Update tile_events.md
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@ -25,10 +25,19 @@ If a block disappears, any collision attached to it also disappears. Conversely,
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- **[8] Cracked block**
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- **[8] Cracked block**
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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- **[192] Reset breakable blocks**
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- Passing through this resets breakable blocks.
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- **[30] Low Item% block**
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- **[30] Low Item% block**
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- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
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- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
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- **[237] Timer block**
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- These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid.
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- **[238] Timer item**
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- Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+).
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- **[160] Boss gate**
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- **[160] Boss gate**
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- This block becomes solid when boss mode is activated, and disappears afterwards.
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- This block becomes solid when boss mode is activated, and disappears afterwards.
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@ -49,3 +58,7 @@ If a block disappears, any collision attached to it also disappears. Conversely,
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
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- **[193] Hide layer 2**
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- **[194] Show layer 2**
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- Allows toggling the visibility of layer 2.
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