Update tile_events.md

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These are events that you typically place directly on tiles in order to add destructables to the map.
**1: Wood block**
- Block can be destroyed by hammer attacks.
- **[1] Wood block**
- Block can be destroyed by hammer attacks.
**2: Bomb block**
- Block can be destroyed by explosives.
- **[2] Bomb block**
- Block can be destroyed by explosives.
**3: Bomb chain block**
- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
![paintdotnet_2017-09-10_01-48-03](https://user-images.githubusercontent.com/19506837/30246509-1df76ac8-95ca-11e7-8eaf-ff68adec8a48.png)
- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
- **[3] Bomb chain block**
- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
![paintdotnet_2017-09-10_01-48-03](https://user-images.githubusercontent.com/19506837/30246509-1df76ac8-95ca-11e7-8eaf-ff68adec8a48.png)
- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
**6: Fairy block**
- Block can be destroyed by Ribbon shots.
- **[6] Fairy block**
- Block can be destroyed by Ribbon shots.
**7: Ice block**
- Erina will destroy these blocks on contact if she has the Fire Orb.
- **[7] Ice block**
- Erina will destroy these blocks on contact if she has the Fire Orb.
**8: Cracked block**
- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
- **[8] Cracked block**
- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
**160: Boss gate**
- This block becomes solid when boss mode is activated, and disappears afterwards.
- **[160] Boss gate**
- This block becomes solid when boss mode is activated, and disappears afterwards.
**197: Spikes**
- Touching this event damages Erina. Damage varies based on background and difficulty level.
- Does not need to be on a solid tile to deal damage.
- **[197] Spikes**
- Touching this event damages Erina. Damage varies based on background and difficulty level.
- Does not need to be on a solid tile to deal damage.
**109: Ignore spikes**
- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)
- **[109] Ignore spikes**
- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)

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