@ -11,6 +11,8 @@ Download the following:
2. These [Tileset files ](https://cdn.discordapp.com/attachments/304270436911284224/353697835788664832/rabiribi-tilesets.zip )
3. The [Tiled map editor ](http://www.mapeditor.org/ )

### How to use
In the rabiribi map converter directory, there are three folders:
1. `s1_original_maps`
@ -51,6 +53,35 @@ Using the editor in the wrong way can cause either the converter to crash, or th
10. Press X to flip a tile by the x-axis, Y to flip by the y-axis. Do not rotate tiles. Do not flip collision tiles.
# Understanding Events, Item Ids, Minimap tiles
When you first open up the map editor, you might notice a lot of numbers.

These numbers belong to Object layers. There are five object layers.
* `events` : Event Triggers. Most of the things that "happen" in game come from event tiles.
Events include, but is not limited to:
* Cutscene Start Triggers
* Boss Triggers
* Music Triggers
* Enemies, and other entities like springs, computers etc.
* Easter Eggs
* Save points, heal points, warp stones
* Bomb blocks, Hammer blocks, ribbon blocks
* Map transitions
* Environmental lighting effects
* etc etc etc...
* `items` : Item ids. Only items exist in this layer.
* `roombg` : The background for each room
* `roomcolor` : The color of the minimap tile for the room
* `roomtype` : Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.

More detailed information on these layers can be found in the [Detailed Documentation ](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs ).
# Other Stuff
### Demo