Guide to Rabi-Ribi Map Editing
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rabiribi-map-editing/docs/events/common_map_events.md

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Misc. Events

  • [34] Start point

    • Spawns Erina here. In custom maps, the game will look for this event in area0.map
  • [45] Heal point

    • Spawns a glowing heal point. When Erina stands near this, her HP recovers.
  • [224] Save point

    • Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground.
  • [250] Easter egg

    • Spawns an easter egg item.

Tile modifier events

These are events that you typically place directly on tiles in order to add destructables to the map.

If a block disappears, any collision attached to it also disappears. Conversely, if a block appears, then any collision attached to it will only take effect after it appears.

  • [1] Wood block

    • Block can be destroyed by hammer attacks.
  • [2] Bomb block

    • Block can be destroyed by explosives.
  • [3] Bomb chain block

    • Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.

    • The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:

      paintdotnet_2017-09-10_01-48-03

    • The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.

  • [6] Fairy block

    • Block can be destroyed by Ribbon shots.
  • [7] Ice block

    • Erina will destroy these blocks on contact if she has the Fire Orb.
  • [8] Cracked block

    • If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
  • [192] Reset breakable blocks

    • Passing through this resets breakable blocks.
  • [30] Low Item% block

    • These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
  • [237] Timer block

    • These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid.
  • [238] Timer item

    • Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+).
  • [160] Boss gate

    • This block becomes solid when boss mode is activated, and disappears afterwards.
  • [108] Rainbow Crystal gate

    • This block is solid until defeating the Rainbow Crystal boss.
  • [110] Pandora gate

    • This block is solid until defeating Pandora. If Pandora is defeated on the same screen, this block remains solid until leaving the screen.
  • [455] Keke Bunny gate

    • This block disappears and re-appears during certain attacks used by Keke Bunny.
  • [197] Spikes

    • Touching this event damages Erina. Damage varies based on background and difficulty level.
    • Does not need to be on a solid tile to deal damage.
  • [109] Ignore spikes

    • Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:

      paintdotnet_2017-09-10_01-43-46

  • [512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)

    • Defeating the corresponding miniboss breaks these blocks.

Trigger events

Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something.

  • [42] Auto save

    • When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
  • [44] Auto save reset

    • When Erina passes this event, auto save events are reenabled.
  • [100] Dark Zone

    • When Erina passes this event, darkness is activated. (you can't see without the Light Orb)
  • [101] No Dark Zone

    • When Erina passes this event, darkness is disabled.
  • [193] Hide layer 2

  • [194] Show layer 2

    • Allows toggling the visibility of layer 2.

Warps

Events that move Erina to a different location. More types of warps can be found in map_transitions_and_warps.md.

  • [80] Door (warp upwards)

  • [81] Door (warp downwards)

    • Doors are created simply by placing event 80 or 81 just above the floor.
    • Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).
  • [483] Take fall damage and reset

    • Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).