From 92b82cb9fe7f547375e7ad92743e1532bf6b36d5 Mon Sep 17 00:00:00 2001 From: notagastya Date: Sun, 10 Sep 2017 21:30:53 -0400 Subject: [PATCH] Update entities.md --- docs/events/entities.md | 366 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 366 insertions(+) diff --git a/docs/events/entities.md b/docs/events/entities.md index 0f9eb68..5d047a3 100644 --- a/docs/events/entities.md +++ b/docs/events/entities.md @@ -30,3 +30,369 @@ For example, to place a Type 5 Bunny on the map, you place an event with ID 1096 ``` If no type specifier event is used for the entity, the entity defaults to Type 0. + +ENTITY LIST + +Names based off -debugshowevents tile names. + +If an entity uses direction modifiers, then use these events as modifiers instead: +- Right: 195 +- Left: 196 +- Up: 198 +- Down: 199 + +Direction modifiers can be used along with type modifiers if you place the direction modifier in the event stack. + +Boss NPCs are included in the list but I only tested Rita and Pandora due to them having shadow clone events. +Any boss NPC can be activated by other boss events, allowing for double boss encounters. Defeating any of them will exit boss mode, however. + +ENTITIES + +1003: Four-way fire bar +- Rotates counter-clockwise. + +1004: Three-way fire bar +- Rotates counter-clockwise. +- Faster than its four-way cousin. + +1005: Spike ball +- Floats left. Turns around when it hits a solid object. +- Initial direction can be changed with up and down direction modifiers. + +1006: Super spike ball +- Floats left. Turns around when it hits a solid object. +- Deals much, MUCH more damage and travels faster than event 1005. +- Initial direction can be changed with up and down direction modifiers. + +1007: Wall climber +- Travels right. If not on a solid surface, travels in circles or until it finds a surface to follow, at which case it will travel along that surface. +- Initial travel direction can be changed with all direction modifiers. + +1008: Blue death laser +- Fires left. Deals ludicrous amounts of damage. +- Fires when Erina gets close. +- Direction can be changed with right direction modifier. + +1009: Prologue Cocoa + +1010: LED Face (Cave 2 emoji boss) +- Invisible unless activated through a boss event, but will still do collision damage. + +1011: Rumi +1012: Ashuri +1013: Rita +1014: Ribbon +1015: Forgotten Cave Cocoa +1016: Computer Cicini + +1017: Cicini's desk "PC OBJ" +- Can be a variety of objects based on background, room color, and type. Too lazy to test right now. Most notable is type 12 being a spring. + +1018: Cicini + +1019: Red laser +- Fires left. Deals significantly less damage than event 1008. +- Direction can be changed with all direction modifiers. + +1020: Saya +1021: Syaro + +1022: Pandora +- Type 5 is Shadow Pandora and behaves differently. + +1023: Nieve +1024: Nixie +1025: Aruraune + +1027: "Into Town" +- No idea what this does. + +1028: Interactable NPC +- Appearance and dialogue is determined by Y+1 modifier. If no modifier is set, you will see error messages and a blank text box. + +1030: Seana +1031: Lilith +1032: Vanilla +1033: Chocolate + +1035: Illusion Alius 1 +- Has modifiers. Type 1 is Alius 2, type 2 is Alius 3, and type 3 is Alius 4. + +1036: Pink Kotri +- Has modifiers. Type 1 is green, type 2 is blue, and type 3 is pink. + +1037: Slimy Noah +1038: Irisu +1039: Miriam +1043: Miru + +1045: Rita 2 +- Type 5 is Shadow Rita + +1046: Lilli +- If activated in a boss event, it will fire at enemies. +- Type 1 is Pixie. +- Entity type affects the fired projectile. + +1053: Noah 3 + +1054: Keke Bunny +- Will have boss AI outside of boss events. + +1055: Sitting Mr. Tako +- Only faces left. Has a dialogue box when you speak to him, so you can maybe hide him behind a wall for a free text box or something. +- Type 