Remove unused files

master
sigonasr2 3 years ago
parent 227f4a79a5
commit bbbce91146
  1. 5
      ngsplanner_patch.sql
  2. 375
      ngsplanner_schema.sql
  3. 296
      ngsplanner_seed.sql
  4. 31
      patch_old/2021-08-09-ngsplanner_patch.sql

@ -1,5 +0,0 @@
/*27 Aug Database Patch*/
CREATE TABLE "element" ("id" SERIAL UNIQUE PRIMARY KEY,"name" text);
alter table augment add column element_id int;
alter table augment add column icon text;
alter table augment_type drop column icon;

@ -1,375 +0,0 @@
CREATE TABLE "food_mult" (
"id" SERIAL UNIQUE PRIMARY KEY,
"amount" int,
"potency" float,
"pp" int,
"dmg_res" float,
"hp" float,
"pp_consumption" float,
"pp_recovery" float,
"weak_point_dmg" float,
"hp_recovery" float
);
CREATE TABLE "food" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"description" text,
"icon" text,
"potency" boolean,
"pp" boolean,
"dmg_res" boolean,
"hp" boolean,
"pp_consumption" boolean,
"pp_recovery" boolean,
"weak_point_dmg" boolean,
"hp_recovery" boolean,
"popularity" int,
"editors_choice" int
);
CREATE TABLE "class" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"icon" text
);
CREATE TABLE "class_weapon_type_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"class_id" int,
"weapon_type_id" int
);
CREATE TABLE "class_level_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"class_id" int,
"level" int,
"hp" int,
"atk" int,
"def" int
);
CREATE TABLE "weapon" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"rarity" int,
"level_req" int,
"atk" int,
"potential_id" int,
"variance" float,
"base_affix_slots" int,
"drop_info" text,
"pb_gauge_build" float,
"icon" text
);
CREATE TABLE "weapon_type" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"shorthand" text,
"icon" text,
"dmg_type" int
);
CREATE TABLE "potential" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"icon" text
);
CREATE TABLE "potential_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"potential_id" int,
"level" int,
"mel_dmg" float,
"rng_dmg" float,
"tec_dmg" float,
"crit_rate" float,
"crit_dmg" float,
"pp_cost_reduction" float,
"active_pp_recovery" float,
"natural_pp_recovery" float,
"dmg_res" float,
"all_down_res" float,
"burn_res" float,
"freeze_res" float,
"blind_res" float,
"shock_res" float,
"panic_res" float,
"poison_res" float,
"battle_power_value" int,
"pb_gauge_build" float,
"description" text
);
CREATE TABLE "armor" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"rarity" int,
"level_req" int,
"def" int,
"hp" int,
"pp" int,
"mel_dmg" float,
"rng_dmg" float,
"tec_dmg" float,
"crit_rate" float,
"crit_dmg" float,
"pp_cost_reduction" float,
"active_pp_recovery" float,
"natural_pp_recovery" text,
"dmg_res" float,
"all_down_res" float,
"burn_res" float,
"freeze_res" float,
"blind_res" float,
"shock_res" float,
"panic_res" float,
"poison_res" float,
"slot" int,
"battle_power_value" float,
"icon" text,
"popularity" int,
"editors_choice" int
);
CREATE TABLE "augment" (
"id" SERIAL UNIQUE PRIMARY KEY,
"augment_type_id" int,
"name" text,
"variance" float,
"hp" int,
"pp" int,
"mel_dmg" float,
"rng_dmg" float,
"tec_dmg" float,
"crit_rate" float,
"crit_dmg" float,
"pp_cost_reduction" float,
"active_pp_recovery" float,
"natural_pp_recovery" float,
"dmg_res" float,
"affix_success_rate" float,
"all_down_res" float,
"burn_res" float,
"freeze_res" float,
"blind_res" float,
"shock_res" float,
"panic_res" float,
"poison_res" float,
"battle_power_value" int,
"pb_gauge_build" float,
"popularity" int,
"editors_choice" int,
"element_id" int
);
CREATE TABLE "skill" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"skill_type_id" int,
"icon" text
);
CREATE TABLE "skill_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"skill_id" int,
"level" int,
"variance" float,
"mel_dmg" float,
"rng_dmg" float,
"tec_dmg" float,
"crit_rate" float,
"crit_dmg" float,
"pp_cost_reduction" float,
"active_pp_recovery" float,
"natural_pp_recovery" float,
"dmg_res" float,
"popularity" int,
"editors_choice" int
);
CREATE TABLE "skill_type" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text
);
CREATE TABLE "weapon_existence_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"weapon_type_id" int,
"weapon_id" int,
"popularity" int,
"editors_choice" int,
"icon" text,
"special_name" text
);
CREATE TABLE "augment_type" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"icon" text
