parent
227f4a79a5
commit
bbbce91146
@ -1,5 +0,0 @@ |
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/*27 Aug Database Patch*/ |
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CREATE TABLE "element" ("id" SERIAL UNIQUE PRIMARY KEY,"name" text); |
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alter table augment add column element_id int; |
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alter table augment add column icon text; |
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alter table augment_type drop column icon; |
@ -1,375 +0,0 @@ |
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CREATE TABLE "food_mult" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"amount" int, |
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"potency" float, |
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"pp" int, |
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"dmg_res" float, |
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"hp" float, |
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"pp_consumption" float, |
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"pp_recovery" float, |
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"weak_point_dmg" float, |
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"hp_recovery" float |
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); |
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|
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CREATE TABLE "food" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"description" text, |
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"icon" text, |
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"potency" boolean, |
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"pp" boolean, |
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"dmg_res" boolean, |
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"hp" boolean, |
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"pp_consumption" boolean, |
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"pp_recovery" boolean, |
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"weak_point_dmg" boolean, |
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"hp_recovery" boolean, |
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"popularity" int, |
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"editors_choice" int |
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); |
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|
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CREATE TABLE "class" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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|
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CREATE TABLE "class_weapon_type_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"class_id" int, |
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"weapon_type_id" int |
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); |
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|
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CREATE TABLE "class_level_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"class_id" int, |
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"level" int, |
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"hp" int, |
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"atk" int, |
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"def" int |
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); |
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|
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CREATE TABLE "weapon" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"rarity" int, |
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"level_req" int, |
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"atk" int, |
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"potential_id" int, |
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"variance" float, |
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"base_affix_slots" int, |
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"drop_info" text, |
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"pb_gauge_build" float, |
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"icon" text |
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); |
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|
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CREATE TABLE "weapon_type" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"shorthand" text, |
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"icon" text, |
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"dmg_type" int |
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); |
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|
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CREATE TABLE "potential" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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|
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CREATE TABLE "potential_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"potential_id" int, |
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"level" int, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float, |
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"all_down_res" float, |
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"burn_res" float, |
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"freeze_res" float, |
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"blind_res" float, |
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"shock_res" float, |
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"panic_res" float, |
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"poison_res" float, |
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"battle_power_value" int, |
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"pb_gauge_build" float, |
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"description" text |
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); |
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|
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CREATE TABLE "armor" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"rarity" int, |
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"level_req" int, |
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"def" int, |
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"hp" int, |
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"pp" int, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" text, |
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"dmg_res" float, |
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"all_down_res" float, |
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"burn_res" float, |
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"freeze_res" float, |
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"blind_res" float, |
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"shock_res" float, |
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"panic_res" float, |
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"poison_res" float, |
