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149 lines
6.2 KiB
149 lines
6.2 KiB
# Misc. Events
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- **[34] Start point**
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- Spawns Erina here. In custom maps, the game will look for this event in area0.map
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- **[45] Heal point**
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- Spawns a glowing heal point. When Erina stands near this, her HP recovers.
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- **[224] Save point**
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- Spawns a save point. Typically built in a 2 wide by 3 tall rectangle with a 5001 on top, like in the image below.
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![savepoint](https://user-images.githubusercontent.com/27341392/30837013-7d1ca802-a294-11e7-896e-fd9b12494ad7.png)
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- **[250] Easter egg**
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- Spawns an easter egg item.
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- If a **[250] easter egg** is placed within a collidable block and next to a **[3] Bomb chain block**, the block with the easter egg also acts as a bomb chain block, and can be blown up with bombs.
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# Tile modifier events
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These are events that you typically place directly on tiles in order to add destructables to the map.
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If a block disappears, any collision attached to it also disappears. Conversely, if a block appears, then any collision attached to it will only take effect after it appears.
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- **[1] Wood block**
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- Block can be destroyed by hammer attacks.
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- **[2] Bomb block**
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- Block can be destroyed by explosives.
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- **[3] Bomb chain block**
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- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
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- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
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![paintdotnet_2017-09-10_01-48-03](https://user-images.githubusercontent.com/19506837/30246509-1df76ac8-95ca-11e7-8eaf-ff68adec8a48.png)
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- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
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- **[6] Fairy block**
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- Block can be destroyed by Ribbon shots.
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- **[7] Ice block**
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- Erina will destroy these blocks on contact if she has the Fire Orb.
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- **[8] Cracked block**
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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- **[9] Low difficulty block**
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- These blocks only show up on difficulties Normal and below.
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- If the difficulty is increased above normal (e.g. by event 543) in-game, the blocks vanish instantly.
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- If the difficulty is decreased to normal and below in-game, the blocks don't reappear until a map transition or autosave reload.
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- **[192] Reset breakable blocks**
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- Passing through this resets breakable blocks.
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- **[30] Low Item% block**
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- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
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- **[237] Timer block**
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- These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid.
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- **[238] Timer item**
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- Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+).
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- **[160] Boss gate**
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- This block becomes solid when boss mode is activated, and disappears afterwards.
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- **[108] Rainbow Crystal gate**
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- This block is solid until defeating the Rainbow Crystal boss.
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- **[110] Pandora gate**
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- This block is solid until defeating Pandora. If Pandora is defeated on the same screen, this block remains solid until leaving the screen.
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- **[455] Keke Bunny gate**
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- This block disappears and re-appears during certain attacks used by Keke Bunny.
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- **[197] Spikes**
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- Touching this event damages Erina. Damage varies based on background and difficulty level.
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- Does not need to be on a solid tile to deal damage.
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- **[109] Ignore spikes**
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
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![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)
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- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
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- Defeating the corresponding miniboss breaks these blocks.
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- How to use it as a switch/door: Let's take event ID 512 for example. (same applies for 513, 514, 515)
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- Touching an event ID 512 tile while the flag EV_NOEVENT1 is on (event 525) instantly breaks all blocks with event ID 512 on it.
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- Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload.
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- In a sense, event ID 512 is used for both the "switch" and the "door"
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- *Note: This does not only work for 512 .. 515. The following event IDs can also be used as blocks:*
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```
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512 - EV_MEMORYRED
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513 - EV_MEMORYBLUE
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514 - EV_MEMORYGREEN
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515 - EV_MEMORYPURPLE
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451 - EV_PLURKMIDBOSS
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453 - EV_PLURKTAKO2
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455 - EV_PLURKBLOCK
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441 - EV_AFTERRED3
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464 - EV_SAYAEX
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496 - EV_HW
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487 - EV_HILLENTER
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works in reverse:
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434 - EV_VOIDBLOCK
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446 - EV_LIBBLOCK
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```
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# Trigger events
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Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something.
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- See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers.
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- Walking past a music trigger event changes the currently playing music.
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- **[42] Auto save**
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- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
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- **[44] Auto save reset**
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- When Erina passes this event, auto save events are reenabled.
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- **[100] Dark Zone**
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- When Erina passes this event, darkness is activated. (you can't see without the Light Orb)
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- **[101] No Dark Zone**
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- When Erina passes this event, darkness is disabled.
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- **[193] Hide layer 2**
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- Makes layer 2 and 6 invisible.
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- **[194] Show layer 2**
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- Makes layer 2 and 6 visible.
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# Warps
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Events that move Erina to a different location. More types of warps can be found in [map_transitions_and_warps.md](map_transitions_and_warps.md).
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- **[80] Door (warp upwards)**
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- **[81] Door (warp downwards)**
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- Doors are created simply by placing event 80 or 81 just above the floor.
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- Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).
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- **[483] Take fall damage and reset**
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- Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).
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