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@ -1,7 +1,9 @@ |
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package sig; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import sig.skills.BasicSynthesis; |
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import sig.skills.BasicTouch; |
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@ -31,13 +33,15 @@ public class SigCraft { |
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public static boolean GUARANTEED = true; |
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public static int DURABILITY = 80; |
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public static List<Buff> BUFFLIST = new ArrayList<Buff>(); |
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public static List<Skill> SKILLLIST = new ArrayList<Skill>(); |
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public static Map<String,Buff> BUFFLIST = new HashMap<String,Buff>(); |
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public static Map<String,Skill> SKILLLIST = new HashMap<String,Skill>(); |
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public static int CRAFT_PROGRESS = 0; |
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public static int CRAFT_QUALITY = 0; |
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public static int CRAFT_DURABILITY = 0; |
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public static int CRAFT_CP = 0; |
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public static List<Skill> PROGRESS_ROTATION = new ArrayList<Skill>(); |
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public static Craft BEST_CRAFT; |
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@ -49,45 +53,72 @@ public class SigCraft { |
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public static ArrayList<Craft> SucceededCrafts = new ArrayList<Craft>(); |
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public static void main(String[] args) { |
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SKILLLIST.add(new RapidSynthesis("Rapid Synthesis",0,false,9)); |
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SKILLLIST.add(new BasicSynthesis("Basic Synthesis",0,true,1)); |
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SKILLLIST.add(new BrandOfTheElements("Brand of the Elements",6,true,37)); |
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SKILLLIST.add(new BasicTouch("Basic Touch",18,true,5)); |
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SKILLLIST.add(new HastyTouch("Hasty Touch",0,false,9)); |
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SKILLLIST.add(new StandardTouch("Standard Touch",32,true,18)); |
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SKILLLIST.put("Rapid Synthesis",new RapidSynthesis("Rapid Synthesis",0,false,9)); |
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SKILLLIST.put("Basic Synthesis",new BasicSynthesis("Basic Synthesis",0,true,1)); |
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SKILLLIST.put("Brand of the Elements",new BrandOfTheElements("Brand of the Elements",6,true,37)); |
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SKILLLIST.put("Basic Touch",new BasicTouch("Basic Touch",18,true,5)); |
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SKILLLIST.put("Hasty Touch",new HastyTouch("Hasty Touch",0,false,9)); |
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SKILLLIST.put("Standard Touch",new StandardTouch("Standard Touch",32,true,18)); |
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//SKILLLIST.add(new Skill("Byregot's Blessing",24,true,50)); //TODO We don't know how this works yet.
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SKILLLIST.add(new TricksOfTheTrade("Tricks of the Trade",0,true,13)); |
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SKILLLIST.add(new MastersMend("Master's Mend",88,true,7)); |
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SKILLLIST.add(new WasteNot("Waste Not",56,true,15)); |
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SKILLLIST.add(new WasteNotII("Waste Not II",98,true,47)); |
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SKILLLIST.add(new InnerQuiet("Inner Quiet",18,true,11)); |
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SKILLLIST.add(new Veneration("Veneration",18,true,15)); |
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SKILLLIST.add(new GreatStrides("Great Strides",32,true,21)); |
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SKILLLIST.add(new Innovation("Innovation",18,true,26)); |
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SKILLLIST.add(new NameOfTheElements("Name of the Elements",30,true,37)); |
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SKILLLIST.add(new Observe("Observe",7,true,13)); |
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SKILLLIST.put("Tricks of the Trade",new TricksOfTheTrade("Tricks of the Trade",0,true,13)); |
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SKILLLIST.put("Master's Mend",new MastersMend("Master's Mend",88,true,7)); |
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SKILLLIST.put("Waste Not",new WasteNot("Waste Not",56,true,15)); |
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SKILLLIST.put("Waste Not II",new WasteNotII("Waste Not II",98,true,47)); |
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SKILLLIST.put("Inner Quiet",new InnerQuiet("Inner Quiet",18,true,11)); |
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SKILLLIST.put("Veneration",new Veneration("Veneration",18,true,15)); |
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SKILLLIST.put("Great Strides",new GreatStrides("Great Strides",32,true,21)); |
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SKILLLIST.put("Innovation",new Innovation("Innovation",18,true,26)); |
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SKILLLIST.put("Name of the Elements",new NameOfTheElements("Name of the Elements",30,true,37)); |
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SKILLLIST.put("Observe",new Observe("Observe",7,true,13)); |