);
CREATE TABLE "photon_art" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"weapon_type_id" int,
"potency" int,
"power_distribution" float,
"pp" int,
"frames" int,
"dps" int,
"property" int,
"icon" text
);
CREATE TABLE "enemy_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"level" int,
"def" int,
"atk" int
);
CREATE TABLE "class_skill" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"class_id" int,
"icon" text,
"description" text
);
CREATE TABLE "class_skill_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"class_skill_id" int,
"dependency" text,
"level" int,
"effect" text,
"duration" int,
"cooldown" int,
"damage_taken" text,
"pa_potency" text,
"conditional_buff" boolean,
"pp_recovery" text,
"property" text,
"all_damage_buff" text,
"active_pp_recovery" text,
"status_ailment_accum" text,
"status_ailment_duration" text,
"pp_consumption" text,
"max_hp_decrease" text,
"natural_pp_recovery" text,
"added_pp" int,
"pb_gauge_fortification" text
);
CREATE TABLE "database_audit" (
"id" SERIAL UNIQUE PRIMARY KEY,
"action" text,
"table_name" text,
"row_name" text,
"row_id" int,
"old_value" text,
"new_value" text,
"date" timestamptz,
"users_id" int
);
CREATE TABLE "users" (
"id" SERIAL PRIMARY KEY,
"username" text UNIQUE,
"email" text UNIQUE,
"password_hash" text,
"created_on" timestamptz,
"roles_id" int,
"avatar" text,
"editors_choice" int,
"recovery_hash" text
);
CREATE TABLE "roles" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text
);
CREATE TABLE "builds" (
"id" SERIAL UNIQUE PRIMARY KEY,
"users_id" int,
"creator" text,
"build_name" text,
"class1" int,
"class2" int,
"created_on" timestamptz,
"last_modified" timestamptz,
"likes" int,
"data" text,
"editors_choice" int
);
CREATE TABLE "skill_tree_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"class_id" int,
"data" text,
"skill_data" text,
"line_color" text,
"line_width" int,
"gridsizex" int,
"gridsizey" int,
"gridpaddingx" int,
"gridpaddingy" int,
"halflineheight" int
);
CREATE TABLE "site_data" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text,
"data" text
);
CREATE TABLE "element" (
"id" SERIAL UNIQUE PRIMARY KEY,
"name" text
);
ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id");
ALTER TABLE "database_audit" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id");
ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id");
ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id");
ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id");
ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id");
ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id");
ALTER TABLE "photon_art" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
ALTER TABLE "class_skill_data" ADD FOREIGN KEY ("class_skill_id") REFERENCES "class_skill" ("id");
ALTER TABLE "class_skill" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id");
ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id");
ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
ALTER TABLE "augment" ADD FOREIGN KEY ("element_id") REFERENCES "element" ("id");

@ -1,296 +0,0 @@
delete from skill_tree_data;
delete from class_skill_data;
delete from class_skill;
delete from photon_art;
delete from enemy_data;
delete from database_audit;
delete from food_mult;
delete from food;
delete from armor;
delete from augment;
delete from element;
delete from augment_type;
delete from skill_data;
delete from skill;
delete from skill_type;
delete from builds;
delete from users;
delete from roles;
delete from weapon_existence_data;
delete from class_weapon_type_data;
delete from class_level_data;
delete from potential_data;
delete from weapon;
delete from weapon_type;
delete from class;
delete from potential;
insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery)
values(0,1,0,1,1,1,1,1,1);
insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery)
values(1,1.05,10,1.05,1.05,1,1,1,1);
insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice)
values('Rich Aelio Meat','Meat','',true,false,false,false,true,false,false,false,0,0);
insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice)
values('Light Aelio Meat','Meat','',true,false,false,false,false,true,false,false,0,0);
insert into class(name,icon) values('Hunter','/icons/UINGSClassHu.png');
insert into class(name,icon) values('Fighter','/icons/UINGSClassFi.png');
