Fixed GLOOP::PlaySample Def
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@ -1413,7 +1413,7 @@ unsigned int olcConsoleGameEngineGLOOP::LoadAudioSample(std::wstring sWavFile)
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}
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// Add sample 'id' to the mixers sounds to play list
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void olcConsoleGameEngineOOP::PlaySample(int id, bool bLoop = false)
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void olcConsoleGameEngineGLOOP::PlaySample(int id, bool bLoop = false)
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{
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sCurrentlyPlayingSample a;
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a.nAudioSampleID = id;
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@ -1628,4 +1628,4 @@ float olcConsoleGameEngineGLOOP::GetMixerOutput(int nChannel, float fGlobalTime,
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atomic<bool> olcConsoleGameEngineGLOOP::m_bAtomActive(false);
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condition_variable olcConsoleGameEngineGLOOP::m_cvGameFinished;
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mutex olcConsoleGameEngineGLOOP::m_muxGame;
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mutex olcConsoleGameEngineGLOOP::m_muxGame;
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