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"slot" int, |
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"battle_power_value" float, |
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"icon" text, |
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"popularity" int, |
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"editors_choice" int |
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); |
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|
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CREATE TABLE "augment" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"augment_type_id" int, |
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"name" text, |
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"variance" float, |
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"hp" int, |
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"pp" int, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float, |
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"affix_success_rate" float, |
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"all_down_res" float, |
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"burn_res" float, |
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"freeze_res" float, |
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"blind_res" float, |
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"shock_res" float, |
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"panic_res" float, |
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"poison_res" float, |
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"battle_power_value" int, |
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"pb_gauge_build" float, |
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"popularity" int, |
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"editors_choice" int, |
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"element_id" int |
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); |
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|
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CREATE TABLE "skill" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"skill_type_id" int, |
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"icon" text |
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); |
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|
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CREATE TABLE "skill_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"skill_id" int, |
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"level" int, |
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"variance" float, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float, |
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"popularity" int, |
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"editors_choice" int |
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); |
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CREATE TABLE "skill_type" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text |
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); |
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CREATE TABLE "weapon_existence_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"weapon_type_id" int, |
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"weapon_id" int, |
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"popularity" int, |
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"editors_choice" int, |
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"icon" text, |
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"special_name" text |
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); |
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CREATE TABLE "augment_type" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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CREATE TABLE "photon_art" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"weapon_type_id" int, |
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"potency" int, |
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"power_distribution" float, |
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"pp" int, |
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"frames" int, |
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"dps" int, |
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"property" int, |
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"icon" text |
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); |
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CREATE TABLE "enemy_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"level" int, |
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"def" int, |
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"atk" int |
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); |
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CREATE TABLE "class_skill" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"class_id" int, |
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"icon" text, |
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"description" text |
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); |
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CREATE TABLE "class_skill_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"class_skill_id" int, |
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"dependency" text, |
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"level" int, |
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"effect" text, |
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"duration" int, |
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"cooldown" int, |
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"damage_taken" text, |
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"pa_potency" text, |
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"conditional_buff" boolean, |
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"pp_recovery" text, |
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"property" text, |
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"all_damage_buff" text, |
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"active_pp_recovery" text, |
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"status_ailment_accum" text, |
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"status_ailment_duration" text, |
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"pp_consumption" text, |
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"max_hp_decrease" text, |
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"natural_pp_recovery" text, |
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"added_pp" int, |
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"pb_gauge_fortification" text |
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); |
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CREATE TABLE "database_audit" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"action" text, |
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"table_name" text, |
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"row_name" text, |
