- X: which emotion part to modify. (from list of emotion parts below)
- X: Emotion part to modify. (see list of emotion parts below)
- Y: which character to modify based on their conversation ID.
- Y: Conversation ID of character to modify.
- Z: emotion value. Refer to portrait viewer in artbook.
- Z: Emotion Value. Refer to portrait viewer in artbook.
**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc.
**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc.
@ -59,7 +59,12 @@ One line of emots should be created per line of dialogue in story_text.rbrb
#### How to have a character speak without a portrait:
#### How to have a character speak without a portrait: