From c6c7ea3dc67cf4857330428fa02d1dd4fa274500 Mon Sep 17 00:00:00 2001 From: wcko87 Date: Sat, 23 Sep 2017 10:44:27 +0800 Subject: [PATCH] Update map_transitions_and_warps.md --- docs/events/map_transitions_and_warps.md | 81 ++++++++++++++++++++++++ 1 file changed, 81 insertions(+) diff --git a/docs/events/map_transitions_and_warps.md b/docs/events/map_transitions_and_warps.md index 4647ea3..663c65d 100644 --- a/docs/events/map_transitions_and_warps.md +++ b/docs/events/map_transitions_and_warps.md @@ -30,3 +30,84 @@ Each warp stone in Rabi-Ribi has a different ID. - Thus the game checks area0 and looks for the Spectral Cave warp stone. - If it finds the Spectral Cave warp stone in area0, it puts you at the location of the warp stone. - If it can't find the Spectral Cave warp stone in area0, it warps you to area0 anyway, but in the same tile as you were in before. We refer to this as a wrong warp. + +# Direct Warps + +Note: This refers to warps that directly bring you to another location, like the warp stone to plurkwood and the computer warp to system interior. + +This can be used to: +1. Take the player to another map. (CROSS MAP X) +2. Take the player to another location, but in the same map. (CROSS MAP OFF) + +**Event ID 208: Warp Entrance** +- This should be placed on the ground. The player presses Down while on the event tile to use the warp. +- The destination Tele ID and Map must be set before using the warp. +- A common practice is to surround the entrance with the Tele ID and Cross Map events. + - This Warp brings you to Map 8, Tele ID 4. + ``` + +---+---+---+---+---+ + |250|250|250|250|250| + |---|---|---|---|---| + |250|213|213|213|250| + |---|---|---|---|---| + |250|213|208|213|250| + +---+---+---+---+---+ + ``` + +**Event ID 240: Warp Exit** +- The Tele ID event must be placed directly above the Warp Exit event. + - This is a Tele ID 4 warp exit: + ``` + +---+ + |213| + |---| + |240| + +---+ + ``` + +### Tele ID and Cross Map Events + +- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X. + +- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y. + +- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp). + +#### Tele ID Events: +``` +209 - Tele ID 0 +210 - Tele ID 1 +211 - Tele ID 2 +212 - Tele ID 3 +213 - Tele ID 4 +214 - Tele ID 5 +215 - Tele ID 6 +216 - Tele ID 7 +217 - Tele ID 8 +218 - Tele ID 9 +219 - Tele ID 10 +220 - Tele ID 11 +``` + +#### Cross Map Events: +``` +241 - CROSS MAP OFF +242 - CROSS MAP 0 +243 - CROSS MAP 1 +244 - CROSS MAP 2 +245 - CROSS MAP 3 +246 - CROSS MAP 4 +247 - CROSS MAP 5 +248 - CROSS MAP 6 +249 - CROSS MAP 7 +250 - CROSS MAP 8 +251 - CROSS MAP 9 +``` +Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a different map. + +**Event ID 112: Warp Stone Graphic** + - Places a warp stone graphic 3 tiles below it. No actual effect on gameplay. + - Only one warp stone can be placed per room + +Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room. +