diff --git a/docs/events/common_map_events.md b/docs/events/common_map_events.md index 4283770..ef1de1d 100644 --- a/docs/events/common_map_events.md +++ b/docs/events/common_map_events.md @@ -89,6 +89,26 @@ If a block disappears, any collision attached to it also disappears. Conversely, - Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload. - In a sense, event ID 512 is used for both the "switch" and the "door" + - *Note: This does not only work for 512 .. 515. The following event IDs can also be used as blocks:* + ``` + 512 - EV_MEMORYRED + 513 - EV_MEMORYBLUE + 514 - EV_MEMORYGREEN + 515 - EV_MEMORYPURPLE + + 451 - EV_PLURKMIDBOSS + 453 - EV_PLURKTAKO2 + 455 - EV_PLURKBLOCK + 441 - EV_AFTERRED3 + + 464 - EV_SAYAEX + 496 - EV_HW + 487 - EV_HILLENTER + + works in reverse: + 434 - EV_VOIDBLOCK + 446 - EV_LIBBLOCK + ``` # Trigger events