Update entities.md
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@ -30,3 +30,369 @@ For example, to place a Type 5 Bunny on the map, you place an event with ID 1096
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If no type specifier event is used for the entity, the entity defaults to Type 0.
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If no type specifier event is used for the entity, the entity defaults to Type 0.
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ENTITY LIST
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Names based off -debugshowevents tile names.
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If an entity uses direction modifiers, then use these events as modifiers instead:
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- Right: 195
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- Left: 196
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- Up: 198
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- Down: 199
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Direction modifiers can be used along with type modifiers if you place the direction modifier in the event stack.
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Boss NPCs are included in the list but I only tested Rita and Pandora due to them having shadow clone events.
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Any boss NPC can be activated by other boss events, allowing for double boss encounters. Defeating any of them will exit boss mode, however.
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ENTITIES
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1003: Four-way fire bar
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- Rotates counter-clockwise.
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1004: Three-way fire bar
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- Rotates counter-clockwise.
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- Faster than its four-way cousin.
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1005: Spike ball
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- Floats left. Turns around when it hits a solid object.
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- Initial direction can be changed with up and down direction modifiers.
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1006: Super spike ball
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- Floats left. Turns around when it hits a solid object.
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- Deals much, MUCH more damage and travels faster than event 1005.
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- Initial direction can be changed with up and down direction modifiers.
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1007: Wall climber
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- Travels right. If not on a solid surface, travels in circles or until it finds a surface to follow, at which case it will travel along that surface.
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- Initial travel direction can be changed with all direction modifiers.
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1008: Blue death laser
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- Fires left. Deals ludicrous amounts of damage.
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- Fires when Erina gets close.
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- Direction can be changed with right direction modifier.
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1009: Prologue Cocoa
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1010: LED Face (Cave 2 emoji boss)
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- Invisible unless activated through a boss event, but will still do collision damage.
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1011: Rumi
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1012: Ashuri
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1013: Rita
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1014: Ribbon
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1015: Forgotten Cave Cocoa
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1016: Computer Cicini
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1017: Cicini's desk "PC OBJ"
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- Can be a variety of objects based on background, room color, and type. Too lazy to test right now. Most notable is type 12 being a spring.
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1018: Cicini
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1019: Red laser
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- Fires left. Deals significantly less damage than event 1008.
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- Direction can be changed with all direction modifiers.
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1020: Saya
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1021: Syaro
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1022: Pandora
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- Type 5 is Shadow Pandora and behaves differently.
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1023: Nieve
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1024: Nixie
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1025: Aruraune
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1027: "Into Town"
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- No idea what this does.
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1028: Interactable NPC
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- Appearance and dialogue is determined by Y+1 modifier. If no modifier is set, you will see error messages and a blank text box.
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1030: Seana
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1031: Lilith
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1032: Vanilla
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1033: Chocolate
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1035: Illusion Alius 1
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- Has modifiers. Type 1 is Alius 2, type 2 is Alius 3, and type 3 is Alius 4.
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1036: Pink Kotri
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- Has modifiers. Type 1 is green, type 2 is blue, and type 3 is pink.
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1037: Slimy Noah
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1038: Irisu
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1039: Miriam
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1043: Miru
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1045: Rita 2
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- Type 5 is Shadow Rita
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1046: Lilli
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- If activated in a boss event, it will fire at enemies.
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- Type 1 is Pixie.
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- Entity type affects the fired projectile.
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1053: Noah 3
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1054: Keke Bunny
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- Will have boss AI outside of boss events.
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1055: Sitting Mr. Tako
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- Only faces left. Has a dialogue box when you speak to him, so you can maybe hide him behind a wall for a free text box or something.
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- Type 3 stands up and turns around to face you.
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1056: Blue Ordinary Cat
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- Type-1 is the Red Ordinary Cat.
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- If you spawn one without the other, they will come with Meow Respawn.
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1096: Pink bunny slime
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- Type 2 is a blue fairy with slime AI. When on the ground, it cycles through fairy colors.
