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Program can measure how much CP and durability is required to get to desired progress. |
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Subtract that from total CP to get how much CP is available for Quality. |
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Calculate how much CP and durability it takes to reach 100% Quality with Guaranteed abilities. |
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If the CP required < the remaining CP, enter the "Greed" analysis |
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The greed analysis attempts to lower the number of attempts required to reach 100% quality for the sake of speed. |
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Use greed skills until the "Greed" CP runs out. |
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Basically: |
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Use Greed CP first, |
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Use Quality CP second, |
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Use Progress CP third. |
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Durability Analysis: |
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- Calculate what the minimum number of guaranteed steps for Progress and Quality are together. |
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If the durability is not enough to get there, see if Waste Not I will get us there. |
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If the durability is still not enough to get there, see if Waste Not II will get us there. |
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If that is still not enough then we will only get enough quality until the Progress steps required are left and finish. |
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Progress CP analysis: |
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- Can we do it with no CP? If so, do that. Save CP for further steps. |
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Quality CP analysis: |
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- Can we do it guaranteed? If so, do that. |
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Greed CP analysis: |
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- What gets us the most bang for our buck? |
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- Program that operation in here. |
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