackgroundColorArray[pos + 3] = bg;
|
|
|
|
m_uBackgroundColorArray[pos + 4] = bg;
|
|
|
|
m_uBackgroundColorArray[pos + 5] = bg;
|
|
|
|
|
|
|
|
pos *= 2;
|
|
|
|
|
|
|
|
m_fTexCoordArray[pos + 0] = u1;
|
|
|
|
m_fTexCoordArray[pos + 1] = v1;
|
|
|
|
m_fTexCoordArray[pos + 2] = u2;
|
|
|
|
m_fTexCoordArray[pos + 3] = v1;
|
|
|
|
m_fTexCoordArray[pos + 4] = u1;
|
|
|
|
m_fTexCoordArray[pos + 5] = v2;
|
|
|
|
m_fTexCoordArray[pos + 6] = u2;
|
|
|
|
m_fTexCoordArray[pos + 7] = v1;
|
|
|
|
m_fTexCoordArray[pos + 8] = u1;
|
|
|
|
m_fTexCoordArray[pos + 9] = v2;
|
|
|
|
m_fTexCoordArray[pos + 10] = u2;
|
|
|
|
m_fTexCoordArray[pos + 11] = v2;
|
|
|
|
}
|
|
|
|
|
|
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, m_uBackgroundColorArray);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, m_nScreenWidth * m_nScreenHeight * 6);
|
|
|
|
//glDrawElements(GL_TRIANGLES, m_nScreenWidth * m_nScreenHeight * 6, GL_UNSIGNED_INT, m_uIndicesArray);
|
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, 0, m_uForegroundColorArray);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, m_nScreenWidth * m_nScreenHeight * 6);
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
// Update Title & Present Screen Buffer
|
|
|
|
wchar_t sNewTitle[256];
|
|
|
|
swprintf_s(sNewTitle, 256, L"OneLoneCoder.com - Console Game Engine (OGL) - %s - FPS: %3.2f", m_sAppName.c_str(), 1.0f / fElapsedTime);
|
|
|
|
SetWindowText(m_hWnd, sNewTitle);
|
|
|
|
|
|
|
|
SwapBuffers(m_hDevCtx);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_bEnableSound)
|
|
|
|
{
|
|
|
|
// Close and Clean up audio system
|
|
|
|
}
|
|
|
|
|
|
|
|
if (OnUserDestroy())
|
|
|
|
{
|
|
|
|
// User has permitted destroy, so exit and clean up
|
|
|
|
m_cvGameFinished.notify_one();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// User denied destroy for some reason, so continue running
|
|
|
|
m_bAtomActive = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PostMessage(m_hWnd, WM_DESTROY, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int olcConsoleGameEngineGLOOP::Error(const wchar_t *msg)
|
|
|
|
{
|
|
|
|
wchar_t buff1[256];
|
|
|
|
wchar_t buff2[256];
|
|
|
|
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, buff1, 256, NULL);
|
|
|
|
wsprintf(buff2, L"%s\n\n%s", msg, buff1);
|
|
|
|
MessageBox(NULL, buff2, L"ERROR", MB_ICONERROR | MB_OK);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
|
|
|
// number is returned if successful, otherwise -1
|
|
|
|
unsigned int olcConsoleGameEngineGLOOP::LoadAudioSample(std::wstring sWavFile)
|
|
|
|
{
|
|
|
|
if (!m_bEnableSound)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
olcAudioSample a(sWavFile);
|
|
|
|
if (a.bSampleValid)
|
|
|
|
{
|
|
|
|
vecAudioSamples.push_back(a);
|
|
|
|
return vecAudioSamples.size();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add sample 'id' to the mixers sounds to play list
|
|
|
|
void olcConsoleGameEngineGLOOP::PlaySample(int id, bool bLoop = false)
|
|
|
|
{
|
|
|
|
sCurrentlyPlayingSample a;
|
|
|
|
a.nAudioSampleID = id;
|
|
|
|
a.nSamplePosition = 0;
|
|
|
|
a.bFinished = false;
|
|
|
|
a.bLoop = bLoop;
|
|
|
|
listActiveSamples.push_back(a);
|
|
|
|
}
|
|
|
|
|
|
|
|
void olcConsoleGameEngineGLOOP::StopSample(int id)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// The audio system uses by default a specific wave format
|
|