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- Type 5 is a big slime.
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- Type 6 is a large slime.
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1097: Flowers
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1098: "Ball mouse"
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1099: Bee
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1102: Bird
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- I can't get these to spawn even though I can see their events in normal gameplay.
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1100: Rafflesia
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- Type 1 is green and fires larges amounts of green bullets skywards, which fall back down a short time later.
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1101: Wisp
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- Type 2+ are exploding Halloween DLC pumpkins.
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1103: Mushroom
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1105: Brown Mushroom
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- Same notes as pink bunny slime, including the fairy.
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1104: Dog
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- Dog!
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1106: Worm
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- Type 1 fires projectiles.
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1107: Cactus that follows you
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1108: Eagle
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- Type 1 fires excessively powerful bullets upon swooping.
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1109: Blue blob charger
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- Type 1 is pink.
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1110: UPRPRC member with overalls and pink hair
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1111: Purple bunny slime
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- Fires projectiles
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- Same notes as pink bunny slime regarding size, but larger ones do not fire projectiles
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1112: Egg
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- Type 1 is blue and fires projectiles
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- Type 2+ is yellow but behaves like blue
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1113: Dice
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- Type affects the number on the block and how many fairies pop out, up to type 5.
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1114: UPRPRC fairy - black suit/ears (blue)
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- Type affects the fairy color and behavior.
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- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray.
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1115: Card soldier
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1116: Bunny thwomp (Down)
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- Type affects movement.
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- Type 1 moves left.
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- Type 2 moves up.
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- Type 3 moves right.
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- Type 4+ simply do not move at all.
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1117: UPRPRC hugger (red)
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- Type affects color.
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- Type 1 is green, type 2 is blue, and type 3 is yellow.
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- Requires event flag 307 (FOREST UPRPRC) to spawn.
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1118: UPRPRC swimsuit gunner (red)
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- Type affects color and attack pattern.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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1119: UPRPRC debuff mage (blue)
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- Type affects color and inflicted debuff.
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- Type 1 is red, type 2 is green, and type 3 is yellow.
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1120: UPRPRC bomber (red)
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- Type affects color and bomb effects.
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- Type 1 is blue, type 2 is purple, and type 3 is green.
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1124: Open box
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- And the crowd goes wild!
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1125: Vehicle
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- Travels left. Can be forced to travel right with direction modifiers.
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- Type affects the vehicle sprite.
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1126: Skinny otaku (green jacket)
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- Type affects jacket color and attack pattern. Type 1 is yellow and type 2 is blue.
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- Types above 2 will render them with CreSpirit secret base NPCs, but they will still attack.
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1127: Fat otaku (red shirt)
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- Type 1 is black jacket.
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1128: Sandbag
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1129: "STG FAIRY"
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- A few are in Cocoa 2's arena, but I can't personally get them to spawn out of the box.
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- Type likely affects attack pattern as all of those are type 2.
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1130: Fake rock
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- Type 1 is a fake snow poff. Landing spreads snow bullets.
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- Higher types appear to move much faster and aggressively.
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1131: Rock-tossing mole
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1132: Five-way lab turret (down)
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- Type affects direction.
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- Type 1 fires left, type 2 fires right, and type 3 fires up.
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1133: Tall lab bot
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- Type 1 is Mr. Big Box.
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- Type 5 fires eye lasers with blue sparks that will turn 90 degrees to seek Erina.
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1134: Flying lab bot
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1135: Small lab bot
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- Type 1 is a miniature lab bot.
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1136: Robot Maid (pink)
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- Type affects color and attack pattern.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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- Type 4 is Rainbow Maid.
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1137: Spider
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- Drops to spawn location when Erina gets close.
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- Type 1 spawns already dropped.
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- Can use left and right direction modifier to force it to spin a certain way regardless of where Erina enters from.
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1138: Riverbank running swarmers
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- Type 2 is the Halloween variant.
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1139: Hug fairy (blue)
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- Type affects color and movement pattern.
