@ -30,3 +30,84 @@ Each warp stone in Rabi-Ribi has a different ID.
- Thus the game checks area0 and looks for the Spectral Cave warp stone.
- If it finds the Spectral Cave warp stone in area0, it puts you at the location of the warp stone.
- If it can't find the Spectral Cave warp stone in area0, it warps you to area0 anyway, but in the same tile as you were in before. We refer to this as a wrong warp.
# Direct Warps
Note: This refers to warps that directly bring you to another location, like the warp stone to plurkwood and the computer warp to system interior.
This can be used to:
1. Take the player to another map. (CROSS MAP X)
2. Take the player to another location, but in the same map. (CROSS MAP OFF)
**Event ID 208: Warp Entrance**
- This should be placed on the ground. The player presses Down while on the event tile to use the warp.
- The destination Tele ID and Map must be set before using the warp.
- A common practice is to surround the entrance with the Tele ID and Cross Map events.
- This Warp brings you to Map 8, Tele ID 4.
```
+---+---+---+---+---+
|250|250|250|250|250|
|---|---|---|---|---|
|250|213|213|213|250|
|---|---|---|---|---|
|250|213|208|213|250|
+---+---+---+---+---+
```
**Event ID 240: Warp Exit**
- The Tele ID event must be placed directly above the Warp Exit event.
- This is a Tele ID 4 warp exit:
```
+---+
|213|
|---|
|240|
+---+
```
### Tele ID and Cross Map Events
- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X.
- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y.
- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
#### Tele ID Events:
```
209 - Tele ID 0
210 - Tele ID 1
211 - Tele ID 2
212 - Tele ID 3
213 - Tele ID 4
214 - Tele ID 5
215 - Tele ID 6
216 - Tele ID 7
217 - Tele ID 8
218 - Tele ID 9
219 - Tele ID 10
220 - Tele ID 11
```
#### Cross Map Events:
```
241 - CROSS MAP OFF
242 - CROSS MAP 0
243 - CROSS MAP 1
244 - CROSS MAP 2
245 - CROSS MAP 3
246 - CROSS MAP 4
247 - CROSS MAP 5
248 - CROSS MAP 6
249 - CROSS MAP 7
250 - CROSS MAP 8
251 - CROSS MAP 9
```
Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a different map.
**Event ID 112: Warp Stone Graphic**
- Places a warp stone graphic 3 tiles below it. No actual effect on gameplay.
- Only one warp stone can be placed per room
Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room.