|
|
bool olcConsoleGameEngineGLOOP::CreateAudio(unsigned int nSampleRate, unsigned int nChannels,
|
|
|
|
unsigned int nBlocks, unsigned int nBlockSamples)
|
|
|
|
{
|
|
|
|
// Initialise Sound Engine
|
|
|
|
m_bAudioThreadActive = false;
|
|
|
|
m_nSampleRate = nSampleRate;
|
|
|
|
m_nChannels = nChannels;
|
|
|
|
m_nBlockCount = nBlocks;
|
|
|
|
m_nBlockSamples = nBlockSamples;
|
|
|
|
m_nBlockFree = m_nBlockCount;
|
|
|
|
m_nBlockCurrent = 0;
|
|
|
|
m_pBlockMemory = nullptr;
|
|
|
|
m_pWaveHeaders = nullptr;
|
|
|
|
|
|
|
|
// Device is available
|
|
|
|
WAVEFORMATEX waveFormat;
|
|
|
|
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
|
|
waveFormat.nSamplesPerSec = m_nSampleRate;
|
|
|
|
waveFormat.wBitsPerSample = sizeof(short) * 8;
|
|
|
|
waveFormat.nChannels = m_nChannels;
|
|
|
|
waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
|
|
|
|
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
|
|
|
|
waveFormat.cbSize = 0;
|
|
|
|
|
|
|
|
// Open Device if valid
|
|
|
|
if (waveOutOpen(&m_hwDevice, WAVE_MAPPER, &waveFormat, (DWORD_PTR)waveOutProcWrap, (DWORD_PTR)this, CALLBACK_FUNCTION) != S_OK)
|
|
|
|
return DestroyAudio();
|
|
|
|
|
|
|
|
// Allocate Wave|Block Memory
|
|
|
|
m_pBlockMemory = new short[m_nBlockCount * m_nBlockSamples];
|
|
|
|
if (m_pBlockMemory == nullptr)
|
|
|
|
return DestroyAudio();
|
|
|
|
ZeroMemory(m_pBlockMemory, sizeof(short) * m_nBlockCount * m_nBlockSamples);
|
|
|
|
|
|
|
|
m_pWaveHeaders = new WAVEHDR[m_nBlockCount];
|
|
|
|
if (m_pWaveHeaders == nullptr)
|
|
|
|
return DestroyAudio();
|
|
|
|
ZeroMemory(m_pWaveHeaders, sizeof(WAVEHDR) * m_nBlockCount);
|
|
|
|
|
|
|
|
// Link headers to block memory
|
|
|
|
for (unsigned int n = 0; n < m_nBlockCount; n++)
|
|
|
|
{
|
|
|
|
m_pWaveHeaders[n].dwBufferLength = m_nBlockSamples * sizeof(short);
|
|
|
|
m_pWaveHeaders[n].lpData = (LPSTR)(m_pBlockMemory + (n * m_nBlockSamples));
|
|
|
|
}
|
|
|
|
|
|
|
|
m_bAudioThreadActive = true;
|
|
|
|
m_AudioThread = std::thread(&olcConsoleGameEngineGLOOP::AudioThread, this);
|
|
|
|
|
|
|
|
// Start the ball rolling with the sound delivery thread
|
|
|
|
std::unique_lock<std::mutex> lm(m_muxBlockNotZero);
|
|
|
|
m_cvBlockNotZero.notify_one();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Stop and clean up audio system
|
|
|
|
bool olcConsoleGameEngineGLOOP::DestroyAudio()
|
|
|
|
{
|
|
|
|
m_bAudioThreadActive = false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handler for soundcard request for more data
|
|
|
|
void olcConsoleGameEngineGLOOP::waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2)
|
|
|
|
{
|
|
|
|
if (uMsg != WOM_DONE) return;
|
|
|
|
m_nBlockFree++;
|
|
|
|
std::unique_lock<std::mutex> lm(m_muxBlockNotZero);
|
|
|
|
m_cvBlockNotZero.notify_one();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Static wrapper for sound card handler
|
|
|
|
void CALLBACK olcConsoleGameEngineGLOOP::waveOutProcWrap(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2)
|
|
|
|
{
|
|
|
|
((olcConsoleGameEngineGLOOP*)dwInstance)->waveOutProc(hWaveOut, uMsg, dwParam1, dwParam2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
|
|
|
// with audio data. If no requests are available it goes dormant until the sound
|
|
|
|
// card is ready for more data. The block is fille by the "user" in some manner
|
|
|
|
// and then issued to the soundcard.
