master
wcko87 7 years ago
parent 22b51f9d6e
commit 9886ebda0d
  1. 2
      docs/README.md
  2. 2
      docs/cutscenes/README.md
  3. 2
      docs/events/custom_events.md
  4. 12
      runningcustommaps.md

@ -20,7 +20,7 @@ For some of the more technical events, some information may be found in the [eve
The [table of item ids](./items/item_ids.csv) can be found in the detailed docs.
Note: In the beta version 1.8e, picking up the Congratulations! trophy (item id 42) will display the time and end the game.
Note: In custom maps, picking up the Congratulations! trophy (item id 42) will display the time and end the game.
## Room Background/Type/Color Basics:

@ -1,6 +1,6 @@
# Custom Cutscenes
**Note: This only works in the Rabi-Ribi v1.8e beta (which includes support for the map editor)**
**Note: This only works in the Rabi-Ribi v1.8e beta or v1.85 onwards (which includes support for the map editor)**
In-game events start cutscenes. Cutscenes each have their own cutscene ID.
The cutscene IDs can be seen above the block of text representing the cutscene.

@ -1,6 +1,6 @@
# Custom Events
These are events defined by GemaYue specifically for the map editor. These events only work in the beta version 1.8e.
These are events defined by GemaYue specifically for the map editor. These events only work in the beta version 1.8e or 1.85 onwards.
- **522 EV_NOPFLAG0**

@ -1,13 +1,13 @@
# How to play Custom Rabi-Ribi Maps
There are two methods.
### Method 1: Version 1.8e
The [1.8e beta version](https://steamcommunity.com/app/400910/discussions/0/1473095965300641483/) includes special features specifically to support Rabi-Ribi custom maps.
### Method 1: Version 1.8e / 1.85
The [1.8e beta version](https://steamcommunity.com/app/400910/discussions/0/1473095965300641483/) includes special features specifically to support Rabi-Ribi custom maps. This also works from 1.85 onwards.
1. Add the map files to `Rabi-Ribi\custom\<your map name>`. (each custom map should be in its own folder)
2. After starting Rabi-Ribi, press F5 or F6 to open up the [custom maps menu](https://user-images.githubusercontent.com/27341392/30108930-ee520480-9336-11e7-9a82-bf40ca1ae89e.png). Select the custom map and start a new game.
### Method 2: Replacing maps
This was the original method before the 1.8e beta started supprting custom maps.
This was the original method before the 1.8e beta / 1.85 started supprting custom maps.
1. Replace the maps in `Rabi-Ribi\data\area\` (remember to back up the maps before you do this)
2. Start up Rabi-Ribi and start a new game normally.
@ -15,14 +15,14 @@ Note: Even if you do not back up your maps, you can easily restore your original
# Modifying Character Dialogue and Cutscenes
The 1.8e beta version of Rabi-Ribi includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in `Rabi-Ribi\localize` for its cutscenes. If you create the files `story_emot.rbrb` and `story_text.rbrb` and place them in your custom map folder (`Rabi-Ribi\custom\<your map name>\`) together with your map, these ifles will be used for dialogue/cutscenes instead.
Rabi-Ribi (1.8e/1.85 onwards) includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in `Rabi-Ribi\localize` for its cutscenes. If you create the files `story_emot.rbrb` and `story_text.rbrb` and place them in your custom map folder (`Rabi-Ribi\custom\<your map name>\`) together with your map, these ifles will be used for dialogue/cutscenes instead.
More information on the contents of these files can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs/cutscenes).
# Custom Tilesets
The 1.8e beta version of Rabi-Ribi includes the ability to replace the current tileset with a custom tileset. If `tile1_a.png` is placed in the `Rabi-Ribi\custom\<your map name>\` folder, the game will use that instead of the default tileset.
Rabi-Ribi (1.8e/1.85 onwards) includes the ability to replace the current tileset with a custom tileset. If `tile1_a.png` is placed in the `Rabi-Ribi\custom\<your map name>\` folder, the game will use that instead of the default tileset.
# Debug Mode
The 1.8e beta version of Rabi-Ribi contains a Debug mode, which displays all event triggers in-game. To turn this on, add `-debugshowevents` to the launch options.
Rabi-Ribi (1.8e/1.85 onwards) contains a Debug mode, which displays all event triggers in-game. To turn this on, add `-debugshowevents` to the launch options.

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