Update common_map_events.md
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@ -89,6 +89,26 @@ If a block disappears, any collision attached to it also disappears. Conversely,
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- Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload.
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- Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload.
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- In a sense, event ID 512 is used for both the "switch" and the "door"
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- In a sense, event ID 512 is used for both the "switch" and the "door"
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- *Note: This does not only work for 512 .. 515. The following event IDs can also be used as blocks:*
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```
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512 - EV_MEMORYRED
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513 - EV_MEMORYBLUE
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514 - EV_MEMORYGREEN
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515 - EV_MEMORYPURPLE
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451 - EV_PLURKMIDBOSS
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453 - EV_PLURKTAKO2
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455 - EV_PLURKBLOCK
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441 - EV_AFTERRED3
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464 - EV_SAYAEX
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496 - EV_HW
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487 - EV_HILLENTER
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works in reverse:
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434 - EV_VOIDBLOCK
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446 - EV_LIBBLOCK
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```
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# Trigger events
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# Trigger events
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