Fixed GLOOP::PlaySample Def

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Javidx9 2018-10-11 15:47:33 +01:00 committed by GitHub
parent 2fcb3f0a82
commit 56bc106976
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@ -1413,7 +1413,7 @@ unsigned int olcConsoleGameEngineGLOOP::LoadAudioSample(std::wstring sWavFile)
}
// Add sample 'id' to the mixers sounds to play list
void olcConsoleGameEngineOOP::PlaySample(int id, bool bLoop = false)
void olcConsoleGameEngineGLOOP::PlaySample(int id, bool bLoop = false)
{
sCurrentlyPlayingSample a;
a.nAudioSampleID = id;
@ -1628,4 +1628,4 @@ float olcConsoleGameEngineGLOOP::GetMixerOutput(int nChannel, float fGlobalTime,
atomic<bool> olcConsoleGameEngineGLOOP::m_bAtomActive(false);
condition_variable olcConsoleGameEngineGLOOP::m_cvGameFinished;
mutex olcConsoleGameEngineGLOOP::m_muxGame;
mutex olcConsoleGameEngineGLOOP::m_muxGame;