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- Type 1 is yellow, type 2 is red, and type 3 is green.
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1140: Cyber cube (blue)
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- Type affects color and attack pattern.
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- Type 1 is green, type 2 is yellow, type 3 is red, type 4 is silver.
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- Types 3 and 4 deal large damage.
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1141: Irisu clone
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- Size is random and cannot be controlled.
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1142: Rainbow Crystal boss core
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1143: Rainbow Crystal boss part (red)
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- For use with Rainbow Crystal boss core.
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- Type affects color.
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- No idea how to actually put these together right now.
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1144: UPRPRC Tank (yellow)
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- Type affects color and attack pattern.
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- Type 1 is blue and type 2 is green.
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1145: Bouncy cat (gray)
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- Type affects color and jump height.
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- Type 1 is blue and jumps higher, type 2 is the Halloween version.
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- Requires event flag 257 (MEET FAIRY) to spawn.
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1146: Spark ball (rainbow)
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- Type affects color, speed, and power.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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- Type 4+ is rainbow and very slow.
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1147: UPRPRC mage (blue)
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- Type affects color and attack pattern.
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- Type 1 is red, type 2 is green, and type 3 is yellow.
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1148: Snow ball (normal)
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- Hops at Erina and splits when near.
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- Type 1 is a snow ball fragment.
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1149: Elemental magic ball (Light blue)
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- Type affects color and attack pattern.
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- Type 1 is dark blue, and type 2 is red.
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1150: UPRPRC fairy - white suit/ears (blue)
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- Type affects the fairy color and behavior.
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- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray.
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- Basically the same thing as entity 1114.
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1151: Pyramid eye
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- For use with 1152 (Pyramid laser)
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1152: Pyramid laser
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- Type 0 moves horizontally on the row it is spawned on
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- Type 1 moves vertically on the column it is spawned on
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- Changes direction by reaching an instance of event 198
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- If it detects Erina, it temporarily activates boss mode and causes all instances of 1151 (Pyramid eye) to shoot at Erina
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- Cannot detect Erina if she is standing on event 200 tiles
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1153: UPRPRC Speed Up mage
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1154: City NPC (Salary man)
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- Used in one of the Stele cutscenes. Has no animations, but will turn to face Erina.
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- Type affects sprite, unsure how far it affects to
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1155: Aurora Palace laser
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- Fires in regular intervals based on difficulty.
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1156: Meaty Bone (boomerang)
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- Type 1 fires exploding bones which can destroy bomb blocks.
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- Type 5 is large.
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- Type 6 is huge.
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1157: Plurkwood bullet spitter
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1158: Plurkwood mouth slime
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- Type 5 is large.
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- Type 6 is huge.
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1159: Plurkwood bat
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- Type affects initial movement pattern, up to 3.
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- Type 4+ is stationary.
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1160: Fish (yellow)
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- Type affects color and AI.
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- Type 1 is blue, type 2 is green.
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- Types above 2 print weird sprites but do not fire bullets. For example, type 3 is a bunny ghost.
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1161: Mummy ball
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1162: Five floating energy swords
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1163: Library crystal (red)
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- Type affects color and attack pattern.
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- Type 1 is orange, type 2 is yellow, type 3 is green, type 4 is cyan, type 5 is blue, type 6 is purple, and type 7 is silver.
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1164: Bunny ghost
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- Higher type modifier makes it deal more damage.
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Unimplemented, semi-functional events
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1001: "Small Slime"
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- Small Erina that behaves like a bunny slime enemy.
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1002: "Rush thing"
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- Small Erina that runs left. Turns around when it hits a solid object.
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1047: Cat Golem Head
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- Just kinda floats around.
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1048: Cat Golem Hand
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- Probably for use with Cat Golem. I haven't tried them both together.
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1165, 1166: Blank
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- Spreadsheet says these are actual events but I can't get anything out of them.
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If it's not listed here or in the above list, it just spawns in an Erina. Usually a small one.
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