Update tile_events.md
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These are events that you typically place directly on tiles in order to add destructables to the map.
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**1: Wood block**
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- Block can be destroyed by hammer attacks.
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- **[1] Wood block**
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- Block can be destroyed by hammer attacks.
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**2: Bomb block**
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- Block can be destroyed by explosives.
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- **[2] Bomb block**
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- Block can be destroyed by explosives.
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**3: Bomb chain block**
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- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
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- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
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- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
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- **[3] Bomb chain block**
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- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
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- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
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- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
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**6: Fairy block**
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- Block can be destroyed by Ribbon shots.
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- **[6] Fairy block**
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- Block can be destroyed by Ribbon shots.
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**7: Ice block**
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- Erina will destroy these blocks on contact if she has the Fire Orb.
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- **[7] Ice block**
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- Erina will destroy these blocks on contact if she has the Fire Orb.
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**8: Cracked block**
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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- **[8] Cracked block**
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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**160: Boss gate**
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- This block becomes solid when boss mode is activated, and disappears afterwards.
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- **[160] Boss gate**
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- This block becomes solid when boss mode is activated, and disappears afterwards.
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**197: Spikes**
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- Touching this event damages Erina. Damage varies based on background and difficulty level.
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- Does not need to be on a solid tile to deal damage.
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- **[197] Spikes**
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- Touching this event damages Erina. Damage varies based on background and difficulty level.
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- Does not need to be on a solid tile to deal damage.
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**109: Ignore spikes**
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
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- **[109] Ignore spikes**
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
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