Guide to Rabi-Ribi Map Editing
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rabiribi-map-editing/index.md

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Rabi-Ribi Map Editor

Brought to you by the Rabi-Ribi Speedrunning Community.

      Rabi-Ribi Speedrunning Discord

How to edit rabi ribi maps:

Downloads

Download the following:

  1. The Rabi-Ribi Map Converter
  2. These Tileset files
  3. The Tiled map editor

How to use

In the rabiribi map converter directory, there are three folders:

  1. s1_original_maps
  2. s2_editable_maps
  3. s3_final_maps

Place the original Rabi-Ribi maps in s1_original_maps. These maps will never be modified by the converter.

  • Double-clicking original-to-editable.bat will take all the maps in s1_original_maps, convert them to .json file format maps, and place them in s2_editable_maps.
  • You can open the .json file format maps in the tiled map editor, as long as the tileset files are also placed in the same directory as the .json files.
  • Double-clicking editable_to_final.bat will take all the maps in s2_editable_maps, convert them back to rabi ribi maps, and place them in s3_final_maps.
  • You can copy these s3_final_maps back into Rabi-Ribi to try them out. (maps are placed in the Rabi-Ribi\data\area folder in your steam directory)

Important Notes when working with the Map Editor

Please read all of the following points carefully before getting started. Tiled is a pretty flexible map editor, and can do a lot of things not accepted by the Rabi-Ribi game. Using the editor in the wrong way can cause either the converter to crash, or the map files to not work as expected.

  1. If you are deleting tiles, don't use the blank tiles in the tileset. actually erase them properly with the erase tool (E)

  2. Don't ever put collision tiles in the tile arrays or tile tiles (lol) in the collision array. I have no idea what happens if you do, and it probably won't be good (tile tiles refers to the stuff you see, collision tiles refer to map collision hitboxes)

  3. To create events and items, use the "rectangle" tool to create a 1-tile box where the event should be, and name the tile with the eventid. (the name can be set on the properties panel on the left). If done correctly, the event id should show up above the tile

  4. Do not name an event or tileid something that is not a number. it will cause the converter to crash

  5. Please turn on view -> snapping -> Snap to Grid (otherwise the events/items can be placed in floating positions, which will be awkward and doesn't actually convert properly)

  6. Minimap data layers (roomcolor, roomtype, roombg) are hidden by default. click the eye icon next to the layers to toggle on their visibility. they work similar to events/items. set their names to other integers to change their values.

  7. Do not delete/move/insert any objects in the minimap data layers. Only change their names.

  8. You can re-order the layers in the editor for viewing convenience, they will not affect anything. but do not rename the layers.(edited)

  9. Don't mess with map settings like map size etc

  10. Press X to flip a tile by the x-axis, Y to flip by the y-axis. Do not rotate tiles. Do not flip collision tiles.

Other Stuff

Demo

Custom Maps

Custom Maps Portal

Contact

For any queries, look for me (wcko87) on either Twitter, YouTube, Twitch or in the Rabi-Ribi Speedrunning Discord.