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"row_id" int, |
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"old_value" text, |
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"new_value" text, |
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"date" timestamptz, |
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"users_id" int |
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); |
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CREATE TABLE "users" ( |
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"id" SERIAL PRIMARY KEY, |
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"username" text UNIQUE, |
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"email" text UNIQUE, |
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"password_hash" text, |
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"created_on" timestamptz, |
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"roles_id" int, |
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"avatar" text, |
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"editors_choice" int, |
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"recovery_hash" text |
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); |
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CREATE TABLE "roles" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text |
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); |
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CREATE TABLE "builds" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"users_id" int, |
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"creator" text, |
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"build_name" text, |
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"class1" int, |
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"class2" int, |
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"created_on" timestamptz, |
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"last_modified" timestamptz, |
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"likes" int, |
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"data" text, |
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"editors_choice" int |
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); |
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CREATE TABLE "skill_tree_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"class_id" int, |
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"data" text, |
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"skill_data" text, |
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"line_color" text, |
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"line_width" int, |
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"gridsizex" int, |
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"gridsizey" int, |
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"gridpaddingx" int, |
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"gridpaddingy" int, |
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"halflineheight" int |
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); |
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CREATE TABLE "site_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"data" text |
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); |
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CREATE TABLE "element" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text |
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); |
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ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id"); |
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ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id"); |
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|
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ALTER TABLE "database_audit" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id"); |
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ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
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ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
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ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); |
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ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); |
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ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); |
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ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id"); |
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ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id"); |
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ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id"); |
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ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); |
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ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id"); |
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ALTER TABLE "photon_art" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); |
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ALTER TABLE "class_skill_data" ADD FOREIGN KEY ("class_skill_id") REFERENCES "class_skill" ("id"); |
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ALTER TABLE "class_skill" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
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ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id"); |
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ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id"); |
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ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
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ALTER TABLE "augment" ADD FOREIGN KEY ("element_id") REFERENCES "element" ("id"); |
@ -1,296 +0,0 @@ |
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delete from skill_tree_data; |
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delete from class_skill_data; |
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delete from class_skill; |
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delete from photon_art; |
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delete from enemy_data; |
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delete from database_audit; |
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delete from food_mult; |
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delete from food; |
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delete from armor; |
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delete from augment; |
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delete from element; |
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delete from augment_type; |
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delete from skill_data; |
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delete from skill; |
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delete from skill_type; |
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delete from builds; |