insert into class(name,icon) values('Ranger','/icons/UINGSClassRa.png');
insert into class(name,icon) values('Gunner','/icons/UINGSClassGu.png');
insert into class(name,icon) values('Force','/icons/UINGSClassFo.png');
insert into class(name,icon) values('Techter','/icons/UINGSClassTe.png');
insert into weapon_type(name,icon,dmg_type) values('Sword','/icons/NGSUIItemSwordMini.png',0);
insert into weapon_type(name,icon,dmg_type) values('Spear','/icons/NGSUIItemPartizanMini.png',0);
insert into weapon_type(name,icon,dmg_type) values('Wired Lance','/icons/NGSUIItemWiredLanceMini.png',0);
insert into weapon_type(name,icon,dmg_type) values('Twin Dagger','/icons/NGSUIItemTwinDaggersMini.png',0);
insert into weapon_type(name,icon,dmg_type) values('Double Saber','/icons/NGSUIItemDoubleSaberMini.png',0);
insert into weapon_type(name,icon,dmg_type) values('Knuckles','/icons/NGSUIItemKnuckleMini.png',0);
insert into weapon_type(name,icon,dmg_type) values('Assault Rifle','/icons/NGSUIItemAssaultRifleMini.png',1);
insert into weapon_type(name,icon,dmg_type) values('Launcher','/icons/NGSUIItemLauncherMini.png',1);
insert into weapon_type(name,icon,dmg_type) values('Twin Machine Guns','NGSUIItemTwinMachinegunsMini.png',1);
insert into weapon_type(name,icon,dmg_type) values('Rod','/icons/NGSUIItemRodMini.png',2);
insert into weapon_type(name,icon,dmg_type) values('Talis','/icons/NGSUIItemTalisMini.png',2);
insert into weapon_type(name,icon,dmg_type) values('Wand','/icons/NGSUIItemWandMini.png',2);
insert into potential(name,icon) values('Recycler Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Indomitable Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Defensive Formation','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Offensive Formation','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Bastion Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Meditation Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Mustered Might Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Dynamo Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Berserk Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Wellspring Unit','/icons/NGSUIItemPotentialAbility.png');
insert into potential(name,icon) values('Endurance Unit','/icons/NGSUIItemPotentialAbility.png');
insert into class_level_data(class_id,name,level,hp,atk,def)
values((SELECT id from class WHERE name='Hunter' limit 1),'Hunter Lv.1',1,300,450,304);
insert into class_level_data(class_id,name,level,hp,atk,def)
values((SELECT id from class WHERE name='Hunter' limit 1),'Hunter Lv.2',2,303,459,309);
insert into class_level_data(class_id,name,level,hp,atk,def)
values((SELECT id from class WHERE name='Fighter' limit 1),'Fighter Lv.1',1,280,454,301);
insert into class_level_data(class_id,name,level,hp,atk,def)
values((SELECT id from class WHERE name='Ranger' limit 1),'Ranger Lv.1',1,240,448,300);
insert into class_weapon_type_data(class_id,weapon_type_id)
values((SELECT id from class WHERE name='Hunter' limit 1),(SELECT id from weapon_type WHERE name='Sword' limit 1));
insert into class_weapon_type_data(class_id,weapon_type_id)
values((SELECT id from class WHERE name='Hunter' limit 1),(SELECT id from weapon_type WHERE name='Spear' limit 1));
insert into class_weapon_type_data(class_id,weapon_type_id)
values((SELECT id from class WHERE name='Hunter' limit 1),(SELECT id from weapon_type WHERE name='Wired Lance' limit 1));
insert into class_weapon_type_data(class_id,weapon_type_id)
values((SELECT id from class WHERE name='Fighter' limit 1),(SELECT id from weapon_type WHERE name='Twin Dagger' limit 1));
insert into class_weapon_type_data(class_id,weapon_type_id)
values((SELECT id from class WHERE name='Fighter' limit 1),(SELECT id from weapon_type WHERE name='Double Saber' limit 1));
insert into class_weapon_type_data(class_id,weapon_type_id)
values((SELECT id from class WHERE name='Fighter' limit 1),(SELECT id from weapon_type WHERE name='Knuckles' limit 1));
insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon)
values('Primm',1,1,177,(select id from potential where name='Recycler Unit' limit 1),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png');
insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon)
