Update map_transitions_and_warps.md
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@ -30,3 +30,84 @@ Each warp stone in Rabi-Ribi has a different ID.
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- Thus the game checks area0 and looks for the Spectral Cave warp stone.
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- Thus the game checks area0 and looks for the Spectral Cave warp stone.
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- If it finds the Spectral Cave warp stone in area0, it puts you at the location of the warp stone.
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- If it finds the Spectral Cave warp stone in area0, it puts you at the location of the warp stone.
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- If it can't find the Spectral Cave warp stone in area0, it warps you to area0 anyway, but in the same tile as you were in before. We refer to this as a wrong warp.
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- If it can't find the Spectral Cave warp stone in area0, it warps you to area0 anyway, but in the same tile as you were in before. We refer to this as a wrong warp.
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# Direct Warps
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Note: This refers to warps that directly bring you to another location, like the warp stone to plurkwood and the computer warp to system interior.
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This can be used to:
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1. Take the player to another map. (CROSS MAP X)
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2. Take the player to another location, but in the same map. (CROSS MAP OFF)
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**Event ID 208: Warp Entrance**
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- This should be placed on the ground. The player presses Down while on the event tile to use the warp.
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- The destination Tele ID and Map must be set before using the warp.
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- A common practice is to surround the entrance with the Tele ID and Cross Map events.
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- This Warp brings you to Map 8, Tele ID 4.
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```
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+---+---+---+---+---+
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|250|250|250|250|250|
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|---|---|---|---|---|
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|250|213|213|213|250|
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|---|---|---|---|---|
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|250|213|208|213|250|
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+---+---+---+---+---+
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```
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**Event ID 240: Warp Exit**
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- The Tele ID event must be placed directly above the Warp Exit event.
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- This is a Tele ID 4 warp exit:
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```
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+---+
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|213|
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|---|
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|240|
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+---+
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```
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### Tele ID and Cross Map Events
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- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X.
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- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y.
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- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
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#### Tele ID Events:
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```
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209 - Tele ID 0
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210 - Tele ID 1
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211 - Tele ID 2
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212 - Tele ID 3
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213 - Tele ID 4
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214 - Tele ID 5
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215 - Tele ID 6
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216 - Tele ID 7
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217 - Tele ID 8
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218 - Tele ID 9
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219 - Tele ID 10
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220 - Tele ID 11
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```
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#### Cross Map Events:
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```
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241 - CROSS MAP OFF
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242 - CROSS MAP 0
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243 - CROSS MAP 1
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244 - CROSS MAP 2
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245 - CROSS MAP 3
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246 - CROSS MAP 4
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247 - CROSS MAP 5
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248 - CROSS MAP 6
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249 - CROSS MAP 7
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250 - CROSS MAP 8
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251 - CROSS MAP 9
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```
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Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a different map.
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**Event ID 112: Warp Stone Graphic**
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- Places a warp stone graphic 3 tiles below it. No actual effect on gameplay.
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- Only one warp stone can be placed per room
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Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room.
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