merge tile_events.md and misc_events.md, and add some more events
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# Misc. Events
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- **[34] Start point**
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- Spawns Erina here. In custom maps, the game will look for this event in area0.map
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- **[45] Heal point**
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- Spawns a glowing heal point. When Erina stands near this, her HP recovers.
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- **[224] Save point**
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- Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground.
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- **[250] Easter egg**
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- Spawns an easter egg item.
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# Tile modifier events
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These are events that you typically place directly on tiles in order to add destructables to the map.
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@ -59,12 +74,40 @@ If a block disappears, any collision attached to it also disappears. Conversely,
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- **[483] Take fall damage and reset**
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- Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).
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- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
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- Defeating the corresponding miniboss breaks these blocks.
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# Trigger events
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Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something.
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- **[42] Auto save**
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- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
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- **[44] Auto save reset**
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- When Erina passes this event, auto save events are reenabled.
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- **[100] Dark Zone**
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- When Erina passes this event, darkness is activated. (you can't see without the Light Orb)
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- **[101] No Dark Zone**
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- When Erina passes this event, darkness is disabled.
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- **[193] Hide layer 2**
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- **[194] Show layer 2**
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- Allows toggling the visibility of layer 2.
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- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
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- Defeating the corresponding miniboss breaks these blocks.
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# Warps
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Events that move Erina to a different location. More types of warps can be found in [map_transitions_and_warps.md](map_transitions_and_warps.md).
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- **[80] Door (warp upwards)**
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- **[81] Door (warp downwards)**
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- Doors are created simply by placing event 80 or 81 just above the floor.
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- Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).
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- **[483] Take fall damage and reset**
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- Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).
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@ -110,7 +110,3 @@ Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a dif
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- Only one warp stone can be placed per room
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Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room.
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# Doors
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Doors are created simply by placing event 80 or 81 just above the floor. Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).
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# Misc. Events
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This file contains event IDs that haven't been sorted into other files, and might later be moved into a more specific category.
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- **[34] Start point**
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- Spawns Erina here. In custom maps, the game will look for this event in area0.map
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- **[42] Auto save**
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- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
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- **[44] Auto save reset**
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- When Erina passes this event, auto save events are reenabled.
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- **[45] Heal point**
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- Spawns a glowing heal point. When Erina stands near this, her HP recovers.
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- **[224] Save point**
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- Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground.
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- **[250] Easter egg**
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- Spawns an easter egg item.
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