From 9886ebda0d68e8114aa1a1ca84b64e9e1d7692ff Mon Sep 17 00:00:00 2001 From: wcko87 Date: Tue, 12 Sep 2017 06:05:27 +0800 Subject: [PATCH] 1.85 info --- docs/README.md | 2 +- docs/cutscenes/README.md | 2 +- docs/events/custom_events.md | 2 +- runningcustommaps.md | 12 ++++++------ 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/docs/README.md b/docs/README.md index 79168e1..834f72c 100644 --- a/docs/README.md +++ b/docs/README.md @@ -20,7 +20,7 @@ For some of the more technical events, some information may be found in the [eve The [table of item ids](./items/item_ids.csv) can be found in the detailed docs. -Note: In the beta version 1.8e, picking up the Congratulations! trophy (item id 42) will display the time and end the game. +Note: In custom maps, picking up the Congratulations! trophy (item id 42) will display the time and end the game. ## Room Background/Type/Color Basics: diff --git a/docs/cutscenes/README.md b/docs/cutscenes/README.md index dd2eee9..ea58c27 100644 --- a/docs/cutscenes/README.md +++ b/docs/cutscenes/README.md @@ -1,6 +1,6 @@ # Custom Cutscenes -**Note: This only works in the Rabi-Ribi v1.8e beta (which includes support for the map editor)** +**Note: This only works in the Rabi-Ribi v1.8e beta or v1.85 onwards (which includes support for the map editor)** In-game events start cutscenes. Cutscenes each have their own cutscene ID. The cutscene IDs can be seen above the block of text representing the cutscene. diff --git a/docs/events/custom_events.md b/docs/events/custom_events.md index 5c41f78..c73a070 100644 --- a/docs/events/custom_events.md +++ b/docs/events/custom_events.md @@ -1,6 +1,6 @@ # Custom Events -These are events defined by GemaYue specifically for the map editor. These events only work in the beta version 1.8e. +These are events defined by GemaYue specifically for the map editor. These events only work in the beta version 1.8e or 1.85 onwards. - **522 EV_NOPFLAG0** diff --git a/runningcustommaps.md b/runningcustommaps.md index 41e33a8..095a447 100644 --- a/runningcustommaps.md +++ b/runningcustommaps.md @@ -1,13 +1,13 @@ # How to play Custom Rabi-Ribi Maps There are two methods. -### Method 1: Version 1.8e -The [1.8e beta version](https://steamcommunity.com/app/400910/discussions/0/1473095965300641483/) includes special features specifically to support Rabi-Ribi custom maps. +### Method 1: Version 1.8e / 1.85 +The [1.8e beta version](https://steamcommunity.com/app/400910/discussions/0/1473095965300641483/) includes special features specifically to support Rabi-Ribi custom maps. This also works from 1.85 onwards. 1. Add the map files to `Rabi-Ribi\custom\`. (each custom map should be in its own folder) 2. After starting Rabi-Ribi, press F5 or F6 to open up the [custom maps menu](https://user-images.githubusercontent.com/27341392/30108930-ee520480-9336-11e7-9a82-bf40ca1ae89e.png). Select the custom map and start a new game. ### Method 2: Replacing maps -This was the original method before the 1.8e beta started supprting custom maps. +This was the original method before the 1.8e beta / 1.85 started supprting custom maps. 1. Replace the maps in `Rabi-Ribi\data\area\` (remember to back up the maps before you do this) 2. Start up Rabi-Ribi and start a new game normally. @@ -15,14 +15,14 @@ Note: Even if you do not back up your maps, you can easily restore your original # Modifying Character Dialogue and Cutscenes -The 1.8e beta version of Rabi-Ribi includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in `Rabi-Ribi\localize` for its cutscenes. If you create the files `story_emot.rbrb` and `story_text.rbrb` and place them in your custom map folder (`Rabi-Ribi\custom\\`) together with your map, these ifles will be used for dialogue/cutscenes instead. +Rabi-Ribi (1.8e/1.85 onwards) includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in `Rabi-Ribi\localize` for its cutscenes. If you create the files `story_emot.rbrb` and `story_text.rbrb` and place them in your custom map folder (`Rabi-Ribi\custom\\`) together with your map, these ifles will be used for dialogue/cutscenes instead. More information on the contents of these files can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs/cutscenes). # Custom Tilesets -The 1.8e beta version of Rabi-Ribi includes the ability to replace the current tileset with a custom tileset. If `tile1_a.png` is placed in the `Rabi-Ribi\custom\\` folder, the game will use that instead of the default tileset. +Rabi-Ribi (1.8e/1.85 onwards) includes the ability to replace the current tileset with a custom tileset. If `tile1_a.png` is placed in the `Rabi-Ribi\custom\\` folder, the game will use that instead of the default tileset. # Debug Mode -The 1.8e beta version of Rabi-Ribi contains a Debug mode, which displays all event triggers in-game. To turn this on, add `-debugshowevents` to the launch options. +Rabi-Ribi (1.8e/1.85 onwards) contains a Debug mode, which displays all event triggers in-game. To turn this on, add `-debugshowevents` to the launch options.