3 stands up and turns around to face you. + +1056: Blue Ordinary Cat +- Type-1 is the Red Ordinary Cat. +- If you spawn one without the other, they will come with Meow Respawn. + +1096: Pink bunny slime +- Type 2 is a blue fairy with slime AI. When on the ground, it cycles through fairy colors. +- Type 5 is a big slime. +- Type 6 is a large slime. + +1097: Flowers +1098: "Ball mouse" +1099: Bee +1102: Bird +- I can't get these to spawn even though I can see their events in normal gameplay. + +1100: Rafflesia +- Type 1 is green and fires larges amounts of green bullets skywards, which fall back down a short time later. + +1101: Wisp +- Type 2+ are exploding Halloween DLC pumpkins. + +1103: Mushroom +1105: Brown Mushroom +- Same notes as pink bunny slime, including the fairy. + +1104: Dog +- Dog! + +1106: Worm +- Type 1 fires projectiles. + +1107: Cactus that follows you + +1108: Eagle +- Type 1 fires excessively powerful bullets upon swooping. + +1109: Blue blob charger +- Type 1 is pink. + +1110: UPRPRC member with overalls and pink hair + +1111: Purple bunny slime +- Fires projectiles +- Same notes as pink bunny slime regarding size, but larger ones do not fire projectiles + +1112: Egg +- Type 1 is blue and fires projectiles +- Type 2+ is yellow but behaves like blue + +1113: Dice +- Type affects the number on the block and how many fairies pop out, up to type 5. + +1114: UPRPRC fairy - black suit/ears (blue) +- Type affects the fairy color and behavior. +- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray. + +1115: Card soldier + +1116: Bunny thwomp (Down) +- Type affects movement. +- Type 1 moves left. +- Type 2 moves up. +- Type 3 moves right. +- Type 4+ simply do not move at all. + +1117: UPRPRC hugger (red) +- Type affects color. +- Type 1 is green, type 2 is blue, and type 3 is yellow. +- Requires event flag 307 (FOREST UPRPRC) to spawn. + +1118: UPRPRC swimsuit gunner (red) +- Type affects color and attack pattern. +- Type 1 is blue, type 2 is yellow, and type 3 is green. + +1119: UPRPRC debuff mage (blue) +- Type affects color and inflicted debuff. +- Type 1 is red, type 2 is green, and type 3 is yellow. + +1120: UPRPRC bomber (red) +- Type affects color and bomb effects. +- Type 1 is blue, type 2 is purple, and type 3 is green. + +1124: Open box +- And the crowd goes wild! + +1125: Vehicle +- Travels left. Can be forced to travel right with direction modifiers. +- Type affects the vehicle sprite. + +1126: Skinny otaku (green jacket) +- Type affects jacket color and attack pattern. Type 1 is yellow and type 2 is blue. +- Types above 2 will render them with CreSpirit secret base NPCs, but they will still attack. + +1127: Fat otaku (red shirt) +- Type 1 is black jacket. + +1128: Sandbag + +1129: "STG FAIRY" +- A few are in Cocoa 2's arena, but I can't personally get them to spawn out of the box. +- Type likely affects attack pattern as all of those are type 2. + +1130: Fake rock +- Type 1 is a fake snow poff. Landing spreads snow bullets. +- Higher types appear to move much faster and aggressively. + +1131: Rock-tossing mole + +1132: Five-way lab turret (down) +- Type affects direction. +- Type 1 fires left, type 2 fires right, and type 3 fires up. + +1133: Tall lab bot +- Type 1 is Mr. Big Box. +- Type 5 fires eye lasers with blue sparks that will turn 90 degrees to seek Erina. + +1134: Flying lab bot + +1135: Small lab bot +- Type 1 is a miniature lab bot. + +1136: Robot Maid (pink) +- Type affects color and attack pattern. +- Type 1 is blue, type 2 is yellow, and type 3 is green. +- Type 4 is Rainbow Maid. + +1137: Spider +- Drops to spawn location when Erina gets close. +- Type 1 spawns already dropped. +- Can use left and right direction modifier to force it to spin a certain way regardless of where Erina enters