merge tile_events.md and misc_events.md, and add some more events

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wcko87 2017-09-26 08:20:59 +08:00
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# Misc. Events
- **[34] Start point**
- Spawns Erina here. In custom maps, the game will look for this event in area0.map
- **[45] Heal point**
- Spawns a glowing heal point. When Erina stands near this, her HP recovers.
- **[224] Save point**
- Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground.
- **[250] Easter egg**
- Spawns an easter egg item.
# Tile modifier events
These are events that you typically place directly on tiles in order to add destructables to the map.
@ -59,12 +74,40 @@ If a block disappears, any collision attached to it also disappears. Conversely,
![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)
- **[483] Take fall damage and reset**
- Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).
- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
- Defeating the corresponding miniboss breaks these blocks.
# Trigger events
Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something.
- **[42] Auto save**
- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
- **[44] Auto save reset**
- When Erina passes this event, auto save events are reenabled.
- **[100] Dark Zone**
- When Erina passes this event, darkness is activated. (you can't see without the Light Orb)
- **[101] No Dark Zone**
- When Erina passes this event, darkness is disabled.
- **[193] Hide layer 2**
- **[194] Show layer 2**
- Allows toggling the visibility of layer 2.
- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
- Defeating the corresponding miniboss breaks these blocks.
# Warps
Events that move Erina to a different location. More types of warps can be found in [map_transitions_and_warps.md](map_transitions_and_warps.md).
- **[80] Door (warp upwards)**
- **[81] Door (warp downwards)**
- Doors are created simply by placing event 80 or 81 just above the floor.
- Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).
- **[483] Take fall damage and reset**
- Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).

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@ -110,7 +110,3 @@ Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a dif
- Only one warp stone can be placed per room
Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room.
# Doors
Doors are created simply by placing event 80 or 81 just above the floor. Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).

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# Misc. Events
This file contains event IDs that haven't been sorted into other files, and might later be moved into a more specific category.
- **[34] Start point**
- Spawns Erina here. In custom maps, the game will look for this event in area0.map
- **[42] Auto save**
- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
- **[44] Auto save reset**
- When Erina passes this event, auto save events are reenabled.
- **[45] Heal point**
- Spawns a glowing heal point. When Erina stands near this, her HP recovers.
- **[224] Save point**
- Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground.
- **[250] Easter egg**
- Spawns an easter egg item.