values('Tzvia',2,4,195,(select id from potential where name='Indomitable Unit' limit 1),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png');
insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon)
values('Cattleya',1,1,200,(select id from potential where name='Recycler Unit' limit 1),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png');
insert into potential_data(potential_id,name,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,description)
values((select id from potential where name='Recycler Unit' limit 1),'Recycler Unit Lv.1',1,1.18,1.18,1.18,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,'Test description for the Recycler Unit');
insert into potential_data(potential_id,name,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,description)
values((select id from potential where name='Recycler Unit' limit 1),'Recycler Unit Lv.2',2,1.20,1.20,1.20,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,'Test description for the Recycler Unit');
insert into potential_data(potential_id,name,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,description)
values((select id from potential where name='Indomitable Unit' limit 1),'Indomitable Unit Lv.1',1,1.18,1.18,1.18,0,0,0,0,0,0,1.10,0,0,0,0,0,0,10,0,'Test description for the Indomitable Unit');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Sword' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Spear' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Wired Lance' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Twin Dagger' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Double Saber' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Knuckles' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Assault Rifle' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Launcher' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Twin Machine Guns' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Rod' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Talis' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Wand' limit 1),(select id from weapon where name='Primm' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Sword' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Spear' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Wired Lance' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Twin Dagger' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Double Saber' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Knuckles' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Assault Rifle' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Launcher' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Twin Machine Guns' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Rod' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Talis' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon)
values((select id from weapon_type where name='Wand' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,'');
insert into roles(name)
values('Administrator');
insert into roles(name)
values('Editor');
insert into roles(name)
values('Guest');
insert into users(username,email,password_hash,created_on,roles_id,avatar,recovery_hash)
values('sigonasr2','sigonasr2@gmail.com','ABCDEFG','2021-07-13 04:30+00',(select id from roles where name='Administrator' limit 1),'','');
insert into users(username,email,password_hash,created_on,roles_id,avatar,recovery_hash)
values('sigonasr3','sigonasr3@gmail.com','ABCDEF','2021-07-14 05:30+00',(select id from roles where name='Editor' limit 1),'','');
insert into builds(users_id,creator,build_name,class1,class2,created_on,last_modified,likes,data,editors_choice)
values((select id from users where username='sigonasr2' limit 1),'sigonasr2','Test Build',(select id from class where name='Ranger' limit 1),(select id from class where name='Force' limit 1),'2021-07-13 04:30+00','2021-07-13 04:30+00',5,'<DATA STRING>',0);
insert into builds(users_id,creator,build_name,class1,class2,created_on,last_modified,likes,data,editors_choice)
values((select id from users where username='sigonasr3' limit 1),'sigonasr3','Test Build2',(select id from class where name='Techter' limit 1),(select id from class where name='Fighter' limit 1),'2021-07-13 06:30+00','2021-07-13 07:30+00',27,'<DATA STRING>',0);
insert into skill_type(name)
values('Weapon');
insert into skill_type(name)
values('Armor');
insert into skill(name,skill_type_id,icon)
