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28 lines
2.1 KiB
28 lines
2.1 KiB
# How to play Custom Rabi-Ribi Maps
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There are two methods.
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### Method 1: Version 1.8e / 1.85
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The [1.8e beta version](https://steamcommunity.com/app/400910/discussions/0/1473095965300641483/) includes special features specifically to support Rabi-Ribi custom maps. This also works from 1.85 onwards.
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1. Add the map files to `Rabi-Ribi\custom\<your map name>`. (each custom map should be in its own folder)
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2. After starting Rabi-Ribi, press F5 or F6 to open up the [custom maps menu](https://user-images.githubusercontent.com/27341392/30108930-ee520480-9336-11e7-9a82-bf40ca1ae89e.png). Select the custom map and start a new game.
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### Method 2: Replacing maps
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This was the original method before the 1.8e beta / 1.85 started supprting custom maps.
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1. Replace the maps in `Rabi-Ribi\data\area\` (remember to back up the maps before you do this)
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2. Start up Rabi-Ribi and start a new game normally.
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Note: Even if you do not back up your maps, you can easily restore your original maps by using the Verify Game Integrity option on steam.
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# Modifying Character Dialogue and Cutscenes
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Rabi-Ribi (1.8e/1.85 onwards) includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in `Rabi-Ribi\localize` for its cutscenes. If you create the files `story_emot.rbrb` and `story_text.rbrb` and place them in your custom map folder (`Rabi-Ribi\custom\<your map name>\`) together with your map, these ifles will be used for dialogue/cutscenes instead.
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More information on the contents of these files can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs/cutscenes).
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# Custom Tilesets
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Rabi-Ribi (1.8e/1.85 onwards) includes the ability to replace the current tileset with a custom tileset. If `tile1_a.png` is placed in the `Rabi-Ribi\custom\<your map name>\` folder, the game will use that instead of the default tileset.
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# Debug Mode
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Rabi-Ribi (1.8e/1.85 onwards) contains a Debug mode, which displays all event triggers in-game. To turn this on, add `-debugshowevents` to the launch options.
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