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BUFFLIST.add(new Buff("Inner Quiet",0)); |
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BUFFLIST.add(new Buff("Veneration",0)); |
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BUFFLIST.add(new Buff("Great Strides",0)); |
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BUFFLIST.add(new Buff("Innovation",0)); |
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BUFFLIST.add(new Buff("Name of the Elements",0)); |
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BUFFLIST.add(new Buff("Name of the Elements Has Been Used",0)); |
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BUFFLIST.add(new Buff("Inner Quiet", 0)); |
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BUFFLIST.add(new Buff("Waste Not",0)); |
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BUFFLIST.add(new Buff("Waste Not II",0)); |
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BUFFLIST.put("Inner Quiet",new Buff("Inner Quiet",0)); |
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BUFFLIST.put("Veneration",new Buff("Veneration",0)); |
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BUFFLIST.put("Great Strides",new Buff("Great Strides",0)); |
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BUFFLIST.put("Innovation",new Buff("Innovation",0)); |
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BUFFLIST.put("Name of the Elements",new Buff("Name of the Elements",0)); |
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BUFFLIST.put("Name of the Elements Has Been Used",new Buff("Name of the Elements Has Been Used",0)); |
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BUFFLIST.put("Inner Quiet",new Buff("Inner Quiet", 0)); |
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BUFFLIST.put("Waste Not",new Buff("Waste Not",0)); |
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BUFFLIST.put("Waste Not II",new Buff("Waste Not II",0)); |
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SetupCraft(); |
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} |
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public static void SetupCraft() { |
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List<Skill> skills = new ArrayList<Skill>(); |
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skills.addAll(SKILLLIST); |
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skills.removeIf((skill)->{return skill.lvReq>LEVEL;}); |
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Craft c = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL); |
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while (c.craft_progress<c.progress_goal) { |
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List<Skill> progress_rotation1 = new ArrayList<Skill>(); |
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List<Skill> progress_rotation2 = new ArrayList<Skill>(); |
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List<Skill> progress_rotation3 = new ArrayList<Skill>(); |
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Craft c1 = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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//Tame rotation attempt.
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while (c1.craft_progress<c1.progress_goal) { |
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Skill s = SKILLLIST.get("Basic Synthesis"); |
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s.useSkill(c1); |
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progress_rotation1.add(s); |
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} |
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System.out.println("Basic Synthesis by itself takes "+progress_rotation1.size()+" turns."); |
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Craft c2 = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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//Veneration rotation attempt.
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Skill s = SKILLLIST.get("Veneration"); |
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s.useSkill(c2); |
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while (c2.craft_progress<c2.progress_goal) { |
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if (c2.BuffList.get("Veneration").stackCount==0) { |
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s = SKILLLIST.get("Veneration"); |
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s.useSkill(c2); |
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} |
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s = SKILLLIST.get("Basic Synthesis"); |
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s.useSkill(c2); |
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progress_rotation2.add(s); |
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} |
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System.out.println("Basic Synthesis with Veneration takes "+progress_rotation2.size()+" turns, consuming "+(c2.cp-c2.craft_cp)+" CP."); |
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if (progress_rotation2.size()<progress_rotation1.size()) { |
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PROGRESS_ROTATION.addAll(progress_rotation2); |
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System.out.println("\tUsing Veneration rotation for Progress."); |
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} else { |
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PROGRESS_ROTATION.addAll(progress_rotation1); |
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System.out.println("\tUsing standard rotation for Progress."); |
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} |
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System.out.println(SucceededCrafts); |
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} |
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} |
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