values('Fixa Attack',(select id from skill_type where name='Weapon' limit 1),'/icons/UINGSItemPresetAbility.png');
insert into skill(name,skill_type_id,icon)
values('Fixa Guard',(select id from skill_type where name='Armor' limit 1),'/icons/UINGSItemPresetAbility.png');
insert into skill(name,skill_type_id,icon)
values('Fixa Termina',(select id from skill_type where name='Weapon' limit 1),'/icons/UINGSItemPresetAbility.png');
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Attack' limit 1),'Fixa Attack Lv.1',1,0,1.02,1.02,1.02,0,0,0,0,0,0,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Attack' limit 1),'Fixa Attack Lv.2',2,0,1.03,1.03,1.03,0,0,0,0,0,0,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Attack' limit 1),'Fixa Attack Lv.3',3,0,1.04,1.04,1.04,0,0,0,0,0,0,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Guard' limit 1),'Fixa Guard Lv.1',1,0,0,0,0,0,0,0,0,0,1.01,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Guard' limit 1),'Fixa Guard Lv.2',2,0,0,0,0,0,0,0,0,0,1.02,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Guard' limit 1),'Fixa Guard Lv.3',3,0,0,0,0,0,0,0,0,0,1.03,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.1',1,0,0,0,0,0,1.05,0,0,0,0,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.2',2,0,0,0,0,0,1.08,0,0,0,0,0,0);
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice)
values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.3',3,0,0,0,0,0,1.10,0,0,0,0,0,0);
insert into element(name)
values('None');
insert into element(name)
values('Fire');
insert into element(name)
values('Ice');
insert into element(name)
values('Lightning');
insert into augment_type(name)
values('Stamina');
insert into augment_type(name)
values('Spirit');
insert into augment_type(name)
values('Might');
insert into augment_type(name)
values('Precision');
insert into augment_type(name)
values('Ice Weakness');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Stamina' limit 1),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Stamina' limit 1),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Stamina' limit 1),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Spirit' limit 1),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Spirit' limit 1),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Spirit' limit 1),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Might' limit 1),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Might' limit 1),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Might' limit 1),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Precision' limit 1),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Precision' limit 1),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Precision' limit 1),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='None' limit 1),'');
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon)
values((select id from augment_type where name='Ice Weakness' limit 1),1,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='Ice' limit 1),'');
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice)
values('Primm Armor',1,1,8,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,'/icons/20M6Z7t.png',0,0);
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice)
values('Tzvia Armor',2,1,9,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.2,2,'/icons/F0t58xP.png',0,0);
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice)
values('Theseus Armor',3,5,10,10,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1.1,3,'/icons/uldt9lR.png',0,0);
insert into database_audit(action,table_name,row_name,row_id,old_value,new_value,date,users_id)
values('INSERT','augment','crit_rate',4,'','0.15','2018-07-16 03:30+00',(select id from users where username='sigonasr2' limit 1));
insert into database_audit(action,table_name,row_name,row_id,old_value,new_value,date,users_id)
values('UPDATE','skill_data','mel_dmg',1,'0.01','0','2018-07-17 19:45+00',(select id from users where username='sigonasr3' limit 1));
insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps,icon)
values('Normal Attack Lv1',(select id from weapon_type where name='Twin Dagger' limit 1),100,0.45,2,20,270,'');
insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps,icon)
values('Spin Counter',(select id from weapon_type where name='Twin Dagger' limit 1),100,3,8,38,521,'');