|
|
|
|
void olcConsoleGameEngineGLOOP::AudioThread()
|
|
|
|
{
|
|
|
|
m_fGlobalTime = 0.0f;
|
|
|
|
float fTimeStep = 1.0f / (float)m_nSampleRate;
|
|
|
|
|
|
|
|
// Goofy hack to get maximum integer for a type at run-time
|
|
|
|
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1;
|
|
|
|
float fMaxSample = (float)nMaxSample;
|
|
|
|
short nPreviousSample = 0;
|
|
|
|
|
|
|
|
while (m_bAudioThreadActive)
|
|
|
|
{
|
|
|
|
// Wait for block to become available
|
|
|
|
if (m_nBlockFree == 0)
|
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lm(m_muxBlockNotZero);
|
|
|
|
while (m_nBlockFree == 0) // sometimes, Windows signals incorrectly
|
|
|
|
m_cvBlockNotZero.wait(lm);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Block is here, so use it
|
|
|
|
m_nBlockFree--;
|
|
|
|
|
|
|
|
// Prepare block for processing
|
|
|
|
if (m_pWaveHeaders[m_nBlockCurrent].dwFlags & WHDR_PREPARED)
|
|
|
|
waveOutUnprepareHeader(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR));
|
|
|
|
|
|
|
|
short nNewSample = 0;
|
|
|
|
int nCurrentBlock = m_nBlockCurrent * m_nBlockSamples;
|
|
|
|
|
|
|
|
auto clip = [](float fSample, float fMax)
|
|
|
|
{
|
|
|
|
if (fSample >= 0.0)
|
|
|
|
return fmin(fSample, fMax);
|
|
|
|
else
|
|
|
|
return fmax(fSample, -fMax);
|
|
|
|
};
|
|
|
|
|
|
|
|
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels)
|
|
|
|
{
|
|
|
|
// User Process
|
|
|
|
for (unsigned int c = 0; c < m_nChannels; c++)
|
|
|
|
{
|
|
|
|
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample);
|
|
|
|
m_pBlockMemory[nCurrentBlock + n + c] = nNewSample;
|
|
|
|
nPreviousSample = nNewSample;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_fGlobalTime = m_fGlobalTime + fTimeStep;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Send block to sound device
|
|
|
|
waveOutPrepareHeader(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR));
|
|
|
|
waveOutWrite(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR));
|
|
|
|
m_nBlockCurrent++;
|
|
|
|
m_nBlockCurrent %= m_nBlockCount;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Overridden by user if they want to generate sound in real-time
|
|
|
|
float olcConsoleGameEngineGLOOP::onUserSoundSample(int nChannel, float fGlobalTime, float fTimeStep)
|
|
|
|
{
|
|
|
|
return 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Overriden by user if they want to manipulate the sound before it is played
|
|
|
|
float olcConsoleGameEngineGLOOP::onUserSoundFilter(int nChannel, float fGlobalTime, float fSample)
|
|
|
|
{
|
|
|
|
return fSample;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The Sound Mixer - If the user wants to play many sounds simultaneously, and
|
|
|
|
// perhaps the same sound overlapping itself, then you need a mixer, which
|
|
|
|
// takes input from all sound sources for that audio frame. This mixer maintains
|
|
|
|
// a list of sound locations for all concurrently playing audio samples. Instead
|
|
|
|
// of duplicating audio data, we simply store the fact that a sound sample is in
|
|
|
|
// use and an offset into its sample data. As time progresses we update this offset
|
|
|
|
// until it is beyound the length of the sound sample it is attached to. At this
|
|
|
|
// point we remove the playing souind from the list.
|
|
|
|
//
|
|
|
|
// Additionally, the users application may want to generate sound instead of just
|
|
|
|
// playing audio clips (think a synthesizer for example) in whcih case we also
|
|
|
|
// provide an "onUser..." event to allow the user to return a sound for that point
|
|
|
|
// in time.
|
|
|
|
//
|
|
|
|
// Finally, before the sound is issued to the operating system for performing, the
|
|
|
|
// user gets one final chance to "filter" the sound, perhaps changing the volume
|
|
|
|
// or adding funky effects
|
|
|
|
float olcConsoleGameEngineGLOOP::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep)
|
|
|
|
{
|
|
|
|
// Accumulate sample for this channel
|
|
|
|
float fMixerSample = 0.0f;
|
|
|
|
|
|
|
|
for (auto &s : listActiveSamples)
|
|
|
|
{
|
|
|
|
// Calculate sample position
|
|
|
|
s.nSamplePosition += (long)((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep);
|
|
|
|
|
|
|
|
// If sample position is valid add to the mix
|
|
|
|
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples)
|
|
|
|
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel];
|
|
|
|
else
|
|
|
|
s.bFinished = true; // Else sound has completed
|
|
|
|
}
|
|
|
|
|
|
|
|
// If sounds have completed then remove them
|
|
|
|
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; });
|
|
|
|
|
|
|
|
// The users application might be generating sound, so grab that if it exists
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fMixerSample += onUserSoundSample(nChannel, fGlobalTime, fTimeStep);
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// Return the sample via an optional user override to filter the sound
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return onUserSoundFilter(nChannel, fGlobalTime, fMixerSample);
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}
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atomic<bool> olcConsoleGameEngineGLOOP::m_bAtomActive(false);
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condition_variable olcConsoleGameEngineGLOOP::m_cvGameFinished;
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mutex olcConsoleGameEngineGLOOP::m_muxGame;
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