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# Custom Cutscenes |
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**Note: This only works in the Rabi-Ribi v1.8e** |
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In-game events start cutscenes. Cutscenes each have their own cutscene ID. |
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The cutscene IDs can be seen above the block of text representing the cutscene. |
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To find out which cutscene is triggered by an event, refer to the file `Rabi-Ribi\localize\event\story_en.rbrb`. (Open it in a text editor) |
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The files `story_emot.rbrb` and `story_text.rbrb` can be placed together with your maps to replace the original in-game cutscenes/dialogue. |
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* [`story_text.rbrb`](story_text.md) contains the dialogue text used in the cutscene |
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* [`story_emot.rbrb`](story_emot.md) contains other cutscene information like characters / emotions etc. |
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