@ -89,6 +89,26 @@ If a block disappears, any collision attached to it also disappears. Conversely,
- Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload.
- In a sense, event ID 512 is used for both the "switch" and the "door"
- *Note: This does not only work for 512 .. 515. The following event IDs can also be used as blocks:*