from. + +1138: Riverbank running swarmers +- Type 2 is the Halloween variant. + +1139: Hug fairy (blue) +- Type affects color and movement pattern. +- Type 1 is yellow, type 2 is red, and type 3 is green. + +1140: Cyber cube (blue) +- Type affects color and attack pattern. +- Type 1 is green, type 2 is yellow, type 3 is red, type 4 is silver. +- Types 3 and 4 deal large damage. + +1141: Irisu clone +- Size is random and cannot be controlled. + +1142: Rainbow Crystal boss core + +1143: Rainbow Crystal boss part (red) +- For use with Rainbow Crystal boss core. +- Type affects color. +- No idea how to actually put these together right now. + +1144: UPRPRC Tank (yellow) +- Type affects color and attack pattern. +- Type 1 is blue and type 2 is green. + +1145: Bouncy cat (gray) +- Type affects color and jump height. +- Type 1 is blue and jumps higher, type 2 is the Halloween version. +- Requires event flag 257 (MEET FAIRY) to spawn. + +1146: Spark ball (rainbow) +- Type affects color, speed, and power. +- Type 1 is blue, type 2 is yellow, and type 3 is green. +- Type 4+ is rainbow and very slow. + +1147: UPRPRC mage (blue) +- Type affects color and attack pattern. +- Type 1 is red, type 2 is green, and type 3 is yellow. + +1148: Snow ball (normal) +- Hops at Erina and splits when near. +- Type 1 is a snow ball fragment. + +1149: Elemental magic ball (Light blue) +- Type affects color and attack pattern. +- Type 1 is dark blue, and type 2 is red. + +1150: UPRPRC fairy - white suit/ears (blue) +- Type affects the fairy color and behavior. +- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray. +- Basically the same thing as entity 1114. + +1151: Pyramid eye +- For use with 1152 (Pyramid laser) + +1152: Pyramid laser +- Type 0 moves horizontally on the row it is spawned on +- Type 1 moves vertically on the column it is spawned on +- Changes direction by reaching an instance of event 198 +- If it detects Erina, it temporarily activates boss mode and causes all instances of 1151 (Pyramid eye) to shoot at Erina +- Cannot detect Erina if she is standing on event 200 tiles + +1153: UPRPRC Speed Up mage + +1154: City NPC (Salary man) +- Used in one of the Stele cutscenes. Has no animations, but will turn to face Erina. +- Type affects sprite, unsure how far it affects to + +1155: Aurora Palace laser +- Fires in regular intervals based on difficulty. + +1156: Meaty Bone (boomerang) +- Type 1 fires exploding bones which can destroy bomb blocks. +- Type 5 is large. +- Type 6 is huge. + +1157: Plurkwood bullet spitter + +1158: Plurkwood mouth slime +- Type 5 is large. +- Type 6 is huge. + +1159: Plurkwood bat +- Type affects initial movement pattern, up to 3. +- Type 4+ is stationary. + +1160: Fish (yellow) +- Type affects color and AI. +- Type 1 is blue, type 2 is green. +- Types above 2 print weird sprites but do not fire bullets. For example, type 3 is a bunny ghost. + +1161: Mummy ball + +1162: Five floating energy swords + +1163: Library crystal (red) +- Type affects color and attack pattern. +- Type 1 is orange, type 2 is yellow, type 3 is green, type 4 is cyan, type 5 is blue, type 6 is purple, and type 7 is silver. + +1164: Bunny ghost +- Higher type modifier makes it deal more damage. + + + +Unimplemented, semi-functional events +1001: "Small Slime" +- Small Erina that behaves like a bunny slime enemy. + +1002: "Rush thing" +- Small Erina that runs left. Turns around when it hits a solid object. + +1047: Cat Golem Head +- Just kinda floats around. + +1048: Cat Golem Hand +- Probably for use with Cat Golem. I haven't tried them both together. + +1165, 1166: Blank +- Spreadsheet says these are actual events but I can't get anything out of them. + +If it's not listed here or in the above list, it just spawns in an Erina. Usually a small one.