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delete from users; |
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delete from roles; |
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delete from weapon_existence_data; |
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delete from class_weapon_type_data; |
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delete from class_level_data; |
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delete from potential_data; |
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delete from weapon; |
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delete from weapon_type; |
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delete from class; |
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delete from potential; |
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insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) |
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values(0,1,0,1,1,1,1,1,1); |
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insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) |
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values(1,1.05,10,1.05,1.05,1,1,1,1); |
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insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice) |
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values('Rich Aelio Meat','Meat','',true,false,false,false,true,false,false,false,0,0); |
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insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice) |
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values('Light Aelio Meat','Meat','',true,false,false,false,false,true,false,false,0,0); |
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insert into class(name,icon) values('Hunter','/icons/UINGSClassHu.png'); |
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insert into class(name,icon) values('Fighter','/icons/UINGSClassFi.png'); |
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insert into class(name,icon) values('Ranger','/icons/UINGSClassRa.png'); |
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insert into class(name,icon) values('Gunner','/icons/UINGSClassGu.png'); |
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insert into class(name,icon) values('Force','/icons/UINGSClassFo.png'); |
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insert into class(name,icon) values('Techter','/icons/UINGSClassTe.png'); |
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insert into weapon_type(name,icon,dmg_type) values('Sword','/icons/NGSUIItemSwordMini.png',0); |
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insert into weapon_type(name,icon,dmg_type) values('Spear','/icons/NGSUIItemPartizanMini.png',0); |
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insert into weapon_type(name,icon,dmg_type) values('Wired Lance','/icons/NGSUIItemWiredLanceMini.png',0); |
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insert into weapon_type(name,icon,dmg_type) values('Twin Dagger','/icons/NGSUIItemTwinDaggersMini.png',0); |
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insert into weapon_type(name,icon,dmg_type) values('Double Saber','/icons/NGSUIItemDoubleSaberMini.png',0); |
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insert into weapon_type(name,icon,dmg_type) values('Knuckles','/icons/NGSUIItemKnuckleMini.png',0); |
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insert into weapon_type(name,icon,dmg_type) values('Assault Rifle','/icons/NGSUIItemAssaultRifleMini.png',1); |
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insert into weapon_type(name,icon,dmg_type) values('Launcher','/icons/NGSUIItemLauncherMini.png',1); |
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insert into weapon_type(name,icon,dmg_type) values('Twin Machine Guns','NGSUIItemTwinMachinegunsMini.png',1); |
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insert into weapon_type(name,icon,dmg_type) values('Rod','/icons/NGSUIItemRodMini.png',2); |
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insert into weapon_type(name,icon,dmg_type) values('Talis','/icons/NGSUIItemTalisMini.png',2); |
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insert into weapon_type(name,icon,dmg_type) values('Wand','/icons/NGSUIItemWandMini.png',2); |
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insert into potential(name,icon) values('Recycler Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Indomitable Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Defensive Formation','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Offensive Formation','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Bastion Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Meditation Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Mustered Might Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Dynamo Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Berserk Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Wellspring Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Endurance Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into class_level_data(class_id,name,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Hunter' limit 1),'Hunter Lv.1',1,300,450,304); |
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insert into class_level_data(class_id,name,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Hunter' limit 1),'Hunter Lv.2',2,303,459,309); |
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insert into class_level_data(class_id,name,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Fighter' limit 1),'Fighter Lv.1',1,280,454,301); |
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insert into class_level_data(class_id,name,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Ranger' limit 1),'Ranger Lv.1',1,240,448,300); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Hunter' limit 1),(SELECT id from weapon_type WHERE name='Sword' limit 1)); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Hunter' limit 1),(SELECT id from weapon_type WHERE name='Spear' limit 1)); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Hunter' limit 1),(SELECT id from weapon_type WHERE name='Wired Lance' limit 1)); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Fighter' limit 1),(SELECT id from weapon_type WHERE name='Twin Dagger' limit 1)); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Fighter' limit 1),(SELECT id from weapon_type WHERE name='Double Saber' limit 1)); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Fighter' limit 1),(SELECT id from weapon_type WHERE name='Knuckles' limit 1)); |
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insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) |
||||
values('Primm',1,1,177,(select id from potential where name='Recycler Unit' limit 1),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); |
||||
insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) |
||||
values('Tzvia',2,4,195,(select id from potential where name='Indomitable Unit' limit 1),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); |
||||
insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) |
||||
values('Cattleya',1,1,200,(select id from potential where name='Recycler Unit' limit 1),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); |
||||
|
||||
insert into potential_data(potential_id,name,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,description) |
||||
values((select id from potential where name='Recycler Unit' limit 1),'Recycler Unit Lv.1',1,1.18,1.18,1.18,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,'Test description for the Recycler Unit'); |
||||
insert into potential_data(potential_id,name,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,description) |
||||
values((select id from potential where name='Recycler Unit' limit 1),'Recycler Unit Lv.2',2,1.20,1.20,1.20,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,'Test description for the Recycler Unit'); |
||||
insert into potential_data(potential_id,name,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,description) |
||||
values((select id from potential where name='Indomitable Unit' limit 1),'Indomitable Unit Lv.1',1,1.18,1.18,1.18,0,0,0,0,0,0,1.10,0,0,0,0,0,0,10,0,'Test description for the Indomitable Unit'); |
||||
|
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Sword' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Spear' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Wired Lance' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Twin Dagger' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Double Saber' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Knuckles' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Assault Rifle' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Launcher' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Twin Machine Guns' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Rod' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Talis' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Wand' limit 1),(select id from weapon where name='Primm' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Sword' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Spear' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Wired Lance' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Twin Dagger' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Double Saber' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Knuckles' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Assault Rifle' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Launcher' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Twin Machine Guns' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Rod' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Talis' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
insert into weapon_existence_data(weapon_type_id,weapon_id,popularity,editors_choice,icon) |
||||
values((select id from weapon_type where name='Wand' limit 1),(select id from weapon where name='Tzvia' limit 1),0,0,''); |
||||
|
||||
|
||||
insert into roles(name) |
||||
values('Administrator'); |
||||
insert into roles(name) |
||||
values('Editor'); |
||||
insert into roles(name) |
||||
values('Guest'); |
||||
|
||||
insert into users(username,email,password_hash,created_on,roles_id,avatar,recovery_hash) |
||||
values('sigonasr2','sigonasr2@gmail.com','ABCDEFG','2021-07-13 04:30+00',(select id from roles where name='Administrator' limit 1),'',''); |
||||
insert into users(username,email,password_hash,created_on,roles_id,avatar,recovery_hash) |
||||
values('sigonasr3','sigonasr3@gmail.com','ABCDEF','2021-07-14 05:30+00',(select id from roles where name='Editor' limit 1),'',''); |
||||
|
||||
insert into builds(users_id,creator,build_name,class1,class2,created_on,last_modified,likes,data,editors_choice) |
||||
values((select id from users where username='sigonasr2' limit 1),'sigonasr2','Test Build',(select id from class where name='Ranger' limit 1),(select id from class where name='Force' limit 1),'2021-07-13 04:30+00','2021-07-13 04:30+00',5,'<DATA STRING>',0); |
||||
insert into builds(users_id,creator,build_name,class1,class2,created_on,last_modified,likes,data,editors_choice) |
||||
values((select id from users where username='sigonasr3' limit 1),'sigonasr3','Test Build2',(select id from class where name='Techter' limit 1),(select id from class where name='Fighter' limit 1),'2021-07-13 06:30+00','2021-07-13 07:30+00',27,'<DATA STRING>',0); |
||||
|
||||
insert into skill_type(name) |
||||
values('Weapon'); |
||||
insert into skill_type(name) |
||||
values('Armor'); |
||||
|
||||
insert into skill(name,skill_type_id,icon) |
||||
values('Fixa Attack',(select id from skill_type where name='Weapon' limit 1),'/icons/UINGSItemPresetAbility.png'); |
||||
insert into skill(name,skill_type_id,icon) |
||||
values('Fixa Guard',(select id from skill_type where name='Armor' limit 1),'/icons/UINGSItemPresetAbility.png'); |
||||
insert into skill(name,skill_type_id,icon) |
||||
values('Fixa Termina',(select id from skill_type where name='Weapon' limit 1),'/icons/UINGSItemPresetAbility.png'); |
||||
|
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Attack' limit 1),'Fixa Attack Lv.1',1,0,1.02,1.02,1.02,0,0,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Attack' limit 1),'Fixa Attack Lv.2',2,0,1.03,1.03,1.03,0,0,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Attack' limit 1),'Fixa Attack Lv.3',3,0,1.04,1.04,1.04,0,0,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Guard' limit 1),'Fixa Guard Lv.1',1,0,0,0,0,0,0,0,0,0,1.01,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Guard' limit 1),'Fixa Guard Lv.2',2,0,0,0,0,0,0,0,0,0,1.02,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Guard' limit 1),'Fixa Guard Lv.3',3,0,0,0,0,0,0,0,0,0,1.03,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.1',1,0,0,0,0,0,1.05,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.2',2,0,0,0,0,0,1.08,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,name,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,popularity,editors_choice) |
||||
values((select id from skill where name='Fixa Termina' limit 1),'Fixa Termina Lv.3',3,0,0,0,0,0,1.10,0,0,0,0,0,0); |
||||
|
||||
insert into element(name) |
||||
values('None'); |
||||
insert into element(name) |
||||
values('Fire'); |
||||
insert into element(name) |
||||
values('Ice'); |
||||
insert into element(name) |
||||
values('Lightning'); |
||||
|
||||
insert into augment_type(name) |
||||
values('Stamina'); |
||||
insert into augment_type(name) |
||||
values('Spirit'); |
||||
insert into augment_type(name) |
||||
values('Might'); |
||||
insert into augment_type(name) |
||||
values('Precision'); |
||||
insert into augment_type(name) |
||||
values('Ice Weakness'); |
||||
|
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Stamina' limit 1),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Stamina' limit 1),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Stamina' limit 1),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Spirit' limit 1),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Spirit' limit 1),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Spirit' limit 1),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Might' limit 1),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Might' limit 1),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Might' limit 1),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Precision' limit 1),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Precision' limit 1),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Precision' limit 1),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='None' limit 1),''); |
