From 7bd2e661eddfc62415044bc5a9d2fe02c3d0ee2a Mon Sep 17 00:00:00 2001 From: wcko87 Date: Wed, 10 Jan 2018 10:52:30 +0800 Subject: [PATCH] Update story_emot.md --- docs/cutscenes/story_emot.md | 27 ++++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/docs/cutscenes/story_emot.md b/docs/cutscenes/story_emot.md index 4c71860..b4ab04e 100644 --- a/docs/cutscenes/story_emot.md +++ b/docs/cutscenes/story_emot.md @@ -20,9 +20,9 @@ One line of emots should be created per line of dialogue in story_text.rbrb ### `!C` Create a Character `[!CXY]`, where X, Y and Z are replaced by: -- X: conversation ID of the created character. (1-6?) -- Y: which character is created. (A-Z, from character list below) -- Z determines distance from opposite of facing side. (0-9, `-` changes text box color without a portrait or character name) +- X: Conversation ID of created character. (1-6?) +- Y: Which character to create. (A-Z, see character list below) +- Z Position of character, (0-9, by distance from opposite of facing side). (`-` changes text box color without a portrait or character name) - Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right | ID | Character | ID | Character | ID | Character | ID | Character | @@ -35,15 +35,15 @@ One line of emots should be created per line of dialogue in story_text.rbrb | `F` | Pandora | `M` | Lilith | `T` | Miru | `]` |No Character| | `G` | Irisu | `N` | Vanilla | `U` | Noah | | | -### `!T` Select speaking character +### `!T` Select Speaking Character `[!TX]`, where X is replaced by: -- X: talking character by their conversation ID. +- X: Conversation ID of talking character. -### `!E`: Set character emotion +### `!E` Set Character Emotion `[!EXYZ]`, where X, Y and Z are replaced by: -- X: which emotion part to modify. (from list of emotion parts below) -- Y: which character to modify based on their conversation ID. -- Z: emotion value. Refer to portrait viewer in artbook. +- X: Emotion part to modify. (see list of emotion parts below) +- Y: Conversation ID of character to modify. +- Z: Emotion Value. Refer to portrait viewer in artbook. **Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc. @@ -59,14 +59,19 @@ One line of emots should be created per line of dialogue in story_text.rbrb #### How to have a character speak without a portrait: `[!EPX:]`, where X is replaced by: -- X: talking character by their conversation ID. +- X: Conversation ID of character to speak. + +### `!M` Move Character Portrait +`[!MXY]`, where X, Y are replaced by: +- X: Conversation ID of character to move +- Y: Position to move the character to (0-9) -------------------- Additional Formats: ### `~C` Set Text Box Color `[~CRGB]`, where R, G, B are replaced by: -- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. +- R, G, B: Red (0-9), Green (0-9) and Blue (0-9) respectively. - For example: `[~C900]` is red, `[~C099]` is cyan. - Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own.