insert into enemy_data(level,def,atk)
values(1,450,900);
insert into enemy_data(level,def,atk)
values(2,450,918);
insert into enemy_data(level,def,atk)
values(3,467,935);
insert into enemy_data(level,def,atk)
values(4,467,953);
insert into class_skill(name,class_id,icon,description)
values('Hunter Physique',(SELECT id from class WHERE name='Hunter' limit 1),'','This does something useful. Probably.');
insert into class_skill(name,class_id,icon,description)
values('War Cry',(SELECT id from class WHERE name='Fighter' limit 1),'','This is not useful.');
insert into class_skill(name,class_id,icon,description)
values('Assault Charge Advent',(SELECT id from class WHERE name='Gunner' limit 1),'','This is ');
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification)
values('Hunter Physique Lv.1',(SELECT id from class_skill WHERE name='Hunter Physique' limit 1),'',1,'Effect Name',20,15,'0.7','1',false,'0.5','','0','0','0','0','0','0','0',0,'0');
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification)
values('War Cry Lv.1',(SELECT id from class_skill WHERE name='War Cry' limit 1),'',1,'Effect Name',14,10,0.5,'1.1','0.8',false,'0.6','','0','0','0','0','0','0','0',0,'0');
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification)
values('War Cry Lv.2',(SELECT id from class_skill WHERE name='War Cry' limit 1),'',2,'Effect Name',11,11,'0.8','1',false,'0.5','','0','0','0','0','0','0','0',0,'0');
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification)
values('Assault Charge Advent',(SELECT id from class_skill WHERE name='Assault Charge Advent' limit 1),'',1,'Effect Name',30,24,'1.8','1',false,'0.5','','0','0','0','0','0','0','0',0,'1.6');
insert into skill_tree_data(class_id,data,skill_data,line_color,line_width,gridsizex,gridsizey,gridpaddingx,gridpaddingy,halflineheight)
values((select id from class where name='Hunter'),'□ □ ,└□─┘□□, │ ││, │ □│, □─□┼□, □ ','','#000000',3,80,60,10,10,60);
insert into site_data(name,data) values('UNDER_CONSTRUCTION_TEXT','NGSplanner.com is currently under construction! Please check back after Sig yells at me enough to help finish it.');

@ -1,31 +0,0 @@
/*9 Aug Database Patch*/
alter table potential add column description text;
alter table weapon_existence_data add column icon text;
alter table weapon_type add column shorthand text;
alter table weapon_existence_data add column special_name text;
alter table potential drop column description;
alter table potential_data add column description text;
alter table photon_art add column icon text;
alter table users add column recovery_hash text;
alter table armor rename column pb_gauge_build to slot;
alter table armor add column battle_power_value text;
CREATE TABLE "skill_tree_data"("id" SERIAL UNIQUE PRIMARY KEY,"class_id" int,"data" text,"skill_data" text,"line_color" text,"line_width" int,"gridsizex" int,"gridsizey" int,"gridpaddingx" int,"gridpaddingy" int);
ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
alter table skill_tree_data add column halflineheight int;
CREATE TABLE "site_data" ("id" SERIAL UNIQUE PRIMARY KEY,"field" text,"data" text);
alter table class_skill_data alter column damage_taken set data type text;
alter table class_skill_data alter column pa_potency set data type text;
alter table class_skill_data alter column conditional_buff set data type text;
alter table class_skill_data alter column pp_recovery set data type text;
alter table class_skill_data alter column property set data type text;
alter table class_skill_data alter column all_damage_buff set data type text;
alter table class_skill_data alter column active_pp_recovery set data type text;
alter table class_skill_data alter column status_ailment_accum set data type text;
alter table class_skill_data alter column status_ailment_duration set data type text;
alter table class_skill_data alter column pp_consumption set data type text;
alter table class_skill_data alter column max_hp_decrease set data type text;
alter table class_skill_data alter column natural_pp_recovery set data type text;
alter table class_skill_data alter column pb_gauge_fortification set data type text;
alter table site_data rename column field to name;
alter table food add column description text;
alter table food add column icon text;
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