Update index.md

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wcko87 7 years ago committed by GitHub
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@ -11,6 +11,8 @@ Download the following:
2. These [Tileset files](https://cdn.discordapp.com/attachments/304270436911284224/353697835788664832/rabiribi-tilesets.zip)
3. The [Tiled map editor](http://www.mapeditor.org/)
![mapedit](https://user-images.githubusercontent.com/27341392/30008514-fea9b4f8-9152-11e7-9e5d-1bf9959714f6.png)
### How to use
In the rabiribi map converter directory, there are three folders:
1. `s1_original_maps`
@ -51,6 +53,35 @@ Using the editor in the wrong way can cause either the converter to crash, or th
10. Press X to flip a tile by the x-axis, Y to flip by the y-axis. Do not rotate tiles. Do not flip collision tiles.
# Understanding Events, Item Ids, Minimap tiles
When you first open up the map editor, you might notice a lot of numbers.
![mapeditor](https://user-images.githubusercontent.com/27341392/30008300-b79449c2-9150-11e7-8425-54c32eba09d3.png)
These numbers belong to Object layers. There are five object layers.
* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
Events include, but is not limited to:
* Cutscene Start Triggers
* Boss Triggers
* Music Triggers
* Enemies, and other entities like springs, computers etc.
* Easter Eggs
* Save points, heal points, warp stones
* Bomb blocks, Hammer blocks, ribbon blocks
* Map transitions
* Environmental lighting effects
* etc etc etc...
* `items`: Item ids. Only items exist in this layer.
* `roombg`: The background for each room
* `roomcolor`: The color of the minimap tile for the room
* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
![unknown](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png)
More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).
# Other Stuff
### Demo

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