||||
insert into augment(augment_type_id,name,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,popularity,editors_choice,element_id,icon) |
||||
values((select id from augment_type where name='Ice Weakness' limit 1),1,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0,0,0,(select id from element where name='Ice' limit 1),''); |
||||
|
||||
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice) |
||||
values('Primm Armor',1,1,8,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,'/icons/20M6Z7t.png',0,0); |
||||
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice) |
||||
values('Tzvia Armor',2,1,9,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.2,2,'/icons/F0t58xP.png',0,0); |
||||
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,slot,icon,popularity,editors_choice) |
||||
values('Theseus Armor',3,5,10,10,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1.1,3,'/icons/uldt9lR.png',0,0); |
||||
|
||||
insert into database_audit(action,table_name,row_name,row_id,old_value,new_value,date,users_id) |
||||
values('INSERT','augment','crit_rate',4,'','0.15','2018-07-16 03:30+00',(select id from users where username='sigonasr2' limit 1)); |
||||
insert into database_audit(action,table_name,row_name,row_id,old_value,new_value,date,users_id) |
||||
values('UPDATE','skill_data','mel_dmg',1,'0.01','0','2018-07-17 19:45+00',(select id from users where username='sigonasr3' limit 1)); |
||||
|
||||
insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps,icon) |
||||
values('Normal Attack Lv1',(select id from weapon_type where name='Twin Dagger' limit 1),100,0.45,2,20,270,''); |
||||
insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps,icon) |
||||
values('Spin Counter',(select id from weapon_type where name='Twin Dagger' limit 1),100,3,8,38,521,''); |
||||
|
||||
insert into enemy_data(level,def,atk) |
||||
values(1,450,900); |
||||
insert into enemy_data(level,def,atk) |
||||
values(2,450,918); |
||||
insert into enemy_data(level,def,atk) |
||||
values(3,467,935); |
||||
insert into enemy_data(level,def,atk) |
||||
values(4,467,953); |
||||
|
||||
insert into class_skill(name,class_id,icon,description) |
||||
values('Hunter Physique',(SELECT id from class WHERE name='Hunter' limit 1),'','This does something useful. Probably.'); |
||||
insert into class_skill(name,class_id,icon,description) |
||||
values('War Cry',(SELECT id from class WHERE name='Fighter' limit 1),'','This is not useful.'); |
||||
insert into class_skill(name,class_id,icon,description) |
||||
values('Assault Charge Advent',(SELECT id from class WHERE name='Gunner' limit 1),'','This is '); |
||||
|
||||
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification) |
||||
values('Hunter Physique Lv.1',(SELECT id from class_skill WHERE name='Hunter Physique' limit 1),'',1,'Effect Name',20,15,'0.7','1',false,'0.5','','0','0','0','0','0','0','0',0,'0'); |
||||
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification) |
||||
values('War Cry Lv.1',(SELECT id from class_skill WHERE name='War Cry' limit 1),'',1,'Effect Name',14,10,0.5,'1.1','0.8',false,'0.6','','0','0','0','0','0','0','0',0,'0'); |
||||
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification) |
||||
values('War Cry Lv.2',(SELECT id from class_skill WHERE name='War Cry' limit 1),'',2,'Effect Name',11,11,'0.8','1',false,'0.5','','0','0','0','0','0','0','0',0,'0'); |
||||
insert into class_skill_data(name,class_skill_id,dependency,level,effect,duration,cooldown,damage_taken,pa_potency,conditional_buff,pp_recovery,property,all_damage_buff,active_pp_recovery,status_ailment_accum,status_ailment_duration,pp_consumption,max_hp_decrease,natural_pp_recovery,added_pp,pb_gauge_fortification) |
||||
values('Assault Charge Advent',(SELECT id from class_skill WHERE name='Assault Charge Advent' limit 1),'',1,'Effect Name',30,24,'1.8','1',false,'0.5','','0','0','0','0','0','0','0',0,'1.6'); |
||||
|
||||
insert into skill_tree_data(class_id,data,skill_data,line_color,line_width,gridsizex,gridsizey,gridpaddingx,gridpaddingy,halflineheight) |
||||
values((select id from class where name='Hunter'),'□ □ ,└□─┘□□, │ ││, │ □│, □─□┼□, □ ','','#000000',3,80,60,10,10,60); |
||||
|
||||
insert into site_data(name,data) values('UNDER_CONSTRUCTION_TEXT','NGSplanner.com is currently under construction! Please check back after Sig yells at me enough to help finish it.'); |
@ -1,31 +0,0 @@ |
||||
/*9 Aug Database Patch*/ |
||||
alter table potential add column description text; |
||||
alter table weapon_existence_data add column icon text; |
||||
alter table weapon_type add column shorthand text; |
||||
alter table weapon_existence_data add column special_name text; |
||||
alter table potential drop column description; |
||||
alter table potential_data add column description text; |
||||
alter table photon_art add column icon text; |
||||
alter table users add column recovery_hash text; |
||||
alter table armor rename column pb_gauge_build to slot; |
||||
alter table armor add column battle_power_value text; |
||||
CREATE TABLE "skill_tree_data"("id" SERIAL UNIQUE PRIMARY KEY,"class_id" int,"data" text,"skill_data" text,"line_color" text,"line_width" int,"gridsizex" int,"gridsizey" int,"gridpaddingx" int,"gridpaddingy" int); |
||||
ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
||||
alter table skill_tree_data add column halflineheight int; |
||||
CREATE TABLE "site_data" ("id" SERIAL UNIQUE PRIMARY KEY,"field" text,"data" text); |
||||
alter table class_skill_data alter column damage_taken set data type text; |
||||
alter table class_skill_data alter column pa_potency set data type text; |
||||
alter table class_skill_data alter column conditional_buff set data type text; |
||||
alter table class_skill_data alter column pp_recovery set data type text; |
||||
alter table class_skill_data alter column property set data type text; |
||||
alter table class_skill_data alter column all_damage_buff set data type text; |
||||
alter table class_skill_data alter column active_pp_recovery set data type text; |
||||
alter table class_skill_data alter column status_ailment_accum set data type text; |
||||
alter table class_skill_data alter column status_ailment_duration set data type text; |
||||
alter table class_skill_data alter column pp_consumption set data type text; |
||||
alter table class_skill_data alter column max_hp_decrease set data type text; |
||||
alter table class_skill_data alter column natural_pp_recovery set data type text; |
||||
alter table class_skill_data alter column pb_gauge_fortification set data type text; |
||||
alter table site_data rename column field to name; |
||||
alter table food add column description text; |
||||
alter table food add column icon text; |
Loading…
Reference in new issue