Update common_map_events.md

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wcko87 7 years ago committed by GitHub
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      docs/events/common_map_events.md

@ -89,6 +89,26 @@ If a block disappears, any collision attached to it also disappears. Conversely,
- Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload. - Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload.
- In a sense, event ID 512 is used for both the "switch" and the "door" - In a sense, event ID 512 is used for both the "switch" and the "door"
- *Note: This does not only work for 512 .. 515. The following event IDs can also be used as blocks:*
```
512 - EV_MEMORYRED
513 - EV_MEMORYBLUE
514 - EV_MEMORYGREEN
515 - EV_MEMORYPURPLE
451 - EV_PLURKMIDBOSS
453 - EV_PLURKTAKO2
455 - EV_PLURKBLOCK
441 - EV_AFTERRED3
464 - EV_SAYAEX
496 - EV_HW
487 - EV_HILLENTER
works in reverse:
434 - EV_VOIDBLOCK
446 - EV_LIBBLOCK
```
# Trigger events # Trigger events

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