Update index.md
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@ -41,7 +41,7 @@ Using the editor in the wrong way can cause either the converter to crash, or th
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4. Do not name an event or tileid something that is not a number. it will cause the converter to crash
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4. Do not name an event or tileid something that is not a number. it will cause the converter to crash
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5. Please turn on **view -> snapping -> Snap to Grid** (otherwise the events/items can be placed in floating positions, which will be awkward and doesn't actually convert properly)
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5. Please turn on [**view -> snapping -> Snap to Grid**](https://user-images.githubusercontent.com/27341392/30008566-5d1a0a60-9153-11e7-81cf-0d874c735f5c.png) (otherwise the events/items can be placed in floating positions, which will be awkward and doesn't actually convert properly)
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6. Minimap data layers (roomcolor, roomtype, roombg) are hidden by default. click the eye icon next to the layers to toggle on their visibility. they work similar to events/items. set their names to other integers to change their values.
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6. Minimap data layers (roomcolor, roomtype, roombg) are hidden by default. click the eye icon next to the layers to toggle on their visibility. they work similar to events/items. set their names to other integers to change their values.
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@ -59,7 +59,7 @@ When you first open up the map editor, you might notice a lot of numbers.
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These numbers belong to Object layers. There are five object layers.
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These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png).
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* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
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* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
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Events include, but is not limited to:
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Events include, but is not limited to:
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@ -78,14 +78,14 @@ These numbers belong to Object layers. There are five object layers.
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* `roomcolor`: The color of the minimap tile for the room
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* `roomcolor`: The color of the minimap tile for the room
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* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
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* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
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More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).
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More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).
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# Other Stuff
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# Other Stuff
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### Demo
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### Demo
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[Random Map Editor Images!](random_images.md)
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<iframe id="introvideo" width="560" height="420" style="object-fit:cover" id="ytplayer" type="text/html" src="https://www.youtube.com/embed/fT418LWsdc4?rel=0&autoplay=0&showinfo=1"></iframe>
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<iframe id="introvideo" width="560" height="420" style="object-fit:cover" id="ytplayer" type="text/html" src="https://www.youtube.com/embed/fT418LWsdc4?rel=0&autoplay=0&showinfo=1"></iframe>
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### Custom Maps
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### Custom Maps
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