Guide to Rabi-Ribi Map Editing
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rabiribi-map-editing/docs/cutscenes/story_emot.md

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Cutscene Emots

This is the example story_emot.rbrb from the example stage provided by GemaYue.

Emotion Control (New Update)
//VS RITA
7
[!T1][!C1Y>6<][!EB11][!EM13][!EE11]
[!C4B<5>][!T4][!EB47][!EM42][!EE46]

19001
[!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31]
[!T3][!EB36][!EM33][!EE36]
[!T3][!EB36][!EM35][!EE33]

One line of emots should be created per line of dialogue in story_text.rbrb

Format Explanation

Create a Character

[!CXY<Z>], where X, Y and Z are replaced by:

  • X: conversation ID of the created character. (1-6?)
  • Y: which character is created. (A-Z, from character list below)
  • Z determines distance from opposite of facing side. (0-9, - changes text box color without a portrait or character name)
  • Wrapping Z in <> causes the character to appear on the right facing left, >< causes them to appear on the left facing right
ID Character ID Character ID Character ID Character
A Rumi H Saya O Chocolate V Pixie
B Rita I Cicini P Kotri W Lilli
C Nieve J Syaro Q Keke Bunny X OBJ_DRAGON3
D Nixie K Cocoa R Seana Y Erina
E Aruraune L Ashuri S Miriam Z Ribbon
F Pandora M Lilith T Miru ] No Character
G Irisu N Vanilla U Noah

Set character emotion

[!EXYZ], where X, Y and Z are replaced by:

  • X: which emotion part to modify. (from list of emotion parts below)
  • Y: which character to modify based on their conversation ID.
  • Z: emotion value. Refer to portrait viewer in artbook.

Note: Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. : is 10, ; is 11, < is 12 etc.

ID Emotion Part
B Eyebrow
M Mouth
E Eye
R Blush (0-4)
P Alternate form (Kotri green = 1, kotri blue = 2)
I Item (0 or 1)
T Tears (0 or 1)

Select speaking character

[!TX], where X is replaced by:

  • X: talking character by their conversation ID.

Have a character speak without a portrait

[!EPX:], where X is replaced by:

  • X: talking character by their conversation ID.

Set Text Box Color

[~CRGB], where R, G, B are replaced by:

  • R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively.
  • For example: [~C900] is red, [~C099] is cyan.
  • Only works if no talking character ] is set. The talking character normally overrides the text box color with its own.

Some Examples

Example 1

[!C1Y<4>][!T1][!EE13][!EB12][!EM14]
  • [!C1Y<4>]: Create a left facing Erina
  • [!T1]: set her as the speaker of the current line
  • [!EE13]: set eyes to type 3
  • [!EB12]: set eyebrows to type 2
  • [!EM14]: set mouth to type 4

Example 2

[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24]
  • [!C2K>5<]: Create a right facing Cocoa
  • [!T2]: set her as the speaker of the current line
  • [!EI21]: set her accessory to on (goggles for cocoa)
  • [!EE22]: set her eyes to type 2
  • [!EB23]: set her eyebrows to type 3
  • [!EM21]: set mouth to type 1
  • [!ER24]: set blush to max

Example 3

[!C1A>1<][!T1][!EP1:]
  • Create a right facing Rumi without a portrait

Example 4 - NPC Emot

17
[!T2][!C2]>5<][!EB22][!EM21][!EE21][~C594]
  • [!C2]>5<]: Creates a blank character
  • [~C594]: Sets text box color to a light green
  • The rest of the format can be ignored.