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@ -11,6 +11,8 @@ Download the following:
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2. These [Tileset files](https://cdn.discordapp.com/attachments/304270436911284224/353697835788664832/rabiribi-tilesets.zip)
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3. The [Tiled map editor](http://www.mapeditor.org/)
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### How to use
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In the rabiribi map converter directory, there are three folders:
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1. `s1_original_maps`
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@ -51,6 +53,35 @@ Using the editor in the wrong way can cause either the converter to crash, or th
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10. Press X to flip a tile by the x-axis, Y to flip by the y-axis. Do not rotate tiles. Do not flip collision tiles.
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# Understanding Events, Item Ids, Minimap tiles
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When you first open up the map editor, you might notice a lot of numbers.
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These numbers belong to Object layers. There are five object layers.
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* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
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Events include, but is not limited to:
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* Cutscene Start Triggers
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* Boss Triggers
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* Music Triggers
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* Enemies, and other entities like springs, computers etc.
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* Easter Eggs
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* Save points, heal points, warp stones
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* Bomb blocks, Hammer blocks, ribbon blocks
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* Map transitions
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* Environmental lighting effects
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* etc etc etc...
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* `items`: Item ids. Only items exist in this layer.
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* `roombg`: The background for each room
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* `roomcolor`: The color of the minimap tile for the room
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* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
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More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).
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# Other Stuff
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### Demo
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